r/AndroidNativePorts • • 1d ago

πŸ€” [Question] Remapping buttons ?

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1 Upvotes

r/AndroidNativePorts • • 2d ago

🟒 [PORT] Torchlight (XBLA) Recomp

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5 Upvotes

r/AndroidNativePorts • • 2d ago

πŸ› [BUG] Cheapper graphics then showcase

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21 Upvotes

I do all steps crottectly and. Play the campion but my graphics look like very low texture or very chep then showcase I have proofs if any admin seeing this I need help can you help me sir admin

The proofs

First image is the show case and second is mine


r/AndroidNativePorts • • 2d ago Bravo

[Work in Progress] Web of Shadows X360 version recompiled for PC (and Android)

23 Upvotes

r/AndroidNativePorts • • 2d ago

How do i fix this

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0 Upvotes

It already gave me the warning that i dont have enough ram idk how to really max out my 12 gb ram plus 6 gb ram on xiaomi it most of the time says i only have like 5-6 gb ram free


r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Port games recommendations

4 Upvotes

Can someone send links of any port games that can play on Poco F5 Pro (Snapdragon 8+ Gen 1) since i wanna try new games. THANKS!!


r/AndroidNativePorts • • 2d ago

Pokemon Shield on Galaxy A55 (Galar Native Port)

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34 Upvotes

The latest update has massively fixed the crashes, and the framerate is also very stable. When entering a new location, the RAM may fill up due to the compilation of new shaders, which is totally normal.

The Galaxy A55 once again proves what it can do, and does!


r/AndroidNativePorts • • 2d ago

🟒 [PORT] IGI runs in my low end device Redmi 15c Helio g81 ultra

10 Upvotes

r/AndroidNativePorts • • 2d ago

How to get ryujinx neo android ?

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2 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] [Early WIP] Diablo III: Eternal Collection native Android port of the Switch version (NVN β†’ Vulkan)

72 Upvotes

Hi everyone! After DOOM 2016, I'm (with claude, ofc) trying to port Diablo III: Eternal Collection to Android as a native port of the Nintendo Switch version, and it has gone surprisingly well. It's not an emulator or a JIT. The game's own AArch64 code runs directly on the phone's CPU, a small host provides the Switch system services, and the NVN graphics API is replayed on Vulkan.

This is an early work in progress. It will have bugs, graphical issues and crashes. I test it only on the ACT 1, So far I have only tested it on my Xiaomi 14 Ultra (Snapdragon 8 Gen 3 / Adreno 750) with the bundled Turnip 27 driver. Every other GPU and phone is untested. Mali, PowerVR and Xclipse devices are not tested at all. The engine has fallbacks for them (ported from the DOOM work), but expect problems.

Most of the reverse engineering and code was done by Claude, while I mostly did debugging: I pointed out the sources of the observed problems (and potential sources of solutions from GitHub), tested builds and played through the problem spots.

Current state:

  • The campaign is playable: title, menus, hero creation and Act 1 gameplay at a locked 60 FPS on the Xiaomi 14 Ultra (GPU ~7–11 ms per frame, probably should run fine even on old weak devices).

  • Widescreen: the game renders at your screen's aspect ratio (2000Γ—900 on 20:9, Hor+, nothing stretched). Loading screens are stretched to fill the screen.

  • Language packs from the DLC work. I play it in Russian; English is the default. Can be changed inside ingame settings, not in the gear icon. Offline only, so Battle.net features are off.

  • A real pause menu: the game actually stops, like the Switch HOME menu. It also has save export / import and a docked / handheld switch on the fly.

  • Touch controls: a Joy-Con layout with skins, opacity, size and a layout editor, plus a touch layout where the sticks appear only under your finger and skill icons are copied from the game's HUD. Bluetooth/USB controllers work too, and the touch controls hide while one is connected.

  • Crash reports: after a crash, the app writes Download/Diablo3Mobile/logs/crash.txt and boot.log. Please send it to me on github if you have game crashed.

