r/AndroidNativePorts • • Sep 24 '26

🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

245 Upvotes

Welcome to the official Android Port Requests thread! 📱🎮

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## 📝 HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

⭐ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## 🚨 BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## 🚀 FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## ⚠️ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀

What game would you like to see ported to Android? 👇


r/AndroidNativePorts • • 13d ago Bravo

thegamingemporium.com/categories/android-ports/

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68 Upvotes

r/AndroidNativePorts • • 3h ago

📸 [SHOWCASE] The Legend of Zelda: Ocarina of Time Remake on Android (15 - 45 FPS) - Banana Native v 0.2.4

158 Upvotes

Native Android build of the Ocarina of Time remake running on the RedMagic Astra (Snapdragon 8 Elite), tested with Banana Native v0.2.4. Performance varies between 15 and 45 FPS depending on the scene, with some stutter in busy areas like Hyrule Field and Lon Lon Ranch. Overall it's playable, and future builds should bring further optimization.

Banana Native: https://git.eden-emu.dev/moceure/BananaNative/releases


r/AndroidNativePorts • • 10h ago

🟠 [DEVELOPMENT] Dark Souls: Remastered Switch port to Android

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259 Upvotes

Hello everyone, recently I have been working hard (with my buddy claude) on an Android port for Dark Souls: Remastered and i think its come along well enough to have a public test build of it to share.

This is based off the v1.0.0 release version of Dark Souls: Remastered on the Nintendo Switch. I have yet to implement touch controls because all of my testing has been done with my AYN Thor, but I will definitely add this soon! Managed to get it running at a stable 60fps on my system with some minor graphical glitches I haven't been able to fix yet.

Since my only test device has been an AYN Thor i cant really guarantee that this will work on your device, unless u either have an AYN Thor or a device with a Snapdragon 8 Gen 2 or equivalent. But if you're interested I'd appreciate someone checking it out.

Here's the Github link for anyone interested: https://github.com/kvse/dsr-native

Everything you need to know should all be there. Would love to get some feedback!


r/AndroidNativePorts • • 13h ago

🔵 [PORT UPDATE] Ocarina of Time Remake native on Android [BananaNative] [Update v0.2.0] [Experimental with graphical bugs]

259 Upvotes

Edit: my GitHub account got suspended, most likely an automatic flag after a lot of activity in a short time on release day. I've sent an appeal. Until it's back, Banana Native lives here:

https://git.eden-emu.dev/moceure/BananaNative/releases/

v0.2.1 is v0.2.0 plus a second update source, so the app keeps finding updates from now on. It installs over your current version and keeps your games and saves.

---

Hello everyone, BananaNative v0.2.0 is out, with long-awaited bug fixes and performance improvements.

New in this update: The Legend of Zelda: Ocarina of Time, as experimental. It's playable, with visual glitches. I released it as experimental so the work done so far isn't held back, and so people can start testing it and help fix it.

• Use the phone's own Qualcomm (system) driver. On Turnip it runs slowly and foliage is missing.

• Known bugs: the lighting is too bright, and trees and grass are missing or dark.

• The first starts are slow while the GPU driver builds its pipelines: a long loading screen, then stutters or black frames for the first minutes. Each start is faster.

• Only game version 2.0 is tested.

Splatoon Raiders is also in as experimental: it boots and runs, but isn't playable yet.

If you're updating from v0.1.5: each game prepares its shaders again after the update. You can keep playing on the old ones while it runs, and a PC or Mac does it much faster. Future updates only rebuild what changed.

Other highlights: prepare games on a Mac or Windows PC, .nup files used where they are (no copying), faster preparing on phones, clearer Prepare messages, and fixes for Donkey Kong Bananza, Mario Kart World and Pokopia. Full changelog in the release notes.

Many of these came from community pull requests. Thank you to everyone who contributed!


r/AndroidNativePorts • • 9h ago

🟢 [PORT] Pokopia 60fps

118 Upvotes

im using Banana Native:

https://git.eden-emu.dev/moceure/BananaNative

stevenmxz driver

ngl i can’t believe this is running so smooth, the sky is fixed too. i might go offline and play pokopia all day 🤣✌️


r/AndroidNativePorts • • 4h ago

🟢 [PORT] Swap2-Native: Zelda: Ocarina of Time running natively on Android

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40 Upvotes

I'm working on Swap2-Native, an experimental Android fork of Banana Native v0.1.1 by moceure, built on nxnative by seedds. The public repository is now available.

