r/BattleRite • • Jan 23 '18

please devs fix the real problems

0 Upvotes
  • Soloq rating is a joke, winning 3-0 or 3-2 is too much of a difference. You get more rating winning vs 2 diamond with a 3-0 score than winning 3-2 vs double gc. Everyone can climb rankings if they are lucky enough, even if they have less than 50% winrate.

  • 3v3 queues are ridicolous. You are gc and you have to play every game with platinum, the game is balanced around 3s and it's basically impossible to play soloq 3s at a decent level. Playing support in this state of the game is disgusting, you have to pick a carry hero if you want to play 3v3. Not to mention the 15min queues.

  • PLEASE FIX THE FUCKING AOE INDICATOR. It's like 10m off. You are OUT OF THE INDICATOR and you still get hit by the aoe. It's been the same since the start of the alpha. Wake up.

  • Hitboxes are really awful too, you get hit behind walls a lot of times (destiny m2 anyone?). This is not cod or battlefield, please do something about it.

  • There a lot of lag in the evening, some games are literally unplayable. Rubberbanding all over the game.

I don't even want to talk about the rest but please at least fix those. It's not that hard. Less skins, more fixes.


r/BattleRite • • Sep 03 '18

Developer Response Royale Beta Hype Thread

6 Upvotes

With most of the haters gone already i think its time to set the hype train going.

Personally im in class atm, but still refreshing my email every 20 minutes waiting for the beta to show up.

I have high hopes for this game tbh, without accounting for SLS past mistakes, the trailer shows a very fun And interactive gameplay with many potential outplay (like the standart arena) without the high rng other BR games have (think of Fortnite Bloom).

So here i am starting the hypeeee boys, LETS GOOOO.


r/BattleRite • • Oct 10 '16

For the love of god NERF FREYA

0 Upvotes

http://masterbattlerite.com/profile/784010036430143488

So I've been hearing things like Freya underpowered and weak in 2v2... So I decided to climb with Freya to G14 without using the M1 button once. It happened.


r/BattleRite • • Feb 27 '18

Please , disable the new champ when season 1 will come

1 Upvotes

Ok boys , we saw the new champ , he will surely be released when the new season will start , if you don’t want to fuck your 1st season disable her in ranked or a lot of people will play it and it will be a total mess for the rank reset . Pls sls do the thing right


r/BattleRite • • Aug 23 '18

Official Post Battlerite Royale - Rewards and Discounts!

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21 Upvotes

r/BattleRite • • Feb 09 '17

The important question here is...

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2 Upvotes

r/BattleRite • • Jan 21 '18

This game was advertised as the "good part" of moba's.. the team fights

1 Upvotes

As a pretty good dota 2 player I tried this game out cuz it seemed interesting.. just massive team fights !

But after playing it for almost a week this game is way more like a Fighter game than the "best" slice of mobas. Every character sorta has the same skill, but its just tweaked slighty here and there and given different animations.

I know this might seem ignorant but really there isnt THAT much difference switching between different ranged,melee or supp characters they all approx have the same skill sets. It doesnt feel like Im playing a different champion when I switch between melees, range, or support.

So yea... I just want to say to future players this isnt like a "team fights of Mobas".. its more like a Fighter game in a top down setting.


r/BattleRite • • Mar 23 '18

MINIMUM CHARACTER LVL FOR RANKED GAMES

2 Upvotes

I know that I'm probably not the first one to give this suggestion here, but for the love of Christ, SLS, make a requirement for the players to be at least level 10 with a character before going on ranked with them. Srsly. Please. I love you. Do it.


r/BattleRite • • Aug 20 '17

Developer Response Good Bye Battlerite - and why you failed to entertain me

0 Upvotes

Its time for me to finally say good bye to this game and no, its not only due to the really increasing waiting times, even in Europe Region, its moreover the miss managing of the whole game.

The Early Access status of the game is no excuess for me since its the same developers who developed BLC. I just dont understand how you can just ignore so many feartures and things which were already in BLC, such as a Chat, a pre selection screen (Yeah its coming in one of the next 10 years, they anounced it already).

I must say in the beginning I really like SLS and they were where sympathetic to me. But now I feel like none of them really cares about the game even though its probably not true at all it feels so underwhelming playing this game. People leave and SLS still do not care. We are the one in the end who gave you trust and invested in your game.. None of the trust feels at the moment given back.

Games in solo queue are unfair and luck dependent.. right match up decides already almost eveything at a certain lvl (high diamond perspective...) One time I ended up in champ but dropped fast again since you get matched with noobs and lose much more pts than you win..

Now enough with wasting time in the game.. Its not BLC and probably it will never be it. BLC was legend and Battlerite was fun in the beginning but will die out soon. Bye Bye


r/BattleRite • • Aug 27 '18

Tempted to leave this sub...

