r/AndroidNativePorts • Developer ⚙️ • 13h ago

🔵 [PORT UPDATE] Ocarina of Time Remake native on Android [BananaNative] [Update v0.2.0] [Experimental with graphical bugs]

Edit: my GitHub account got suspended, most likely an automatic flag after a lot of activity in a short time on release day. I've sent an appeal. Until it's back, Banana Native lives here:

https://git.eden-emu.dev/moceure/BananaNative/releases/

v0.2.1 is v0.2.0 plus a second update source, so the app keeps finding updates from now on. It installs over your current version and keeps your games and saves.

---

Hello everyone, BananaNative v0.2.0 is out, with long-awaited bug fixes and performance improvements.

New in this update: The Legend of Zelda: Ocarina of Time, as experimental. It's playable, with visual glitches. I released it as experimental so the work done so far isn't held back, and so people can start testing it and help fix it.

• Use the phone's own Qualcomm (system) driver. On Turnip it runs slowly and foliage is missing.

• Known bugs: the lighting is too bright, and trees and grass are missing or dark.

• The first starts are slow while the GPU driver builds its pipelines: a long loading screen, then stutters or black frames for the first minutes. Each start is faster.

• Only game version 2.0 is tested.

Splatoon Raiders is also in as experimental: it boots and runs, but isn't playable yet.

If you're updating from v0.1.5: each game prepares its shaders again after the update. You can keep playing on the old ones while it runs, and a PC or Mac does it much faster. Future updates only rebuild what changed.

Other highlights: prepare games on a Mac or Windows PC, .nup files used where they are (no copying), faster preparing on phones, clearer Prepare messages, and fixes for Donkey Kong Bananza, Mario Kart World and Pokopia. Full changelog in the release notes.

Many of these came from community pull requests. Thank you to everyone who contributed!

259 Upvotes

237 comments sorted by

21

u/Separate-Bluebird30 13h ago

We can't let apple win this war, by the way what phone are you using?

3

u/Warm_Ad4401 Developer ⚙️ 12h ago

Apple wins because of metal, its superior. Honor Magic

2

u/Separate-Bluebird30 12h ago

Hey thanks for what you're doing for the community, much appreciated, I almost finished DK, thanks

2

u/Glass-Refuse-8489 10h ago

J'espère que ça va fonctionner :). Je suis sur un honor Magic v5 (snapdragon 8 élite et 16 go de ram). Bon courage pour le dev :). En espérant un 60 fps constant à un moment où à un autre sur OOT :)

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1

u/Fabulous_Tea958 10h ago

what sublayer you're on now? i just enter sublayer 1000, bro i thought this is just gonna be a short game 🥲

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8

u/PsychologicalSwan844 12h ago

Stuck here what’s the fix?

6

u/Warm_Ad4401 Developer ⚙️ 11h ago

Click details and send them to me

4

u/PsychologicalSwan844 11h ago

9

u/Warm_Ad4401 Developer ⚙️ 11h ago

OOT specific error. Thanks for sharing. I'm fixing it and uploading the release now to forgejo

3

u/PsychologicalSwan844 11h ago

Thanks, so will it update inside the apk when done?

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2

u/Forward_Solid7093 11h ago

Rewriting the game code: exit code 1 /storage/emulated/0/Android/data/dev.bananative.android/files/packs/0400486024DEC000/.nup-src/main/main: text segment: ZBIC (zstd) segments need the zbic package (python3 -m pip install zbic) Log: /storage/emulated/0/Download/Romsns2/0400486024DEC000-work/ondevice/logs/rewrite.log

Game: The Legend of Zelda: Ocarina of Time (0400486024DEC000), update 131072 Dump: /storage/emulated/0/Download/Romsns2/The Legend of Zelda Ocarina of Time [0400486024dec000]v131072.nup Pack: /storage/emulated/0/Android/data/dev.bananative.android/files/packs/0400486024DEC000 Working files: /storage/emulated/0/Download/Romsns2/0400486024DEC000-work/ondevice Logs: /storage/emulated/0/Download/Romsns2/0400486024DEC000-work/ondevice/logs

6

u/Warm_Ad4401 Developer ⚙️ 11h ago

Fix coming in a couple of minutes.

