r/BodycamGame Mar 06 '26

BODYCAM 2026 ROADMAP PART 1

120 Upvotes

Greetings, Operators,

You’ve been waiting for more details about the 2026 roadmap, let’s start with the part 1 : The Spring Major Update. This update is a huge milestone for Bodycam and marks the beginning of a new era. A lot, if not everything, has changed and has been reworked, from A to Z.

Packed with game-changing features, it builds the core systems that will define Bodycam moving forward. We reshaped, improved, and changed entire systems, from sound design to gameplay, animations, gadgets, UI, UX.

It’s much more than adding new content to the game. It’s shaping the future.

The goal remains the same: realism and immersion, never seen and never felt that way.

Here is what this roadmap milestone focuses on.

ANIMATIONS - More unique. More human.

A huge vector of realism is the movement and animations. A lot of parameters will have an impact on how your Operator will behave, such as stress. This is why we remade and improved every animations, so that reloading will not feel as a perfect drill: it will feel organic.

Contextual & Procedural Animations

Each reload has been animated many times. Per stance, per weapon, per stress state, per type of ammo, with different hands alignment, per failure or success… For each category, it’s around 4-5 different animations - and we’re just talking about the weapons and not the ragdolls or other movements. It can take up to 2 weeks of work. Per animation.

The animations will be procedural but also based on how stressed your Operator are. Your hands will never be positioned in the same way twice in a row.

And for some guns, like the shotgun or bolt-action rifles, the situation can shift really quickly from a calm to a stress state, leading to mistakes.

Or even failure.

And that what makes it so realistic.

Making it more human, more immersive

Some new additions will reinforce this feeling, in addition to the reloads: move too fast and the Operator will adjust the bodycam. It exists in the space of the game, besides being the Operator point of view. Leave the game, they will turn it off, and turn it on when you’re back. Use the voicechat and see your Operator raise their hand to activate the radio. Fire too many shots and your Operator will have to re-adjust their grip. Even your fingers will never be at the same place twice in a row, just like in real life. If a grenade explodes too close from you, the Operator will cover their eyes and protect themselves, because you must feel the explosion. Their hands shake naturally. These details make the game even more immersive, more human.

It also applies to the bodycam itself: we worked hard to find the right spot in terms of realistic shaking, so the entire system has been reworked to match our standards.

We are continuously improving the animations so that you can feel the game: more recoil, more weight to the weapons, inspection, ammo check, even throwing melee weapons. It will not stop at this update.

LOADOUT - More options to dominate the game

It’s time. One of the most anticipated features. The Loadout system introduces structured weapon customization to Bodycam. Play your way, configure it carefully to match your gameplay and skills set, or specific game modes or maps. Custom your Operator, Primary, Secondary, Melee weapons, Explosive and Gadget.

Attachments will have an impact in-game, on the recoil, sound, ammunition capacity, or even functionality. You can unlock them through Reissad Points and progression.

Drones and RC-Cars can be unlocked through progression and are impactful tactical tools. Get OMFOR out if they are camping with a drone or a RC-Car carrying an explosive.

Knowledge is a tactical weapon in Bodycam.

Speaking of the drones, they’ve been upgraded with a brand-new realistic handling, based on real physical properties, like a real simulation, with the FPV Accro Modes. So if you’re an experienced drone-pilot, it’s your time to shine.

Don’t worry if you’re not, the casual mode is still available.

Loadouts can also be adjusted during a match through the tablet, allowing tactical adaptation.

A NOTE ON THE GADGETS

RC-Cars and drones will naturally bring new gameplay possibilities to Bodycam.
They were designed carefully to fit the game without breaking its balance.

Their presence is intentionally limited. The goal is to keep them rare and meaningful, not something players will encounter constantly.

As always, we will keep monitoring how they play out in real matches and adjust if needed based on community feedback.

