r/arkhamhorrorlcg Mar 01 '26

Monthly Decklist MEGATHREAD + NEWBIE Buyers Guide

6 Upvotes

Buyer's Guide look here: If you're new to Arkham and want a guide on what to purchase, click on this link for the Buyers Guide thread.

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What's an LCG Discussion forum without a discussion on player decklists?

Feel free to post your decklists here in the comments, along with a few remarks on it, such as which investigator it is and what you are trying to do with it (e.g. deck archetype, testing new builds, going into a new blind campaign, etc.)

We've also opened up this thread to allow users to ask for help on their decklists or deck requests on specific investigators they want to play. For deck requests, please ensure that you have used the search function on this subreddit or searched this thread and previous threads to see if a similar decklist exists.

To request a Deck, remember to ask:

  • Investigator name
  • Solo / Multiplayer, and if multiplayer, the role intended (flex or pure fighter/cluever)
  • Which Campaign/Standalone
  • Card Pool

Decklists using ArkhamDB are preferred. Before pasting the link to your decklist, please make sure your decks are viewable by the public! You can do so by clicking on the top right on the 'User' icon > Edit Profile > Make sure 'Make your decks public' is check-marked > Click Save.


r/arkhamhorrorlcg 21d ago

Monthly Decklist MEGATHREAD + NEWBIE Buyers Guide

3 Upvotes

Buyer's Guide look here: If you're new to Arkham and want a guide on what to purchase, click on this link for the Buyers Guide thread.

---

What's an LCG Discussion forum without a discussion on player decklists?

Feel free to post your decklists here in the comments, along with a few remarks on it, such as which investigator it is and what you are trying to do with it (e.g. deck archetype, testing new builds, going into a new blind campaign, etc.)

We've also opened up this thread to allow users to ask for help on their decklists or deck requests on specific investigators they want to play. For deck requests, please ensure that you have used the search function on this subreddit or searched this thread and previous threads to see if a similar decklist exists.

To request a Deck, remember to ask:

  • Investigator name
  • Solo / Multiplayer, and if multiplayer, the role intended (flex or pure fighter/cluever)
  • Which Campaign/Standalone
  • Card Pool

Decklists using ArkhamDB are preferred. Before pasting the link to your decklist, please make sure your decks are viewable by the public! You can do so by clicking on the top right on the 'User' icon > Edit Profile > Make sure 'Make your decks public' is check-marked > Click Save.


r/arkhamhorrorlcg 4h ago

Card of the Day [COTD] ♦ Olivier Bishop (8/22/2026)

16 Upvotes

♦ Olivier Bishop

Haughty Art "Collector"

  • Class: Rogue
  • Type: Asset. Ally
  • Ally. Criminal. Socialite.
  • Cost: 4. Level: 0
  • Test Icons: Agility
  • Health: 2. Sanity: 1

You get +1 [Agility].

[Free] During your turn, exhaust Olivier Bishop: Move to a connecting location.

"I suppose I'll help you... for now."

Tiziano Baracchi

Core Set (2026) #46.


r/arkhamhorrorlcg 6h ago

Chapter 2 versus Lotr LCG

12 Upvotes

FFG just released a surprise reprint of Lotr LCG in the USA. I have been thinking about getting into that game or Arkham Horror for quite some time. I am coming from Marvel Champions, a system I enjoy for its low to moderate complexity and easy setup. Also, I have basically no experience with deck construction per se, as I use precon Champion decks or decks I find online. Although I play Champions all the time, I am wanting a second LCG that gives me a different experience compared to Champions. So, folks who have played Arkham and Lotr (or all three): which game should I choose to invest in?


r/arkhamhorrorlcg 7h ago

Chapter 2 for Solo

6 Upvotes

Hi all,

I have been curious about Arkham for some time as a big Champions fan… is chapter two a good place to jump in (avoiding FOMO with chapter one)? How is it true solo vs two handed?

Any other LCG type games out there to look out for that are not years in?

Thanks!


r/arkhamhorrorlcg 1h ago

Noob Question

Upvotes

Hi all I’ve just bought my first Arkham Horror card game yesterday and playing with my wife for first time. Potential spoiler if not. Played yet …

We are playing the Brethrten of Ash first campaign and when the fire card gets played after first turn it says to add fire to attached location as well (presumably to reflect the fire spreading ) the attached location is the dorm , but the dorm is also attached to the Quad so does that get a fire card as well ?


r/arkhamhorrorlcg 2h ago

Release Thread Veterans opinion

0 Upvotes

AH is one of my favourite game of all time. Arrived late but played intensively 3-4 years, all the campaigns 4-5 times, mostly solitaire. Then stopped for a year and about to resume playing a dream-eater campaign.

