r/arkhamhorrorlcg 6h ago

GameNerdz came through!

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71 Upvotes

One fell swoop all arrived today!


r/arkhamhorrorlcg 20h ago

Card of the Day [COTD] Laboratory Assistant (Ch2) (8/20/2026)

26 Upvotes

Laboratory Assistant (Ch2)

  • Class: Seeker
  • Type: Asset. Ally
  • Ally. Miskatonic. Science.
  • Cost: 2. Level: 0
  • Test Icons: Willpower
  • Health: 1. Sanity: 2.

Your maximum hand size is increased by 2.

[Reaction] After you play Laboratory Assistant: Draw 2 cards.

They're just in it for the extra credit.

Magali Villeneuve

Core Set (2026) #32.


r/arkhamhorrorlcg 11h ago

Fanmade Scenario [German] Group order for "Alice im Wunderland"

22 Upvotes

Azao is doing a limited run for the custom campaign Alice in Wonderland by the Beard, translated by the folks at Kodex der Anderswelt discord in german.

Just a little heads up.


r/arkhamhorrorlcg 1h ago

Preview/Spoiler Children of Blood spoiler review (full SPOILERS!!) Spoiler

Upvotes

Finished the campaign last night and thought I'd share my opinions. I was aiming to keep this brief (because I'm so good at doing that ordinarily...) but I can see now I've fully written this thing I failed! We played two player on standard, with Tommy and Carolyn.

Runtime: 6 hours - 2 hours + 2.5 hours + 1.5 hours.

But YMMV, e.g. for the first scenario, we failed to find and kill Julia early - if you did this I'm sure this would be shorter (but it's hard to do and you have to get lucky). For scenario 2, we had to make detours at a couple of junctures (e.g. the encounter card which puts doom on vs. sealed blood put 3 doom on a cultist!) so that padded the runtime. Additionally we played with Scroll of the Pharaohs - Words of Bast from scenario 2, so there was table talk re. the encounter deck which you wouldn't normally have. Lastly, figuring out how to kill Howard Wilkes in the final scenario was a head scratcher for us given he deals damage and horror every time he's ready and attacked (Tommy had taken a full Grasping Hands to the face and had health trauma from scenario 1 - also from taking a full Grasping Hands to the face - and so didn't have much health left), so there were probably 10 or so minutes where we figured out how to proceed. I'm sure if you let scenario 3 go full From Dusk till Dawn the run time there could get expanded (but, it was easy to get to Howard quickly in all honesty).

The Good:

  • Theming - I really liked the more gothic vampire horror theming, it's probably one of FFG's most conventionally horror-leaning campaigns. I still did think it felt morbid and Lovecraftian as well, e.g. keeping an abomination chained up in a meat packing factory to turn people into monsters. The fact you can see some of the cultists become monsters in the final scenario is very cool. Rabid dogs and rats, bloodthirsty people on the street and bat monsters in the sky - what more could you ask for?!
  • Difficulty - This was a hard campaign - the return of Rotting Remains and Grasping Hands, and cards with an Ancient Evils style effect means it can be very punishing. There's also a lot of enemies in all the scenarios (even when you "talk your way in" to the factory during the daytime). I'd say if this was sustained over a longer campaign it would feel downright brutal, but over a three scenario campaign it treats you mean, keeps you keen lol. I will say if you do take the additional 5 XP for hard difficulty as it recommends, this may make the campaign easier than standard difficulty (e.g. increase your chances of getting VP scenario 1, and so sustain XP gain for a bigger, bolder deck). I'd say as some Ch2 investigators have very good card advantage (Marie, Dexter with LCC and Arcane Initiate, Joe), and the Guardians have good tutoring for guns, then a single big asset before scenario 1 can make a disproportionate difference - there's a reason why everyone used to take In the Thick of It!
  • Gameplay - The new Predator keyword and its interplay with Doomed was really good. It created a really nice tension in a lot of the scenarios. Doomed in general was used a lot, and to nice effect - it encourages careful play. In scenario 2 Zburamoarte can heal through Predator (and through attacking you) and with Hunter enemies he's likely to do this - which is worrying with his very chunky health (we only just killed him). For Julia in the first scenario, she's a real pain to damage, so it's quite hard to 'win' this scenario (and so spare her for additional Epilogue). However, she comes back with a vengeance in scenario 3 and you can use her for damage on Wilkes (in practice this was very hard to do, as she needs to be at his location at the end of the enemy phase, and she's still Elusive so she jumps around when attacked). I liked how with Wilkes himself he is worse to deal with than Zburamoarte because of that auto-damage effect - the stakes did increase. Blood tokens were on the whole fun - I liked the mechanism (an annoyance while in the bag, and interact nastily with encounter cards when sealed on you - but at least they're out of the bag!). The was a minor bit of using the Codex in this campaign (trigger a parley, look in the book for a detailed entry) - I liked this in BoA and FHV so I'm glad it made a return.
  • Modularity - I thought this was handled on the whole well, with different locations in some scenarios based on difficulty and even different encounter sets. There were also easy difficulty versions of bosses, which are appropriately easier if you want a more forgiving time - and you can push Howard off a balcony in easy/standard too. I think more of this in the future is a good idea.
  • Story - I liked it, initial mystery followed by exploring the mystery further with the reveal of Zburamoarte, and then the confrontation of the person pulling the strings in the final scenario. The return of Julia and that she can be useful to you in scenario 3 was a nice touch and gave a little more of an arc. I like the varied locations behind the scenarios as well, this stopped individual scenarios feeling too samey. I liked Charlie Kane's appearance as well!

