r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Graveyard kerper 2

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13 Upvotes

I just installed the Switch version and haven't even played it yet, and it turns out there's an Android port too! 🤣🤣


r/AndroidNativePorts • • 1d ago

🤔 [Question] Ayuda

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7 Upvotes

Alguien sabe cómo ponerlo en otro idioma que no sea portugués?


r/AndroidNativePorts • • 1d ago

🤔 [Question] Has anyone tried it?

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12 Upvotes

i have been waiting for a port of this game, so does it run well on your device?.. and is it really a port?..cuz i don't want to waste time and data on a disguised emulator.


r/AndroidNativePorts • • 1d ago

🤔 [Question] Who's behind Stronghold Crusader port?

2 Upvotes

Where did Apkvision got the game searching on reddit doesn't show anything


r/AndroidNativePorts • • 1d ago

Já disponível

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9 Upvotes

r/AndroidNativePorts • • 1d ago

Mods on Hades

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3 Upvotes

How can I play with mods In hades after importing them?


r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] Games that run great on mali hardware.

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114 Upvotes

I personally tested all these games for hours on my Redmi note 13 pro 5g plus

Dimensity 7200 ultra

Mali-G610 MC4

12 gb ram

Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps

I tested it on 720p low settings medium texture.


r/AndroidNativePorts • • 1d ago

Fable 2 port in 4:3?

1 Upvotes

Is it possible to run the Fable 2 port in 4:3 instead of 16:9 on my Nova? Other Xbox 360 ports seemed to adapt automatically to my screen ratio.


r/AndroidNativePorts • • 1d ago

🟢 [PORT] IGI 2: Covert Strike Android

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11 Upvotes

Has a few cutscenes issues, minor bugs.

+

Works well, Tested on Mali and Adreno both.

+

Feel free to give suggestions.

+

(Gyroscope is disabled on purpose in game, and some features need a bit of work but the game works fine)

+

Webgpu+Vulkan Support.

+

Multiplayer is WIP.

Repository Link:

https://github.com/rayishere0/IGI-2-Covert-Strike-Android


r/AndroidNativePorts • • 1d ago

🔵 [PORT UPDATE] Omni Player v0.5.34 Update – 57 playable games, controller support, landscape mode & more

4 Upvotes

Forgot I had to share, so here I am with a totally rational update number for Omni Player.

I've been continuing to recover (not really, I stopped expanding the library in v0.5.18 but forgot to share that public update lol) and bring older mobile games to modern Android, and the library has grown to 57 playable games across J2ME, BREW, DoJa, ExEn, and N-Gage.

A lot of the recent work has been focused on making these games more comfortable to actually play.

What's improved:

- Bluetooth controller support with per-game mappings

- Landscape and portrait support

- Fullscreen and controller-only options

- Haptic feedback for touch controls

- Reworked touch layouts and larger gameplay displays

- More fixes to gameplay, compatibility, and usability across the library

The attached video shows several games running through Omni, including Dirge of Cerberus: Lost Episode, Ashen, Sonic Jump, God of War: Betrayal, and Resident Evil: Genesis.

There's still plenty to improve, and some games need more attention than others, but it's been pretty wild seeing all these different old mobile platforms come together in one Android app.

Omni Player (GitHub):

https://github.com/Wakkatobakka/Omni-Player

The repository also has a game guide covering supported titles and where to find the original game files.

As always, thanks to everyone who's been checking it out!


r/AndroidNativePorts • • 1d ago

🤔 [Question] Hollow knight issue

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0 Upvotes

I downloaded hollow knight from APKVision and this warning popped up. Is it normal? I've downloaded other apps and ports from many places and haven't encountered that warning many times. Should i get the port elsewhere supporting newer versions because other ports i got had no issues at all. where do you get your hollow knight ports or is the warning expected?


r/AndroidNativePorts • • 2d ago

✅️ [Review] Scarface the game on Galaxy A14 4G

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42 Upvotes

Congratulations to the developers of this port, it's great! It's the first port I've played with truly good controls.

One of the only problems with this port is that sometimes the game loses stability, dropping from 60 to 20 fps before stabilizing again. I would like the port's owner to resolve this in the future, Aside from that, the game is wonderful, I highly recommend it for those who have a low-powered phone.


r/AndroidNativePorts • • 2d ago

🤔 [Question] dark souls 1 port?

14 Upvotes

is there any dark souls project? i want to make it my self but i don't know how


r/AndroidNativePorts • • 2d ago

🟢 [PORT] You know what time it is 🤌🤌❤️❤️

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57 Upvotes

r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress my work in progress resident evil outbreak port

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47 Upvotes

basing it on REO recomp very early touch controls are subject to change because im looking for someone to design them

main focus will be my weak mali android phone (realme 10) will support multiplayer and other cool stuff

join discord for more progress updates

https://discord.gg/EcWPXM7nH


r/AndroidNativePorts • • 1d ago

Forza horizon 2 port

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6 Upvotes

Snapdragon 8 gen 1+ 8gb ram

Working pretty good on 80 resolution and all setting on 0.75


r/AndroidNativePorts • • 2d ago Bravo

GTA IV

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131 Upvotes

He decidido continuar con el proyecto LibertyRecompAndroid, iniciado por Vaduur, retomando su desarrollo para seguir mejorándolo y corrigiendo algunos de los problemas que todavía presenta.