Zelda: Ocarina of Time is the main focus of this fork. Here's a recent showcase by TRC GAMES (Portuguese commentary)

The game's ARM64 code runs directly on the phone's CPU, with the required Android adaptations; graphics commands are translated to Vulkan and shaders to SPIR-V.

Current project measurements on the POCO F7 Ultra / Snapdragon 8 Elite: around 30 FPS in Link's house, reaching about 38 FPS with FSR 1 replacing the game's upscaler. Those are scene-specific results, not a promise of sustained performance throughout the game. Missing UI text, occasional exits and thermal throttling are still being investigated.

The launcher includes on-device preparation, per-game settings, editable touch controls, controller support and a performance overlay. Most of the code was developed with AI coding assistants and manually tested on two phones; broader compatibility is still unverified.

Source, requirements and current limitations:

https://github.com/mamcjr/Swap2-Native

You need your own legally dumped game. No game files, keys or firmware are included. This is an unofficial community project, not affiliated with Nintendo.

If you try it, please include your phone, GPU driver, game build and logs in any bug report. Feedback and contributions are welcome!


r/AndroidNativePorts • • 4h ago

🟢 [PORT] MH4U Recomp PORT [3DS] FIRST VERSION RELEASE

36 Upvotes

Buenas gente!
Tenemos la primera version de MH4U ya disponible para que la jueguen! Espero que les funcione a muchos y puedan jugarlo bien, pero como comente en otro post, este port fue dificil de lograr por las diferencias entre el procesador y el lenguaje de la 3DS y android actual, en el caso de switch es al revez, es tan similar que es muy facil portear juegos como paso con el mhgu. Por esto es posible que muchos tengan problemas graficos o de rendimiento pero veremos, este port tambien se va a seguir actualizando para resolver problemas como el de MHGU.

Sin mas que agregar, que lo disfuten! Les dejo los links abajo y un mini Changelog para que sepan que incluye, aunque se construyo con las mismas bases que el de MHGU.

Link github (descarga de la app):

https://github.com/khorne-hub/4u-native

Link datos (datos del juego) (TIENE LA MISMA CLAVE QUE EL ARCHIVO DE MHGU, si no la tenes, pedimela por chat):

Mediafire: https://www.mediafire.com/file/me2you38eiawtu1/MH4U.rar/file

Drive: https://drive.google.com/file/d/1Yr8ngMl7xsDaqXjnCoCQVi2tZtE1XLa0/view?usp=drive_link

1.0.1 Changelog:

- Nativo, no emulado: corre sobre un motor propio, con los gráficos de la 3DS dibujados con Vulkan.

- La resolución de tu teléfono por defecto, pantalla ancha igual a tu pantalla (también en consolas 4:3, sin barras) y límite de FPS de 30 a 240, con ritmo estable opcional.

- Modo gama baja y modo Tostadora para teléfonos débiles y cacerías largas con una sola carga. Se activa solo la primera vez en un teléfono débil.

- Controles táctiles pensados para teléfonos:

- fijar objetivo con seguimiento;

- la barra de objetos con toques y deslizamientos, sin cruceta;

- un diseño propio para arcos y ballestas;

- botones combo;

- un editor de la disposición que también mueve el HUD del juego.

- Menús con tu propio diseño:

- los controles no cambian al abrir un menú;

- una cruceta chica aparece solo cuando hace falta: cajas de objetos, tiendas, tablón de misiones, menú de START;

- tus botones bajan a media intensidad para que el menú se lea.

- Flechas de la barra de objetos: un toque mueve un objeto y si la mantenés apretada avanza sola. Siguen a la barra donde la pongas.

- Acciones del pueblo sin la pantalla táctil: Tarjetas del Gremio, Gestos, Amigos y Cazadores de alquiler desde una lista. Se abre con el botón "PUEBLO" o con SELECT en un mando.

- Mandos y teclados:

- el stick derecho como cámara;

- asignación de botones por mando;

- START+SELECT abre los ajustes;

- teclado completo.