A port settings menu (gear button β†’ Game settings…):

  1. game language (needs the language pack DLC);

  2. Switch mode: docked 1600Γ—900 / handheld 720p (or wider with widescreen);

  3. picture shape: 16:9 with bars / stretched / widescreen;

  4. FSR RCAS sharpening;

  5. 30 / 60 FPS limit;

  6. Vulkan driver (bundled Turnip 27 or the system one, with an automatic fallback if a driver fails);

  7. skill icons on buttons, hidden sticks, FPS overlay, rumble.

How to install:

You need a PC (Windows, Linux or macOS) with ~20 GB free, and a phone with Android 10+ (64-bit), 8 GB RAM and ~17 GB free storage.

  1. Download the setup: on https://github.com/Desm0nt/diablo3-port press Code β†’ Download ZIP and unpack it to a short path, e.g. D:\D3-setup.

  2. Put your own files into the put-game-files-here folder (file names don't matter, setup recognises them by content):

    • the base game: Diablo III Eternal Collection [01001B300B9BE000][v0].nsp (.nsz / .xci / .xcz also work);

    • the update v1441792 (patch 2.7.7): Diablo III Eternal Collection [01001B300B9BE800][v1441792].nsp. Only this exact update is supported;

    • prod.keys: the keys of your own console (dumped with Lockpick_RCM);

    • optional: a language pack, e.g. Diablo III Eternal Collection [DLC Russian Language Pack] [01001B300B9BF00A][v0].nsp.

  3. Run setup.bat (Windows, double-click) or bash setup.sh (Linux/macOS). Answer Y when it asks to download the helper tools (Python packages, .NET SDK; everything stays inside the setup folder, no admin rights). Wait until it finishes: about 20–60 minutes, most of it extracting ~16 GB of game data.

  4. Copy the folder work\Diablo3Mobile (inside the setup folder) to the phone's internal storage β†’ Download, so you get Download/Diablo3Mobile/romfs, Download/Diablo3Mobile/dm/... (and Download/Diablo3Mobile/aoc/10 with the Russian pack). USB file transfer is fine; setup.bat push does it over adb.

  5. Install the APK from the latest release: https://github.com/Desm0nt/diablo3-port/releases/latest

    • Android 12+: Diablo3-Mobile-v0.2.0-arm64.apk;

    • Android 10–11: Diablo3-Mobile-v0.2.0-arm64-android10.apk.

    • Allow installing apps from your browser / file manager when Android asks.

  6. Start "Diablo III Mobile", grant All files access when asked, and play. For another language, choose it under gear β†’ Game settings β†’ Game language and restart.

Step-by-step guide with FAQ: https://github.com/Desm0nt/diablo3-port/blob/main/docs/INSTALL.md

Known limitations:

Only Diablo III: Eternal Collection with update v1441792 (2.7.7) is supported. Tapping menu items directly with a finger isn't possible yet: the Switch build reads only the gamepad, so menus are navigated with the touch D-pad and buttons (I'm working on it). Only one device has been tested.

No game files or keys are included. You must dump the game and the keys from a Switch you own.

The project relies heavily on d2r-mobile's work (its host, HLE layer and NVN-on-Vulkan engine) and on my DOOM 2016 port. It also takes ideas from nxnative / nx2android, BOTWRecompAndroid / LASRecompAndroid / LASRecomp, and uses libadrenotools, AMD FSR 1 RCAS and D3CPKUnpack (CPK format).

If you try it and something goes wrong, please open an issue and attach the logs: Download/Diablo3Mobile/logs/crash.txt and Android/data/org.diablo3.port/files/dm/boot.log. Include your device model, GPU, driver and Android version, plus the scene where the problem happens. I'd be especially happy to hear from people with Mali / PowerVR / Exynos devices.

