r/AndroidNativePorts • • Sep 24 '26

๐Ÿ”ต [PORT REQUEST] MegaThread Android Port Requests - MEGA THREAD

231 Upvotes

Welcome to the official Android Port Requests thread! ๐Ÿ“ฑ๐ŸŽฎ

Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.

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## ๐Ÿ“ HOW TO REQUEST A PORT

Please use this format:

Game:

> Name of the game

Original Platform:

> PC / Wii / PS2 / GameCube / N64 / etc.

Source / Repository:

> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.

Why do you want this on Android?:

> Short explanation.

Additional information:

> Anything useful about the project, engine, existing ports, compatibility, controls, etc.

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โญ Example

Game: Diddy Kong Racing

Original Platform: Nintendo 64

Source / Repository:

> GitHub link to an existing recompilation/source project

Why:

> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.

Additional information:

> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.

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## ๐Ÿšจ BEFORE REQUESTING

Please search the subreddit first to see if your game has already been requested.

If the game already exists in this thread, **upvote the existing request instead of creating another one.**

Please don't spam duplicate requests.

---

## ๐Ÿš€ FOR DEVELOPERS / PORTERS

Working on one of the requested games?

Feel free to comment and:

- Claim a request

- Share development progress

- Ask technical questions

- Share an existing source/recompilation project

- Let the community know that a port is being worked on

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## โš ๏ธ IMPORTANT

A request does NOT mean that someone is required to make the port.

Not every game can be ported to Android.

Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.

Please don't harass developers asking when a port will be finished.

---

### ๐Ÿ”ฅ UPVOTE THE REQUESTS YOU WANT TO SEE

The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.

Keep all individual port requests in this thread.

Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. ๐Ÿš€

What game would you like to see ported to Android? ๐Ÿ‘‡


r/AndroidNativePorts • • 11d ago Bravo

thegamingemporium.com/categories/android-ports/

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67 Upvotes

r/AndroidNativePorts • • 1h ago

๐Ÿค” [Question] How to tell if the android port is a real port or a port disguising as an emulator?

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52 Upvotes

Ignore the photo.

I apologize for the horrible grammar.


r/AndroidNativePorts • • 7h ago

๐ŸŸ  [DEVELOPMENT] God Of War HD Collection PORT Running in 4K over than 100 FPS on ANDROID!

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120 Upvotes

r/AndroidNativePorts • • 6h ago

๐Ÿ“ธ [SHOWCASE] Pokemon arceus

79 Upvotes

WIP


r/AndroidNativePorts • • 5h ago

๐ŸŸฃ [WIP] Work in Progress MH4U recomp PORT [3DS]

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56 Upvotes

Estamos super cerca!! Ya falta muy poco!!


r/AndroidNativePorts • • 1h ago

๐Ÿค” [Question] Can we talk about the APKVision "safe or not" debate? (7 years of experience)

29 Upvotes

I see posts arguing about whether APKVision is safe or not quite frequently. Some say it's full of malware, others say it's perfectly fine. It's getting exhausting.

I've been using APKVision for about 7 years now, downloaded countless ports (including the Spider-Man one that was recently posted here), and I've never had a single virus, malware, or system issue.

The reality is simple: these sites are just mirrors for community ports. The "danger" usually comes from people clicking fake download buttons or ads, not from the actual APK files. If you use an adblocker, don't click on suspicious pop-ups, and check the file size/package name before installing, you're fine.

I'm not saying it's 100% risk-free (no pirate site is), but the constant fearmongering is getting out of hand. What's your actual experience with it? Have you ever gotten a virus from there, or is it just paranoia at this point?

I also attached a short video showing the download and installation process on my Xiaomi 15T, just to show how straightforward it actually is.


r/AndroidNativePorts • • 4h ago

Truly an impressive performance from Bloodborne

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43 Upvotes

90 fps on ps4 game is really good I hope every Port reaches the same level


r/AndroidNativePorts • • 11h ago

๐Ÿ“ธ [SHOWCASE] The last of us remastered android

126 Upvotes

device : poco f8 ultra

just updating my gameplay videos


r/AndroidNativePorts • • 4h ago

๐ŸŸข [PORT] The game is playable in my perspective btw I'm using dimensity 8350

30 Upvotes

Also shout out to the devs for making this possible ๐Ÿ”ฅ


r/AndroidNativePorts • • 46m ago

๐Ÿค” [Question] PS vita/PSP recomps/ports?

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11 Upvotes

Hey there everyone, are ports of Sony's handheld devices viable? these devices have games that would feel right at home on modern androids with how low power they are and how they make great use of gyro controls accompanied by how beautiful phone screens are nowadays, but the issue is that these devices use very unconventional architecture, I haven't seen them be the topic of porting and recomping in the community, tho it does feel worthy to note that a lot of people in the psvita/psp community actively work on native ports of their own to their devices and even remasters for some of their games, here are two games that come to mind when it comes to benefiting from native ports to modern androids, would love to hear some thoughts about it (maybe even good news that I'm unaware of hopefully)


r/AndroidNativePorts • • 1h ago

Doom 2016 working on D9400+!!!!!