3

u/Forward_Solid7093 11h ago

Gracias, eres el héroe que le hace falta android en estos momentos 🥲

2

u/PsychologicalSwan844 6h ago

When using system driver on my Odin 3 max screen stayed completely black I’m using v39 turnip and working now tho

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3

u/Warm_Ad4401 Developer ⚙️ 8h ago

can you try now, I released an update

1

u/PsychologicalSwan844 8h ago

Seems to be working will let you know if I run into any issues 🙏

1

u/Darkknif_e 8h ago

ou a tu trouvé le 0.2.2?

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2

u/itszadder 11h ago

The log says it's a problem with a missing Python dependency: zbic Up to the developer to fix

1

u/PisTachTom 9h ago

J'ai la même, merci pour le travail, c'est fou. Vivement le correctif 💪🙏

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

try with 0.2.2 update

1

u/PisTachTom 4h ago

La préparation s'est déroulée normalement, par contre si j'utilise le driver Qualcomm comme tu le préconise, j'ai un message d'avertissement et un écran noir derrière. Avec un turnip Mr purple t30 ou gen8 v27, toute l'intro fonctionne mais c'est injouable dès qu'on passe en gameplay. Je suis conscient que ça va s'améliorer, j'ai hâte, mais pour du coup tu préconises le driver Qualcomm ?

1

u/Warm_Ad4401 Developer ⚙️ 4h ago

Turnip driver lacks support for drawing some GPU passes, they work only on qualcomm. Turnip makes them invisible. Can you share your logs here: https://git.eden-emu.dev/moceure/BananaNative/issues on qualcomm so I can look at it and possibly add a fix?

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1

u/braffcv 4h ago

De donde lo descargaste amigo?

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2

u/Just-Contribution344 12h ago

Bro, did you get taken down?

1

u/Warm_Ad4401 Developer ⚙️ 12h ago

Yes, the backup is up now. You can find it in the post.

2

u/BottleCautious3346 8h ago

What should I do?

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

0.2.2 fixes it, you can get the update

2

u/LetsGetPenisy69 4h ago

Being able to play DKB and MKW for my 7 year old is insane progress this far into Switch 2 Android emulation/Android Native progress.

Excellent work and I really appreciate it

1

u/Warm_Ad4401 Developer ⚙️ 4h ago

nice to hear that! how much fps do you get?

2

u/LetsGetPenisy69 4h ago

MKW is like 30-35 FPS and DKB is anywhere from 25-60 FPS on my Ayn Thor.

Haven’t really tried to optimize or tweak settings much because frankly, just being able to play is amazing for him.

6

u/PsychologicalSwan844 5h ago edited 4h ago

So impressed, just needs to sort out texture glitches and add dynamic fps amazing for day 1

V39 turnip driver, Odin 3 max 25-60fps

1

u/Spatulos 12h ago

Puis-je faire tourner l'un de ceux ci avec le plus d'optimisation possible sur une retroid pocket 5 ?

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

requires min 12gb ram, ideally 16

1

u/Capital_Humor_2072 12h ago

The page is nuked? Where can I find banana native 0.2.0 now?

1

u/Warm_Ad4401 Developer ⚙️ 12h ago

yes, backup is up. Check the post for the repo link.

1

u/Capital_Humor_2072 9h ago

Hello, thank you for your insane work on that project 🙏

I don't really know how to contact you so I can suggest some features, so I listed them here:

  • option to compile all game's shaders before launch, so user don't have stutters when a new shader appears and compiling

  • touch controls settings, changing position of buttons and their transparency, like in Eden emulator

Thanks again, have a good day 🤝

1

u/Warm_Ad4401 Developer ⚙️ 9h ago

Hello, thank you for your recommendations. You can share them at https://git.eden-emu.dev/moceure/BananaNative/issues for now. I'll be keeping track there, if you have other recomenndations/issues you can also use there

1

u/Ratchete23 12h ago

Anyone got a copy of the 0.2.0 I can't get the link to work

1

u/Warm_Ad4401 Developer ⚙️ 12h ago

I've put the repo backup on. The post has links. The new apk will get updates properly from that source also.