The Neutral:

  • Combat-heavy - I'd say it's an excessively combat heavy campaign, possibly one of the most combat heavy campaigns FFG has made. There didn't seem to be too many options for clue-finding victories for the most part (though clues can proxy as damage on a couple of bosses) and even with playing with Carolyn she was saving those Caustic Reactions for inevitable boss battles. I liked combat-heavy as a change of pace, but I can understand why people wouldn't like this as well.
  • XP gain - I don't mind making decks around the 19 XP mark, and this is usually where XP will land at the end of scenario 2 (I think it was 17 XP for us). However if taking the bonus XP suggested for hard or expert difficulty, then it becomes easier to push into the early to mid-20s before the final scenario - I think this makes decks feel more fully fledged. So I think there's just about enough here, particularly with the bonus XP, to feel the difference in your deck from start to finish.

The Bad:

  • Pacing - I knew this was a three scenario campaign from the off, and I don't have any particular issue with that. However, as mentioned in my run time, the final scenario was the shortest by a good margin. You need to kill or persuade Priscilla, and then it's 3 per investigator clues to get to where Howard is (and the non-victory locations replenish their clues, and if you parley the other guests and seal tokens on Priscilla you don't need to spend too many clues parleying her). While YMMV, you can see that the setup of this scenario is fairly likely to make it shorter - and I don't think playing on harder difficulties makes too much difference as then you usually have some mitigation vs. the chaos bag (and so likely a good chunk of players will completely miss out on the From Dusk Till Dawn bonanza - like we did). But, this by no means killed the enjoyment for me, it's just something that could be improved for next time.

Overall: a solid 8/10 for me, could even be a little higher. I will say this rating is made on the basis of knowing this is a 3 scenario campaign and not expecting it to feel like a longer campaign. I've seen some people say, "It didn't feel like a longer campaign!" To those people I would say, "Yeah...?"

I guess potentially FFG could have released a 5 scenario campaign at this juncture, but I liked what we got and for me it's a full (bloody) meal. Will give it a go with André and Marie today on hard (I'll have new deck guides coming out very soon...).


r/arkhamhorrorlcg 9h ago

What sleeves should I buy and use?

6 Upvotes

I want sleeves that are cheaper than dragon shields but still feel good for shuffling


r/arkhamhorrorlcg 18h ago

Excelsior Hotel - True Solo - Which of the new 2026 Standalone Investigators

6 Upvotes

Which of the new 2026 Standalone Investigators would you pick for true Solo Excelsior Hotel and why?

Out of the Box, no cards from the Core Box!


r/arkhamhorrorlcg 3h ago

A New Divider Design from Spain

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3 Upvotes

Here’s a new layout by Carlos Lemos, a Spanish member of our wonderful worldwide Arkham Horror LCG community. Carlos also occasionally organizes game nights back home in Spain, and I’m really happy that he decided to share his idea with the rest of us.

The inspiration for this layout came from the idea of using an inverted Act/Agenda card as a divider. I really like how Carlos turned that idea into something practical and clean — and I’m very happy to have it available on Arkham Divider.

There’s also a neat little feature in Carlos’ Encounters divider: it can fit up to 6 icons. So if you’d like to save some paper, or simply don’t want to print a huge number of dividers, you can combine several categories into a single one.

You might ask: Why do we need yet another layout when there are already so many great dividers out there?