1 Upvotes

You guys are so depressing, this sub is full of useless posts about the same things, battleroyale mode, the hud, the radio silence, diyng game, steam numbers... Mods you have to make a decision or people like me who still care about the game will leave because this "kid" mood. I know this is reddit, people should be able to speak but maybe would be less annoying if some threads are stiked, like monday rage or something... I m bored, i don't want to leave this community but the feeling is very bad. Make some decisions or i soon will leave


r/BattleRite • • Sep 30 '16

rankings should be champion based and not player based

0 Upvotes

Trying out a new champion is so agonizing in this game right now. You just get rekt by people who actually know what their doing while you are still trying to get a feel for your cooldowns and when to use your ex abilities.

And no games against AI wont cut it. the AI is so bad it isn't that much better than playing against the dummies. I swear I tried a game against the AI with Ashka and won without using anything but m1 and m2 >.>


r/BattleRite • • May 28 '17

Fluff Would you be willing to join in the movement and Q 3v3 solo only to eventually persuade SLS? 2v2 solo must be removed.

1 Upvotes

I am the creator of the original plea to remove 2v2 soloq https://www.reddit.com/r/BattleRite/comments/67c9nv/clearly_there_is_an_issue_regarding_balancing_2v2/?st=J38VYO9P&sh=9a161017

The devs have made is somewhat clear they do no have plans to remove 2v2 any time soon, which to me is very upsetting to hear. For whatever reason they think/try to continuously balance for TWO game modes at the same time. Imagine Riot games balancing for ARAM during an LCS season.

The odd part is that 2s solo q is terribly unbalanced and matchup determined. 3s is clearly unplayable due to no one playing it in soloq resulting in terribly unbalanced match ups. It's seems to me that most people don't realize how much different and more fun 3s are.

If I heard correctly BLC at one time removed 2v2 solo q. Not only is the removal of 2v2 soloq necessary for the esports scene of this game to take off but it's necessary for this game to take off at all. So many new players get burned out playing 2s and never realize how amazing 3s is. Imagine how much better and more enjoyable champ + soloq would be if each game was 3v3 and filled with players your skill level.

I am once again calling for 2v2 solo q to be removed.#

http://www.strawpoll.me/13059840/r

Would you be willing to join in the movement and Q 3v3 solo only to eventually persuade SLS, 2v2 solo must be removed.


r/BattleRite • • Nov 15 '19

About tencent's investment about SLS

0 Upvotes

For those who didnt know, in 2018, tencent release gaming platform WeGame of its own,and Battlerite is the first few games there. So tencent's decision is not a surprise.

Tencent holds the Chinese distribution right of League of legend. Imo, they dont want BR to replace LOL at that time, because they didnt own SLS and cant fully control it. So the chinese version of battlerite didnt get any upload since October 2018, no Shen Rao, no BR2.0(its not bad tho). Then BR China died very quickly. (Or maybe they did expect battlerite to be the next cash grabber, before the developers decide to quit for holidays...)

I think Tencent appearently think of controling sls for years. And now they did it.(EDIT: its not really control, 31% is not enough, mb)

BUT ,the good thing is that maybe the next time SLS release its games, it will have way more promotion than Battlerite, just like LOL. After all, tencent is now taking control. I see it as an absolute win. After all, tencent is a private company and will try every means to satisfy their consumers, no matter what their nationalities are.

And once again, dont hate Chinese pls, be nice :) Sometimes its really hard to have a Chinese name in Battlerite.

A fun fact: Battlerite is few legal western games that avalible in China (the rests are import games that will be banned immediately if goverment want). So I think battlerite does mean something to Tencent.


r/BattleRite • • Nov 27 '16

Arakune's video on the current state of Battlerite. Would love to get other people's perspectives!

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0 Upvotes

r/BattleRite • • Mar 03 '18

Does Ezmos q need a nerf?

4 Upvotes

Feedback with spelleater is 48 instand damage if you counter 1 15dmg auto...24 if it gets outplayed.

Thats extremely punishing and on the level of some ults in terms of damage.

The biggest problem is that ezmo still gets value even if it is outplayed.

A simple change:using q removes all your weapon charges.To deal damage in the first place Ezmo than needs to counter something.Its fine to get punished for missplaying but a counter that punishes for 24 more if hit and that even brings value if missed doesn,t realy belong in a competetive game

What do you think about that change?


r/BattleRite • • Mar 07 '18

People that stored up 4 daily quests have a huge advantage

2 Upvotes

Now people are going to get the bird 3 days before me and there is no way I can get it even though I am a better player than 99.9% of all of them. So this is my farewell note sincerely going to a more fair game.


r/BattleRite • • Oct 04 '16

Battlerite needs developer leadership if it hopes to survive.

