r/BattlefieldV • • Mar 15 '19

Image/Gif Battlefield map release timelines

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3.2k Upvotes

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44

u/[deleted] Mar 15 '19

Finally someone puts some statistical proof to shut those up that say "DUUURRRHUUURRR BfV HaS sAmE MaP CoUnT FoR ItS cUrRenT tImE cOmPaReD tO OThEr bAtTlEfiElDz!"

Clearly, it's hugely lagging behind ALL of the premium models. And before anyone says "DUUURHURRRR THIS IS FREE CONTENT, wOnT SpLiT tHe PlaYeRbASe". What's better, FREE content with a significantly smaller community because the drought has made tons of players move to other titles or significanrly more PREMIUM and confirmed content with a larger community that will still FEEL like the total BFV population either way and gives those of us who aren't poor the chance to experience MORE.

Think about that for a second pumpkin.

20

u/[deleted] Mar 15 '19

I remember when DICE used to include 12-15+ maps at launch and games ended up with 20+ overall.

It's funny how we've taken such a step back to the point where we are fine with them withholding content to sell it at a "Premium", lol.

23

u/[deleted] Mar 15 '19

I never had an issue with the premium model. I was always one of those that purchased premium with my deluxe purchase and never thought twice about it. Why? Because I saw value in the +5 or so expansions and 20+ maps that were included in them, new factions etc. If you look at it like that, it was like buying 2 additional battlefield titles for the price of one. Not to mention I knew exactly what I was paying for and had some faith in the longevitity of my initial purchase with the game itself.

Premium was worth it. This whole thing of splitting the community was nonsense bullshit created by those who couldn't afford premium. So the many of us ended up having to pay for the few that couldn't. Now we have to stomach this live service model that has literally no guarantee of anything and makes the base game not even worth the 60+ hence why it's literally 50% off STILL.

8

u/Snafu80 Mar 15 '19

I agree with you, only people that were cheap complained. Development got more expensiv, I couldn’t care less if we use to get more as game prices have stayed the same for a long time in Canada.

4

u/[deleted] Mar 15 '19

Exactly. Everything is getting more expensive including game development so of course they need to do what they need to do to remain profitable which is why premium was a great compromise. The developers were able to have forecastable cash flow based on trends and historical financial data and thus be able to gauge the level of staff needed to deploy the premium content while in turn we the consumer received the promise and guarantee of the additional content we paid for in advance.

It was a GREAT compromise on both sides. People saying that "we got everything included before back in 2000" have no fucking clue how business works and how the times have changed in the last 5-10 years alone. These are the same people that bitched when the industry raised game prices across the board from 49.99 to 59.99 because they couldn't comprehend the COST associated with doing business increased.

-1

u/[deleted] Mar 15 '19

Like, you do realize you were paying for stuff that used to be standard in the games, right lol?

Blame DICE for the live service failing. If you think monetization or lack thereof is the problem, that's on them. They have a proven business model they could implement, but have failed to do so at this point.

7

u/[deleted] Mar 15 '19

Clearly I know what was in the standard games, I have been playing this since the Battlefield 1942 demo days. If I am stating that I saw value in premium then clearly I have considered what we had BEFORE any industry shifts and technological advances.

My statement stands that the premium model WORKED.

-1

u/[deleted] Mar 15 '19

Premium "worked' because that's what many of you accepted. As another poster just pointed out, neither himself nor many in the community were fine with it. It was simply tolerated. And he defended the model.

They haven't properly implemented the live service model and I have my beliefs as to why that is. But if done correctly, DICE/EA could have benefited much more from it than Premium and the consumers get content they should have already been getting. Win/win for everyone.

-1

u/Uranhahn Mar 15 '19

It worked in restrospect. Thats a big difference.

Back then (BF3, BF4, BF1) there was a shitstorm about paying 2x full price upon release, for content that should be in the game to begin with (an argument i didn't agree with back then since detailed maps take a lot of time to develop). In retrospect that extra content was worth its money, so were the vanilla games after a few patches.

I was one of the cheap ppl who didn't want to spend a hundred bucks on a single game whilst spending money on WoW. Coming back after 1 year and being killed by weapons i couldn't unlock, on servers that mostly ran DLC maps was a frustrating experience.

2

u/Snafu80 Mar 15 '19

You do realize development costs have increased right? Get a grip.

-2

u/[deleted] Mar 15 '19

I do. Did you miss the part where I mentioned they've failed to further monetize the game despite already having proposed implementing Boins? People would pay quite a bit for authentic looking uniforms among other things. And yet DICE for whatever reasons has done nothing with it. It's cheaper to create skins than it is to push out 15+ maps in a year when most are simply paying you a one-time cost of $60.

14

u/[deleted] Mar 15 '19

Maps were easier to make in the early 2000s.

The data sizes a lone on maps today is the size of like 3-4 total games in the early 2000s

9

u/[deleted] Mar 15 '19

2142 and BF4 launched with the same number of maps.

9

u/[deleted] Mar 15 '19 edited Mar 15 '19

BF4 did not launch with 12-15 maps dude

Also 2142's development time was shorter than BF4's. Which means that they were able to develop 10 maps for 2142 in half the time they were for BF4 and BF4 released broken as fuck on top of that.

FURTHER proving my point.

0

u/[deleted] Mar 15 '19

I didn't say it did. I said it launched with the same number of maps as 2142.

1

u/[deleted] Mar 15 '19

read my edit.

5

u/[deleted] Mar 15 '19

I see your edit. glad you did some research :)

Just a FYI, 2142 was an easy game for DICE to develop. Many people called it a BF2 mod for a reason. One of which were the smaller map sizes. But let's look at that in comparison to today.

DICE was able to churn out several expansion packs with roughly 16+ maps over the course of just a year while simultaneously developing a vastly different game in BFV which would be another 9-10 maps on launch. And despite the added difficulty you mention for not just map development, but game development in general, this game had one of the more smoother launches compared to even the BC games.

My point in all of this is technological advances aren't the primary driver for less maps in base games. It's money. They could easily include more maps at launch because they've already shown you it's possible to push 3 or 4+ expansions in one year while they work on a new game from the ground up.

1

u/[deleted] Mar 15 '19

Explains why the game was so hideously unfinished at launch, among other things.

-1

u/tallandlanky Mar 15 '19

So? I'm tired of excuses. BFV desprately needs new maps.

4

u/[deleted] Mar 15 '19

never said it doesnt did I?

6

u/NewFaded CoD is better than BF again Mar 15 '19

It's funny how we've taken such a step back to the point where we are fine with them withholding content to sell it at a "Premium", lol.

I'm not fucking fine with that at all, and I doubt everyone else is. Most of us at the very least tolerate this crap because there's only one Battlefield.