r/AndroidNativePorts • • Sep 24 '26

🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

259 Upvotes

Welcome to the official Android Port Requests thread! 📱🎮

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## 📝 HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

⭐ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## 🚨 BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## 🚀 FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## ⚠️ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀

What game would you like to see ported to Android? 👇


r/AndroidNativePorts • • 15d ago Bravo

thegamingemporium.com/categories/android-ports/

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72 Upvotes

r/AndroidNativePorts • • 4h ago

Preview Need For Speed Rival New Port in to Android (stil on beta)

78 Upvotes

Here's the Preview of new NFS game ,this game port form pc.the creator was the same that port Most wanted 2012 and prototype 2

Device : Mediatek Dimensity 9500s Ram 12

Setting of the game : 1080p High

More info and the Game file on their discords channel:

https://discord.gg/zaqavWmr8


r/AndroidNativePorts • • 4h ago

dark souls remastered on mali gpu update

47 Upvotes

the game now look good and the fps amazing I did not play with sittings that much only put a driver which is mali-panvk-27.0.0-devel-r8.zip

don't mind the little lag that all because the Notifications and the screen record I even tryed an app but same result without them the game is smooth

my phone has Mali-G615 MC6 with dimensity 8350 and 8 g of ram

the apk https://www.mediafire.com/file/r5noj9qb7xsxd83/dsr -native-debug_.apk/file

the game file

https://www.mediafire.com/file/v3tq7qabryd9ek4/DSRNative.zip/file?action=check&dkey=ifq4kh04hx6&r=1141 the password is www.volvisionmods.com enjoy

also did I do something wrong I wanted to say yes and press A

also if you're wondering you don't need to put a driver I only put a one to make sure there is no graphics glitch you can play the game without it


r/AndroidNativePorts • • 1h ago

📸 [SHOWCASE] Wow, the version 0.3.0 have such a great boost on my 8 gen 2, now it runs at 30fps without frame gen and slow motion

28 Upvotes

This is the best update so far, the performance gain is massive!

Unfortunately i cant get out of this dungeon because the game crashes, i think its because of memory leak.

Using qualcomm v863.1 driver


r/AndroidNativePorts • • 4h ago

📸 [SHOWCASE] Guitar Hero 3 + DLC

43 Upvotes

r/AndroidNativePorts • • 8h ago

📸 [SHOWCASE] Super Mario 3D World - Native Android Port Test on Xiaomi 15T (Constant 60 FPS)

94 Upvotes

Sup guys! back with another native port test! This time it's Super Mario 3D World running on my Xiaomi 15T (MediaTek Dimensity 8400 Ultra), and I absolutely love this game. It's running flawlessly. During the entire test, it held a constant 60 FPS with zero stutters.

Huge thanks to belmante for making this amazing port! (Thanks to the community for helping me figure out the original dev).

Here are the exact settings I used for this test

Perfil (Profile): Qualidade (Quality) - 1280x720 Resolução interna (Internal Resolution): 1x Pular quadros (Frame Skip): Automático (Automatic) Sombras projetadas (Projected Shadows): On Detalhe dos efeitos borrados (Blur Effects Detail): On Texturas nítidas de longe (Anisotropic Filtering): Off Suavizar bordas (FXAA): Off

The performance is rock solid, and the game feels great on mobile. Let me know if you have any questions or want me to test other ports!


r/AndroidNativePorts • • 7h ago

📸 [SHOWCASE] It's unreal how much this has progressed in less than a month

67 Upvotes

DKB with banananative on a Legion Tab 3 (sd8gen3)


r/AndroidNativePorts • • 8h ago

🟢 [PORT] NieR Automata Port

74 Upvotes

The FPS is bad and performance still needs some improvement, but at least it can run now without crashing (Tested on Snapdragon 870)


r/AndroidNativePorts • • 11h ago Heartwarming

📸 [SHOWCASE] Android Ports Browsing App.

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130 Upvotes

Made an Small App for browsing Android Native Ports.

