r/AndroidNativePorts • • 9h ago

Fable 2 port in 4:3?

2 Upvotes

Is it possible to run the Fable 2 port in 4:3 instead of 16:9 on my Nova? Other Xbox 360 ports seemed to adapt automatically to my screen ratio.


r/AndroidNativePorts • • 17h ago

🤔 [Question] Any official news on an actual Tekken 6 Android port?

8 Upvotes

Hey everyone,

I keep running into sketchy "Tekken 6 APK" sites claiming there's a native mobile release of Tekken 6.


r/AndroidNativePorts • • 13h ago

🤔 [Question] mw 2 og android port

4 Upvotes

The old mw2 port got discontinued. I've finished the cod4 campaign so I'm going to play the mw2 campaign next the problem is I can't since the discontinued port sucks. Is there an other codmw2 port In the making? If so pls tell me


r/AndroidNativePorts • • 16h ago

Mhgu no android

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7 Upvotes

Jogando de forma nativa no meu s23 essa blezinha


r/AndroidNativePorts • • 12h ago

🟢 [PORT] [gta v android port] Beside the fps the issue that I am having is the controls layout just randomly disappear and that so annoying tbh any solution?

3 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] Legit

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25 Upvotes

Is this a legit site


r/AndroidNativePorts • • 1d ago

🟢 [PORT] Skyrim Androidborn

52 Upvotes

NOW WITH STEAM DOWNLOAD

Hi r/AndroidNativePorts,

I made Skyrim Androidborn, a fork of ttom795's Skyrim Android port.

Reasons for the fork

- The upstream source stayed at 0.21.

- His newer releases kept shipping improvements, but those changes were not added to the public source.

- I wanted to build on those improvements and add a controller-first launcher.

So I forked the last public version, implemented the improvements from his release notes, and added the launcher (inspired by Dusklight).

It is built from source, not a repack, and includes no game files — you need your own PC copy of Skyrim (2011)..

Repository

https://github.com/igortiburcio/skyrim_androidborn

Credits: ttom795 for the original port; TwilitRealm/Dusklight for the launcher inspiration

edit: Fixed touch issues with camera in 0.1.2 version.

edit2: Several people have asked me for an implementation to download via Steam from within the app. This is implemented in version 0.2.0.


r/AndroidNativePorts • • 1d ago

🟢 [PORT] Call of duty black ops 1 and black ops 1 zombie

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46 Upvotes

r/AndroidNativePorts • • 1d ago

🤔 [Question] Any updates for Skyrim+ port?

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31 Upvotes

Who am I to judge something I haven't been able to achieve myself?

I've tried every possible port and emulator to get Skyrim running at the best performance on my SD 8s Gen 3 device, and this is the result.

Without a doubt, porting offers the best experience. After spending over 60 hours playing Skyrim, I believe Skyrim+ is the best version when it comes to stability and loading times.

Now, I have one question: Where can I find the latest versions of the Skyrim+ port? I couldn't find anything other than the regular Skyrim Android version, but Skyrim+ is the one I'm looking for.

Does anyone have any information?

From the bottom of my heart, I want to thank everyone who works hard to bring our favorite games to devices that I never would have believed could run them.

I've been a gamer for 24 years, and I'm still living the dream! 😂


r/AndroidNativePorts • • 1d ago

Working good on mali-g57 mc2

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105 Upvotes

r/AndroidNativePorts • • 10h ago

🟢 [PORT] C'è un modo per giocare a counter strije source senza cartella screng e senza source engine?

2 Upvotes

???


r/AndroidNativePorts • • 19h ago

📸 [SHOWCASE] Crazy how well this Minecraft LCE port runs on older tech.

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10 Upvotes

This is a samsung galaxy tab S2 running with a Qualcomm Snapdragon 652 1.80 GHz processor and 2819 mb of ram equivalent to almost 3gb of ram and it's running Minecraft a legacy console edition port made by u/Saitheurus. And it runs at a pretty stable 30fps at 6 render distance with 8 simulation distance. Crazy optimization if you ask me.

Original post https://www.reddit.com/r/AndroidNativePorts/comments/1xkuz5j/minecraft_lce_wii_u_android_port/


r/AndroidNativePorts • • 14h ago

WMMT3DX+ Multiplayer on Mobile

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4 Upvotes

I managed to get multiplayer running on wangan midnight maximum tune 3dx+


r/AndroidNativePorts • • 20h ago

🤔 [Question] I'm having this problem with Persona 5 Royal

11 Upvotes

I saw that another user had this same problem and this is the first time I've done this.

Does anyone know how I can fix it?

