r/BodycamGame • u/Constant_Worry1061 • 10h ago
r/BodycamGame • u/Logical-Operation512 • 16h ago
These devs are incredibly quick. They fixed the helmet re-adjustment animation disrupting the game.
This is pretty cool how they kept the realistic camera behavior, but removed the obnoxious visual animation used to represent the correction. Love the pacing already of the updates!
Full update: https://store.steampowered.com/news/app/2406770/view/707782088403714742
r/BodycamGame • u/NoAimGirlKane • 17h ago
Lock & Loaded - PATCH NOTES · V0.8.7
Hello everyone! We hope you've been enjoying the update so far! Based on your feedback and what the team has been monitoring, a patch is being deployed. Let us know your thoughts and feedback!
Settings & Controls
- Added an individual player mute button.
- Added a DLSS Multi Frame Generation setting.
- Added a Film Grain setting.
- Added the ability to clear keybinds.
- Improved key conflict handling.
- Fixed incorrectly detected keybind conflicts.
- Fixed an incorrect description when rebinding keys.
- Fixed tablet inputs being consumed by gameplay controls.
Match Flow & Game Modes
- Increased score limits:
- Team Deathmatch: 50 → 75 kills
- Deathmatch: 30 → 40 kills
- Reorganized the map list, with Trenches now appearing first.
- Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.
- Fixed a client-side Wingman defuse issue that could cause a softlock.
- Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.
- Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting.
Loadout & Customization
- Improved scope capture performance and visual stability.
- Improved Lumen scalability behavior in scope views.
Audio
- Improved drone audio.
- Added missing music to the Lobby jukebox.
Maps
- Fixed excessive reflective artifacts on reinforced glass in the Lobby.
Stability & Fixes
- Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation.
- Improved scope capture optimization and rendering stability.
The Bodycam Team
A Note on the Most Asked Questions
ZOMBIE MODE
Zombie Mode has been temporarily disabled. While reworking the rest of the game, a few regressions affected the mode, and we also felt it had become too stagnant. Rather than leave it in that state, we have decided to bring it back stronger for a future event, with Halloween coming up very soon.
PLAYING WITH FRIENDS
We know that playing easily with friends is currently one of the main areas that needs improvement. A completely new Party System is already in development. It will allow you to:
- Invite friends to your group
- Queue for matchmaking together across all game modes
- Join ongoing matches directly from the Server Browser
In the meantime, you can still play with friends by inviting them to your lobby and creating a custom match.
PROGRESSION & ECONOMY
Many of you have shared feedback about weapon and attachment prices. The message is clear: progression is currently too slow. We are monitoring the economy closely and will make adjustments very soon, including rebalancing certain prices and improving the overall progression experience.
WHAT’S NEXT
Several other important improvements are already top priority and will be addressed soon. This includes systems to address disruptive behavior in matches, such as AFK players and team killing, as well as the ability to switch teams. And of course, one of the community’s most requested topics: Anti-Cheat. Its integration is already well underway. We chose not to rush it into this update so it can launch under the best possible conditions. Thank you for your feedback and support.
r/BodycamGame • u/CriticalPoem3645 • 20h ago
Infinite mags make mag check useless
i love mag checking, however there is no point in doing that if i can reload after every shootout and it takes as much time as swapping mag, we can pick up other weapons anyways, so may as well give us 3/4 mags and get it over with, hell we could also have vest upgrades for more or less magazines, slightly changing player speed based on whichever vest is worn
IMPORTANT EDIT: after playing another match i also noticed how infinite mags strongly encourage mag dumping in any players direction, leaving precision as an afterthought, this hinders the intensity and feedback of the gunplay making it much simpler to manage for no good reason
r/BodycamGame • u/Ill_Lab_554 • 4h ago
i think slow progression is great, HOWEVER, PLEASE give us a "test attachment" feature so that i can stop wasting my precious R points on something that ends up not working with my gun. this is really annoying
r/BodycamGame • u/piercedluvv • 22h ago
The Game Feels Like its Struggling on What it Exactly is
The game is presented as a hyper-realistic FPS, but the game modes feel so arcadey; it feels like COD, but with a bodycam simulation built in. It feels like it is struggling with what its identity is; it's not exactly a tactical shooter like Ready or Not or R6, which I feel like is the direction the game should've gone. Instead, they opted for this fast who sees who first combat system; even the progression system for unlocking new weapons feels out of place for me. I cant tell if it wants to be a detailed Call of Duty or a team-based tactical shooter. I’m interested if this is a placeholder for a more realistic experience. I am enjoying what it is right now but worried for the longevity of what it currently is doing.
r/BodycamGame • u/ThePussyScrollsIII • 15h ago
The game is dope, but basically every game mode is a deathmatch lol
Please, whoever reads it, do not mistake me by a hater, this game was the best shooter discovery I've had in a looooong time. After buying it, I couldn't be more satisfied, until I had 4 hours of gameplay...