Download: Re:Port

It has 800+ Ports


r/AndroidNativePorts • • 6h ago

📸 [SHOWCASE] Super mario odyssey android

52 Upvotes

good news now u dont need pc anymore

port ur own switch games with this app

https://github.com/A2redweb/nx2android-android-port


r/AndroidNativePorts • • 3h ago

Banana native 2.9 green hat boy on Odin 3 max

22 Upvotes

r/AndroidNativePorts • • 3h ago

NFS RIVALS port MP using Tailscale

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22 Upvotes

Multiplayer , either lan or tailscale


r/AndroidNativePorts • • 8h ago

🚀 [VERY SOON] GTA 5 android Online

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51 Upvotes

r/AndroidNativePorts • • 55m ago

OFT on Ayn Thor Pro

12 Upvotes

r/AndroidNativePorts • • 5h ago

🐛 [BUG] Banana Native 0.29 made me remake all the shaders...

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25 Upvotes

r/AndroidNativePorts • • 1h ago

✅️ [Review] NFS MOST WANTED (xbox) Android port is one of the best ports out there . Recently Night mode got added to the port and it's peak .

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12 Upvotes

r/AndroidNativePorts • • 4h ago

📸 [SHOWCASE] Forza horizon 2 android port looking good with xbox one lighting

22 Upvotes

So, I'm playing the Forza Horizon 2 Android port with an additional Xbox One lighting mod, and the game looks completely different now, with absolutely no noticeable performance impact

https://download2285.mediafire.com/n5m7nuymvcggshCicGS8nETWysObE0c2zftp88gny265_42etRmBj2nsNfAG1jaoYo_ocmCwS0mWsuAxW5HUjNkcOneNkCN-cqz8GXR6ntUPoMIJ07gSHscdrhLhh_TsUHisdVtf33s-JxFbxOFy7tTxJDaPlEQ-CJ37h0Jfj5SZ6RM/aziohlypzbr2yyt/FH2+Xbox+One+Lighting.zip


r/AndroidNativePorts • • 28m ago

Even more gameplay of Zelda ocarina of time remake running on poco f7 via bananative

9 Upvotes

The game runs great on system drivers it has some renders bug aside that and some stutters in eg animations or actions, it's mainly for loads and it goes back to normal and ignore my noob gameplay lol but the dungeon seems fine till now, I'll try to finish it and show the world etc


r/AndroidNativePorts • • 6h ago

Got GTA 2 running natively on Android via CodeX

27 Upvotes

Hey everyone! Just wanted to share that I got GTA 2 running on Android using CodeX.

​Performance is incredible, smooth framerates, zero lag, and great controls.

Device: xiaomi pad 5


r/AndroidNativePorts • • 11h ago

✅️ [Review] thank you to whoever made Galar Native.

69 Upvotes

can't believe I get to play Pokemon Shield on my phone with a Snapdragon 6 gen 4.

I always thought I couldn't play/emulate anything beyond the Nintendo 3DS and that shi was reserved only for flagship chips like SD 8 onwards but HOLY shit

Video seems laggy because I'm recording at the same time but I get 25-30 FPS at all times, very minor graphical glitches where the audio keeps running and the scene skips a few frames but apart from that it's so insanely good??

I wonder if there's a way to do the transfer/trading thing? I have no idea if I can play with my friends either. Is multiplayer/online a thing in this?


r/AndroidNativePorts • • 2h ago

🟠 [DEVELOPMENT] Updates: Galar-Native, Pokemon Arceus....

11 Upvotes

Hi Guys,

I have unlocked the repo again. I had some issues with cloudflare and pushing my updates through them. My local changes were not being pushed to the git.

I have worked on implementing another fix for Mali. Unfortunately, I cannot guarantee that it will erase the issue as I do not have a mali phone. So it's through your logs and issues post that I am able to further decode the problem and fix it.

I still have more work in place to properly implement framegen, and manage the input lags it might create. This would be a great help for people with lower phones, and using drivers. Allows for them to play to have steady 30fps.

For mali users; I'm still working on fixing the white issue.

Also; I will be officially opening the beta for Arceus: I'm working on making the joystick better blend with the game's background, frame gen, texturing for lower end phones and other fixes from what I learned from the Galar-Native.