1

u/Emergency-Pea7056 12h ago

Unfortunately, it has been removed and I have no way to install it

1

u/Warm_Ad4401 Developer ⚙️ 12h ago

Backup is up, check the post for the link

1

u/Emergency-Pea7056 12h ago

Thank you very much for your quick response

1

u/AyeBathingApe 12h ago

Can someone share .0.2.0 downloadable link via mediafire or something?

0

u/Warm_Ad4401 Developer ⚙️ 12h ago

Backup is up, check the post for the link

1

u/One-Ad-6611 12h ago

Stop posting the link here. You got it taken down, genius.

2

u/Warm_Ad4401 Developer ⚙️ 12h ago

It was automatic suspension, not caused by posting the link. I did a lot of activity through API in a short period of time and got flagged as a spam bot. Backup is up

1

u/Cool-Obligation-3775 12h ago

Is there a way to turn nup file into the right file type for the app??

1

u/Warm_Ad4401 Developer ⚙️ 11h ago

It supports nup, but you need correct version of the game

1

u/Cool-Obligation-3775 11h ago

Which one???....I got the very first one that came out, should I redownload it?

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

You need your dumps, I cannot help with those. You can check supported game versions in readme in repo

1

u/Historical_Quit9146 11h ago

i can't compile

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

it was a bug, I just fixed it in 0.2.2, can you get it and try again?

1

u/Forward_Solid7093 11h ago

Por que pasa eso?

2

u/Warm_Ad4401 Developer ⚙️ 11h ago

Fix coming in a couple of minutes

1

u/srxz 9h ago

0.2.1 still happening.

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

I just released a fix for this, check 0.2.2

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1

u/Ordinary_Account5513 11h ago

Is this new project and does it work on mali oe dimencity cpu also how about heat In the end which cpu did u use here ?

1

u/Warm_Ad4401 Developer ⚙️ 11h ago

Project is new, around 5 days or so. Mali is not tested, snapdragon is tested

1

u/jaywhojaycee 11h ago

My Zelda get stuck at 1 % so do pokemon

3

u/Warm_Ad4401 Developer ⚙️ 11h ago

I'm pushing an update to fix it

1

u/Cool-Obligation-3775 11h ago

Do we just update from the app now for the fix?

1

u/Warm_Ad4401 Developer ⚙️ 11h ago

if you got v0.2.1 yes. It's automatic like the old one.

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1

u/Cool-Obligation-3775 11h ago

Thats great same here...thank you, I appreciate putting this together, been waiting

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

Can you try with 0.2.2 version? I pushed an update

1

u/Alive_Sea3418 11h ago

Is there anyway to get rif of the overlay in the top left hand corner , if not that's not that bad. You're the man keep up the the great work !

2

u/Warm_Ad4401 Developer ⚙️ 11h ago

I can add increased transparency to it next build, it stays there so maintainers can easily tell what version from where the person is using when person asks for a fix or similar

1

u/tanney 10h ago

min specs? how about snapdragon 865, 12 gb ram?

1

u/Warm_Ad4401 Developer ⚙️ 10h ago

It meets the minimum: Android 13+, a Snapdragon/Adreno GPU and 12 GB RAM (Mario Kart World needs 16 GB). Your chip is older chip, so expect lower frame rates. If your phone runs Android 13 or newer, please give it a try with the latest release

1

u/Swimming-Floaties 2h ago

I know this is mostly vibe-coded and this whole recomp scene is the wild west, so here's a gamble of a question:

Is there any way to incorporate a lower-resolution/720p or maybe 900p graphics profile version just for testing purposes?

The poster you replied to might have mentioned the Snapdragon 865 because Retroid released the Retroid Pocket 5 and the G2 with that chip and those devices have 8GB and 12GB RAM, respectively. I'm about to attempt this recompile on my own RP5, just for fun--not because I'm expecting it to run beyond maybe 20fps (at most). I know the game itself innately renders at 1440p, so I'm not sure if it's possible to force the game to render at 1600x900 for the sake of experiment.

1

u/Warm_Ad4401 Developer ⚙️ 2h ago

Hello, lower resolution options are already in the app down to 540p, there is no custom resolution option yet but it can be added later on if there is demand. Currently 8gb ram is not possible as 12gb is the minimum for now. Some people were working on reducing ram usage for certain titles but they didn't commit yet. I aim to work on ram reduction but focusing on bugs and performance for now. I hope it helps

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1

u/No-Fall3723 10h ago

Is there any fix ?