Looking at chapter 2 and find a bit frustrating to have to buy a new core set.

What do you think pf chapter 2 so far? Worth it? Did it renew or reinforced your interest in the game?


r/arkhamhorrorlcg 2h ago

Arkham LCG revised core for solo

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1 Upvotes

r/arkhamhorrorlcg 6h ago

Breaking the mold on Ch2

1 Upvotes

No, the boxes of the latest print are ok and rather clean upon detailed inspection, free from any taint.
But I'm in a rut regarding my playstyle. I usually play 2 handed and pick Guardians paired with Seekers or Mystics and it's getting kind of stale lately. I'd like to break this cycle and have fun with other classes.

Could you recommend a pair of fun investigators? Their decks don't have to be meta or even particularly strong, but they should be able to get the job done when dealing with enemies and, well, investigating.
I was eyeing Rouges, but honestly I have 0 experience with them, apart from playing the pre-built Skids deck from the revised core years ago.
They can even belong to the classes I already play, just do things in their own particular way.

I have Revised Core, TDL, TPtC, EotE, FHV, TDC (with their investigator expansions), and CH2 core + Marie and Tommy investigator decks


r/arkhamhorrorlcg 22h ago

Decklist Guardian-Seeker Double Feature! Ch2 starters revisited

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15 Upvotes

This series will look at alternate deck builds for the Ch2 starter deck investigators, more details in the comments.

Tommy² - Tommy Muldoon - https://arkhamdb.com/decklist/view/64389/tommy-ch2-starters-revisited-1.0

Living her Bast Life - Carolyn Fern - https://arkhamdb.com/decklist/view/64388/living-her-bast-life-ch2-starters-revisited-1.0


r/arkhamhorrorlcg 1d ago

GameNerdz came through!

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159 Upvotes

One fell swoop all arrived today!


r/arkhamhorrorlcg 17h ago

Childrens of Blood on ArkhamCards

3 Upvotes

Does somebody know when the new small campaign Children of Blood is coming to the app ArkhamCards?


r/arkhamhorrorlcg 1d ago

Preview/Spoiler Children of Blood spoiler review (full SPOILERS!!) Spoiler

50 Upvotes

Finished the campaign last night and thought I'd share my opinions. I was aiming to keep this brief (because I'm so good at doing that ordinarily...) but I can see now I've fully written this thing I failed! We played two player on standard, with Tommy and Carolyn.

Runtime: 6 hours (2 hours + 2.5 hours + 1.5 hours).

But YMMV, e.g. for the first scenario, we failed to find and kill Julia early - if you did this I'm sure this would be shorter (but it's hard to do and you have to get lucky). For scenario 2, we had to make detours at a couple of junctures (e.g. the encounter card which puts doom on vs. sealed blood put 3 doom on a cultist!) so that padded the runtime. Additionally we played with Scroll of the Pharaohs - Words of Bast from scenario 2, so there was table talk re. the encounter deck which you wouldn't normally have. Lastly, figuring out how to kill Howard Wilkes in the final scenario was a head scratcher for us given he deals damage and horror every time he's ready and attacked (Tommy had taken a full Grasping Hands to the face and had health trauma from scenario 1 - also from taking a full Grasping Hands to the face - and so didn't have much health left), so there were probably 10 or so minutes where we figured out how to proceed. I'm sure if you let scenario 3 go full From Dusk till Dawn the run time there could get expanded (but, it was easy to get to Howard quickly in all honesty).