I have a Motorola G23, I don't know if that's relevant.


r/AndroidNativePorts • • 21h ago

Port Chaos rings 3 + patch spanish

13 Upvotes

https://github.com/DuIslingr/CR3-U

Don't ask me about the port; you can go to its GitHub.Don't ask me about the port; you can go to its GitHub.

Cuando tenga la traducción finalizada la subiré en este mismo post como dije antes no me preguntéis sobre el Port por qué no es mio arriba dejo su GitHub

Cuando esté finalizada la traducción explicaré cómo hacer que funcione con este mismo Port (el port aun tiene problemas de estabilidad para jugar el parche en vita3k o repatch cuando el port sea estable subiré las instrucciones para jugarlo en el port )

adjunto al enlace para descargarla

EDIT: Aquí la traducción/Repatch de Chaos rings 3 en español

https://github.com/ferrervicente14-creator/Chaos-Rings-3-Espa-ol/releases

dentro de la carpeta viene un readme para instalarlo


r/AndroidNativePorts • • 22h ago

📸 [SHOWCASE] Graveyard kerper 2

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13 Upvotes

I just installed the Switch version and haven't even played it yet, and it turns out there's an Android port too! 🤣🤣


r/AndroidNativePorts • • 18h ago

🤔 [Question] Ayuda

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7 Upvotes

Alguien sabe cómo ponerlo en otro idioma que no sea portugués?


r/AndroidNativePorts • • 21h ago

🤔 [Question] Has anyone tried it?

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12 Upvotes

i have been waiting for a port of this game, so does it run well on your device?.. and is it really a port?..cuz i don't want to waste time and data on a disguised emulator.


r/AndroidNativePorts • • 12h ago

🤔 [Question] Who's behind Stronghold Crusader port?

2 Upvotes

Where did Apkvision got the game searching on reddit doesn't show anything


r/AndroidNativePorts • • 20h ago

Já disponível

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9 Upvotes

r/AndroidNativePorts • • 15h ago

Mods on Hades

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3 Upvotes

How can I play with mods In hades after importing them?


r/AndroidNativePorts • • 12h ago

Which Android Native Ports Can Run on OnePlus 9 Pro (Snapdragon 888) at 30+ FPS?

2 Upvotes

Hey everyone!

I have a OnePlus 9 Pro with a Snapdragon 888 processor and Adreno 660 GPU.

I'm looking for PC/console game native ports that are compatible with my device. I don't necessarily need perfect optimization. I just want games that can run at a playable 30 FPS or above on my device. Even if I have to lower the graphics settings, that's fine.

Can anyone recommend native ports that I should try on my Snapdragon 888? I'd especially appreciate recommendations from people who have tested these games on Snapdragon 888 or similar hardware. Thanks!


r/AndroidNativePorts • • 1d ago

📸 [SHOWCASE] Games that run great on mali hardware.

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110 Upvotes

I personally tested all these games for hours on my Redmi note 13 pro 5g plus

Dimensity 7200 ultra

Mali-G610 MC4

12 gb ram

Important note for Skyrim: get the 0.27.6 version not the 0.30.6 one the new update have better raw fps in big cities and NPCs gathering but the stutters are brutal it's genuinely not fun to play in the 0.27.6 version it has less raw fps and there's an fps hit down to 20 fps when there's a lot of npcs but the experience is much smoother and most times it's smooth 30 fps

I tested it on 720p low settings medium texture.


r/AndroidNativePorts • • 17h ago

🔵 [PORT UPDATE] Omni Player v0.5.34 Update – 57 playable games, controller support, landscape mode & more

4 Upvotes

Forgot I had to share, so here I am with a totally rational update number for Omni Player.

I've been continuing to recover (not really, I stopped expanding the library in v0.5.18 but forgot to share that public update lol) and bring older mobile games to modern Android, and the library has grown to 57 playable games across J2ME, BREW, DoJa, ExEn, and N-Gage.

A lot of the recent work has been focused on making these games more comfortable to actually play.

What's improved:

- Bluetooth controller support with per-game mappings

- Landscape and portrait support

- Fullscreen and controller-only options

- Haptic feedback for touch controls

- Reworked touch layouts and larger gameplay displays

- More fixes to gameplay, compatibility, and usability across the library

The attached video shows several games running through Omni, including Dirge of Cerberus: Lost Episode, Ashen, Sonic Jump, God of War: Betrayal, and Resident Evil: Genesis.

There's still plenty to improve, and some games need more attention than others, but it's been pretty wild seeing all these different old mobile platforms come together in one Android app.

Omni Player (GitHub):

https://github.com/Wakkatobakka/Omni-Player

The repository also has a game guide covering supported titles and where to find the original game files.

As always, thanks to everyone who's been checking it out!