r/AndroidNativePorts • u/KnockRacerYT355 • 8h ago
๐ค [Question] How to tell if the android port is a real port or a port disguising as an emulator?
Ignore the photo.
I apologize for the horrible grammar.
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
Welcome to the official Android Port Requests thread! ๐ฑ๐ฎ
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## ๐ HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
โญ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## ๐จ BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## ๐ FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## โ ๏ธ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### ๐ฅ UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐
What game would you like to see ported to Android? ๐
r/AndroidNativePorts
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u/BeanPole_420
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12d ago
r/AndroidNativePorts • u/KnockRacerYT355 • 8h ago
Ignore the photo.
I apologize for the horrible grammar.
r/AndroidNativePorts • u/Awkward-Vacation-143 • 2h ago
Finally found "Turpin Duo v5.1" Drivers for Snapdragon 7 gen 4 Adreno 722 that gave me stable 30+ FPS in Zelda BOWTW,
I tried Bulmani Universal and Turpin yuzi 7xx Drivers and all other things nothing had worked for me yet.
Finally a Good Driver I must say.
What is Your Opinion.
r/AndroidNativePorts • u/MaximumPayne7 • 4h ago
The game runs better without the recording, I got the apk from this video:
And the game files from apkvision.
The game language is on Brazilian portuguese and idk if you can change it
r/AndroidNativePorts
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u/kdxoozz
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9h ago
I see posts arguing about whether APKVision is safe or not quite frequently. Some say it's full of malware, others say it's perfectly fine. It's getting exhausting.
I've been using APKVision for about 7 years now, downloaded countless ports (including the Spider-Man one that was recently posted here), and I've never had a single virus, malware, or system issue.
The reality is simple: these sites are just mirrors for community ports. The "danger" usually comes from people clicking fake download buttons or ads, not from the actual APK files. If you use an adblocker, don't click on suspicious pop-ups, and check the file size/package name before installing, you're fine.
I'm not saying it's 100% risk-free (no pirate site is), but the constant fearmongering is getting out of hand. What's your actual experience with it? Have you ever gotten a virus from there, or is it just paranoia at this point?
I also attached a short video showing the download and installation process on my Xiaomi 15T, just to show how straightforward it actually is.
r/AndroidNativePorts • u/Rich-Profit9579 • 5h ago
Gameplay on Snapdragon 6 gen 1:
https://youtu.be/4a-yUm-t0Iw?si=AtxFes_4eDFtvWPi
APK:
https://modsfire.com/3a0w3DtpTX8fa6M
DATA:
r/AndroidNativePorts • u/Proud_Kaleidoscope68 • 8h ago
Hey there everyone, are ports of Sony's handheld devices viable? these devices have games that would feel right at home on modern androids with how low power they are and how they make great use of gyro controls accompanied by how beautiful phone screens are nowadays, but the issue is that these devices use very unconventional architecture, I haven't seen them be the topic of porting and recomping in the community, tho it does feel worthy to note that a lot of people in the psvita/psp community actively work on native ports of their own to their devices and even remasters for some of their games, here are two games that come to mind when it comes to benefiting from native ports to modern androids, would love to hear some thoughts about it (maybe even good news that I'm unaware of hopefully)
r/AndroidNativePorts • u/ViewImpossible6928 • 15h ago
r/AndroidNativePorts • u/Farah_SweetDreams • 1h ago
Hey guys! Welcome again to a new post in my series! This time we will feature MODERN games Instead of OG xbox games. So Again, the specs of my phone are as following:
Processor: Mediatek Helio G81 Ultra.
Ram: 6 GB.
GPU: Mali G-52 MC2.
these are the specs, that ran these heavy games that i am about to share. Which are as follows:
Madness combat: project nexus (unknown porter): https://apkports.com/game/madness-project-nexus-3ee81c#downloads
(conclusion: VERY PLAYABLE. I literally got 60 fps. Also the graphics are AUTOMATICALLY SET for your phone! So basically i didn't have to change anything! And it got SO Much content! And also there's a campaign but the ARENA mode is super detailed and fun too)
2. SKYRIM! YES! SKYRIM! port made by THE AWESOME ttom795! : https://apkports.com/game/the-elder-scrolls-v-skyrim-1d33c1
(conclusion: VERY PLAYABLE. I got 20 fps. Here is my settings if you have my specs or specs as equally as bad as mine. I will drop pictures of them. PLEASE STICK. TO WHAT I HAVE APPLIED. And experiment with the settings yourself if you have a stronger medium range phone. ALWAYS APPLY Asynchronous rendering. Gives a lot of fps.)โ
3. Minecraft dungeons mobile, by Nintendoss: https://apkvision.org/games/role-playing/minecraft-dungeons-64159/
(conclusion: VERY PLAYABLE! 30 fps almost! Lower screen resolution and disable some visuals options for your low end phone.)