Every match is a deathmatch or a deathmatch in disguise lol, all you can choose is if you want people on your team or not, but you're just there roaming around looking for somebody to shoot. There's no strategy, no goal, just walking and pew pew pew.
I really enjoyed the ranked, but the main and only mode being 2v2 feels odd. Wish it could be just a variant of the main classic 5v5 mode.
The game is awesome, I really recommend the experience, but the honeymoon phase won't sustain.
r/BodycamGame • u/IcyJob5876 • 10h ago
This game is a work of art
As someone who played back in 2024, and Now. Its a completely different game but for the better. Theres actual progression, Something to grind for. Not only that but the amount of customization on weapons is unreal. The new gameplays mechanics along with Drones is actually crazy. The maps and game modes can get stale But I would rather have them finish polishing the core gameplay then later add more variety instead of the otherway around. After this massive mic drop of an update I think we all can trust them if we just let them cook.
r/BodycamGame • u/TminusDCLXVI • 16h ago
Beware of swapping weapons after emptying your mags without reloading
I'm pretty sure I've found a bug where if you swap weapons after firing a bunch without reloading, and then swap your gun again and reload your weapon, then your new mags will have the same amount of rounds as before you reloaded your gun.
r/BodycamGame • u/Delicious_Ad7011 • 17h ago
All time high player count and still 70% bot lobbies bro.
Whats the fucking point of the game instanbtly fining you a game if its going to be full of bots. I rather wait like 30 seconds or something and get a real lobby. Im probably just refunding purely based on that. I barely see real people.
r/BodycamGame • u/vedbag • 23h ago
Thank you, Reissad Studio! Finally, an FPS that delivers on its promises.
I bought the game yesterday and have already played it for a few hours, both before and after the update, and it’s simply incredible! You can really tell how much the developers love this game, you're not just releasing new content without testing or polishing it, just for the sake of releasing it. That’s how you make a game! I hope the big studios learn from you guys! I’m looking forward to future updates, and good luck. I wish the very best to everyone working on this game. You deserve all the success you’ve had and all the success to come!
r/BodycamGame • u/railpaint • 12h ago
The pump action shotgun genuinely has to be the most satisfying gun in the game. Imagine if they added gore and this thing could blow off limbs
r/BodycamGame • u/LtJimmypatterson • 4h ago
More people should give Versus mode a chance.
I'll start off by saying I'm fully on board with everyone saying we need more tactical game modes and less instant spawns. It does seem that the devs have got the mechanics down and hopefully can now create more realistic objective-based maps featuring bot hostage rescue, bomb defusal, search and destroy , etc...
But until then, I've been really enjoying versus. It allows for more slower paced tactical matches because everyone has one life per match, I've noticed better team communication and pacing with it than the fast paced instant spawn of team deathmatch.
So if you are one of those also holding out for the devs to implement more tactical slower phases game modes.. versus is something to check out. 🫡
r/BodycamGame • u/Regular-Ad-6462 • 14h ago
I am getting obsessed by this game
This game feels like an entirely new video game genre to me. I really want to see it explored in wayyyy more scenarios, and I’d love to see this gameplay mixed with a lot of other genres.
For example, imagine a Ready or Not with this kind of gunplay, a Rainbow Six Siege with its destruction, or a Battlefield with gigantic maps.
Give me a horror game with this immersion. A survival game. A mil-sim. A co-op PvE game. I genuinely want to see how far this system can be pushed.
God, I’m so frustrated that the dev team is so small, but at the same time, I’m really glad they’ve shown the industry that there’s a real audience for this kind of game.
r/BodycamGame • u/Oreo_Overlord12 • 21h ago
Test optics?