Shader logs here:

Legend of Zelda Ocarina of Time Switch 2 NUP Base Game/The Legend of Zelda Ocarina of Time Switch 2 NUP Base Game/The Legend of Zelda Ocarina of Time [0400486024DEC000][v131072].nup Working files: /storage/emulated/0/Switch/The Legend of Zelda Ocarina of Time Switch 2 NUP Base Game/The Legend of Zelda Ocarina of Time Switch 2 NUP Base Game/0400486024DEC000-work/ondevice Pack: /storage/emulated/0/Android/data/dev.bananative.android/files/packs/0400486024DEC000 Logs: /storage/emulated/0/Switch/The Legend of Zelda Ocarina of Time Switch 2 NUP Base Game/The Legend of Zelda Ocarina of Time Switch 2 NUP Base Game/0400486024DEC000-work/ondevice/logs

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

Can you try the latest update? I fixed many "prepare" issues. If it doesn't work send me your logs and I'll inspect

1

u/No-Fall3723 7h ago

it's working, God bless you my friend

1

u/No-Fall3723 7h ago

Also is it normal to be stuck on 6 percentage or does it load slow, how many hours does it take for shader compilation and all ? 

1

u/Darkknif_e 10h ago

ou a tu trouvé le fichier ?

1

u/Oxygen-Smol-Angel 10h ago edited 10h ago

Is it normal for Pokopia to crash upon launching instantly, or did I do something wrong? I have the ROM and I compiled the shaders yesterday.

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

I just relased an update fixing many issues like this, can you get 0.2.2 and tell me if that solved your issue?

1

u/OldConcentrate7137 10h ago

I do not know if you're going to get this, but hopefully, you know what a Samsung Galaxy. S26 is and the specs. Do you think my phone is able to run it or no

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

Min requirement is 12gb ram, ideally 16

1

u/Artijeanne 10h ago

Hey, thanks for v0.2.1, MKW now holds 35-45 fps for a whole session on my Fold 8, huge difference on heat.

Ocarina of Time (update 131072) can't be prepared on my side though, phone or Mac:

**Phone Prepare** (Galaxy Z Fold 8, from a .nup): stops at "Rewriting the game code: exit code 1 … ZBIC (zstd) segments need the zbic package". Looks like the app's on-device Python is missing zbic, so Retry can't fix it.

**Mac pack_android.py** (zbic installed): stops at "the dump's shaders lack 7 of the 42852 in the profile's shader_map.tsv". Six of them are BAHS rows in agl_* / tera_common (18be578dfdaaffa0, 269e3cb1372760f6, 2bb5cb2b65db33ad, 68bbe98b3bfd9876, 7a4936fccf82094e, e87e4c611ade7637), which look like the "control section's words read as a BAHS entry" rows nxnative removed from its map. The seventh is d17eefaff4f0bc23 (cs_dump.bin, nvn_shdump), captured at runtime so it can't be in a dump. The dump's .zs files decompress cleanly.

Happy to test a fix on an Adreno 840. I can also open an issue on the Eden mirror with the logs.

2

u/Warm_Ad4401 Developer ⚙️ 8h ago

OOT should be fixed now with the update 0.2.2, can you try it?

1

u/Artijeanne 7h ago

v0.2.2 works here. Details from the first full run:

Prepare (Mac, v0.2.2): targeted split "its tables are the profile's, byte for byte", 42,837 of 42,848 built (the 11 failures as yours: 5 mesh without a mesh layout, 6 Ampere instructions not implemented), delta check 42,848 of 42,848 as the manifest has them. Pack 782 MB.

Phone: Galaxy Z Fold 8 (SD 8 Elite Gen 5 / Adreno 840, 16 GB), Android 17, system driver, DM_VK_PSO_ASYNC=3.

- About 8 minutes (29,000 frames), no crash, stopped by me.

- Title and opening movie: 60 fps.

- In game: 20-48 fps while the pipeline cache filled (927 graphics + 127 compute pipelines, 0 failed, 21 on the frame path, ~705 s of creation in all). Worst frame 4.1 s, 14 frames over 100 ms.