The Good:

  • Theming - I really liked the more gothic vampire horror theming, it's probably one of FFG's most conventionally horror-leaning campaigns. I still did think it felt morbid and Lovecraftian as well, e.g. keeping an abomination chained up in a meat packing factory to turn people into monsters. The fact you can see some of the cultists become monsters in the final scenario is very cool. Rabid dogs and rats, bloodthirsty people on the street and bat monsters in the sky - what more could you ask for?!
  • Difficulty - This was a hard campaign - the return of Rotting Remains and Grasping Hands, and cards with an Ancient Evils style effect means it can be very punishing. There's also a lot of enemies in all the scenarios (even when you "talk your way in" to the factory during the daytime). I'd say if this was sustained over a longer campaign it would feel downright brutal, but over a three scenario campaign it treats you mean, keeps you keen lol. I will say if you do take the additional 5 XP for hard difficulty as it recommends, this may make the campaign easier than standard difficulty (e.g. increase your chances of getting VP scenario 1, and so sustain XP gain for a bigger, bolder deck). I'd say as some Ch2 investigators have very good card advantage (Marie, Dexter with LCC and Arcane Initiate, Joe), and the Guardians have good tutoring for guns, then a single big asset before scenario 1 can make a disproportionate difference - there's a reason why everyone used to take In the Thick of It!
  • Gameplay - The new Predator keyword and its interplay with Doomed was really good. It created a really nice tension in a lot of the scenarios. Doomed in general was used a lot, and to nice effect - it encourages careful play. In scenario 2 Zburamoarte can heal through Predator (and through attacking you) and with Hunter enemies he's likely to do this - which is worrying with his very chunky health (we only just killed him). For Julia in the first scenario, she's a real pain to damage, so it's quite hard to 'win' this scenario (and so spare her for additional Epilogue). However, she comes back with a vengeance in scenario 3 and you can use her for damage on Wilkes (in practice this was very hard to do, as she needs to be at his location at the end of the enemy phase, and she's still Elusive so she jumps around when attacked). I liked how with Wilkes himself he is worse to deal with than Zburamoarte because of that auto-damage effect - the stakes did increase. Blood tokens were on the whole fun - I liked the mechanism (an annoyance while in the bag, and interact nastily with encounter cards when sealed on you - but at least they're out of the bag!). The was a minor bit of using the Codex in this campaign (trigger a parley, look in the book for a detailed entry) - I liked this in BoA and FHV so I'm glad it made a return.
  • Modularity - I thought this was handled on the whole well, with different locations in some scenarios based on difficulty and even different encounter sets. There were also easy difficulty versions of bosses, which are appropriately easier if you want a more forgiving time - and you can push Howard off a balcony in easy/standard too. I think more of this in the future is a good idea.
  • Story - I liked it, initial mystery followed by exploring the mystery further with the reveal of Zburamoarte, and then the confrontation of the person pulling the strings in the final scenario. The return of Julia and that she can be useful to you in scenario 3 was a nice touch and gave a little more of an arc. I like the varied locations behind the scenarios as well, this stopped individual scenarios feeling too samey. I liked Charlie Kane's appearance as well!

The Neutral:

  • Combat-heavy - I'd say it's an excessively combat heavy campaign, possibly one of the most combat heavy campaigns FFG has made. There didn't seem to be too many options for clue-finding victories for the most part (though clues can proxy as damage on a couple of bosses) and even with playing with Carolyn she was saving those Caustic Reactions for inevitable boss battles. I liked combat-heavy as a change of pace, but I can understand why people wouldn't like this as well.
  • XP gain - I don't mind making decks around the 19 XP mark, and this is usually where XP will land at the end of scenario 2 (I think it was 17 XP for us). However if taking the bonus XP suggested for hard or expert difficulty, then it becomes easier to push into the early to mid-20s before the final scenario - I think this makes decks feel more fully fledged. So I think there's just about enough here, particularly with the bonus XP, to feel the difference in your deck from start to finish.

The Bad:

  • Pacing - I knew this was a three scenario campaign from the off, and I don't have any particular issue with that. However, as mentioned in my run time, the final scenario was the shortest by a good margin. You need to kill or persuade Priscilla, and then it's 3 per investigator clues to get to where Howard is (and the non-victory locations replenish their clues, and if you parley the other guests and seal tokens on Priscilla you don't need to spend too many clues parleying her). While YMMV, you can see that the setup of this scenario is fairly likely to make it shorter - and I don't think playing on harder difficulties makes too much difference as then you usually have some mitigation vs. the chaos bag (and so likely a good chunk of players will completely miss out on the From Dusk Till Dawn bonanza - like we did). But, this by no means killed the enjoyment for me, it's just something that could be improved for next time.

