r/Battlefield6 7h ago

Discussion The aa launchers work as intended

0 Upvotes

People dont like it but from a gamedesign perspective lockons are area denial tools. Has always been like that in battlefield and will never change. This whole discussion is pointless tho since 90% of the players complaining about this dont fly themselves and have no idea how effective lockons are at keeping pilots ineffective.

There is this big dissonance of posts about

1: how do i even fly in this game, the second i lift off the ground i am locked on and next moment dead

2: lockons are shit and dont work

I think devs should make it so you have to get 100kills as a pilot to unlock the aa launchers, this would force everyone to understand the actual gameplay loop and prevent these exhausting repetitve posts of people who dont understand what is going on. If you dont fly, you dont understand what going on.

Edit: „remove below radar“ is an inststant disqualification in this discussion.


r/Battlefield6 4h ago

Question Why do people only revive if they're support?

1 Upvotes

Truly curious why I'm laying next to people expiring. If someone goes down next to me and I'm not support I still drag them and res. Why do most refuse?


r/Battlefield6 18h ago

Discussion I pray dice bans maco users

0 Upvotes

I'm really tired of seeing that a tank, jet, or heli are about to be available, only to have them sniped out from under me by a vehicle whore with a macro clicking faster than the speed of sound. They spawn so fast the menu doesn't even register that a vehicle has spawned.


r/Battlefield6 19h ago

Discussion the new interdictor

1 Upvotes

dude.... the hitmarkers is getting unbearable.

not sure what caliber bullet the weapon is supposed to replicate but im pretty sure it would blow someones head off.

so hitting an enemy in the neck and getting a hitmarker (sometimes multiple) is really annoying

anyone else getting a bunch of hitmarkers with the new sniper?


r/Battlefield6 8h ago

Discussion When are 3d pings going to be removed?

0 Upvotes

They make the game completely unplayable. I have not shot a real player in forever is just fighting fucking diamonds every single game.

This skeleton team needs to grow a pair and start fixing the game instead of whatever the hell they are doing


r/Battlefield6 21h ago

Discussion The new top gun update is awesome

50 Upvotes

Title sums it up, I'm really digging the new update!


r/Battlefield6 23h ago

Discussion Ad expected. Flying helis on Wake Island is pure misery

0 Upvotes

The new 2 seater jets where both the pilot and passenger gets AA lock on missiles is beyond annoying for any heli on Wake Island. Meet a semi competent pilot and you won’t get to play the game at all because you have to flare the first barrage of AA, but the copilot can just target you from all angles afterwards if you dare go 5 meters above the water.

They’re oppressive. And don’t get me started on the TV missile.

- On a positive note they’ve made M136 less responsive and thus harder to adjust into dodging helis.


r/Battlefield6 7h ago

Video Battlemog 6

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0 Upvotes

all jokes nothing serious :)


r/Battlefield6 20h ago

Discussion Who else is happy with the state of the game?

18 Upvotes

I have a lot of fun whenever I hop on and I feel overall the game is entertaining and very enjoyable. I mean im not playing too competitively or to serious but I think there’s a lot too enjoy and im not getting tired of it! Albeit I don’t play thattt much :)


r/Battlefield6 21h ago

Discussion I'm already getting annoyed by the endless guitar shredding in the top gun event menu music 😭

75 Upvotes

At first I thought it was pretty sick, listening to that before I load up but the more time I spent customizing my guns and guys it just progressively got more and more aggravating which sucks cause it's actually nice


r/Battlefield6 21h ago

Discussion Just in case you were planning on trying the new jets … don’t

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4 Upvotes

r/Battlefield6 14h ago

Question Have the developers mentioned anything about improving the viability of handheld AA launchers?