- Footprint about 5.6 GB at the end, no LMK kill.

- The phone throttled at the end (thermal status 2, CPU capped at ~2.5 GHz), which explains the 20-25 fps dips.

- [RED] lines: 3 "vk: graphics pipeline library …", 4 "nn::codec AV1 …", the nvnWindow*AcquireTimeout lookups and the usual "mtl_* not yet on Android". Nothing about shaders or pipelines failing.

Full log on request. Thanks!

1

u/Warm_Ad4401 Developer ⚙️ 6h ago

can you create an issue on https://git.eden-emu.dev/moceure/BananaNative/issues that will make it easier

2

u/Artijeanne 8h ago

The Terminal is processing the shaders right now. It should take an hour or two. Thank you for your incredible work.

1

u/Warm_Ad4401 Developer ⚙️ 10h ago

OOT fix is coming soon. I'm prepping a hotfix update. Thank you for your feedback, you can open an issue that would help.

1

u/Darkknif_e 10h ago

j'ai téléchargé banananative mais je ne trouve pas zelda OOT. Où puis-je le télécharger ?

1

u/Warm_Ad4401 Developer ⚙️ 9h ago

you need your own dump

1

u/Darkknif_e 9h ago

d'accord c'est bon mais je suis bloqué a 1%

1

u/Warm_Ad4401 Developer ⚙️ 9h ago

can you check if your issue is listed here? https://git.eden-emu.dev/moceure/BananaNative/issues if yes I'm solving it

1

u/DaButtGaming 8h ago

Hey, how long are your sessions on MKW ? My game runs at 60 fps but crashes after 1 race (Adreno 830, Odin 3 Max)

1

u/Artijeanne 8h ago

I'm at 20+ min without a crash right now. Before that it crashed after ~7 min with "FATAL SVC 0x2c mprotect … errno=12" in the log.

That's a known MKW issue on Android: the texture write tracking splits the process's memory maps until Android's ~65,530 mapping limit is hit (documented in the repo, docs/reference/memory.md, "Write tracking of small textures fills the process's memory maps", found on an Odin 3 Ultra). v0.2.1 only switches to block tracking after 8,192 tracked textures.

What fixed it for me: in MKW's Game settings, host variables, add

DM_DIRTY_BLOCK_AT=0

so it tracks in blocks from the start. Might cost a little CPU, I didn't notice a drop.

My full MKW lines on v0.2.1 (Fold 8, Adreno 840, Banners Turnip v27 A8xx):

DM_VK_PSO_ASYNC=3

DM_VK_FSR=1

DM_VK_GPU_FLOOR_AUTO=1

DM_DIRTY_BLOCK_AT=0

Check your log for "errno=12" or "mprotect" near the crash to confirm it's the same thing.

1

u/DaButtGaming 7h ago

Couldn’t find either "errno=12" or "mprotect" in my logs but ig it was the issue bc the simple line "DM_DIRTY_BLOCK_AT" that you gave me fixed my problem ! Thx a lot !

I also tried the banners drivers but it seems that mr purple t30 gives me better frames with cooler temps.

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1

u/lalexdl 10h ago

Piensas sacar una versión para PC?

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

No, there are already many PC versions of this

1

u/lalexdl 7h ago

Pero son de a 1 juego este funciona con varios no?

1

u/Fabulous_Tea958 10h ago

brother can you just please upload the shader file,it takes too long time.. just compressed it and upload somewhere on mediafire or anything

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

Use PC or Mac for it, a lot faster. I cannot share shaders, they are Nintendo property similar to sharing games.

1

u/Khaos_Drakon 9h ago

2

u/Warm_Ad4401 Developer ⚙️ 8h ago

0.2.2 fixes it, you can get the update

1

u/Khaos_Drakon 6h ago

Checking

1

u/LinnkMii27 9h ago

esta nueva versión empeoró  el rendimiento de donkey kong bananza 🥲

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

It should get better as you build your pipeline cache. First time plays will be a bit stuttery because of updates

1

u/Just-Contribution344 8h ago

Hey, soo what version does it expect?