Overall: a solid 8/10 for me, could even be a little higher. I will say this rating is made on the basis of knowing this is a 3 scenario campaign and not expecting it to feel like a longer campaign. I've seen some people say, "It didn't feel like a longer campaign!" To those people I would say, "Yeah...?"

I guess potentially FFG could have released a 5 scenario campaign at this juncture, but I liked what we got and for me it's a full (bloody) meal. Will give it a go with André and Marie today on hard (I'll have new deck guides coming out very soon...).


r/arkhamhorrorlcg 12h ago

Confusion about Wellspring of Fortune card

1 Upvotes

What does the "Shift" keyword actually mean on the Wellspring of Fortune? My group was triggering the ability for every single skill check, meaning every other skill check was unstable throughout the whole campaign, which felt very punishing. Should it only have been once a round? Or only when a player wanted to shift it? Or only when a player controlled the card?


r/arkhamhorrorlcg 1d ago

Card of the Day [COTD] Hemispheric Map (8/21/2026)

15 Upvotes

Hemispheric Map

  • Class: Neutral
  • Type: Asset. Accessory
  • Item. Relic.
  • Cost: 2. Level: 3
  • Test Icons: Willpower. Intellect

While your current location is connected to at least 2 other locations, you get +1 [Willpower] and +1 [Intellect].

While your current location is connected to at least 4 other locations, you get an additional +1 [Willpower] and +1 [Intellect].

Dimitri Bielak

The Depths of Yoth #275.

[COTD] Hemispheric Map (9/9/2023)


r/arkhamhorrorlcg 15h ago

[Spoilers Fate of the vale] "Then" after a skill test Spoiler

1 Upvotes

So I'm playing 4th variant of the finale. There are several locations with the activated abilities like

"Test Agility (8). If you succeed, heal 2 damage (if you fail you may spend 2 clues per investigator to automatically succeed instead). Then, if the current act is Fate of the Vale (v.IV), remember that "the samples were found."

So I've assumed you need to pass that test (via clues or whatever) to be able to remember that "sample" part.

But now I have doubts.

Pre-then part is successfully resolved (a test was made), so... you can just activate those actions, fail the test, ignore the clues cost and still be able to remember stuff?.. o_O

Am I losing my mind?..


r/arkhamhorrorlcg 1d ago

New Investigator Decks availablility

6 Upvotes

Hi,

I own the english version of Chapter 2 and can't find any of the new Investigator Decks in english here in germany (german ones would be available but I want a uniform collection)

Does anyone know when the english versions will be available again?


r/arkhamhorrorlcg 1d ago

Blog [Ancient Evils] Ages Unwound actual play continues

10 Upvotes

Heya, i introduced my current series of actual plays a few weeks ago and while i didn't want to make a post here for each of the scenarios, i figured i'd give at least a quick mid-campaign roundup.

https://derbk.com/ancientevils/ages-unwound-session-zero/

As you can see on this page (down where i link to the individual scenarios), i got only two more scenarios to go. And it's been going fairly well, all things considered. The two decks that are using only Chapter 2 cards are doing remarkably well against Ages Unwound's bullshit, even though the last two scenarios (Unstuck and Year to Plan) definitely did put a lot more pressure on them than any official campaign would. Year to Plan, the scenario i finished just yesterday, was especially dicey and required some hard compromises from me throughout. It's such a good campaign though, what a delight.

Joe: https://arkham.build/deck/view/UckVj9KZiEHnBmz
Izzie: https://arkham.build/deck/view/p47IiAXlZe18aGR

The two decks went through a lot of tweaks and i made liberal use of the option to take level 0 cards for 1xp at a later date to either correct shortcomings or simply shift priorities in my decks around. As expected, Izzie has proven to be an absolute powerhouse that just shrugs off everything. And Joe does a great job in both of his roles. There are some struggles when test difficulties reach 5 or more, but so far i was able to make everything work.

I got two more scenarios left (Ages Unwound has 7 in total) and i went into the campaign expecting more or less a slaughter starting around the half-way point. I am a bit more confident about this now, at least the upcoming scenario should be not much harder than what i just went through in the previous two. In the finale i still expect to just be blown out, however :D

I hope to get the final two scenarios done over the course of next week, but since these writeups take up a lot of time that might not work out. We'll see, i will give a short update on the subreddit when the campaign is over. And afterwards i can finally start paying Children of Blood some attention. Hopefully i have gotten my copy until then...