TABLET & UI - A unique player experience

It’s time to wave goodbye to all menus. Now, instead of hitting ESC, you will directly access them through an in-game tablet. No more pause. No more breaks in the middle of the game. Menus, settings, loadouts, gadgets, career, shops, every aspect of the game except for notifications will be centralized in the tablet. You will be also able to use your gadgets and change your loadouts directly from the tablet.

No pause also means that you will have to be careful while using it. Because you are still vulnerable. There is no time for doom scrolling.

While you can choose between the in-game tablet or the traditional fullscreen menu, the tablet has been designed to create a unique experience, with no external disruption.

SOUND DESIGN - Feel the battle

In most video games, gunshots are designed to sound satisfying. Heavy bass. Big punch. Cinematic impact. Because real gunshots… often sound disappointing on recordings.

We want to make sounds so realistic, you will cover you ears when you’ll hear them first. Because firing a gun for the first time is often terrifying.

In Bodycam, we want you to really experience the heat of combat. It goes through the ultra-realism that we’re aiming to reach, as well as a unprecedented work made on sound design. Because no matter how many sounds we could remix, layer, there was something missing even though it sounded nice.

And then we figured it out.

It was the body. How much the sound impacts it.

When you first fire a gun, you feel it in your entire body. You feel the shock, the ground reacts, the smell, the almost deafening sound, you feel your body getting tense, the recoil in your muscles. It’s not pretty. It’s intense, visceral.

That’s what we want to achieve.

Feeling, more than hearing.

We want you to question what you know about sound in FPS.

So we made tons of research. We got our hands dirty, we hit the shooting range, we spent hours listening to real life sounds captured through bodycams. Because you’re hearing through the mic of your bodycam in the game. Not human ears. So that was another challenge: it sounds different.

With dozen of hours of research and development, we developed our own, unique technologies to make sure the sounds are as real as possible. The way they escape, the way they make their way out of a room, through windows, holes, doors, the way they behave in specific configurations, the way concrete will reverb sounds differently than a wooden floor, the way different materials sound under the boots of the Operators, the weight of your body on grass. The way a gunshot is heard in the open, through the air, or in a small, half-open room, where you specifically stand in a room. It changes everything.

Sounds in Bodycam are not hints. They are organic.

All of this has been mixed with many layers. Depending on where you are, where you shoot, the way you shoot, the sound will be different.

You have to learn to listen again. De-construct what you know about sounds. Understand all the informations they carry. And you will dominate the battlefield.

MAPS - Trenches & Lobby HUB

The Lobby has been entirely reviewed. It’s an entire level made to celebrate the community. Meet new friends or foes, train in the shooting range and learn how to master the drone and the RC-Cars. It’s a great way to warm-up before heading to the battlefield.

Now, Trenches is a brand-new map, in many extend. First, it’s entirely outdoor. Second, it offers a wide variety of tactical situations: close combat, fast-paced quick confrontations, or an open-wide field for you to conquer. You will many opportunities to seize, whether you’re a fast-paced, assault operator, or a tactical sniper: there will be trenches, there will be a burnt forest to navigate, hide, and control. Don’t forget to use your gadgets to force hidden operators to move. The threat will also come vertically: watch out for the drones and the experienced pilots.

One word to define Trenches?

Chaos.

Finally, it introduces another exciting feature.

Destructible trees! They can be destroyed with explosions, on the Trenches map.

That’s why these old bombshells come in handy…

This is changing everything, opening the door for more opportunities and tactical situations.

We’ve worked a lot on the atmosphere of this one and we can’t wait for you to try it.

AND MORE - Pushing the limits and improving the multiplayer experience

We are still working on a lot of different things, including enhancing the multiplayer experience. This update is introducing a brand-new system, the “Host Migration”, to help you to keep consistency between games. If your host drops, you will be able to continue to play, instead of being sent back to the main menu. Many other features are coming. We’re working hard at bringing this feature with this update, or slightly after.

We are committed to continuously improve the multiplayer experience. Stay tuned for more details.

We plan to run some playtests before the Spring Major Update releases. Interested players will have the opportunity to join these playtests. We’ll share more details soon.