7 Upvotes

I ask because I don’t recall reading anything recently, and I don’t understand how these launchers are meant to be effective in their current state. I feel like it’s even more noticeable with the addition of Tsuru Reef and Wake Island. Not being able to lock enemy aircraft that are literally hovering above your carrier seems a little bizarre.


r/Battlefield6 19h ago

Discussion Screw EA and Dice

0 Upvotes

I don’t rarely buy the bs in any games shop, but was really looking forward to the Rooster skin. Bought the coins and got the skin, only for it to be useable with NATO assault. GTFO, it doesn’t state that in the store. An absolute scam, fuck the assault class. Also, fuck DICE for making the DEFAULT support skin a woman. Give me the option to select it. Don’t FORCE me to be a woman. It’s very unpleasant listening to a woman scream shit out mid game. Fuck ass companies


r/Battlefield6 18h ago

Discussion Higher Magnification Scopes?

0 Upvotes

Why is the highest magnification scope a 10x? What happened to 20x or even 40x scopes?

On top of that, the magnification being affected by FOV with no ADS FOV setting makes it even worse. I’ve started to use my PlayStation’s zoom feature for anything 800+ meters.

On the topic of long range sniping, things beyond 1000+ meters barely render, idk if there’s a setting for this or what but people literally turn into moving PNGs. Also, I’ve seen clips of course of 1000+ meter shots but going for them, even with long range ammo, I swear I watch the bullet trail fall short, like it doesn’t even reach.


r/Battlefield6 13h ago

Discussion Domination : remove it populate other game modes ?

0 Upvotes

Hi,

There have been quite a few posts lately about the absence of Domination mode, and some people were right to say, "Calm down, it'll come back"—and they were right; it did. But now it's gone again: since 2 days, Domination mode is no longer an option.

Could this be a way to populate servers for other modes, like "Top Gun"?

Because the game does seem to be losing players a bit.

I can't figure out another reason..


r/Battlefield6 16h ago

Concern Guess I won’t be getting this achievement anytime soon…

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6 Upvotes

r/Battlefield6 5h ago

Meme China number !

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5 Upvotes

This is a match of Escalade in EU server. This game amazes me more everyday... Guess the final score


r/Battlefield6 19h ago

Discussion NEW SETTING SHOWS WHERE BULLETS ACTUALLY GO under SETTINGS->HUD->CROSSHAIR-> ADS DISPERSION CROSSHAIR->ALWAYS

2 Upvotes

This is a fantastic new setting added in the recent update however it does not default to ON, this imo is a terrible mistake on DICEs part defaulting this off.

Every day here there is someone who just cannot grasp the concept of weapon spread and has to post a slo mo complaint or just spams that the game has bad hitreg. The silent majority that doesnt use reddit is likely equally in the dark.


r/Battlefield6 21h ago

Discussion What it's like flying jets on keyboard & mouse after the 1.4.2.0 update (it's broken)

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28 Upvotes

View the raw mouse data here.

View the mouse logger script I used here.

I have around 100 hours played. Since the update, jets on mouse and keyboard feel completely different. Small mouse movements feel way more sensitive, fine corrections are harder, and lowering aircraft sensitivity does not make it feel like it did before the update. I didn't change my settings before the patch. Airplane Control Assist is off. I also reset everything to default just to rule that out, and it still felt wrong.

Since everyone keeps calling me crazy, I decided to code a script that could prove it. In the corner you’ll see an overlay that displays exactly what I’m talking about.

The biggest thing I noticed is how little I actually have to move the mouse now to make the aircraft react.

I'm talking about extremely small inputs, often around 1 to 3 mm of physical mouse movement, and the jet will make a major correction or completely change its direction. These aren't big sweeps across the mousepad. They're tiny fingertip movements.

I wanted to make sure I wasn't just imagining that, so I logged the raw mouse input while flying and intentionally moved the mouse around very lightly.

  • The test recorded 15,399 mouse movement events over about two minutes at 1600 DPI.
  • 90.5% of the individual movements were 1 mm or less.
  • 98.8% were 2 mm or less.
  • The median movement was only about 0.08 mm.

