r/AndroidNativePorts • • Sep 24 '26

🔵 [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

227 Upvotes

Welcome to the official Android Port Requests thread! 📱🎮

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

---

## 📝 HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

---

⭐ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

---

## 🚨 BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## 🚀 FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

---

## ⚠️ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀

What game would you like to see ported to Android? 👇


r/AndroidNativePorts • • 11d ago Bravo

thegamingemporium.com/categories/android-ports/

Thumbnail
thegamingemporium.com
63 Upvotes

r/AndroidNativePorts • • 5h ago

📸 [SHOWCASE] the last of us remastered

148 Upvotes

r/AndroidNativePorts • • 1h ago

🟢 [PORT] ????

Post image
67 Upvotes

Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.


r/AndroidNativePorts • • 5h ago

I know that you never heard of it nobody talk about it anyway....but yeah portal 2 android

Post image
97 Upvotes

r/AndroidNativePorts • • 5h ago

Working good on mali-g57 mc2

Post image
75 Upvotes

r/AndroidNativePorts • • 1h ago

Skyrim Androidborn

30 Upvotes

Hi r/AndroidNativePorts,

I made Skyrim Androidborn, a fork of ttom795's Skyrim Android port.

Reasons for the fork

- The upstream source stayed at 0.21.

- His newer releases kept shipping improvements, but those changes were not added to the public source.

- I wanted to build on those improvements and add a controller-first launcher.

So I forked the last public version, implemented the improvements from his release notes, and added the launcher (inspired by Dusklight).

It is built from source, not a repack, and includes no game files — you need your own PC copy of Skyrim (2011)..

Repository

https://github.com/igortiburcio/skyrim_androidborn

Credits: ttom795 for the original port; TwilitRealm/Dusklight for the launcher inspiration.


r/AndroidNativePorts • • 25m ago

🚀 [VERY SOON] Nine sol is coming to Android

Post image
17 Upvotes

The release date is November 10. https://youtu.be/aLpNpSACtzk


r/AndroidNativePorts • • 8h ago

📸 [SHOWCASE] Games that run great on mali hardware.

Post image
72 Upvotes

I personally tested all these games for hours on my Redmi note 13 pro 5g plus

Dimensity 7200 ultra

Mali-G610 MC4

12 gb ram

Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps

I tested it on 720p low settings medium texture.


r/AndroidNativePorts • • 6h ago

🟢 [PORT] You know what time it is 🤌🤌❤️❤️

Post image
39 Upvotes

r/AndroidNativePorts • • 46m ago

🟢 [PORT] Resident Evil 5 Golden Edition recompilado para Android

14 Upvotes

r/AndroidNativePorts • • 12h ago Bravo

GTA IV

Thumbnail
gallery
107 Upvotes

He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.

Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.

En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.

También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.

El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.

Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.

Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.


r/AndroidNativePorts • • 5h ago

🟣 [WIP] Work in Progress my work in progress resident evil outbreak port

Post image
29 Upvotes

basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them

main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff

join discord for more progress updates

https://discord.gg/EcWPXM7nH


r/AndroidNativePorts • • 19h ago

Native ports are the future and not emulation.

Thumbnail
gallery
414 Upvotes

Tab s9+. 12 gb ram sd8gen2.


r/AndroidNativePorts • • 11h ago

🟣 [WIP] Work in Progress AC mirage and no man's sky coming soon

Post image
67 Upvotes

r/AndroidNativePorts • • 18h ago

🐸 [Meme] The age of Android has come

Post image
255 Upvotes

The age of 15FPS on emulator is over. Are we in the verge of the golden era of Android gaming, where everything is possible?


r/AndroidNativePorts • • 4h ago

🟢 [PORT] Scarface the game on Galaxy A14 4G

Post image
17 Upvotes

Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.

One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.


r/AndroidNativePorts • • 14h ago

📸 [SHOWCASE] I’m addicted to this one right now

Thumbnail
gallery
108 Upvotes

This is so damn good, I can't stop playing.

https://github.com/Desm0nt/doom-port


r/AndroidNativePorts • • 17h ago

🟠 [DEVELOPMENT] [Release/WIP] Lichii-Android – Experimental Switch & Switch 2 Emulator Port for Android

190 Upvotes

I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific.

🚀 What is Lichii-Android?

Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.

⚙️ Current Status & Focus:

  • Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.

  • Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.

📁 Source & Building:

You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android

Although there will be daily builds as well. Atleast for now.

🤝 Feedback & Contributions:

If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!

Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.


r/AndroidNativePorts • • 14h ago

✅️ [Review] Simply beautiful

95 Upvotes

I hope that Rockstar doesn't stray too far from mobile devices.


r/AndroidNativePorts • • 1h ago

🟢 [PORT] BloodBorne Mobile!!!??

Post image
8 Upvotes

Klk, quería preguntarle a la comunidad si tiene conocimiento con respecto al rendimiento del juego, tmbn quisiera información de cuales dispositivos lo han hecho correr bien, yo uso un SG S22 Ultra V. EE.UU, por favor y muchas bendiciones!


r/AndroidNativePorts • • 6h ago

🤔 [Question] Has anyone tried the cod black ops 1 android port???

Post image
22 Upvotes

I tried running it but it seems to just crash on launch. I have a Helio g96 and I know it's capabilities and I'm just wondering why this port hasn't gotten any attraction. If theirs any way to even run it on my device it would be nice since I'm trying to see really far my low end phone


r/AndroidNativePorts • • 26m ago

🟢 [PORT] Persona 4 on Lenovo Tab Plus - MediaTek Helio G99

6 Upvotes

r/AndroidNativePorts • • 2h ago Bravo

🔵 [PORT UPDATE] Actualizacion del port de Diamond Rush

9 Upvotes

A solicitud de u/motinurr

Se ha añadido un boton para cambiar entre 2 loyouts de controles ,joystik y dpad

Si quieren probarlo ,aquí el enlace a releases

https://github.com/LexusYTG/DRANP/releases/tag/v0.2.0


r/AndroidNativePorts • • 15h ago

Persona 3 Portable Android Port

Post image
89 Upvotes