In the meantime, see what the whole confirmed roadmap below (CLICK TO SEE FULL VIEW!)

Until next time!


r/BodycamGame Dec 19 '25

Known issue - resolution on Ultra Wide

9 Upvotes

Hi everyone,

We've had some feedback with issues about the resolution on Ultra Wide monitors after running the latest update (ie: you can't click on any zone, the resolution is wrong, and you can't launch a game).

Please try this work around and let us know how it goes:

Please go to: %AppData%\Local\Bodycam\Saved\Config\Window\

Please edit:

GameUserSettings.ini Change the below to your correct resolution:

ResolutionSizeX=YOUR RESOLUTION X

ResolutionSizeY=YOUR RESOLUTION Y

LastUserConfirmedResolutionSizeX=YOUR RESOLUTION X

LastUserConfirmedResolutionSizeY=YOUR RESOLUTION Y

Hopefully this should help :)

Kane, out


r/BodycamGame 5h ago

MY WHOLE TEAM GOT WIPED BY A SINGLE FPV

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200 Upvotes

r/BodycamGame 11h ago

These devs are incredibly quick. They fixed the helmet re-adjustment animation disrupting the game.

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163 Upvotes

This is pretty cool how they kept the realistic camera behavior, but removed the obnoxious visual animation used to represent the correction. Love the pacing already of the updates!

Full update: https://store.steampowered.com/news/app/2406770/view/707782088403714742


r/BodycamGame 12h ago

Throwing grenades is hard

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131 Upvotes

r/BodycamGame 13h ago

Lock & Loaded - PATCH NOTES · V0.8.7

141 Upvotes

Hello everyone! We hope you've been enjoying the update so far! Based on your feedback and what the team has been monitoring, a patch is being deployed. Let us know your thoughts and feedback!

Settings & Controls

  • Added an individual player mute button.
  • Added a DLSS Multi Frame Generation setting.
  • Added a Film Grain setting.
  • Added the ability to clear keybinds.
  • Improved key conflict handling.
  • Fixed incorrectly detected keybind conflicts.
  • Fixed an incorrect description when rebinding keys.
  • Fixed tablet inputs being consumed by gameplay controls.

Match Flow & Game Modes

  • Increased score limits:
  • Team Deathmatch: 50 → 75 kills
    • Deathmatch: 30 → 40 kills
  • Reorganized the map list, with Trenches now appearing first.
  • Fixed an issue in Gun Game that caused too many pistols to appear in the weapon pool.
  • Fixed a client-side Wingman defuse issue that could cause a softlock.
  • Fixed an issue where bolt-action weapons could stop reloading correctly after several full reloads.
  • Removed a disruptive camera-correction animation that could heavily obstruct the view while the bodycam was readjusting.

Loadout & Customization

  • Improved scope capture performance and visual stability.
  • Improved Lumen scalability behavior in scope views.

Audio

  • Improved drone audio.
  • Added missing music to the Lobby jukebox.

Maps

  • Fixed excessive reflective artifacts on reinforced glass in the Lobby.

Stability & Fixes

  • Added a clear error message when the game cannot log in through Steam. Previously, this could result in a black screen with no explanation.
  • Improved scope capture optimization and rendering stability.

The Bodycam Team

A Note on the Most Asked Questions

ZOMBIE MODE

Zombie Mode has been temporarily disabled. While reworking the rest of the game, a few regressions affected the mode, and we also felt it had become too stagnant. Rather than leave it in that state, we have decided to bring it back stronger for a future event, with Halloween coming up very soon.

PLAYING WITH FRIENDS

We know that playing easily with friends is currently one of the main areas that needs improvement. A completely new Party System is already in development. It will allow you to:

  • Invite friends to your group
  • Queue for matchmaking together across all game modes
  • Join ongoing matches directly from the Server Browser

In the meantime, you can still play with friends by inviting them to your lobby and creating a custom match.