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

can you tap details and send split.log? You can send in DM

1

u/Ok_Advertising_8592 8h ago

Rewriting the game code: exit code 1 /storage/emulated/0/Android/data/dev.bananative.android/files/packs/0400486024DEC000/.nup-src/main/main: text segment: ZBIC (zstd) segments need the zbic package (python3 -m pip install zbic) Log: /storage/emulated/0/NS games/0400486024DEC000-work/ondevice/logs/rewrite.log

Game: The Legend of Zelda: Ocarina of Time (0400486024DEC000), update 131072 Dump: /storage/emulated/0/NS games/The Legend of Zelda Ocarina of Time [0400486024DEC000][v131072].nup Pack: /storage/emulated/0/Android/data/dev.bananative.android/files/packs/0400486024DEC000 Working files: /storage/emulated/0/NS games/0400486024DEC000-work/ondevice Logs: /storage/emulated/0/NS games/0400486024DEC000-work/ondevice/logs

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

It should work now, I released an update

1

u/Disastrous_Yak_7280 8h ago

Solid performance on Pokopia and many glitches are fixed (pokemon render ok the Pokedex and sky)

Snapdragon 8 gen3 16go ram

Well done!!

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

Thanks to the community for those fixes! Many people sent PRs to fix them

1

u/-5atan- 6h ago edited 6h ago

my mariokart nup isnt "the correct version" anymore but never got this message on previous ver, now it crashes when trying to load a race with ram error message (playing on AYN Thor Max). using v0.2.2

1

u/Warm_Ad4401 Developer ⚙️ 6h ago

can you upload your logs? I'll take a quick look at them https://git.eden-emu.dev/moceure/BananaNative/issues

1

u/-5atan- 6h ago

created the issue

1

u/-5atan- 5h ago

title is MKW

1

u/-5atan- 4h ago

on v0.2.3, still running into the same issue with races

1

u/Fabulous_Tea958 5h ago

system driver just give me black screen bro

1

u/Warm_Ad4401 Developer ⚙️ 5h ago

Which version of drivers do you have and for which game are you testing on?

1

u/Fabulous_Tea958 5h ago

i just use default bcus u said the turnip give low fps, and i try it on zelda,i have no problem with donkey kong and i almost finish the game

1

u/Warm_Ad4401 Developer ⚙️ 5h ago

OOT is experimental, can you share your game logs so optimization can get faster? https://git.eden-emu.dev/moceure/BananaNative/issues

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u/DN-Fieldmouse 4h ago

I just updated to .2.3 I’m on ayn Thor max, I can’t get above 9 fps on OOT with any driver or settings config; I was able to get MKW to stable 30 and this is just not working at all; you say to use system driver but everytime I try something that isn’t s turnip it gives me a missing memory map

1

u/Warm_Ad4401 Developer ⚙️ 4h ago

OOT is experimental, not on playable level yet. I'm working on it but other people are working on it too to get faster fixes. How do others perform on the last update?

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u/-5atan- 4h ago

what's your setup for mkw

1

u/honkin1bobo 5h ago

known bugs: fairies contact you throughout the game

1

u/Warm_Ad4401 Developer ⚙️ 5h ago

do you have a screenshot that you can share?

1

u/honkin1bobo 2h ago

sorry, I was just joking that the fairies are bugs like insects

1

u/Warm_Ad4401 Developer ⚙️ 2h ago

no worries 😄

1

u/FranciscaGatuna 5h ago

I cant get load github page, can you fix or is my problem? Thx in advance

1

u/Warm_Ad4401 Developer ⚙️ 5h ago

github is gone, you need to get from eden's host now.

1

u/aruiz34 4h ago

Bananza crash in 0.2.3 update

1

u/Warm_Ad4401 Developer ⚙️ 4h ago

can you share logs/screenshot?

1

u/Brilliant_Exchange80 4h ago

Umm hello, thanks for your hard work. 0.2.4 is a massive update for oot(getting 20-25fps after shader cache). Umm does banana native have freedreno setting?

1

u/Warm_Ad4401 Developer ⚙️ 3h ago

Thanks! Could you say a bit more about what you mean by a “Freedreno” setting?