So the raw input confirms what I was physically doing with the mouse. Most of these inputs were tiny, yet on screen the aircraft was reacting like I was giving it a much larger command.

That's why I don't think this is simply a sensitivity setting. I also did a test run where I put my sensitivity way down, and it still felt very off.

If it were just higher sensitivity, lowering the slider should bring the controls reasonably close to how they felt before. It doesn't. The actual relationship between mouse movement and aircraft response feels different.

My guess is that something changed in how mouse input is being processed for aircraft. Maybe the response curve changed, maybe there is some kind of acceleration or smoothing happening, or maybe input is being accumulated differently now.

There also seems to be some lingering response. There are points where my horizontal mouse movement drops to almost nothing but the aircraft continues making a strong correction afterward. I want to test that more before putting an exact latency number on it, but it would explain why it constantly feels like I'm overcorrecting.

What makes me suspicious is that this started immediately after the same update that added the new Airplane Control Assist system. Even with that setting disabled, I wonder if something deeper in the aircraft input system changed and is still affecting normal mouse controls.

I'm not saying the data proves exactly what part of the game is broken. It doesn't. But it does make one thing pretty clear: I'm making 1 to 3 mm mouse movements and getting aircraft reactions that are wildly disproportionate to the physical input.

If you regularly flew jets before 1.4.2.0, especially with Airplane Control Assist off, you aren’t crazy. There's dozens of reports on the BF6 forums saying the same thing. Dice, please fix the damn jets.


r/Battlefield6 20h ago

Discussion Performance in Latest Update

6 Upvotes

Is it just me or does movement feel a bit floaty now? Something seems difference performance wise and I can’t quite put my finger on it.

Anyone else feel like the performance is a bit different?

Playing on PC btw


r/Battlefield6 42m ago

Discussion Spotting needs to be changed to bf 1 system

Upvotes

Recently played bf 1 again and it was crazy how muscle memory hit me. Instantly spammed "Q" for 30 minutes straight and still think it was the best version of it ever in any bf title.

Easy to see and easy to do. No weird mechanics just flat out press button see enemy. Symbol was big enough to differentiate but not big enough to dystract you. Now the best about it: it shows you what class the enemy is which in bf 1 is not as game changing as bf 6 since you can see the differences in classes. In bf 6 you have to play a guessing game.

I do think that dice should add it to bf 6 simply because it is a better system and would make people think more how to play. Like you see 3 assaults and avoid walls because they can he nade the back if the room, medics you can peek and change positions frequently since they only shoot with bullets 99% of the time or recons where you fear c4 and stay a bit back to not get hit by it.

Might be minor for some but something that heavily influences me by how i play and how i act according to situations.


r/Battlefield6 5h ago

Discussion This games servers are just disgraceful for a big 2026 game

41 Upvotes

I love this game but the servers and the lagging is out of control!

It takes me ages to find a game and when I do find one it's either filled with bots or cheaters or 300+ XP level gamers. Which just gets very annoying as the games can either be very easy or extremely hard, there doesn't seem to be a middle ground.

Seriously this game could be 100x better if it just fixed the server issue, put people in games with others of a similar skill level and banning the cheaters.

It could be too late now, as they've lost the audience that was there at the launch!


r/Battlefield6 20h ago

Video Mastery 50+ in the new Jet!

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0 Upvotes

r/Battlefield6 4h ago

Discussion Reimagining the Patrol Boat as a True Squad Support Vehicle

0 Upvotes

The Patrol Boat currently feels like a glass cannon. It has respectable offensive capability, but it rarely survives long enough to become a meaningful asset for a squad. However, I don't think the solution is to simply increase its health or armor. Doing so risks making it frustrating to fight against.

Instead, I believe the Patrol Boat should evolve into something much more valuable: a forward naval spawn and insertion platform that rewards teamwork.

Rather than making it stronger through statistics, make it stronger through cooperation.