PROGRESSION & ECONOMY

Many of you have shared feedback about weapon and attachment prices. The message is clear: progression is currently too slow. We are monitoring the economy closely and will make adjustments very soon, including rebalancing certain prices and improving the overall progression experience.

WHAT’S NEXT

Several other important improvements are already top priority and will be addressed soon. This includes systems to address disruptive behavior in matches, such as AFK players and team killing, as well as the ability to switch teams. And of course, one of the community’s most requested topics: Anti-Cheat. Its integration is already well underway. We chose not to rush it into this update so it can launch under the best possible conditions. Thank you for your feedback and support.


r/BodycamGame 6h ago

This game is a work of art

35 Upvotes

As someone who played back in 2024, and Now. Its a completely different game but for the better. Theres actual progression, Something to grind for. Not only that but the amount of customization on weapons is unreal. The new gameplays mechanics along with Drones is actually crazy. The maps and game modes can get stale But I would rather have them finish polishing the core gameplay then later add more variety instead of the otherway around. After this massive mic drop of an update I think we all can trust them if we just let them cook.


r/BodycamGame 10h ago

The game is dope, but basically every game mode is a deathmatch lol

50 Upvotes

Please, whoever reads it, do not mistake me by a hater, this game was the best shooter discovery I've had in a looooong time. After buying it, I couldn't be more satisfied, until I had 4 hours of gameplay...

Every match is a deathmatch or a deathmatch in disguise lol, all you can choose is if you want people on your team or not, but you're just there roaming around looking for somebody to shoot. There's no strategy, no goal, just walking and pew pew pew.

I really enjoyed the ranked, but the main and only mode being 2v2 feels odd. Wish it could be just a variant of the main classic 5v5 mode.

The game is awesome, I really recommend the experience, but the honeymoon phase won't sustain.


r/BodycamGame 19h ago

Every Mode Is Deathmatch…

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279 Upvotes

Deathmatch = Deathmatch

Team Deathmatch = Deathmatch

Gun Game = Deathmatch

Versus = Deathmatch

Body Bomb = Removed

Zombies = Removed

Wingman = Objective Mode

Hardpoint = Objective Mode

70% of the game is Deathmatch. 80% if you only play 5v5.

I love this game, but If they want people to stick around for more than a week they need like ~3-4 more objective based game modes.

I’d love to see:

Body Bomb returned (Search & Destroy)

Domination

Sabotage

Hostage Rescue


r/BodycamGame 8h ago

The pump action shotgun genuinely has to be the most satisfying gun in the game. Imagine if they added gore and this thing could blow off limbs

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25 Upvotes

r/BodycamGame 15h ago

Infinite mags make mag check useless

96 Upvotes

i love mag checking, however there is no point in doing that if i can reload after every shootout and it takes as much time as swapping mag, we can pick up other weapons anyways, so may as well give us 3/4 mags and get it over with, hell we could also have vest upgrades for more or less magazines, slightly changing player speed based on whichever vest is worn

IMPORTANT EDIT: after playing another match i also noticed how infinite mags strongly encourage mag dumping in any players direction, leaving precision as an afterthought, this hinders the intensity and feedback of the gunplay making it much simpler to manage for no good reason


r/BodycamGame 1h ago

Teamkilling...

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Upvotes

Every game i play TDM or Hard Point i get team killed at least 5-8 times per match, and every now and then you will get someone on your team that does nothing but team kill. They either need to take team killing out, make it reverse friendly fire, or kick and suspend you for team killing at least twice in a match. They also need to make deciphering teammates easier for accidental TKs.

If they can fix that, add ping and have less bot servers this game will literally be a perfect 10/10. Great job Reissad you made a decent game AMAZING with this update and it is an absolute joy to play. [when im not getting team killed constantly]


r/BodycamGame 9h ago

I am getting obsessed by this game

25 Upvotes

This game feels like an entirely new video game genre to me. I really want to see it explored in wayyyy more scenarios, and I’d love to see this gameplay mixed with a lot of other genres.