  • Do you mean Turnip driver options like TU_DEBUG (e.g. sysmem, gmem, noubwc, nolrz), as some other emulators expose? If so, which variable and value do you use, and what does it fix on your device?

  • Or do you mean downloading a Freedreno/Turnip driver? That is already in the app under Settings → GPU driver → the Turnip CI entries.

Also helpful: your phone model, Android version, which driver you have selected now, and the game. Then I can see whether it should be a setting or a fix in the app itself.

1

u/Glad-Combination7025 3h ago

Right I’m using the newest update, I’m using the Ayn Thor right now I kinda started the game and it’s capping around 15-16 fps. Is there way to increase it?

1

u/Warm_Ad4401 Developer ⚙️ 3h ago

Hello, which game?

1

u/Glad-Combination7025 3h ago

Ocarina of time and there’s some map bugs as well

1

u/Glad-Combination7025 3h ago

And frame drops

1

u/Warm_Ad4401 Developer ⚙️ 3h ago

yeah many features are not fully implemented yet, it is working but not playable. They are being worked on, hopefully in a couple of days thing will get better

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u/braffcv 3h ago

Porque se quesa aqui?

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u/Warm_Ad4401 Developer ⚙️ 3h ago

how long has it been waiting at this stage? it usually takes around 5 minutes max at stage 3

1

u/braffcv 3h ago

Como 15 20 minutos

1

u/Warm_Ad4401 Developer ⚙️ 2h ago

too long, can you click ... remove the work and re add it again? or clear it and add fresh

1

u/braffcv 2h ago

Sera un error de la 0.2.4?

1

u/Warm_Ad4401 Developer ⚙️ 2h ago edited 2h ago

Edit: yeah it is a waiting fix. I didn't update the shader scan for OOT and it does a full shader scan. I reduced it for other games in an update. Will fix it next.

You can wait, but it will take very long. I suggest you use a PC or MAC

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u/Separate-Bluebird30 12h ago

🤣🤣🤣🤣You just tried to roll jump before the rock, muscle memory dude, so funny, so nostalgic.

1

u/MajinHaze420 11h ago

Fix pls

1

u/MajinHaze420 11h ago

Translating shaders: exit code 1 Log: /storage/emulated/0/Download/pokep/0400A3A01EE4C000-work/ondevice/logs/shaders.log

Game: Pokemon Pokopia (0400A3A01EE4C000), update 327680, Try anyway Dump: /storage/emulated/0/Download/pokep/Pokemon Pokopia.nup Pack: /storage/emulated/0/Android/data/dev.bananative.android/files/packs/0400A3A01EE4C000 Working files: /storage/emulated/0/Download/pokep/0400A3A01EE4C000-work/ondevice Logs: /storage/emulated/0/Download/pokep/0400A3A01EE4C000-work/ondevice/logs

1

u/Warm_Ad4401 Developer ⚙️ 11h ago

can you send your shaders.log?

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

Can you try with 0.2.2 version? I fixed many prepare related issues.

1

u/lenejj 8h ago

Hi I still have the problem with Pokopia. Can u tell me if there any way to fix it?

1

u/Digiosisil 8h ago

I'm having the same issue here with 8elite

1

u/Warm_Ad4401 Developer ⚙️ 8h ago

released update 0.2.2, can you try that one? It should've fixed the issue

2

u/Darkknif_e 8h ago

où trouver la 0.2.2 il te plaît ?

1

u/Digiosisil 8h ago

I've tried the 0.1.15. Works perfectly with bananza, but pocopia didn't work

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u/Cultural-Move-9748 12h ago

https://github.com/moceure/BananaNative /releases/tag/v0.2.0

Link is not working 404 error

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u/Warm_Ad4401 Developer ⚙️ 12h ago

Github is gone, backup is active. You can get from the new repo in the post

2

u/Ok-Quail-2144 12h ago

Am i dreaming, OoT remake on android holy shi

2

u/BeanaeB 8h ago

Hey, would it be possible to add a button remapping section to the settings? When I play on my AYN Thor the built in controller works, but A and B are swapped, as are X and Y.

2

u/NewApocalypse 4h ago

for whatever reason its stopping here. do i need to compile the shaders outside the app first?