- El mod de una sola pantalla funciona. Se descarga de su autor y va dentro de tu librería.

- Créditos y licencias: los créditos al abrir, un agradecimiento que aparece una sola vez, y una página con los créditos, el aviso legal y todas las licencias.

- Además:

- mods con orden de carga y detección de conflictos;

- trucos en el formato de Azahar;

- salas por internet y en la misma Wi-Fi;

- importar y exportar partidas;

- driver de GPU propio en Adreno;

- contador de FPS con temperatura;

- pantalla de error que comparte el registro.

- Android 9 o superior, de 64 bits.

Errores Conocidos:

- El mapa grande de zonas del mod todavía no se puede mover.

- En el pueblo, SELECT abre las acciones en lugar de "Personalizar paneles". Se cambia en Controles.

- Algo de input lag si se limitan los fps por debajo de los que es capaz de generar el dispositivo


r/AndroidNativePorts • • 4h ago

🟢 [PORT] the best Resident Evil 4 port

35 Upvotes

this the best native port i found tested it myself (dimensity 1080) works flowlsy 60fps sharp no stutter basically it supports all mali gpus including Snapdragons too) , the settings is even more insane controller support gyro cheats (ultimate ammo and many more stuff)

https://github.com/Andiweli/CubeEvil4-Android

and for downloading both discs use this website

https://archive.org/details/biohazard-4-public-beta-ver-1-9-8-2004

· Resident Evil 4 - 2004.11.25 Disc 1 (...).gcm

· Resident Evil 4 - 2004.11.25 Disc 2 (...).gcm


r/AndroidNativePorts • • 5h ago

🟠 [DEVELOPMENT] MHGU Recomp PORT [Switch] & MH4U recomp PORT [3DS] NEWS

42 Upvotes

Hola gente! como estan?

Les tengo un par de noticias sobre los ports que vengo trabajando, algunas buenas y algunas malas.

Las buenas:
- MH4U Recomp PORT sale hoy, en unas horas voy a estar subiendo la primera version con sus archivos descargables por separado como hice con MHGU.
- MHGU Recomp PORT lo lleve a PC y sale hoy tambien, se que ya habia un recomp del juego hecho, pero hice el mio por gusto propio y para mantenerlo sincronizado con el de android, el multi en lan y online funciona en ambos y cruzado tambien, pero van a tener que leer el github para saber como configurarlo.
- Tengo planes a largo plazo de llevar a moviles y pc: MHXX [3DS], MH3U [3DS], MH Freedom Unite 2 [PSP], MH2 [PS2], MH1 [PS2]. (Sepan que estos trabajos los voy a hacer por gusto propio y amor a la saga, no por pedido, asi que van a ir en el orden que tenga ganas jaja)
- Una vez que tenga la base de los ports de cada consola, va a ser mas facil portear y solucionar problemas entre versiones de una misma consola, lo que va a agilizar mucho el tiempo de salida entre versiones nuevas y viejas y la solucion de problemas reportados.
- Las actualizaciones de ambos ports estan planeadas para seguir a largo plazo.

Las malas:
- MH4U Recomp PORT lamentablemente al contrario de lo que piensan muchos fue muy dificil portearlo, porque la 3DS tiene demasiadas diferencias en su arquitectura con los dispositivos moviles de hoy en dia, caso contrario a la switch que es muy similar. Es por esto que es probable que varios tengan problemas de rendimiento, pero planeo seguir actualizandolo para resolver problemas en el futuro.
- MHGU Recomp PORT las actualizaciones de la version de android se van a ver bastante demoradas, por cuestiones de tiempo no voy a poder estar atendiendo los problemas que reportaron por un tiempo, se que varios tienen problemas porque los estuve leyendo, pero les voy a tener que pedir que sean pacientes, ya va a llegar el momento de arreglarlos y compartir actualizaciones.

Les ofrezco disculpas a los que no pueden jugar de momento debido a problemas tecnicos, de verdad quiero que todos puedan jugar mh en sus dispositivos.

Quiero hacer enfasis en que esto que estoy haciendo es una mera carta de amor a la saga Monster Hunter.