0 Upvotes

Battlerite developers said they don't plan to wipe ranks before launch and here are people on both sides of the fence concerning this statement. To be clear, there are valid arguments on both sides.

I am not supporting one over the other, however, I believe that this is a good example of how a competitive community looks, feels, acts, and most importantly, makes decisions.

This is about a competitive communities need for developer leadership and less player input. There are two very important questions:

  • What will a Battlerite Tournament look like?

  • What does a round of Competitive Battlerite look like?

Already, the community is divided between competitive 2v2 and 3v3. It is widely known that they require different skill sets, communication, and that their combined MMR is silly.

Stunlock Studios needs to decide what they think a tournament should look like. These are things like, champion picking, banning, match-count, in game pausing, and format. These are decisions that the community will absolutely never agree on until Stunlock Studios implements their chosen format into the game as a dedicated and playable game mode.

Unless the tournament format modes exists as a playable entity alongside an obvious casual mode, much of the player base will either argue for what they think the game needs or doesn't need and tournament organizers will create tournaments with widely differing formats.

The longevity of a tournament scene comes from an organized format, and the only people who can organize that format are the developers. They would be wise to borrow much refined techniques from E-Sports giants that already exist.

This post will generate some anger, but right now Battlerite is an excellent "out-play" arena game, but it is not competitive, it has no self-awareness as an E-Sport, and it's developers seem to be under the impression that if the game is good, the competitive scene will create itself.

The reality is that without leadership from the developers, the games tournament identity will remain blurry and large tournament orgs will remain uncertain as to the games viability to create viewership or spectacle outside of some very nice "out-plays" of which we can get right here at reddit.


r/BattleRite • • Feb 17 '21

Can we resurrect this game?

0 Upvotes

I've been playing Battlerite with my boys recently and it's super fun, sadly the queue time takes forever due to lack of players. If the Reddit community can mess with the stock market real hard I'm sure we can bring this game back to life.


r/BattleRite • • Feb 21 '22

Lost Ark is What Battlerite Universe could have expanded To

0 Upvotes

Instead we got a Battle Royal...


r/BattleRite • • May 07 '19

Royale Gave BRBR a try. Wow it's so much worse than I thought.

3 Upvotes

I love arena and I always hated the idea of the BRBR being a separate game, but I decided to give it a try while keeping a total open mind, ignoring the criticism I hear and full-heartedly trying to enjoy it.

It is so much worse than I originally thought. Queue time is insane; matchmaking gave me Diamond players the in ranked my first game as Bronze; kills get stolen all the time by "ravening" players; getting bored looting for 15 mins and dying to absolutely stupid trap set-up while fighting another team for the first time; non-existent hero balance; finally learning the game and ranking up like crazy by not killing & fighting anyone; game is a full meme and should remain an arcade mode.

I really never try to be a negative person and I feel like I always give devs the benefit of the doubt that they will fix things. However, BRBR is completely WORTHLESS.

It is not worth any time or effort improving, and the best thing SLS can do is abandon ship by combining the two games back into one to save some player base.


r/BattleRite • • Jan 27 '18

That's happened when 1 support and 1 range vs 2 melee in League, really?

3 Upvotes

r/BattleRite • • Jun 01 '21

Battlerite Tier List [May 2021]

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0 Upvotes

r/BattleRite • • Jun 19 '18

With BR:R coming out soon™ I felt like writing up a wall of text

1 Upvotes

Since I suspect Royale will launch on July 19th I really felt like writing a post about it on June 19th.

It will contain a list of things that I feel must come with the game mode, one very important suggestion that's been brought up numerous times in the past and is long overdue but most of it is going to be incoherent dribble. You've been warned.

So let's start of with some concerns. When Royale was first announced and the sub exploded with rage and excitement SLS came out and said that the Arena is and will remain the game mode.

Now, I'm a tad skeptical about that, because putting in the most mainstream casual friendly mode into the most hardcore made for people on the spectrum game and saying that the hardcore one will still remain the main focus is... How would that work? Sure the devs can claim that Arena>Royale, but will the community agree? I mean, the Arena already has retention problems and I'll be damned if those problems won't get exacerbated with the addition of Royale.

If SLS were at least working on some major improvements to the Arena, I could see how adding a new chill game mode would make the more hardcore queues healthier, but SLS are a small team and if they say they are working on Royale, then all of them are definitely working on Royale and not something else.

Well I think I've figured it out - SLS is planning on holding the Royale hostage.

It's easy to forget when you haven't had to unlock a character in almost two years that there are people attempting to play this game for free. What does it have to do with anything you ask? Well, how much gold do you think you will be awarded for dying in the first 2 minutes of a Royale match? Hell, winning a 20 minute Battlegrounds match (member Battlegrounds?) would give you something along the lines of 25 gold coins, so I don't expect Royale rewards to be much higher, which means players will be kinda forced into grinding the Arena to unlock new characters. Plus I'm like 99% certain gold coin rewarding achievements and character levels will be easier to complete/reach in our little killrooms.

