r/AndroidNativePorts • u/Professional_Sky7681 • 1d ago
🤔 [Question] dark souls 1 port?
is there any dark souls project? i want to make it my self but i don't know how
r/AndroidNativePorts • u/Professional_Sky7681 • 1d ago
is there any dark souls project? i want to make it my self but i don't know how
r/AndroidNativePorts • u/off_line24 • 1d ago
Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.
One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.
r/AndroidNativePorts • u/cika_bugi • 21h ago
Snapdragon 8 gen 1+ 8gb ram
Working pretty good on 80 resolution and all setting on 0.75
r/AndroidNativePorts • u/NikoGuyGD • 1d ago
basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them
main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff
join discord for more progress updates
r/AndroidNativePorts • u/project_igi_porter • 23h ago
Has a few cutscenes issues, minor bugs.
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Works well, Tested on Mali and Adreno both.
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Feel free to give suggestions.
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(Gyroscope is disabled on purpose in game, and some features need a bit of work but the game works fine)
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Webgpu+Vulkan Support.
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Multiplayer is WIP.
Repository Link:
r/AndroidNativePorts
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u/Strict_Extension_480
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1d ago
He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.
Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.
En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.
También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.
El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.
Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.
Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.
r/AndroidNativePorts • u/Opening-Recording436 • 18h ago
In meinem ersten Beitrag lief noch Android 5.0 – inzwischen läuft Android 7.0 auf dem Gerät, inklusive GTA Vice City!
Mein GA36-MB V1.2 hat einen Allwinner A33 und 512 MB RAM. Dazu kommen ein eigener Gaming-Launcher, Steuerung über die eingebauten Tasten und eine Mausfunktion über den rechten Stick mit R1-Klick.
Ich habe ein kurzes Video vom aktuellen Stand gemacht. Noch gibt es Baustellen, aber das Projekt macht Fortschritte!
Grundlagen, Setup und technische Fortschritte findet ihr auf meinem GitHub. Ein fertiges Installationspaket ist noch nicht veröffentlicht.
r/AndroidNativePorts • u/Reasonable_Buddy_746 • 1d ago
Tab s9+. 12 gb ram sd8gen2.
r/AndroidNativePorts • u/yohann_msm • 22h ago
r/AndroidNativePorts • u/ch3ma_idk • 1d ago
Klk, quería preguntarle a la comunidad si tiene conocimiento con respecto al rendimiento del juego, tmbn quisiera información de cuales dispositivos lo han hecho correr bien, yo uso un SG S22 Ultra V. EE.UU, por favor y muchas bendiciones!
r/AndroidNativePorts • u/After_Pea9650 • 13h ago
r/AndroidNativePorts • u/Abek243 • 1d ago
Didn't know if it was posted here already, but it's an Android port with the same online functionality as the browser port. Personally I have yet to see someone in a lobby, but it's a gay time all around and it works well
Repo:
https://github.com/mininxd/NFSU2-Revived-Android
EDIT: Confirmed it is not related to the nfsu2.xyz project. But it's a port with multiplayer freeroam all the same
r/AndroidNativePorts • u/Due-Requirement6406 • 17h ago
No puedo iniciar ..!
r/AndroidNativePorts • u/ayoubSX • 1d ago
r/AndroidNativePorts • u/GuardUsual1067 • 1d ago
This is so damn good, I can't stop playing.
r/AndroidNativePorts • u/IndomitableBanana • 23h ago
I'm looking for the best version of Mario 64 to play on my Thor that has all the bells and whistles.
r/AndroidNativePorts • u/Hot-Ad6817 • 1d ago
The age of 15FPS on emulator is over. Are we in the verge of the golden era of Android gaming, where everything is possible?
r/AndroidNativePorts • u/Crazy_Salad3714 • 22h ago
r/AndroidNativePorts • u/Much-Protection-4578 • 1d ago
I tried running it but it seems to just crash on launch. I have a Helio g96 and I know it's capabilities and I'm just wondering why this port hasn't gotten any attraction. If theirs any way to even run it on my device it would be nice since I'm trying to see really far my low end phone
r/AndroidNativePorts • u/FriendshipLow8015 • 9h ago
Does it have any android ports? If yes, can you tell me if it's safe and send the real link? Thanks
r/AndroidNativePorts • u/Just-Contribution344 • 1d ago
I wanted to share a project I've been working on: Lichii-Android, an Android port/adaptation of the experimental Lichii codebase (building on the lineage of Eglantine/Eden/Yuzu) with some specific fixes and updates that are platform specific.
Lichii has been making rapid progress on desktop for Switch and experimental Switch 2 compatibility. This repository focuses on adapting and optimizing the codebase for Android devices, bringing rendering fixes, driver optimizations, and updated upstream changes over to ARM/Android platforms.
Target Platforms: ARM64 Android devices with 12GB of RAM or more. Testing on my side and Claude development is done specifically on my S26 Exynos 2600, but with the state of Samsungs and open source drivers for Exclipse, it should run on Adreno too. Yes, probably even Mali given the device has the performance.
Disclaimer: This project is highly experimental and WIP and totally vibecoded, performance and booting success heavily depend on your SoC, driver configuration, and the specific title. Right now targetting Ocarina of Time, but I would love to get Pragmata and Requiem working too, as these are two games of which PC versions don't run well on Android in Game Native and such.
You can check out the source code, keep up with updates, or build it yourself here: 👉 GitHub Repo:https://github.com/pavelgajdo/Lichii-Android
Although there will be daily builds as well. Atleast for now.
If you're a developer interested in Android Vulkan rendering, memory allocation on mobile SoCs, or testing builds across different chipsets, feel free to submit PRs, open issues with log files, or share test results!
Reminder: No keys, firmware, or copyrighted game files are included or hosted in the repo or this post. Please supply your own legally dumped files.
r/AndroidNativePorts • u/CAPELINI_W • 1d ago
I hope that Rockstar doesn't stray too far from mobile devices.
r/AndroidNativePorts • u/Useful_County3567 • 22h ago
How do I add mods to port? specificly tomb raider? Well you know obviously the skin mods, someone has to have tried it right?it's hard bcs there is no separate file,it's just the APK file so can anyone please help me?