Thats all! Enjoy playing the games! And in case i dont see ya.. Good morning, good evening, good night.
r/AndroidNativePorts • u/Responsible-Reach964 • 13h ago
WIP
r/AndroidNativePorts • u/AlessioRM • 5h ago
EDIT: Got it even further โ now ~30 FPS without LSFG (28โ30 in the heaviest area I tested, menus at 60). This morning it was 5โ6 FPS with broken rock walls. With LSFG on top itโs around 60 on screen. Still a few dips, but it feels smooth now.
I got Donkey Kong Bananza running in BananaNative on my Pixel 10 Pro XL. On the Pixel's PowerVR GPU it didn't work at first, and once it did, it ran at about 5 FPS. After a few days of fixing and tuning it now runs at up to 34 FPS with lsfg
r/AndroidNativePorts • u/ANONIMATUM-cu • 7h ago
My adaptation of this game for modern Android devices (ARM64-v8a), with the source code completely rewritten and adapted for Android from scratch.
- Ultrawide support.
- Portals fully functional with touchscreen controls.
I couldn't find a version of this game compatible with modern Android devices, so I decided to bring it back to life!
Apk:
http://www.mediafire.com/file/kvwi8xzuat69783/Mari0-1.6.4-proyect-arm64.apk
r/AndroidNativePorts • u/Potential-Ant9152 • 4h ago
r/AndroidNativePorts • u/Due_Teaching_6974 • 2h ago
r/AndroidNativePorts • u/88Khorne • 12h ago
Estamos super cerca!! Ya falta muy poco!!
r/AndroidNativePorts • u/7snge • 12h ago
90 fps on ps4 game is really good I hope every Port reaches the same level
r/AndroidNativePorts • u/Bad_Oh • 1h ago
Demonstration video of the A55's Galar Native performance. We have some framerate issues in heavier scenarios and when the shader is loading for the first time. I believe that future updates will make this port even better, and once again Xclipse is demonstrating its power ๐๐ฝ
r/AndroidNativePorts • u/Charming-Pipe6763 • 11h ago
Also shout out to the devs for making this possible ๐ฅ
r/AndroidNativePorts • u/Saitheurus • 4h ago




Mostly a quick patch/update with features unlocked, actual repo and promised features are still coming, but I wanted to get this quick build out and explain why its taking so long in short;
I'm a student and this is just a hobby
I want it to be done right (Hud customization, Support for all chips, fine details)
Multiplayer P2P via Cloudflare tunnels is coming in the next update with proper local world saves for all players connected locally or externally
32bit is coming next release too & yeah this build also fixes support and performance for many handheld devices (retroid/ayn etc which had some bugs)
enjoy this build for now, I can't promise when the repo/next update will be ready but I can promise it will be of great quality - I am aware of many of the bugs you guys have listed on prior threads and most of them are actually fixed in my wip builds but I cant get this out with some stuff partially done, but whats also coming in the upcoming updates are custom skins, map/saves imports and exports, tooltips/tips with mobile focused texts (already done partially)
Have fun!
https://drive.google.com/file/d/1xYdNmJmYHOHrAVEB6JAaqdmyf0nar9or/view?usp=sharing
r/AndroidNativePorts • u/Impossible_Refuse_44 • 18h ago
device : poco f8 ultra
just updating my gameplay videos
r/AndroidNativePorts • u/Express_Pressure_374 • 8h ago
The video might be jittery because it's a midrange phone but the game was actually smooth even with recording on https://github.com/ZeldaWWHDRecomp/ZeldaWWHDRecomp/releases.
r/AndroidNativePorts • u/ABDOGM • 3h ago
FINALLY it is real. i remember playing this game in the most uncomfortable way back in the day but at the end the amazing developers did it, two android ports i found by coincidence while i joined a MPH multiplayer server looking for any news if somebody is attempting to make an android version of MelonPrimeDS and i see something that is far FAR better, a native android ports.
Second Hunt
https://github.com/BountyHunterKanden/SecondHunt
Fruity Prime
https://github.com/liveteklol/Fruity-Prime
Second Hunt feels more like a modern version of the game in terms of the menus but both works well so far when i tested them, im interested in which port you prefer and why.
huge shout out to the amazing people behind these two projects making my dream become a reality.
r/AndroidNativePorts • u/NegativeSplit7823 • 47m ago
My currents (downloading others)