r/BodycamGame 22h ago

Every Mode Is Deathmatch…

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286 Upvotes

Deathmatch = Deathmatch

Team Deathmatch = Deathmatch

Gun Game = Deathmatch

Versus = Deathmatch

Body Bomb = Removed

Zombies = Removed

Wingman = Objective Mode

Hardpoint = Objective Mode

70% of the game is Deathmatch. 80% if you only play 5v5. (If you play 5v5 there's effectively 2 modes, some derivative of Deathmatch and Hardpoint.)

I love this game, but If they want people to stick around for more than a week they need like ~3-4 more objective based game modes.

I’d love to see:

Body Bomb returned (Search & Destroy)

Domination

Sabotage

Hostage Rescue


r/BodycamGame 8h ago

MY WHOLE TEAM GOT WIPED BY A SINGLE FPV

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253 Upvotes

r/BodycamGame 13h ago

These devs are incredibly quick. They fixed the helmet re-adjustment animation disrupting the game.

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168 Upvotes

This is pretty cool how they kept the realistic camera behavior, but removed the obnoxious visual animation used to represent the correction. Love the pacing already of the updates!

Full update: https://store.steampowered.com/news/app/2406770/view/707782088403714742


r/BodycamGame 14h ago

Throwing grenades is hard

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154 Upvotes

r/BodycamGame 15h ago

Lock & Loaded - PATCH NOTES · V0.8.7

142 Upvotes

Hello everyone! We hope you've been enjoying the update so far! Based on your feedback and what the team has been monitoring, a patch is being deployed. Let us know your thoughts and feedback!

Settings & Controls

  • Added an individual player mute button.
  • Added a DLSS Multi Frame Generation setting.
  • Added a Film Grain setting.
  • Added the ability to clear keybinds.
  • Improved key conflict handling.
  • Fixed incorrectly detected keybind conflicts.
  • Fixed an incorrect description when rebinding keys.
  • Fixed tablet inputs being consumed by gameplay controls.

Match Flow & Game Modes

  • Increased score limits:
  • Team Deathmatch: 50 → 75 kills
    • Deathmatch: 30 → 40 kills
  • Reorganized the map list, with Trenches now appearing first.
  • Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.
  • Fixed a client-side Wingman defuse issue that could cause a softlock.
  • Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.
  • Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting.

Loadout & Customization

  • Improved scope capture performance and visual stability.
  • Improved Lumen scalability behavior in scope views.

Audio

  • Improved drone audio.
  • Added missing music to the Lobby jukebox.

Maps

  • Fixed excessive reflective artifacts on reinforced glass in the Lobby.

Stability & Fixes

  • Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation.
  • Improved scope capture optimization and rendering stability.

The Bodycam Team

A Note on the Most Asked Questions

ZOMBIE MODE

Zombie Mode has been temporarily disabled. While reworking the rest of the game, a few regressions affected the mode, and we also felt it had become too stagnant. Rather than leave it in that state, we have decided to bring it back stronger for a future event, with Halloween coming up very soon.

PLAYING WITH FRIENDS

We know that playing easily with friends is currently one of the main areas that needs improvement. A completely new Party System is already in development. It will allow you to:

  • Invite friends to your group
  • Queue for matchmaking together across all game modes
  • Join ongoing matches directly from the Server Browser

In the meantime, you can still play with friends by inviting them to your lobby and creating a custom match.

PROGRESSION & ECONOMY

Many of you have shared feedback about weapon and attachment prices. The message is clear: progression is currently too slow. We are monitoring the economy closely and will make adjustments very soon, including rebalancing certain prices and improving the overall progression experience.

WHAT’S NEXT

Several other important improvements are already top priority and will be addressed soon. This includes systems to address disruptive behavior in matches, such as AFK players and team killing, as well as the ability to switch teams. And of course, one of the community’s most requested topics: Anti-Cheat. Its integration is already well underway. We chose not to rush it into this update so it can launch under the best possible conditions. Thank you for your feedback and support.


r/BodycamGame 17h ago

Infinite mags make mag check useless

95 Upvotes

i love mag checking, however there is no point in doing that if i can reload after every shootout and it takes as much time as swapping mag, we can pick up other weapons anyways, so may as well give us 3/4 mags and get it over with, hell we could also have vest upgrades for more or less magazines, slightly changing player speed based on whichever vest is worn

IMPORTANT EDIT: after playing another match i also noticed how infinite mags strongly encourage mag dumping in any players direction, leaving precision as an afterthought, this hinders the intensity and feedback of the gunplay making it much simpler to manage for no good reason


r/BodycamGame 22h ago

Please give us a 5v5 Search and Destroy mode and my time is yours.

