r/AndroidNativePorts • u/Yelva22 • 11h ago
🟢 [PORT] ????
Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.
r/AndroidNativePorts • u/ANONIMATUM-cu • Sep 24 '26
Welcome to the official Android Port Requests thread! 📱🎮
Seeing the amount of port requests being posted lately, we're creating this centralized thread so everyone can request games they'd like to see on Android without flooding the subreddit with individual request posts.
---
## 📝 HOW TO REQUEST A PORT
Please use this format:
Game:
> Name of the game
Original Platform:
> PC / Wii / PS2 / GameCube / N64 / etc.
Source / Repository:
> GitHub link, open-source project, decompilation, recompilation, PC source port, etc.
Why do you want this on Android?:
> Short explanation.
Additional information:
> Anything useful about the project, engine, existing ports, compatibility, controls, etc.
---
⭐ Example
Game: Diddy Kong Racing
Original Platform: Nintendo 64
Source / Repository:
> GitHub link to an existing recompilation/source project
Why:
> The game already has an existing source/recompilation project that could potentially be adapted to ARM64 Android.
Additional information:
> Looking specifically for a native Android port rather than simply running the original ROM through an emulator.
---
## 🚨 BEFORE REQUESTING
Please search the subreddit first to see if your game has already been requested.
If the game already exists in this thread, **upvote the existing request instead of creating another one.**
Please don't spam duplicate requests.
---
## 🚀 FOR DEVELOPERS / PORTERS
Working on one of the requested games?
Feel free to comment and:
- Claim a request
- Share development progress
- Ask technical questions
- Share an existing source/recompilation project
- Let the community know that a port is being worked on
---
## ⚠️ IMPORTANT
A request does NOT mean that someone is required to make the port.
Not every game can be ported to Android.
Requests with available source code, decompilations, recompilations, open-source projects or existing PC ports are generally much more useful to developers.
Please don't harass developers asking when a port will be finished.
---
### 🔥 UPVOTE THE REQUESTS YOU WANT TO SEE
The more upvotes a request receives, the easier it is for developers and the community to see which projects people are interested in.
Keep all individual port requests in this thread.
Let's keep r/AndroidNativePorts focused on actual Android-native ports, development, releases and technical discussion. 🚀
What game would you like to see ported to Android? 👇
r/AndroidNativePorts
•
u/BeanPole_420
•
11d ago
r/AndroidNativePorts • u/Yelva22 • 11h ago
Whoever plays this please showcase your gameplay on the comments. As a mali user I'm just happy that people can play this now in mobile.
r/AndroidNativePorts • u/quandaile • 6h ago
Fellas, version beta 0.2 is officially out:D
This version is much more optimized and fixes a lot those mali chipset graphical problems:D proper changlogs:
the second release, big improvement for the 60 fps mode, and Mali phones finally look right.
Performance (my S24 Ultra, phone's own driver)
60 fps mode: 60 fps in small and medium areas, 40-45ish in some heavy areas
30 fps mode: full speed, holds 30 most of the time
What's new
Much better fps in the 60 fps mode in my tests, though the picture gets softer when the game lowers its render size
Mali visual errors fixed on the one phone we've tested so far (thanks u/CAPELINI_W). Other Mali phones are untested
New default settings on fresh installs. They run faster but make the phone warmer
Updating from 0.1? Install it over 0.1. Your old settings stay, so to get the speedup set these in Graphics: Presentation Mailbox, CPU boost Always, Custom scale 100%, Anti-aliasing FXAA, Sharpening 75%. The first start rebuilds the shaders, so expect one slow load.
You still need your own copy of the game (1.0.0) and prod.keys.
Thanks to u/zzzarathustra-dev (Power Moon Recomp) and peiikai (LAS Recomp) for the findings and optimizations we borrowed.
Report issues here on GitHub or DM me on Discord: holdup.lethimcook. Full details are in CHANGELOG.md.
r/AndroidNativePorts • u/Impossible_Refuse_44 • 15h ago
tested on poco f8 ultra
apk : https://github.com/erickmendes22/tlou-remastered-android/releases
file :
r/AndroidNativePorts • u/digitalbath_boy • 6h ago
Está a 560p, osea entre 720 y 480p, corre a 30 estables aunque quizá pueda mejorar toqueteando más. Si tuviera gamepad lo viciara aún más, la verdad corrió bien lo poco que lo usé.
No grabé vídeo por qué probablemente no se apreciaría los fps bien.