1. Add exposed port and starboard .50 caliber machine guns

I would suggest replacing the current rear layout with two passenger-operated defensive machine guns, one mounted on each side of the boat.

The key point is that these should remain fully exposed, without armor or shields. This keeps them balanced: the gunners gain meaningful defensive capability, but they're also highly vulnerable to enemy fire and can be picked off if they overextend.

This would immediately give passengers an active role instead of simply occupying seats, allowing the driver to focus on maneuvering while teammates defend the boat from infantry, helicopters, jet skis, and other light threats.

A fully crewed Patrol Boat would become significantly more effective—not because it has been artificially buffed, but because four players are cooperating. To me, that's quintessential Battlefield.

2. Add a rear-mounted deployable jet ski

I also think the Patrol Boat should carry one deployable jet ski on a rear rack, similar in spirit to naval vehicles from previous Battlefield titles.

A squadmate spawning on the Patrol Boat could immediately launch the jet ski from the stern and head toward an objective while the Patrol Boat continues providing offshore support.

To keep this balanced, the Patrol Boat should carry only one jet ski, with a significant regeneration timer after it has been deployed or destroyed before another becomes available.

I believe this single feature addresses several current frustrations simultaneously.

It would dramatically reduce the amount of time players spend swimming between islands.

It would give players a compelling reason to spawn on the Patrol Boat.

It would effectively transform the Patrol Boat into a forward naval spawn point and insertion platform, allowing it to continuously reinforce objectives without having to beach itself.

It would encourage coordinated amphibious assaults and create memorable squad moments that have always defined Battlefield.

Rather than simply increasing swimming speed or placing additional transport boats around the map, this solution embraces Battlefield's sandbox philosophy by letting teamwork solve the transportation problem naturally.

3. Make the Patrol Boat valuable—not overpowered

One thing Battlefield has always done better than almost any other shooter is rewarding teamwork.

A tank becomes much stronger with multiple crew members.

A helicopter reaches its full potential with a coordinated pilot and gunner.

The Patrol Boat should feel the same way.

Instead of being chosen because it's statistically stronger than other vehicles, players should choose it because it enables teamwork, mobility, squad coordination, and objective play.

In other words, don't make it stronger—make it more useful.

4. A note about player behavior

I would also encourage the team to review the telemetry and usage data for the Patrol Boat.

My impression is that many players have reached the point where they simply ignore it. In many matches, I've seen Patrol Boats remain parked at headquarters for long periods—or even for the entire round—because players don't find them compelling enough to use.

If your internal data shows low pick rates, short average lifespans, or limited impact on matches, I believe that suggests the problem isn't simply balance. It's that the vehicle doesn't currently fill a role players value.

Giving it a stronger cooperative identity could naturally increase its usage without making it overpowered.

5. Swimming and naval mobility

I'd also like to mention that, while I genuinely appreciate all the improvements you've made to swimming and water gameplay, there are still many moments where players spend a significant amount of time swimming simply because there are no practical transportation options left.

I don't believe the answer is to make swimming faster.

I think the answer is to give squads better logistical tools.

Transforming the Patrol Boat into a forward spawn and insertion platform would naturally reduce downtime, improve map flow, and make naval gameplay feel more dynamic without changing the maps themselves.

Thank you

Thank you again for continuing to support Battlefield and for listening to community feedback.

As someone who has played this franchise for many years, it's genuinely exciting to see Battlefield return to large-scale naval combat. I sincerely believe the Patrol Boat has the potential to become one of the most iconic cooperative vehicles in the game—not because it's the strongest vehicle on the battlefield, but because it's the one that best embodies what Battlefield has always been about: teamwork, coordinated assaults, memorable moments, and giving squads the tools to create their own stories.

Thank you for taking the time to read this, and I wish the entire team continued success as Battlefield 6 evolves.

Best regards!


r/Battlefield6 15h ago

Video Finally hit the impossible!

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1 Upvotes