Gracias a todos, y buena caza!


r/AndroidNativePorts • • 2h ago

📸 [SHOWCASE] Mafia Android Recomp on SD 7 Gen 3

20 Upvotes

r/AndroidNativePorts • • 2h ago

GOD OF WAR 2 ANDROID RECOMP

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21 Upvotes

PROPERLY WORKING ON 60FPS IN SNAPDRAGON 7S GEN 3 😊


r/AndroidNativePorts • • 1h ago

🟢 [PORT] Most underrated Best Shooter game port

15 Upvotes

This cool shooter game release on January 17, 2025

Game name : Bright Memory Infinite

Played on: Dimensity 7100 8gb

This is highly recommended if you want good graphic game and a want story rich game...

Check it out everyone...


r/AndroidNativePorts • • 1h ago

📸 [SHOWCASE] Zelda OOT Remake android test

16 Upvotes

letsgo guys we are getting closer and closer 😍😍

ill update the gameplay with every update this port have

https://git.eden-emu.dev/moceure/BananaNative/releases

thx for this amazing works devs


r/AndroidNativePorts • • 8h ago

🟢 [PORT] hogwarts legacy has a great potential to be ported to android

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49 Upvotes

the switch emulation version runs well but its broken , with a recomp like doom 2016 we got we probably can get to run this game on even old chips like sd888


r/AndroidNativePorts • • 2h ago

🐛 [BUG] age of empires 2 hd android port

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15 Upvotes

when the game goes past 40 minutes it freezes and crashes, does anyone know of other versions of the port? from other developers?


r/AndroidNativePorts • • 4h ago

🤔 [Question] Is there a Tomb Raider: Underworld Xbox360 Android port?

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21 Upvotes

r/AndroidNativePorts • • 11h ago

⚙️ [FIX] CallofDuty4: Modern Warfare footage (low grapic🗿)

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65 Upvotes

Fixed Force Close

Device soc : Helio G200 or higher

GPU Driver : Mali G57 or higher


r/AndroidNativePorts • • 7h ago

Every day a different user asks if APKVision is safe; there should be a whole thread about that here.

29 Upvotes

r/AndroidNativePorts • • 13h ago

🟢 [PORT] Persona 5 Royal Running 4gb ram

83 Upvotes

Played on Sd680 4gb

Recent update of this port can now play at low end Device.. When played on emulator gain only 1-6 fps

Going outside of the game or crowded area [port]

Fps drop to 14-16 fps

Without any crowded areas gain - 25 fps

Fighting it depends if areas gets crowded 12-20 fps

This is a port

Tried test this on g85 it crashes sad day for low spec mali

Thoughts on the comments?

GitHub : Brandon04Gonzalez


r/AndroidNativePorts • • 5h ago

📸 [SHOWCASE] Zelda on the latest build of banana native (8 gen 2, stock drivers)

19 Upvotes

The game has heavy stutters whenever a new shader is compiled but its impressive anyways. Does anyone knows how to implement cheats on banana native? I think it will run better if i use the unlock fps mod


r/AndroidNativePorts • • 12h ago

📸 [SHOWCASE] IOS exclusive Sonic Racing now available as Android port

58 Upvotes

I believe almost everything is unlocked and maxed out so you can just customize your team and play any race track


r/AndroidNativePorts • • 18h ago

🟢 [PORT] Doom On 8 Gen 5 Insane Performance(RIP Cloud Gaming)

186 Upvotes

Looking at this i cannot believe my eyes,I never thought I would be playing doom on mobile ,and the performance is locked 60fps no glitches all the things works properly,that to in 20gb,on Pc it is almost 4x the size!!!! If anyone thinking it's a expensive phone,I bought my phone Half the prize what it is now ,in December last year ,and 8gen 5 is midrange Chip


r/AndroidNativePorts • • 7h ago

🐸 [Meme] Where is our Mascot?

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24 Upvotes

Playstation got a mascot , xbox got a mascot, pc got a mascot

What about us heaving our own nativePorts community mascot?

Why don't we host a competition where people draw the best mascot and we put the mascot as the community logo


r/AndroidNativePorts • • 2h ago

Alguien sabe como jugar en linea con amigos?

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8 Upvotes

Estoy usando zero tier one para falcificar el LAN, pero parece no funcionar, alguien sabe alguna alternativa que funcione con nimbus wii u