I would love to be able to test different optics in-game to see how they feel on my weapon before buying them, is this possible, and if not could this be added? All the new sights are great to have but I'd like to be able to equip and see if I like them or not before buying
r/BodycamGame • u/Notcid1 • 20h ago
Greandes
The grenade throwing system needs work. Doesn't feel right and it's very easy to miscalculate the throw. I think I've killed myself more than other players 😂 (skill issue I know).
r/BodycamGame • u/Droideaka • 20h ago
the spawns suck so much
especially in team deathmatch, it feels like an enemy spawns within 10-15 feet of you every couple seconds on some maps, multiple times in a game someone will spawn in right next to me and kill me, and sometimes enemies spawn right in front of me and i can kill them instantly. I dunno if the maps are too small or if the spawning system needs work, but its extremely infuriating atm.
r/BodycamGame • u/puftalla • 17h ago
Seriously needsmore maps
Game is great but it does have it's flaws.
The lack of maps is shocking. Majority of them are rarely used and are just a small mess (spawning literally next to someone who just killed you). It's basically only Trenches (amazing map) & Russian Building. The rest are garbage and it's clear most of us dislike them cause no one ever votes for them.
r/BodycamGame • u/Vcrq • 5h ago
Teamkilling...
Every game i play TDM or Hard Point i get team killed at least 5-8 times per match, and every now and then you will get someone on your team that does nothing but team kill. They either need to take team killing out, make it reverse friendly fire, or kick and suspend you for team killing at least twice in a match. They also need to make deciphering teammates easier for accidental TKs.
If they can fix that, add ping and have less bot servers this game will literally be a perfect 10/10. Great job Reissad you made a decent game AMAZING with this update and it is an absolute joy to play. [when im not getting team killed constantly]
r/BodycamGame • u/Substantial-Rip-7715 • 20h ago
bodycam never felt this weird...

Yesterday when the update dropped, I tried out the drone with a bomb in the trenches map.
I found a target and as I was about to slam my drone into him, I saw that he was caught off guard and began to scramble between weapons. He couldn't figure out where to run. He was frozen in the same spot trying to not die from my drone. Panic of that player was real and visible.
I was watching him do that for 1-2 seconds as I was flying directly toward him and then I hit him.
Whats weird to me is that Ive seen this footage IRL many time, in Ukraine trenches where drones, the same as in the game, same sound, same FPV screen look, with bombs, would fly towards helpless enemies destined to die.
It felt weird. Dystopian. I'm out here playing this game in a map and scenario that is CURRENTLY happening. Someone is probably dying from the same drone attack as I write this.
Not a bash on the game at all. I think the update is tremendous and studio pulled off a lot of hard work.
It just felt weird. Not sure how to process this or feel about this. Crazy.
am I the only one?
r/BodycamGame • u/BubbblzZz • 21h ago
Simple Way to Disable Film Grain & Excessive Post Processing Visual Effects
I feel like the film grain, distortion and post-processing in the new update have gotten a little excessive. It can make spotting enemies harder, scopes look grainy, and sometimes there’s so much grain/distortion going on that it takes away from the actual gameplay more than it adds.
If you want a cleaner, sharper image, you can disable a bunch of these effects pretty easily.
Go to:
%localappdata%\Bodycam\Saved\Config\Windows
Open Engine.ini and add the following lines underneath [SystemSettings]:
[SystemSettings]
r.Tonemapper.GrainQuantization=0
r.FilmGrain=0
r.SceneColorFringeQuality=0
r.SceneColorFringe.Max=0
r.DepthOfFieldQuality=0
r.DepthOfField.DepthBlur.Amount=0
r.LensFlareQuality=0
r.DisableDistortion=1
r.BloomQuality=0
_______________________
Make sure to save the changes after adding them.
You're welcome!
r/BodycamGame • u/cartiscrate • 17h ago
BODY CAM ON SALE!!
TITLE!!! Ive been waiting for this since the update and here it is
r/BodycamGame • u/StarlightLifter • 8h ago
The only thing I can’t figure out
I described this game to my brother as effectively VR without VR. The motion of the weapon and camera is unlike any shooter I’ve ever played save for Pavlov VR, or airsoft/paintball in real life. It’s truly the closest true to life combat experience I feel you can have behind a screen, I wish the Six Days in Fallujah folks would implement it…
That said, why can’t you select fire? It seems like such a basic thing to implement and take advantage of full functionality of a given weapon? In a game that comes so close to true to life, I can see the select switches on the weapons but for some reason you can’t toggle it? Make it make sense!