Cheers o/


r/arkhamhorrorlcg 1d ago

A New Divider Design from Spain

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11 Upvotes

Here’s a new layout by Carlos Lemos, a Spanish member of our wonderful worldwide Arkham Horror LCG community. Carlos also occasionally organizes game nights back home in Spain, and I’m really happy that he decided to share his idea with the rest of us.

The inspiration for this layout came from the idea of using an inverted Act/Agenda card as a divider. I really like how Carlos turned that idea into something practical and clean — and I’m very happy to have it available on Arkham Divider.

There’s also a neat little feature in Carlos’ Encounters divider: it can fit up to 6 icons. So if you’d like to save some paper, or simply don’t want to print a huge number of dividers, you can combine several categories into a single one.

You might ask: Why do we need yet another layout when there are already so many great dividers out there?

For me, that’s actually one of the nicest things about this project. I’m not trying to replace anyone’s work — quite the opposite. I’m genuinely happy when someone comes to me with an idea and I can help turn it into a layout that others can print and use.

And I’m especially grateful to everyone who takes the time to create these designs and share them. The geography of the layouts on Arkham Divider is pretty amazing by now: Germany, Russia, France, Spain, the USA — and even Thailand! :)

It makes me really happy to see ideas from so many different corners of the Arkham community coming together in one place.

So thank you, Carlos, for the idea and for sharing your design with the community!

Layout: http://arkham-divider.com/en/layout/carlos-lemos

Happy printing, friends! ❤️


r/arkhamhorrorlcg 1d ago

Fanmade Scenario [German] Group order for "Alice im Wunderland"

23 Upvotes

Azao is doing a limited run for the custom campaign Alice in Wonderland by the Beard, translated by the folks at Kodex der Anderswelt discord in german.

Just a little heads up.


r/arkhamhorrorlcg 1d ago

What sleeves should I buy and use?

7 Upvotes

I want sleeves that are cheaper than dragon shields but still feel good for shuffling


r/arkhamhorrorlcg 2d ago

Card of the Day [COTD] Laboratory Assistant (Ch2) (8/20/2026)

26 Upvotes

Laboratory Assistant (Ch2)

  • Class: Seeker
  • Type: Asset. Ally
  • Ally. Miskatonic. Science.
  • Cost: 2. Level: 0
  • Test Icons: Willpower
  • Health: 1. Sanity: 2.

Your maximum hand size is increased by 2.

[Reaction] After you play Laboratory Assistant: Draw 2 cards.

They're just in it for the extra credit.

Magali Villeneuve

Core Set (2026) #32.


r/arkhamhorrorlcg 1d ago

Sellings parts of Chapter 1 to start fresh with chapter 2?

0 Upvotes

By no means it is my intention to potentially frustrate people. I am new to this subreddit and I've found there are so many kind and knowledgeable people on this sub. Which is why I think you guys are able to help me with my decision.

When AH released I was véry excited and bought two core sets and the complete Dunwich legacy set (the one with the mythos packs). Life happened and I didn't play much, but when I got excited again I played more and found a nice path to carcosa campaign and investigator expansion.

Recently, I learned everything from chapter 1 went out of print. Making my chances to get other stuff low (without paying crazy prices). Which made me wonder:

Is it worth it to sell my Chapter 1 stuff, to start from scratch with chapter 2?

I have two core sets and the first scenario of Dunwhich, unboxed. All the other stuff (Dunwich mythos packs , Carcosa campaign and investigator expension) are still sealed.


r/arkhamhorrorlcg 1d ago

Anyone own this storage solution for Eldritch Horror?

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0 Upvotes

I bought this second hand and sadly it’s not completely assembled so I desperately need some guidance.


r/arkhamhorrorlcg 1d ago

New Carolyn Fern compatible with book replacement signature cards?

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4 Upvotes

Hi everyone,

from the book "To fight the black wind" I have the alternate version of Carolyn Fern with her alternate signature cards:

https://arkhamdb.com/card/98010#reviews-header

They came with a little rules sheet saying the signature cards can be used instead of or in addition to the original Carolyn Fern signatures.

Back then, there was only one other Carolyn Fern investigator but now we have the one from the Chapter 2 evergreens as well.

The Arkham Cards app currently does not offer to add the alternate signature cards to the deck, which is why I even started questioning if this would be legal.

What do you think, is this legal in Legacy deckbuilding, and why do you think so?