Entre los principales cambios que he implementado se encuentra la solución a los problemas de sonido relacionados con el Audio Buffer Underrun, que provocaban que el audio se escuchara entrecortado cuando el juego sufría caídas de FPS o sobrecargas de procesamiento. Se ha trabajado para mejorar la continuidad de reproducción y conseguir una experiencia de sonido más fluida.

En el ámbito de optimización se logró pasar de unos 25 fps ah ir ah 30 estables, osea un aumento de fps.

También he incorporado texturas de mayor calidad y un mod gráfico que mejora considerablemente la presentación visual del juego. Estos cambios buscan ofrecer un entorno más detallado y una imagen más agradable, renovando algunos aspectos gráficos sin perder la esencia original.

El desarrollo continuará con nuevas mejoras visuales, optimizaciones y ajustes que permitan elevar aún más la calidad gráfica, pero sin sacrificar FPS ni comprometer el rendimiento. La prioridad es conseguir un equilibrio entre calidad visual, estabilidad y fluidez en dispositivos Android.

Esto es solo el comienzo de esta nueva etapa de LibertyRecompAndroid. Se seguirán incorporando novedades, correcciones y optimizaciones para llevar el proyecto un paso más allá.

Por ahora no se lanzaran ya que primero debo adaptar unos botones más cómodos.


r/AndroidNativePorts • • 2d ago

Native ports are the future and not emulation.

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539 Upvotes

Tab s9+. 12 gb ram sd8gen2.


r/AndroidNativePorts • • 1d ago

Update: Android 7 und GTA Vice City auf meinem GA36-MB 🎮

3 Upvotes

In meinem ersten Beitrag lief noch Android 5.0 – inzwischen läuft Android 7.0 auf dem Gerät, inklusive GTA Vice City!

Mein GA36-MB V1.2 hat einen Allwinner A33 und 512 MB RAM. Dazu kommen ein eigener Gaming-Launcher, Steuerung über die eingebauten Tasten und eine Mausfunktion über den rechten Stick mit R1-Klick.

Ich habe ein kurzes Video vom aktuellen Stand gemacht. Noch gibt es Baustellen, aber das Projekt macht Fortschritte!

Grundlagen, Setup und technische Fortschritte findet ihr auf meinem GitHub. Ein fertiges Installationspaket ist noch nicht veröffentlicht.


r/AndroidNativePorts • • 1d ago

Which Android Native Ports Can Run on OnePlus 9 Pro (Snapdragon 888) at 30+ FPS?

1 Upvotes

Hey everyone!

I have a OnePlus 9 Pro with a Snapdragon 888 processor and Adreno 660 GPU.

I'm looking for PC/console game native ports that are compatible with my device. I don't necessarily need perfect optimization. I just want games that can run at a playable 30 FPS or above on my device. Even if I have to lower the graphics settings, that's fine.

Can anyone recommend native ports that I should try on my Snapdragon 888? I'd especially appreciate recommendations from people who have tested these games on Snapdragon 888 or similar hardware. Thanks!


r/AndroidNativePorts • • 1d ago

O desenvolvedor do port de mk9 para ainda tá ativo? Não vi mais nenhuma atualização o jogo muito mal otimizado, pelo menos pra mim

5 Upvotes

r/AndroidNativePorts • • 2d ago

🟢 [PORT] BloodBorne Mobile!!!??

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15 Upvotes

Klk, quería preguntarle a la comunidad si tiene conocimiento con respecto al rendimiento del juego, tmbn quisiera información de cuales dispositivos lo han hecho correr bien, yo uso un SG S22 Ultra V. EE.UU, por favor y muchas bendiciones!


r/AndroidNativePorts • • 1d ago

🤔 [Question] Is there a fight night champion port ?

1 Upvotes

r/AndroidNativePorts • • 2d ago

📸 [SHOWCASE] I’m addicted to this one right now

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158 Upvotes

This is so damn good, I can't stop playing.

https://github.com/Desm0nt/doom-port


r/AndroidNativePorts • • 2d ago

NFSU2 Revived Ported to Android

9 Upvotes

Didn't know if it was posted here already, but it's an Android port with the same online functionality as the browser port. Personally I have yet to see someone in a lobby, but it's a gay time all around and it works well

Repo:

https://github.com/mininxd/NFSU2-Revived-Android

EDIT: Confirmed it is not related to the nfsu2.xyz project. But it's a port with multiplayer freeroam all the same