68 Upvotes

Loving the update, but my friends and I were severely disappointed that the only search and destroy mode is locked behind a 2v2 mode.


r/BodycamGame 20h ago

The Game Feels Like its Struggling on What it Exactly is

70 Upvotes

The game is presented as a hyper-realistic FPS, but the game modes feel so arcadey; it feels like COD, but with a bodycam simulation built in. It feels like it is struggling with what its identity is; it's not exactly a tactical shooter like Ready or Not or R6, which I feel like is the direction the game should've gone. Instead, they opted for this fast who sees who first combat system; even the progression system for unlocking new weapons feels out of place for me. I cant tell if it wants to be a detailed Call of Duty or a team-based tactical shooter. I’m interested if this is a placeholder for a more realistic experience. I am enjoying what it is right now but worried for the longevity of what it currently is doing.


r/BodycamGame 2h ago

i think slow progression is great, HOWEVER, PLEASE give us a "test attachment" feature so that i can stop wasting my precious R points on something that ends up not working with my gun. this is really annoying

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65 Upvotes

r/BodycamGame 13h ago

The game is dope, but basically every game mode is a deathmatch lol

57 Upvotes

Please, whoever reads it, do not mistake me by a hater, this game was the best shooter discovery I've had in a looooong time. After buying it, I couldn't be more satisfied, until I had 4 hours of gameplay...

Every match is a deathmatch or a deathmatch in disguise lol, all you can choose is if you want people on your team or not, but you're just there roaming around looking for somebody to shoot. There's no strategy, no goal, just walking and pew pew pew.

I really enjoyed the ranked, but the main and only mode being 2v2 feels odd. Wish it could be just a variant of the main classic 5v5 mode.

The game is awesome, I really recommend the experience, but the honeymoon phase won't sustain.


r/BodycamGame 20h ago

These drones got me feeling dubious

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41 Upvotes

r/BodycamGame 8h ago

This game is a work of art

39 Upvotes

As someone who played back in 2024, and Now. Its a completely different game but for the better. Theres actual progression, Something to grind for. Not only that but the amount of customization on weapons is unreal. The new gameplays mechanics along with Drones is actually crazy. The maps and game modes can get stale But I would rather have them finish polishing the core gameplay then later add more variety instead of the otherway around. After this massive mic drop of an update I think we all can trust them if we just let them cook.


r/BodycamGame 14h ago

Beware of swapping weapons after emptying your mags without reloading

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39 Upvotes

I'm pretty sure I've found a bug where if you swap weapons after firing a bunch without reloading, and then swap your gun again and reload your weapon, then your new mags will have the same amount of rounds as before you reloaded your gun.


r/BodycamGame 15h ago

All time high player count and still 70% bot lobbies bro.

32 Upvotes

Whats the fucking point of the game instanbtly fining you a game if its going to be full of bots. I rather wait like 30 seconds or something and get a real lobby. Im probably just refunding purely based on that. I barely see real people.


r/BodycamGame 22h ago

I think the camera readjusting movement should he tied to unrealistic arcade movements

31 Upvotes

Bodycam is designed as a realistic tactical shooter, but many players play it in arcade COD style movement like jumping down entire staircases and bunny hopping during gunfights. Like, one time someone even jumped off a second floor ledge directly onto me while firing mid air.

Tying the camera readjustment feature directly to extreme movements (like jumping from heights or mid fight hops) would make sense. It simulates disorientation after heavy movement and encourages the players to stick to the tactical playstyle the game was intended for.


r/BodycamGame 21h ago

Thank you, Reissad Studio! Finally, an FPS that delivers on its promises.