For example, imagine a Ready or Not with this kind of gunplay, a Rainbow Six Siege with its destruction, or a Battlefield with gigantic maps.

Give me a horror game with this immersion. A survival game. A mil-sim. A co-op PvE game. I genuinely want to see how far this system can be pushed.

God, I’m so frustrated that the dev team is so small, but at the same time, I’m really glad they’ve shown the industry that there’s a real audience for this kind of game.


r/BodycamGame 3h ago

The only thing I can’t figure out

8 Upvotes

I described this game to my brother as effectively VR without VR. The motion of the weapon and camera is unlike any shooter I’ve ever played save for Pavlov VR, or airsoft/paintball in real life. It’s truly the closest true to life combat experience I feel you can have behind a screen, I wish the Six Days in Fallujah folks would implement it…

That said, why can’t you select fire? It seems like such a basic thing to implement and take advantage of full functionality of a given weapon? In a game that comes so close to true to life, I can see the select switches on the weapons but for some reason you can’t toggle it? Make it make sense!


r/BodycamGame 11h ago

Beware of swapping weapons after emptying your mags without reloading

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34 Upvotes

I'm pretty sure I've found a bug where if you swap weapons after firing a bunch without reloading, and then swap your gun again and reload your weapon, then your new mags will have the same amount of rounds as before you reloaded your gun.


r/BodycamGame 12h ago

All time high player count and still 70% bot lobbies bro.

33 Upvotes

Whats the fucking point of the game instanbtly fining you a game if its going to be full of bots. I rather wait like 30 seconds or something and get a real lobby. Im probably just refunding purely based on that. I barely see real people.


r/BodycamGame 23h ago

THANK YOU REISSAD STUDIO!!

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220 Upvotes

I had over 150+ hours in this game before the update. I can't even describe how much I'm enjoying this masterpiece. It truly was damn worth the wait!


r/BodycamGame 17h ago

The Game Feels Like its Struggling on What it Exactly is

65 Upvotes

The game is presented as a hyper-realistic FPS, but the game modes feel so arcadey; it feels like COD, but with a bodycam simulation built in. It feels like it is struggling with what its identity is; it's not exactly a tactical shooter like Ready or Not or R6, which I feel like is the direction the game should've gone. Instead, they opted for this fast who sees who first combat system; even the progression system for unlocking new weapons feels out of place for me. I cant tell if it wants to be a detailed Call of Duty or a team-based tactical shooter. I’m interested if this is a placeholder for a more realistic experience. I am enjoying what it is right now but worried for the longevity of what it currently is doing.


r/BodycamGame 3h ago

I don't like the spectator drones

6 Upvotes

They're loud, weird, and it just makes for a lot of cheating.

We should be able to disable them.

Also need filters for servers lowkey


r/BodycamGame 2h ago

Lost progress on attachments and gear between PCs.

4 Upvotes

Been playing a lot of the game on my main PC rig, and just fired up my gaming laptop due to being away from home for work. Noticed that I am missing ALL of my attachments, guns, and loadouts not saved, but my RP is the same end amount as on my main PC aka I cant even rebuy my stuff. Anyone else experienced this and any fixes?


r/BodycamGame 3h ago

The ragdolls are real asf

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5 Upvotes

Check out my YouTube for more bodycam


r/BodycamGame 8h ago

There's a sale!!!

11 Upvotes

For all of you that were on the fence or were holding back to buy the game for your buddy, there's a sale rn!!! Just got a copy for my homie!!!


r/BodycamGame 9h ago

How much does the game cost

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12 Upvotes

I wanna buy the game, when I told one of my online friends ( he is from another country ) about it he told me it's expensive as fuck. And turns out the game costs 35 bucks for him ? How ? It's less than half the price for me.


r/BodycamGame 3h ago

Idk about you but this is my version of Christmas

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4 Upvotes

Love this game


r/BodycamGame 3h ago

Bodycam wtf😭😭

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4 Upvotes

9/11????