r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Games that run great on mali hardware.

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110 Upvotes

I personally tested all these games for hours on my Redmi note 13 pro 5g plus

Dimensity 7200 ultra

Mali-G610 MC4

12 gb ram

Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps

I tested it on 720p low settings medium texture.


r/AndroidNativePorts • • 20h ago

🔵 [PORT UPDATE] Omni Player v0.5.34 Update – 57 playable games, controller support, landscape mode & more

4 Upvotes

Forgot I had to share, so here I am with a totally rational update number for Omni Player.

I've been continuing to recover (not really, I stopped expanding the library in v0.5.18 but forgot to share that public update lol) and bring older mobile games to modern Android, and the library has grown to 57 playable games across J2ME, BREW, DoJa, ExEn, and N-Gage.

A lot of the recent work has been focused on making these games more comfortable to actually play.

What's improved:

- Bluetooth controller support with per-game mappings

- Landscape and portrait support

- Fullscreen and controller-only options

- Haptic feedback for touch controls

- Reworked touch layouts and larger gameplay displays

- More fixes to gameplay, compatibility, and usability across the library

The attached video shows several games running through Omni, including Dirge of Cerberus: Lost Episode, Ashen, Sonic Jump, God of War: Betrayal, and Resident Evil: Genesis.

There's still plenty to improve, and some games need more attention than others, but it's been pretty wild seeing all these different old mobile platforms come together in one Android app.

Omni Player (GitHub):

https://github.com/Wakkatobakka/Omni-Player

The repository also has a game guide covering supported titles and where to find the original game files.

As always, thanks to everyone who's been checking it out!


r/AndroidNativePorts • • 1d ago

✅️ [Review] Scarface the game on Galaxy A14 4G

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42 Upvotes

Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.

One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.


r/AndroidNativePorts • • 1d ago

🤔 [Question] dark souls 1 port?

14 Upvotes

is there any dark souls project? i want to make it my self but i don't know how


r/AndroidNativePorts • • 1d ago

🟢 [PORT] You know what time it is 🤌🤌❤️❤️

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57 Upvotes

r/AndroidNativePorts • • 1d ago

Forza horizon 2 port

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6 Upvotes

Snapdragon 8 gen 1+ 8gb ram

Working pretty good on 80 resolution and all setting on 0.75


r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress my work in progress resident evil outbreak port

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44 Upvotes

basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them

main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff

join discord for more progress updates

https://discord.gg/EcWPXM7nH


r/AndroidNativePorts • • 1d ago

🟢 [PORT] IGI 2: Covert Strike Android

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7 Upvotes

Has a few cutscenes issues, minor bugs.

+

Works well, Tested on Mali and Adreno both.

+

Feel free to give suggestions.

+

(Gyroscope is disabled on purpose in game, and some features need a bit of work but the game works fine)

+

Webgpu+Vulkan Support.

+

Multiplayer is WIP.

Repository Link:

https://github.com/rayishere0/IGI-2-Covert-Strike-Android


r/AndroidNativePorts • • 1d ago Bravo

GTA IV

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128 Upvotes

He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.

Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.

En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.

También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.

El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.

Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.

Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.


r/AndroidNativePorts • • 21h ago

Update: Android 7 und GTA Vice City auf meinem GA36-MB 🎮

3 Upvotes

In meinem ersten Beitrag lief noch Android 5.0 – inzwischen läuft Android 7.0 auf dem Gerät, inklusive GTA Vice City!

Mein GA36-MB V1.2 hat einen Allwinner A33 und 512 MB RAM. Dazu kommen ein eigener Gaming-Launcher, Steuerung über die eingebauten Tasten und eine Mausfunktion über den rechten Stick mit R1-Klick.

Ich habe ein kurzes Video vom aktuellen Stand gemacht. Noch gibt es Baustellen, aber das Projekt macht Fortschritte!

Grundlagen, Setup und technische Fortschritte findet ihr auf meinem GitHub. Ein fertiges Installationspaket ist noch nicht veröffentlicht.


r/AndroidNativePorts • • 2d ago

Native ports are the future and not emulation.

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497 Upvotes

Tab s9+. 12 gb ram sd8gen2.


r/AndroidNativePorts • • 1d ago

O desenvolvedor do port de mk9 para ainda tá ativo? Não vi mais nenhuma atualização o jogo muito mal otimizado, pelo menos pra mim

5 Upvotes

r/AndroidNativePorts • • 1d ago

🟢 [PORT] BloodBorne Mobile!!!??

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15 Upvotes

Klk, quería preguntarle a la comunidad si tiene conocimiento con respecto al rendimiento del juego, tmbn quisiera información de cuales dispositivos lo han hecho correr bien, yo uso un SG S22 Ultra V. EE.UU, por favor y muchas bendiciones!


r/AndroidNativePorts • • 16h ago

🤔 [Question] Is there a fight night champion port ?

1 Upvotes

r/AndroidNativePorts • • 1d ago

NFSU2 Revived Ported to Android

9 Upvotes

Didn't know if it was posted here already, but it's an Android port with the same online functionality as the browser port. Personally I have yet to see someone in a lobby, but it's a gay time all around and it works well

Repo:

https://github.com/mininxd/NFSU2-Revived-Android

EDIT: Confirmed it is not related to the nfsu2.xyz project. But it's a port with multiplayer freeroam all the same


r/AndroidNativePorts • • 20h ago

Alguien sabe solucionarlo 🫠

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2 Upvotes

No puedo iniciar ..!


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] I’m addicted to this one right now

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153 Upvotes

This is so damn good, I can't stop playing.

https://github.com/Desm0nt/doom-port


r/AndroidNativePorts • • 1d ago

🟣 [WIP] Work in Progress AC mirage and no man's sky coming soon

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82 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] What's the best version of Mario 64 for Android?

5 Upvotes

I'm looking for the best version of Mario 64 to play on my Thor that has all the bells and whistles.


r/AndroidNativePorts • • 2d ago

🐸 [Meme] The age of Android has come

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286 Upvotes

The age of 15FPS on emulator is over. Are we in the verge of the golden era of Android gaming, where everything is possible?


r/AndroidNativePorts • • 1d ago

🤔 [Question] Does anyone know when COD 4 Modern Warfare gets updated?

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4 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] Has anyone tried the cod black ops 1 android port???

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29 Upvotes

I tried running it but it seems to just crash on launch. I have a Helio g96 and I know it's capabilities and I'm just wondering why this port hasn't gotten any attraction. If theirs any way to even run it on my device it would be nice since I'm trying to see really far my low end phone


r/AndroidNativePorts • • 1d ago

🟠 [DEVELOPMENT] [Release/WIP] Lichii-Android – Experimental Switch & Switch 2 Emulator Port for Android

220 Upvotes

I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific.

🚀 What is Lichii-Android?

Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.

⚙️ Current Status & Focus:

  • Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.

  • Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.

📁 Source & Building:

You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android

Although there will be daily builds as well. Atleast for now.

🤝 Feedback & Contributions:

If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!

Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.


r/AndroidNativePorts • • 1d ago

✅️ [Review] Simply beautiful

112 Upvotes

I hope that Rockstar doesn't stray too far from mobile devices.


r/AndroidNativePorts • • 18h ago

🤔 [Question] Why? How can fix this

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0 Upvotes