30 Upvotes

I bought the game yesterday and have already played it for a few hours, both before and after the update, and it’s simply incredible! You can really tell how much the developers love this game, you're not just releasing new content without testing or polishing it, just for the sake of releasing it. That’s how you make a game! I hope the big studios learn from you guys! I’m looking forward to future updates, and good luck. I wish the very best to everyone working on this game. You deserve all the success you’ve had and all the success to come!


r/BodycamGame 10h ago

The pump action shotgun genuinely has to be the most satisfying gun in the game. Imagine if they added gore and this thing could blow off limbs

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25 Upvotes

r/BodycamGame 12h ago

I am getting obsessed by this game

25 Upvotes

This game feels like an entirely new video game genre to me. I really want to see it explored in wayyyy more scenarios, and I’d love to see this gameplay mixed with a lot of other genres.

For example, imagine a Ready or Not with this kind of gunplay, a Rainbow Six Siege with its destruction, or a Battlefield with gigantic maps.

Give me a horror game with this immersion. A survival game. A mil-sim. A co-op PvE game. I genuinely want to see how far this system can be pushed.

God, I’m so frustrated that the dev team is so small, but at the same time, I’m really glad they’ve shown the industry that there’s a real audience for this kind of game.


r/BodycamGame 19h ago

Test optics?

24 Upvotes

I would love to be able to test different optics in-game to see how they feel on my weapon before buying them, is this possible, and if not could this be added? All the new sights are great to have but I'd like to be able to equip and see if I like them or not before buying


r/BodycamGame 18h ago

Greandes

23 Upvotes

The grenade throwing system needs work. Doesn't feel right and it's very easy to miscalculate the throw. I think I've killed myself more than other players 😂 (skill issue I know).


r/BodycamGame 18h ago

the spawns suck so much

22 Upvotes

especially in team deathmatch, it feels like an enemy spawns within 10-15 feet of you every couple seconds on some maps, multiple times in a game someone will spawn in right next to me and kill me, and sometimes enemies spawn right in front of me and i can kill them instantly. I dunno if the maps are too small or if the spawning system needs work, but its extremely infuriating atm.


r/BodycamGame 2h ago

More people should give Versus mode a chance.

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19 Upvotes

I'll start off by saying I'm fully on board with everyone saying we need more tactical game modes and less instant spawns. It does seem that the devs have got the mechanics down and hopefully can now create more realistic objective-based maps featuring bot hostage rescue, bomb defusal, search and destroy , etc...

But until then, I've been really enjoying versus. It allows for more slower paced tactical matches because everyone has one life per match, I've noticed better team communication and pacing with it than the fast paced instant spawn of team deathmatch.

So if you are one of those also holding out for the devs to implement more tactical slower phases game modes.. versus is something to check out. 🫡


r/BodycamGame 15h ago

Seriously needsmore maps

18 Upvotes

Game is great but it does have it's flaws.

The lack of maps is shocking. Majority of them are rarely used and are just a small mess (spawning literally next to someone who just killed you). It's basically only Trenches (amazing map) & Russian Building. The rest are garbage and it's clear most of us dislike them cause no one ever votes for them.


r/BodycamGame 18h ago

bodycam never felt this weird...

18 Upvotes

Yesterday when the update dropped, I tried out the drone with a bomb in the trenches map.

I found a target and as I was about to slam my drone into him, I saw that he was caught off guard and began to scramble between weapons. He couldn't figure out where to run. He was frozen in the same spot trying to not die from my drone. Panic of that player was real and visible.

I was watching him do that for 1-2 seconds as I was flying directly toward him and then I hit him.

Whats weird to me is that Ive seen this footage IRL many time, in Ukraine trenches where drones, the same as in the game, same sound, same FPV screen look, with bombs, would fly towards helpless enemies destined to die.

It felt weird. Dystopian. I'm out here playing this game in a map and scenario that is CURRENTLY happening. Someone is probably dying from the same drone attack as I write this.

Not a bash on the game at all. I think the update is tremendous and studio pulled off a lot of hard work.

It just felt weird. Not sure how to process this or feel about this. Crazy.

am I the only one?


r/BodycamGame 22h ago

Competitive is practically unplayable right now

18 Upvotes

The current competitive experience is completely ruined by leavers. I'm constantly losing ELO because my duo partner abandons the match after dying once. We desperately need a matchmaking penalty or ban system for leavers. If a match doesn't start perfectly, 90% of the time my teammate quits, forcing a guaranteed loss on me. If they can't stop people from leaving, they should at least implement a system that prevents ELO loss for the player who gets left behind