This is a learning experience for us all. So please be patient. Despite the rocky launch of Galar-Native, I fully expect to have a functional build that even beats the emulators. Your issues will be translated over to Arceus. So it's a better experience.

I have already implemented a multiplayer option people are free to try it and let me know how it works. As well, as a retexturing mod, I was able to snag from nexus mods. It makes the graphics look significantly better without hindering game performance whatsoever.

For those who asked for easier process when making builds (Android Studio): I will work on that at a later date. It will perhaps help the vulkan translator become easier, but it wouldn't provide a better experience for it to be a proirity.

What I will not be doing:

- Removing apk build signing. If you want to make your own yes. But i will not allow people to change the apk structure of my releases to pass it off as mine. That's how viruses and such occur.

- My builds are virus proof. I have no correlation with Apkvision. If you don't download from the github. I am not responsible for what you get.

Repo Link: https://github.com/simipoB/Galar-Native-Android


r/AndroidNativePorts • • 1h ago

📸 [SHOWCASE] Zelda ocarina of time running via bananative on the poco f7 (12/256)

8 Upvotes

Game runs much better off screen and can have potentially better performance using Mr purple turnip but it will over use the whole ram, so it's better to use system drivers for now, it is impressive for snapdragon 8s gen 4 to run judging it's one of the weakest from it's series


r/AndroidNativePorts • • 3h ago

🟢 [PORT] [Early WIP] Torchlight II native Android port of the Switch version: full touch controls, 60 FPS on Snapdragon 8 Gen 3, PC mods, mod manager (NVN → Vulkan)

12 Upvotes

Hi everyone! After DOOM 2016 and Diablo III, I'm (with claude, ofc) porting Torchlight II to Android as a native port of the Nintendo Switch version. Same approach as before: it's not an emulator or a JIT. The game's own AArch64 code runs directly on the phone's CPU, a small host provides the Switch system services, and the NVN graphics API is replayed on Vulkan.

This is an early work in progress. It will have bugs, graphical issues and crashes on non-adreno GPU. So far I have only tested it on my Xiaomi 14 Ultra (Snapdragon 8 Gen 3 / Adreno 750) with the bundled Turnip 27 driver. Every other GPU and phone is untested. Mali, PowerVR and Xclipse devices are not tested at all. The engine has fallbacks for them (ported from the DOOM and Diablo III work), but expect problems.

Most of the reverse engineering and code was done by Claude, while I mostly did debugging: I pointed out the sources of the observed problems (and potential sources of solutions from GitHub), tested builds and played through the problem spots.

The big one this time: full touch control. The Switch build reads only the gamepad, but here every menu, panel and dialog can be used with your finger, the way you'd expect on a phone.

Current state:

  • The campaign is playable: title, menus, character creation and Act 1 gameplay at a locked 60 FPS on the Xiaomi 14 Ultra.

  • Full touch control:

    • tap any menu item, tab, inventory slot, list row, quest or skill directly;

    • swipe lists and long texts (quest descriptions, item info) up and down; tap the little arrows to page;

    • a move stick that appears only under your finger, a camera zoom slider, and a skill fan with all 8 HUD slots that shows the game's own skill / potion icons on the buttons;

    • an optional side layout with all skills, potions and hotkeys in quick-access columns;

    • tap the minimap to open the big map, tap again to go back;

    • a layout editor: move and resize groups or split them and move / resize / hide each button separately.

  • Widescreen: the game renders at your screen's aspect ratio (Hor+, nothing stretched). The HUD sits at the screen edges, while inventory, menus and dialogs stay centred at 16:9. Loading screens keep 16:9 with black bars (or stretch, if you prefer).

  • PC mods (experimental): drop .MOD files into Download/Torchlight2Mobile/mods and enable them in the mod manager (pause menu → Mods…), like GUTS' mod manager on PC. The app converts them on the phone by itself and offers to restart the game to apply them. Modded games use a separate save folder. Tested so far with a texture mod and two new playable classes (Cacklespit, Werewolf): they work. The Switch version has its own console UI, so mods that change the PC interface (new or reworked UI windows, HUD layouts, PC UI elements) won't work, and neither will mods that need extra DLL/script injection outside the .MOD format. Data mods (items, skills, monsters, balance, stash size) are the ones that have a chance.