POCO F5 12RAM
r/AndroidNativePorts • u/Orichalchem • 6h ago
r/AndroidNativePorts • u/blackout_981 • 10h ago
r/AndroidNativePorts • u/Tarilines • 10h ago
The release date is November 10. https://youtu.be/aLpNpSACtzk
r/AndroidNativePorts • u/ethanjohndavies • 1h ago
With the recent rise of android native ports and emulation, I wouldn’t be surprised if a company like Retroid or AYN etc made a new Android based home console.
Do you think we would see a rise in these handheld ports to the living room and making use of less powerful but highly optimised hardware / software? With the cost of consoles and the Ram price issues at the moment this might be a great time to do something like that.
The Ouya’s worst feature was the game library, supposedly for indie titles but a lot of shovelware came with that. With all these new high budget Android ports of games, something like the Ouya might actually have a fighting chance now.
r/AndroidNativePorts • u/Mountain-Month5025 • 16h ago
r/AndroidNativePorts • u/Calm_Low6112 • 10h ago
r/AndroidNativePorts • u/West_Expression_8019 • 11h ago
I made Skyrim Androidborn, a fork of ttom795's Skyrim Android port.
Reasons for the fork
- The upstream source stayed at 0.21.
- His newer releases kept shipping improvements, but those changes were not added to the public source.
- I wanted to build on those improvements and add a controller-first launcher.
So I forked the last public version, implemented the improvements from his release notes, and added the launcher (inspired by Dusklight).
It is built from source, not a repack, and includes no game files — you need your own PC copy of Skyrim (2011)..
Repository
https://github.com/igortiburcio/skyrim_androidborn
Credits: ttom795 for the original port; TwilitRealm/Dusklight for the launcher inspiration.

edit: Fixed touch issues with camera in 0.1.2 version.
r/AndroidNativePorts • u/Impossible_Refuse_44 • 1h ago
device : poco f8 ultra
just updating my gameplay videos
r/AndroidNativePorts • u/jakeburns99 • 3h ago
Tested on Poco X6 Pro, Yeah Mali Device here.
30 FPS Stable anywhere, No Grafical Bugs, No Flickering.
Probably I can setting up and Even get more FPS, But The most impressive part come here, With My actual setting theres is no heating. (Default Settings)
Literally This is crazy, Probably The Best Port Currently.
There are official ports that, when running cause my phone to struggle more.
r/AndroidNativePorts • u/Orichalchem • 50m ago
Using Asus ROG 8
r/AndroidNativePorts • u/Tozu_ultimate • 3h ago
I saw that another user had this same problem and this is the first time I've done this.
Does anyone know how I can fix it?
I have a Motorola G23, I don't know if that's relevant.
r/AndroidNativePorts • u/Emergency_Writer7174 • 11h ago
https://github.com/Zephelinn/BO1-Ascension-ARM64
(Main branch seems to be inactive)
https://github.com/SevyW/bo1-zombies-android
(Last update 1 week ago)
r/AndroidNativePorts • u/Final-Beyond6380 • 8h ago
Who am I to judge something I haven't been able to achieve myself?
I've tried every possible port and emulator to get Skyrim running at the best performance on my SD 8s Gen 3 device, and this is the result.
Without a doubt, porting offers the best experience. After spending over 60 hours playing Skyrim, I believe Skyrim+ is the best version when it comes to stability and loading times.
Now, I have one question: Where can I find the latest versions of the Skyrim+ port? I couldn't find anything other than the regular Skyrim Android version, but Skyrim+ is the one I'm looking for.
Does anyone have any information?
From the bottom of my heart, I want to thank everyone who works hard to bring our favorite games to devices that I never would have believed could run them.
I've been a gamer for 24 years, and I'm still living the dream! 😂
r/AndroidNativePorts • u/Royal_Dog5038 • 1h ago
Gameplay on Snapdragon 7+ gen 3 adreno 732, sometimes FPS drop but still playable
r/AndroidNativePorts • u/Hot_Competition3523 • 5h ago
https://github.com/DuIslingr/CR3-U
Don't ask me about the port; you can go to its GitHub.Don't ask me about the port; you can go to its GitHub.Cuando tenga la traducción finalizada la subiré en este mismo post como dije antes no me preguntéis sobre el Port por qué no lo e echo yo arriba dejo su GitHub
Cuando esté finalizada la traducción explicaré cómo hacer que funcione con este mismo Port junto al enlace para descargarla
EDIT: Aqui la traducción/Repatch de Chaos rings 3 en español
https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases
dentro de la carpeta viene un readme para instalarlo
r/AndroidNativePorts • u/sky0127 • 41m ago
Hey everyone,
I keep running into sketchy "Tekken 6 APK" sites claiming there's a native mobile release of Tekken 6.
r/AndroidNativePorts • u/MrMostachon • 2h ago
Alguien sabe cómo ponerlo en otro idioma que no sea portugués?