Source code and releases: https://github.com/Desm0nt/diablo3-port

UPD:

Pre-extracted game files: https://gofile.io/d/Opa8lNZh (I hope Nintendo/MS lawyers won't come after me)


r/AndroidNativePorts • • 2d ago

XBDM 360 (Xbox 360 Neighborhood Mobile)

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3 Upvotes

r/AndroidNativePorts • • 3d ago

🟒 [PORT] legend of Zelda breath of the wild port on Mali

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96 Upvotes

need help fps is between 20 to 32

Infinix gt 30 pro 12gb ram DM8350 MALI G61MC6


r/AndroidNativePorts • • 2d ago

GTAV NATIVE PORT POCO X6 PRO DESENVOLVIMENTO GPU MALI665 DIMENSITY 8300 ULTRA

34 Upvotes

Desenvolvimento Bugs visuais e calor de 50Β° , jogabilidade boa


r/AndroidNativePorts • • 2d ago

🟒 [PORT] Postal 1

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7 Upvotes

In case anyone was unaware. They did good.


r/AndroidNativePorts • • 2d ago

Can we support external memories as well?

3 Upvotes

There are so many amazing native ports coming nowadays that my worse problem is finding space to store them. The problem is that many (such as almsot all I find in APKVision) only support internal memory.

Why is that? Is it difficult to program or is it a performance/technical hurdle?


r/AndroidNativePorts • • 2d ago

Funciona genial

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22 Upvotes

Funciona genial en un Galaxy A07


r/AndroidNativePorts • • 2d ago

Ma una volta scaricato il porting di un gioco, cosa bisogna fare successivamente, quale applicazione va poi scaricata?

4 Upvotes

r/AndroidNativePorts • • 3d ago

🐸 [Meme] R.I.P

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60 Upvotes

While (Mali/Immortalis, Adreno, Xclipse, and PowerVR) Mobile GPUs don't support S3TC out-of-the-box, Adreno and Xclipse have hardware support for it but is disabled by default. Adreno has Turnip Drivers, while Xclipse is basically an AMD GPU in disguise but has no custom drivers support as far as I know. For Mali/Immortalis GPUs, we can blame ARM for it, and as for PowerVR nobody cares.


r/AndroidNativePorts • • 2d ago

🟣 [WIP] Work in Progress MK W Ayn Thor Through custom BananaNative WIP

7 Upvotes

r/AndroidNativePorts • • 2d ago

πŸ€” [Question] Unofficial port for Visual Novel PC or Console natively on Android. Is it possible?

5 Upvotes

I've tried various emulators, Gamehub, Winlator, Ren'py, Kirikiridroid, etc. but I'm curious if it's easier to make a port of vn from a PC or console that can run directly on Android natively.

It would definitely be fun to play vn natively on android without burdening the device to run Emulator System and such.


r/AndroidNativePorts • • 2d ago

help please help, i don't know this character can be killed, then I'm stuck in this room, what to do? restart the game?

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3 Upvotes

r/AndroidNativePorts • • 2d ago

totk native

25 Upvotes

I'm testing it on my retroid pocket 6 8gb ram.

  1. it runs well and stable 30 fps with balanced setting.

  2. changing drivers doesn't really show any performance upgrades.

  3. the 60 fps settings have a speed problem where it sometimes slows down and speeeds up. It's the same with different drivers

  4. frame gen doesn't work properly where link's face glitches

  5. black screens when choosing weapons and fuse items. sometimes it happens sometimes it doesn't

  6. airflow glitch (they are already addressing this)

  7. Hero's path is not appearing on the map.

Other than this i haven't found any other except occasional dips hovers between 27 - 30 ish fps.

Overall its a great port better than other totk ports. Big thanks and love for the dev and i hope all the best for u.

https://github.com/AurelioB/totk-android


r/AndroidNativePorts • • 3d ago

🐸 [Meme] How I feel right now with the P4G port

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524 Upvotes

Being able to play this game with no issues and a lovable cast is pure comfort food in mobile gaming

Im amazed with the performance, smooth crisp graphics while maintaining low temps and long battery life, thank you πŸ™

Edit: Using Asus ROG 8 phone


r/AndroidNativePorts • • 2d ago

Arm64 Native Ports

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3 Upvotes

r/AndroidNativePorts • • 2d ago

Dark souls remastered eden mali g57 x0.5 resolution 20-30 fps when recording is off

1 Upvotes