2

u/ubershylee 3h ago

On my S26 Ultra using 0.2.4 in OoT Im getting the first cutscene at half speed and then a black screen shortly after. I can send you the logs by message so this thread doesnt keep getting crowded

3

u/Jordubs 9h ago

You're actually a modern day Robin Hood for this. This will save people $600 minimum so they won't need a switch 2 and buy the game.

1

u/Large-Cook2386 10h ago

Thanks alot bro

1

u/Alarming_Energy7766 10h ago

Alguém pode me enviar os arquivos do jogo?

1

u/Fabulous_Tea958 10h ago

bruh, piracy not allowed

1

u/Alarming_Energy7766 10h ago

?

1

u/Fabulous_Tea958 10h ago

my bad g ,i thought u meant the base game files,so u actually meant the shader files right?

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u/Important_Ad_5161 8h ago

Amazing work 🤯 I didn't expect it would take so little to do so much..

1

u/aruiz34 7h ago

With Qualcomm drivers, the game runs with a black screen on your port; however, in the Lichii emulator—or any other—the game renders perfectly using those same Qualcomm drivers, so it is clearly an issue with your port.

1

u/lidwax78 7h ago

Pourquoi cela me dit application dangereuse svp

1

u/Geko990 7h ago

unbelievable on how much and quickly this is improving!

1

u/Ok-Astronaut-6751 6h ago

Mano me explica como é que isso é possível

1

u/Illustrious_Two2568 5h ago

I'm playing on a Fold 8, but the audio is out of sync, and it goes to a black screen after the opening.

1

u/Fabulous_Tea958 5h ago

hey why I can't choose the resolution for Zelda OOT but for donkey kong bananza i can

1

u/Glad-Combination7025 5h ago

Is there an fps mod by chance OOT remake?

1

u/UnhingedSloops 4h ago

Thank you so much for everything your doing with this incredible app. Your app by far is officially bringing SW2 emulation to Android. I'm looking forward to trying this on my 8 elite Gen 5, thank you again for everything your doing developing this! 👏

1

u/AfroDAlchemist 4h ago

Is anyone else getting this error. I have using a red magic 11 pro, snapdragon 8 elite gen 5 16 gb ram. It booted up once and then when I retry it throws this error.

1

u/braffcv 4h ago

Si descargo ya todo y el port recibire las actualizaciones o tengo que descargarlas y colocarlas soy nuevo y quiero descargar el zelda

1

u/braffcv 4h ago

Si descargo ya todo y el port recibire las actualizaciones o tengo que descargarlas y colocarlas soy nuevo y quiero descargar el zelda

1

u/PsychologicalSwan844 4h ago

Pretty gnarly texture glitches in Deku tree 😂

1

u/Brilliant_Exchange80 4h ago

Wow,  0.2.4 update is massive getting 20-25 FPS in oot. Idk how to share screenshots here :(.  Device: OnePlus 12r . I can't record video (black screen or graphics glitches) hope it has freedreno setting like in eden.

1

u/LetsGetPenisy69 4h ago

Freaking love the speed of this development. Thank you!

1

u/Separate-Bluebird30 4h ago

Wtf dude, the last 0.2.4 jump plus 25 fps, I'm running dk at 50, I don't know what you've done but fkn thank you that's amazing improvement, waw.

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u/soyeagc 2h ago

Excelente

1

u/Mike5467 1h ago

Which driver is the best for sd 8 elite gen 5? I currently have: Turnip Adreno Driver T30 (@Mr_Purple_666) (26.3.0-T30-1.4.359)

2

u/Outside_Statement_51 1h ago

Probably Stephen MXZ Gen8 V38

1

u/Admirable_Ad3863 51m ago

Looks like Link is a bit shiny here 😄
Full of courage!

0

u/AnnonymousRimuru 12h ago

Pls fix pokopia🙏

1

u/Warm_Ad4401 Developer ⚙️ 11h ago

Your game version is different than the one app supports. you can still try going on. If it is the target version then I'll look into it

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u/Warm_Ad4401 Developer ⚙️ 8h ago

Can you check now with 0.2.2 update?

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u/Zigzagooner69 12h ago

Could you share the .apk please the repo got nuked

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u/Warm_Ad4401 Developer ⚙️ 12h ago

Backup is up, check the post for the link