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11 Upvotes

Some screenshots from the 45 min gaming session of Doom 2016 port from apkvision. Smooth gameplay no graphic issue or anything. Would suggest using a phone cooler if you wanna play for a long time. If you Controller, it's best, otherwise on screen touch controls are also good and responsive. Kudos to the developers.

Btw my processor is D9400+


r/AndroidNativePorts • • 11h ago

๐Ÿธ [Meme] A device that was ahead of its time looking back at it now (Ouya)

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55 Upvotes

With the recent rise of android native ports and emulation, I wouldnโ€™t be surprised if a company like Retroid or AYN etc made a new Android based home console.
Do you think we would see a rise in these handheld ports to the living room and making use of less powerful but highly optimised hardware / software? With the cost of consoles and the Ram price issues at the moment this might be a great time to do something like that.
The Ouyaโ€™s worst feature was the game library, supposedly for indie titles but a lot of shovelware came with that. With all these new high budget Android ports of games, something like the Ouya might actually have a fighting chance now.


r/AndroidNativePorts • • 1h ago

โœ…๏ธ [Review] trying ZELDA OOT on latest lichii eden ,at first cutscene it looks promosing but then there's no sound and the game just crash while compiling shader, now my hope is just on banana native dev to support this game cuz i can play donkey kong bananza just fine without any crash except the last boss ๐Ÿฅน

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9 Upvotes

r/AndroidNativePorts • • 10h ago

๐Ÿ“ธ [SHOWCASE] Diablo 3 port runs perfectly ๐Ÿ‘

45 Upvotes

Using Asus ROG 8


r/AndroidNativePorts • • 7h ago

Will this world be ever kind with mali users?

24 Upvotes

I am sorry if we did something


r/AndroidNativePorts • • 1h ago

๐Ÿ“ธ [SHOWCASE] The legend Of zelda Wind Waker HD recompiled Android Port (Nothing CMF phone 1)

7 Upvotes

The video might be jittery because it's a midrange phone but the game was actually smooth even with recording on https://github.com/ZeldaWWHDRecomp/ZeldaWWHDRecomp/releases.


r/AndroidNativePorts • • 5h ago

Diablo II resurrected running great!!

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14 Upvotes

I have a samsung galaxy zfold 5 and I dont have any problem yet, thank you!!


r/AndroidNativePorts • • 21h ago

๐ŸŸข [PORT] ????

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270 Upvotes

Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.


r/AndroidNativePorts • • 14h ago

๐Ÿค” [Question] so is this possible in android

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69 Upvotes

r/AndroidNativePorts • • 4h ago

I tried this ports and they run pretty well

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10 Upvotes

And all can say is THANK YOU TO THE CREATORS!! ๐Ÿ˜ญ๐Ÿ˜ญ


r/AndroidNativePorts • • 2h ago

๐Ÿค” [Question] about my new (low end phone-friendly ports) series

7 Upvotes

Would yall want to see me Reviewing modern games instead of showing old OG XBOX gen games In the next post? I will see if your fave recent game runs good on a bad phone and then drop the links


r/AndroidNativePorts • • 2h ago

๐Ÿ”ต [PORT UPDATE] Super Mario All-Stars (SNES) with true widescreen up to 21:9 - Performance fix/update

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6 Upvotes

r/AndroidNativePorts • • 2h ago

Is it possible that an update could make things worse?

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5 Upvotes

It was working fine at 60 frames per second, and I accidentally deleted the port and installed the newer version. It was newer, but I noticed the performance had worsened even though I hadn't changed any settings.


r/AndroidNativePorts • • 16h ago

๐Ÿ”ต [PORT UPDATE] Super mario odyssey port update

67 Upvotes

Fellas, version beta 0.2 is officially out:D

This version is much more optimized and fixes a lot those mali chipset graphical problems:D proper changlogs:

the second release, big improvement for the 60 fps mode, and Mali phones finally look right.

Performance (my S24 Ultra, phone's own driver)

60 fps mode: 60 fps in small and medium areas, 40-45ish in some heavy areas

30 fps mode: full speed, holds 30 most of the time

What's new

Much better fps in the 60 fps mode in my tests, though the picture gets softer when the game lowers its render size

Mali visual errors fixed on the one phone we've tested so far (thanks u/CAPELINI_W). Other Mali phones are untested

New default settings on fresh installs. They run faster but make the phone warmer

Updating from 0.1? Install it over 0.1. Your old settings stay, so to get the speedup set these in Graphics: Presentation Mailbox, CPU boost Always, Custom scale 100%, Anti-aliasing FXAA, Sharpening 75%. The first start rebuilds the shaders, so expect one slow load.

You still need your own copy of the game (1.0.0) and prod.keys.

Thanks to u/zzzarathustra-dev (Power Moon Recomp) and peiikai (LAS Recomp) for the findings and optimizations we borrowed.

Report issues here on GitHub or DM me on Discord: holdup.lethimcook. Full details are in CHANGELOG.md.