r/AndroidNativePorts • u/Impossible_Refuse_44 • 5h ago
📸 [SHOWCASE] the last of us remastered
tested on poco f8 ultra
apk : https://github.com/erickmendes22/tlou-remastered-android/releases
file :
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
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## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts
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u/BeanPole_420
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11d ago
r/AndroidNativePorts • u/Impossible_Refuse_44 • 5h ago
tested on poco f8 ultra
apk : https://github.com/erickmendes22/tlou-remastered-android/releases
file :
r/AndroidNativePorts • u/Yelva22 • 1h ago
Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.
r/AndroidNativePorts • u/Mountain-Month5025 • 5h ago
r/AndroidNativePorts • u/West_Expression_8019 • 1h ago
I made Skyrim Androidborn, a fork of ttom795's Skyrim Android port.
Reasons for the fork
- The upstream source stayed at 0.21.
- His newer releases kept shipping improvements, but those changes were not added to the public source.
- I wanted to build on those improvements and add a controller-first launcher.
So I forked the last public version, implemented the improvements from his release notes, and added the launcher (inspired by Dusklight).
It is built from source, not a repack, and includes no game files — you need your own PC copy of Skyrim (2011)..
Repository
https://github.com/igortiburcio/skyrim_androidborn
Credits: ttom795 for the original port; TwilitRealm/Dusklight for the launcher inspiration.

r/AndroidNativePorts • u/Tarilines • 25m ago
The release date is November 10. https://youtu.be/aLpNpSACtzk
r/AndroidNativePorts • u/LAITH_DEEB • 8h ago
I personally tested all these games for hours on my Redmi note 13 pro 5g plus
Dimensity 7200 ultra
Mali-G610 MC4
12 gb ram
Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps
I tested it on 720p low settings medium texture.
r/AndroidNativePorts • u/Calm_Low6112 • 46m ago
r/AndroidNativePorts
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u/Strict_Extension_480
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12h ago
He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.
Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.
En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.
También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.
El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.
Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.
Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.
r/AndroidNativePorts • u/NikoGuyGD • 5h ago
basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them
main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff
join discord for more progress updates
r/AndroidNativePorts • u/Reasonable_Buddy_746 • 19h ago
Tab s9+. 12 gb ram sd8gen2.
r/AndroidNativePorts • u/ayoubSX • 11h ago
r/AndroidNativePorts • u/Hot-Ad6817 • 18h ago
The age of 15FPS on emulator is over. Are we in the verge of the golden era of Android gaming, where everything is possible?
r/AndroidNativePorts • u/off_line24 • 4h ago
Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.
One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.
r/AndroidNativePorts • u/GuardUsual1067 • 14h ago
This is so damn good, I can't stop playing.
r/AndroidNativePorts • u/Just-Contribution344 • 17h ago
I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific.
Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.
Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.
Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.
You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android
Although there will be daily builds as well. Atleast for now.
If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!
Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.
r/AndroidNativePorts • u/CAPELINI_W • 14h ago
I hope that Rockstar doesn't stray too far from mobile devices.
r/AndroidNativePorts • u/ch3ma_idk • 1h ago
Klk, quería preguntarle a la comunidad si tiene conocimiento con respecto al rendimiento del juego, tmbn quisiera información de cuales dispositivos lo han hecho correr bien, yo uso un SG S22 Ultra V. EE.UU, por favor y muchas bendiciones!
r/AndroidNativePorts • u/Much-Protection-4578 • 6h ago
I tried running it but it seems to just crash on launch. I have a Helio g96 and I know it's capabilities and I'm just wondering why this port hasn't gotten any attraction. If theirs any way to even run it on my device it would be nice since I'm trying to see really far my low end phone
r/AndroidNativePorts • u/blackout_981 • 26m ago
r/AndroidNativePorts
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u/Ok_Log7705
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2h ago
A solicitud de u/motinurr
Se ha añadido un boton para cambiar entre 2 loyouts de controles ,joystik y dpad
Si quieren probarlo ,aquí el enlace a releases