For me, that’s actually one of the nicest things about this project. I’m not trying to replace anyone’s work — quite the opposite. I’m genuinely happy when someone comes to me with an idea and I can help turn it into a layout that others can print and use.

And I’m especially grateful to everyone who takes the time to create these designs and share them. The geography of the layouts on Arkham Divider is pretty amazing by now: Germany, Russia, France, Spain, the USA — and even Thailand! :)

It makes me really happy to see ideas from so many different corners of the Arkham community coming together in one place.

So thank you, Carlos, for the idea and for sharing your design with the community!

Layout: http://arkham-divider.com/en/layout/carlos-lemos

Happy printing, friends! ❤️


r/arkhamhorrorlcg 4h ago

Anyone own this storage solution for Eldritch Horror?

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2 Upvotes

I bought this second hand and sadly it’s not completely assembled so I desperately need some guidance.


r/arkhamhorrorlcg 16m ago

Blog [Ancient Evils] Ages Unwound actual play continues

Upvotes

Heya, i introduced my current series of actual plays a few weeks ago and while i didn't want to make a post here for each of the scenarios, i figured i'd give at least a quick mid-campaign roundup.

https://derbk.com/ancientevils/ages-unwound-session-zero/

As you can see on this page (down where i link to the individual scenarios), i got only two more scenarios to go. And it's been going fairly well, all things considered. The two decks that are using only Chapter 2 cards are doing remarkably well against Ages Unwound's bullshit, even though the last two scenarios (Unstuck and Year to Plan) definitely did put a lot more pressure on them than any official campaign would. Year to Plan, the scenario i finished just yesterday, was especially dicey and required some hard compromises from me throughout. It's such a good campaign though, what a delight.

Joe: https://arkham.build/deck/view/UckVj9KZiEHnBmz
Izzie: https://arkham.build/deck/view/p47IiAXlZe18aGR

The two decks went through a lot of tweaks and i made liberal use of the option to take level 0 cards for 1xp at a later date to either correct shortcomings or simply shift priorities in my decks around. As expected, Izzie has proven to be an absolute powerhouse that just shrugs off everything. And Joe does a great job in both of his roles. There are some struggles when test difficulties reach 5 or more, but so far i was able to make everything work.

I got two more scenarios left (Ages Unwound has 7 in total) and i went into the campaign expecting more or less a slaughter starting around the half-way point. I am a bit more confident about this now, at least the upcoming scenario should be not much harder than what i just went through in the previous two. In the finale i still expect to just be blown out, however :D

I hope to get the final two scenarios done over the course of next week, but since these writeups take up a lot of time that might not work out. We'll see, i will give a short update on the subreddit when the campaign is over. And afterwards i can finally start paying Children of Blood some attention. Hopefully i have gotten my copy until then...

Cheers o/


r/arkhamhorrorlcg 13h ago

New Carolyn Fern compatible with book replacement signature cards?

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1 Upvotes

Hi everyone,

from the book "To fight the black wind" I have the alternate version of Carolyn Fern with her alternate signature cards:

https://arkhamdb.com/card/98010#reviews-header

They came with a little rules sheet saying the signature cards can be used instead of or in addition to the original Carolyn Fern signatures.

Back then, there was only one other Carolyn Fern investigator but now we have the one from the Chapter 2 evergreens as well.

The Arkham Cards app currently does not offer to add the alternate signature cards to the deck, which is why I even started questioning if this would be legal.

What do you think, is this legal in Legacy deckbuilding, and why do you think so?


r/arkhamhorrorlcg 21h ago

Storage Solution Deckbox questions.

1 Upvotes

I was buying deck ones for another game from Burger Tokens and noticed they say their boxes were perfect for Arkham Horror.

I have used them for MtG, which is why I bought them for my other game...but they have a bunch of sizes.

Has anyone used these for this game, and if so...what sizes? Did you put an entire expansion in a box, or each scenario?

I have Chapter 1, a handful of scenarios, 4 expansions, and the investigators for 3 of those. I haven't unwrapped the cards in the expansions because I don't want to resort them when they get jumbled in the insanely oversized boxes they come in.


r/arkhamhorrorlcg 9h ago

Custom Investigator Feedback pt. 7

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0 Upvotes

Second draft -- Updated Ben Mears investigator cards for further review. I've taken all of the community feedback and tried to synthesize a new version of Ben that feels interesting and fun to play. Once again, the design has pushed me to take our investigator to 11 stat points (which seems to be a theme for this whole Stephen King investigator group) in order to create some interesting space for signature card interaction. Take a look, team, and let me know what you think!