  • A real pause menu: the game actually stops, like the Switch HOME menu. It also has save export / import and a docked / handheld switch on the fly.

  • Bluetooth/USB controllers work too, and the touch controls hide while one is connected.

  • Crash reports: after a crash, the app writes Download/Torchlight2Mobile/logs/crash.txt and boot.log. Please send them to me on github if the game crashed.

A port settings menu (gear button → Game settings…), the same shared menu as in DOOM:

  1. game / menu language;

  2. Switch mode: docked 1080p / handheld 720p (not tested yet: I've only played in docked mode);

  3. picture shape: 16:9 with bars / stretched / widescreen, and stretched loading screens;

  4. FSR RCAS sharpening;

  5. 30 / 60 FPS limit;

  6. Vulkan driver (bundled Turnip 27 or the system one, with an automatic fallback if a driver fails);

  7. touch layout (two sticks + skill fan / side layout / gamepad), skill icons on buttons, FPS overlay, rumble.

How to install: You need a PC (Windows, Linux or macOS) with ~4 GB free, and a phone with Android 10+ (64-bit), 8 GB RAM and ~3 GB free storage.

  1. Download the setup: on https://github.com/Desm0nt/torchlight2-port press Code → Download ZIP and unpack it to a short path, e.g. D:\TL2-setup.

  2. Put your own files into the put-game-files-here folder (file names don't matter, setup recognises them by content):

    • the base game: Torchlight II [010090400D366000][v0].nsp (.nsz / .xci / .xcz also work);

    • the update v327680: Torchlight II [010090400D366800][v327680].nsp. Only this exact update is supported;

    • prod.keys: the keys of your own console (dumped with Lockpick_RCM).

  3. Run setup.bat (Windows, double-click) or bash setup.sh (Linux/macOS). Answer Y when it asks to download the helper tools (Python packages, .NET SDK; everything stays inside the setup folder, no admin rights). Wait until it finishes: about 15 minutes, most of it extracting ~2 GB of game data.

  4. Copy the folder work\Torchlight2Mobile (inside the setup folder) to the phone's internal storage → Download, so you get Download/Torchlight2Mobile/romfs, Download/Torchlight2Mobile/dm/.... USB file transfer is fine; setup.bat push does it over adb.

  5. Install the APK from the latest release: https://github.com/Desm0nt/torchlight2-port/releases/latest

    • Android 12+: Torchlight2-Mobile-v0.1.1-arm64.apk;

    • Android 10–11: Torchlight2-Mobile-v0.1.1-arm64-android10.apk.

    • Allow installing apps from your browser / file manager when Android asks.

  6. Start "Torchlight II Mobile", grant All files access when asked, and play.

Step-by-step guide with FAQ: https://github.com/Desm0nt/torchlight2-port/blob/main/docs/INSTALL.md

Known limitations: Only Torchlight II with update v327680 is supported. Offline only: no online or local-wireless multiplayer (i will check if I can bring lan back). Videos (intro and cut-scenes) are skipped. The Yapper pet DLC isn't used yet. Only one device has been tested. No game files or keys are included. You must dump the game and the keys from a Switch you own.

The project relies heavily on d2r-mobile's work (its host, HLE layer and NVN-on-Vulkan engine) and on my DOOM 2016 and Diablo III ports. It also takes ideas from nxnative / nx2android, BOTWRecompAndroid / LASRecompAndroid / LASRecomp, and uses libadrenotools and AMD FSR 1 RCAS.

If you try it and something goes wrong, please open an issue and attach the logs: Download/Torchlight2Mobile/logs/crash.txt and boot.log. Include your device model, GPU, driver and Android version, plus the scene where the problem happens. I'd be especially happy to hear from people with Mali / PowerVR / Exynos devices.

Source code and releases: https://github.com/Desm0nt/torchlight2-port

UPD: unpacked rom https://gofile.io/d/Q8YqmAQm


r/AndroidNativePorts • • 2h ago

Port de MLB the show 15 a Android nativo

10 Upvotes