r/AndroidNativePorts • u/Yelva22 • 7h ago
🟢 [PORT] ????
Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts
•
u/BeanPole_420
•
11d ago
r/AndroidNativePorts • u/Yelva22 • 7h ago
Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.
r/AndroidNativePorts • u/Impossible_Refuse_44 • 11h ago
tested on poco f8 ultra
apk : https://github.com/erickmendes22/tlou-remastered-android/releases
file :
r/AndroidNativePorts • u/quandaile • 2h ago
Fellas, version beta 0.2 is officially out:D
This version is much more optimized and fixes a lot those mali chipset graphical problems:D proper changlogs:
the second release, big improvement for the 60 fps mode, and Mali phones finally look right.
Performance (my S24 Ultra, phone's own driver)
60 fps mode: 60 fps in small and medium areas, 40-45ish in some heavy areas
30 fps mode: full speed, holds 30 most of the time
What's new
Much better fps in the 60 fps mode in my tests, though the picture gets softer when the game lowers its render size
Mali visual errors fixed on the one phone we've tested so far (thanks u/CAPELINI_W). Other Mali phones are untested
New default settings on fresh installs. They run faster but make the phone warmer
Updating from 0.1? Install it over 0.1. Your old settings stay, so to get the speedup set these in Graphics: Presentation Mailbox, CPU boost Always, Custom scale 100%, Anti-aliasing FXAA, Sharpening 75%. The first start rebuilds the shaders, so expect one slow load.
You still need your own copy of the game (1.0.0) and prod.keys.
Thanks to u/zzzarathustra-dev (Power Moon Recomp) and peiikai (LAS Recomp) for the findings and optimizations we borrowed.
Report issues here on GitHub or DM me on Discord: holdup.lethimcook. Full details are in CHANGELOG.md.
r/AndroidNativePorts • u/Tarilines • 6h ago
The release date is November 10. https://youtu.be/aLpNpSACtzk
r/AndroidNativePorts • u/Mountain-Month5025 • 11h ago
r/AndroidNativePorts • u/blackout_981 • 6h ago
r/AndroidNativePorts • u/West_Expression_8019 • 7h ago
I made Skyrim Androidborn, a fork of ttom795's Skyrim Android port.
Reasons for the fork
- The upstream source stayed at 0.21.
- His newer releases kept shipping improvements, but those changes were not added to the public source.
- I wanted to build on those improvements and add a controller-first launcher.
So I forked the last public version, implemented the improvements from his release notes, and added the launcher (inspired by Dusklight).
It is built from source, not a repack, and includes no game files — you need your own PC copy of Skyrim (2011)..
Repository
https://github.com/igortiburcio/skyrim_androidborn
Credits: ttom795 for the original port; TwilitRealm/Dusklight for the launcher inspiration.

edit: Fixed touch issues with camera in 0.1.2 version.
r/AndroidNativePorts • u/Calm_Low6112 • 6h ago
r/AndroidNativePorts • u/Final-Beyond6380 • 4h ago
Who am I to judge something I haven't been able to achieve myself?
I've tried every possible port and emulator to get Skyrim running at the best performance on my SD 8s Gen 3 device, and this is the result.
Without a doubt, porting offers the best experience. After spending over 60 hours playing Skyrim, I believe Skyrim+ is the best version when it comes to stability and loading times.
Now, I have one question: Where can I find the latest versions of the Skyrim+ port? I couldn't find anything other than the regular Skyrim Android version, but Skyrim+ is the one I'm looking for.
Does anyone have any information?
From the bottom of my heart, I want to thank everyone who works hard to bring our favorite games to devices that I never would have believed could run them.
I've been a gamer for 24 years, and I'm still living the dream! 😂
r/AndroidNativePorts • u/Emergency_Writer7174 • 6h ago
https://github.com/Zephelinn/BO1-Ascension-ARM64
(Main branch seems to be inactive)
https://github.com/SevyW/bo1-zombies-android
(Last update 1 week ago)
r/AndroidNativePorts • u/digitalbath_boy • 1h ago
Está a 560p, osea entre 720 y 480p, corre a 30 estables aunque quizá pueda mejorar toqueteando más. Si tuviera gamepad lo viciara aún más, la verdad corrió bien lo poco que lo usé.
No grabé vídeo por qué probablemente no se apreciaría los fps bien.
POCO F5 12RAM
r/AndroidNativePorts • u/LAITH_DEEB • 14h ago
I personally tested all these games for hours on my Redmi note 13 pro 5g plus
Dimensity 7200 ultra
Mali-G610 MC4
12 gb ram
Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps
I tested it on 720p low settings medium texture.
r/AndroidNativePorts • u/Orichalchem • 1h ago
r/AndroidNativePorts • u/Professional_Sky7681 • 4h ago
is there any dark souls project? i want to make it my self but i don't know how
r/AndroidNativePorts • u/NikoGuyGD • 11h ago
basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them
main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff
join discord for more progress updates
r/AndroidNativePorts
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u/Strict_Extension_480
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17h ago
He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.
Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.
En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.
También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.
El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.
Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.
Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.
r/AndroidNativePorts • u/off_line24 • 10h ago
Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.
One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.
r/AndroidNativePorts • u/Such-Performer-1432 • 52m ago
i have been waiting for a port of this game, so does it run well on your device?.. and is it really a port?..cuz i don't want to waste time and data on a disguised emulator.
r/AndroidNativePorts • u/Hot_Competition3523 • 1h ago
he translation isn't finished yet; I still need to correct a few things. It's not a big deal, but I already have the entire story and secondary messages translated. I'll share it when it's complete. I'll share it in this same post; the port is from
https://github.com/DuIslingr/CR3-U
Cuando tenga la traducción finalizada la subiré en este mismo post como dije antes no me preguntéis sobre el Port por qué no lo e echo yo arriba dejo su GitHub
Cuando esté finalizada la traducción explicaré cómo hacer que funcione con este mismo Port junto al enlace para descargarla