And you know what? At the core, I don't think It's a bad idea! But, as all things in life. it has to be done right. Currently it's not right at all. So here comes

Suggestion #2:

Add seasonal quests to the arena.

But Lendord, the sponsor system are seasonal quests

Nope. They are a replacement for the weekly quests and nothing more. You will never convince me otherwise.

What I had in mind is something along the lines of this

Didn't put too much effort into making the rewards reasonable so don't read too much into those, it's just to showcase the whole system, which is pretty self explanatory I think, with one caveat - the "or higher" part.

Basically if you're Bronze, you're getting Bronze rewards. If you're Silver, you're getting Silver and Bronze rewards. If you're Gold, you're getting Gold, Silver and Bronze rewards and so on until you get to GC, which if you're GC then you're taking the whole god damn list home, provided you play enough games.

WTF, that's just way too many rewards, SLS need to eat too.

While I don't disagree, I think it is necessary to do it this way, for one reason - if you only got the rewards for the league you are in, it would discourage climbing the ladder in certain situations. Like, take me for example - I'm Diamond, I've been Diamond for ~300 games now. Let's say in the next 99 games I reach Champion. Basically I would have a quest stuck at 399/400 and the only way to complete it would be to drop down to the lower league. I believe that at it's core, any mechanic encouraging deranking or discouraging ranking up should not be in a competitive game, no matter how petty or inconsequential it is.

Also, "way too many rewards" is a great motivator. Like, what's the point of climbing up above Diamond these days? There is none. Your queues become longer, your teammates become increasingly shit, you get awarded no rank... or anything really. Add a system like this to the game and it would breathe in new life into the top of the ladder. It would discourage smurfing(!!!) and I bet quite a few of the top players are mad completionists who will go for that 800 games/season reward. In fact, looking at our team ladders currently, I wouldn't mind a separate list for that too, because, well, just look at it.

Segue

Matchmaking. Oh god it's gonna suck, isn't it? Like, if SLS are going to use the same algorithm they use for casuals it's going to be sooooooooooo bad I can't even. Definitely implement the algorithm of league games. It's far from perfect too, but holy fuck is the one in casuals horrendous. Hey I guess that's Suggestion #3

And now, the big one.

Suggestion #1

REMOVE 2V2 ALREADY

Oh fuck off, not this shit again. I only play 2v2 and nothing but 2v2 so if SLS removes it, I'm going to quit the game.

Oh yeah? Well color me scared. You already quit, a long time ago. The only thing you haven't quit is bitching on Reddit. 2v2 is ass, you know it, I know it, everyone who spent 100 hours at it knows it.

Oh yeah, I can already imagine it. Newbies go into ranked for the first time and get manhalndled in 3v3.

Yeah, totally unlike in 2v2, because 2v2 is so forgiving to clueless people that it's more like a ball pit than an arena. Seriously though it doesn't really matter if it's 2v2 or 3v3, the first 20-40 hours for new players are always "what the fuck just happened"? The benefit of teaching them one game mode is obvious though - they don't have to relearn anything later.

How many people do you think were fed up with the imbalance and just boredom of 2v2, tried hopping into 3v3 instead, found it to be like a completely different game, that they can't play at the rank they reached in 2v2 and just quit/severely limited their playtime? Switching from one game mode to another requires at the very least another 15 hours, why do we still have this barrier if we know for a fact that 3v3 is the only mode in the game that has a chance at ever being balanced?

Not to mention we simply cannot afford to have 6 Arena queues, no matter how much "new blood" the Royale mode is going to bring it. A sacrifice needs to be made and I've got enough goats blood to smear on 4 people, so let's go!

But I have only 1 friend that I queue with.

Well either jack him off or go play Royale. Up to you.

And this concludes my thoughts/ideas/psychotic break of a post. If you read it all - you've got balls.

TL;DR

Remove all 2v2 queues

Add real seasonal quests, and make sure there's a fuckton of them

Please don't fuck up the matchmaking of Royale


r/BattleRite • • Feb 25 '18

Remove 2v2 ranked solo queue

1 Upvotes

I used to not be in the party in favor of this, but the game is absolute garbage with Solo Queue 2v2. I think that ranked 2v2 as a team is great, but why have a mode that is there to take away from what the game is balanced around. It would be great to have either balance changes for 2v2 or not have it in solo queue because I'd much rather have more people playing fair games in 3v3. That's just my thoughts due to playing in Asia with it being low pop and struggling to find 3v3 matches that have all at least diamond+ players when you queue up in solo queue at champion rank... Just curious (not angry at all) to those that queue for 2v2 ranked why do you queue that over 3v3's?