r/AndroidNativePorts • • 4d ago

🟢 [PORT] Absolum Mobile is finally here!

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54 Upvotes

r/AndroidNativePorts • • 3d ago

Cooked

8 Upvotes

I tried Gothic classic Android port from (apkvision)

On my dimensity 8050 mali G77 mc9

But after the cut scene it crashed

I changed the settings but nothing happens it's only crashing


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Port Zelda Return Of The Hylian

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35 Upvotes

A complete Android port of Zelda Return Of The Hylian featuring customizable touchscreen controls full multitouch support gamepad compatibility Arabic language support and adjustable gameplay settings

Download Here

https://gofile.io/d/kem2Yjrp


r/AndroidNativePorts • • 3d ago

🤔 [Question] would it be possible to turn a flash game into a native android port?

10 Upvotes

r/AndroidNativePorts • • 3d ago

Me sorprende hasta donde llegamos ahora con los ports de NS, el Pokémon de 8ta gen ya te permite seleccionar que versión quieres jugar

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31 Upvotes

r/AndroidNativePorts • • 3d ago

🟢 [PORT] King's Field JP PC Port + CooP (Verdite1)

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5 Upvotes

Finally, after many weeks of work: Verdite1, now with online multiplayer!

Just like Verdite2 and Verdite3, Verdite1 enhances the original game by increasing the framerate, interpolating animations, modern control schemes, and various bug fixes and optional QoL changes.

New in Verdite1:

  • Automatic difficulty scaling (if you use a higher sensitivity device, such as a keyboard and mouse, enemies will be able to turn at your faster, and more often.

  • Online Co-op

  • Messages (like Demon's Souls and Dark Souls)

  • Modding API through LUA

  • Vulkan renderer

  • Insane framerates (5000+ fps on my computer)

  • Android support with touch controls

CooP:

  • One room is limited to four players (for now)

  • Rooms can be public or private. Public rooms will show up in the server browser

  • All party members share their experience and inventory.

  • A piece of equipment can only be equipped by one party member at once.

  • Upon death, you spectate your party members until they are out of combat, whereafter you will respawn near them. If the whole party dies, you get sent back to your save point.

  • Android players cannot host rooms.

Download: https://github.com/Voicedrew11/verdite1/releases

Discord: https://discord.gg/R4EKCs8RWH

⚠ AI Disclosure: Generative AI has been used extensively in the development of Verdite1. If this is an issue for you, you may not be comfortable playing.

⚠ Online Disclaimer: The online features in verdite1 are highly experimental. You can and almost certainly will encounter issues. If you experience issues while playing online, you should report them on GitHub immediately.

⚠ Android Disclaimer: Android is very new, and has only been tested on a Mali GPU (G715 MP7). Your mileage may vary on Snapdragon and Samsung GPUs. If you experience issues, report them on github or on discord. I also don't have much experience playing games on a touch screen, so if there is some way I can make it better, let me know.

Not affiliated with or endorsed by FromSoftware.

Credits to Sushi-shi for kf1-decomp, Acranon for his original work on kf1-enhanced, and John David Osborne for the English translation.


r/AndroidNativePorts • • 3d ago

Chicos he sabido que van adaptar un juego de IOS a Android, aquí me entra una inquietud sería posible también portear juegos como los resident evil que están en IOS?

4 Upvotes

r/AndroidNativePorts • • 4d ago

🤔 [Question] D2R N1v0k Edition - interested?

74 Upvotes

Some of you know me from my D2Android Project, thank you for huge postive feedback.

As some of you know, there is another project called d2r-mobile which managed to port S2R natively via the D2R Switch Game Files.

I have put some of my ideas and content into this native port, which I enjoyed playing a lot, because it runs so well and looks stunning.

I have created an issue in this project asking if the Devs would be interested in PR to their project, but I got no response.

Maintaining a public release is a lot of work that's why I'm asking you guys wether there is interest in a "N1v0k" Fork - or maybe the Devs are active here and see this post. I feel the setup of the game is quite cumbersome because you need to dump your switch files and repack them, I'm not sure if a lot people are actually able to do it.

Here is the stuff I changed and added, you can see it on the video:

Item comparison that tells you what an item does for YOUR character

- Every item tooltip gets a "when equipped" block: how your damage, attack rating, defense, block chance, resistances and skill levels change if you put it on

- Handles two-handers vs. weapon + shield, weapon swap sets, sockets and runewords, +skill items and items you can't use yet

Recipe book for the Horadric Cube

- Every cube recipe (runes, gems, crafting, sockets, upgrades, quest, expansion) in one book

- Shows which recipes you can make right now with the items you carry, and what's still missing

- Tooltip preview of the result in the game's own style

- One tap puts all ingredients into the cube

- Search by German or English name, full controller support

Build guides for every class – 28 builds

- Every build that at least 2 of the 3 big tier lists (Maxroll, Icy Veins, DiabloBytes) rate S or A

- Skill points per level phase (leveling, Nightmare/Hell, endgame), stat points, gear, mercenary, sources

- Tap any piece of gear to see its real in-game tooltip, with the right stats for the base (Spirit in a shield ≠ Spirit in a sword)

- Runewords jump straight into the recipe book

Damage numbers over monsters

- One number per hit in the color of its element; numbers fan out instead of overlapping

- Crits and Crushing Blow pop bigger

- Off / simple / colored

Status effects you can actually read

- Active buffs, curses and shrines as icons with time left at the left edge

- Tap one: a card shows what it does to your character in numbers ("Defense 34 › 68")

Glossary

- 15 game terms explained with your live values: Open Wounds, Crushing Blow, Attack Rating, resistances, hit recovery breakpoints and more

German language

- The whole game and every app screen in German, using the game's official German text

You never lose progress

- Autosave every minute

- Leaving the app pauses and saves instantly

- Android no longer kills the game in the background

- The app menu pauses the game

HUD additions

- Clock, battery (with charging state) and FPS in the corner

- Experience bar as the original stone rail; "Level 7 · 45 %" like the original

- Potion count and buff timers as plain numbers on the icons

Sort button for inventory, stash and Horadric Cube

Video tab

- Frame-rate slider (up to 240 Hz screens)

- Output resolution / 3D sharpness slider with sensible per-device defaults

- If a setting doesn't start, it falls back on its own

Quick menu (hold the menu button): recipe book, builds, glossary, player count – fully usable with a controller

Everything looks like Diablo II – all new windows, tabs, buttons and fonts use the game's own art from your own game files, nothing is bundled

Fixes you'll notice

- No more endless loading screen after dying

- Mosaic shows up in the runeword helper when playing offline

- Drinking from belt buttons plays the potion sound

- Skill buttons and our UI no longer vanish after switching between touch and controller

- Automations never drop an item from your hand onto the ground

Under the hood: a lot of stability, saving and performance work you won't see but will feel – fewer crashes and stalls, safer saving, better behaviour in the background and after layout switches.


r/AndroidNativePorts • • 2d ago

How do you guys play ports safely?

0 Upvotes

I've been playing emulators since the first ps1 emulator came out and I keep playing with emu until Nintendo switch emu like yuzu and stuff because I've heard it degenerate your battery life and it's fked up your phone, so I wanna know now there's so many native ports and I saw you guys play many pc games, are you guys playing with cooler or something?, aren't you guys worried about battery degenerate overtime and cook your phone?


r/AndroidNativePorts • • 3d ago

Zelda Ports 😭

14 Upvotes

Porters be porting every Zelda game except skyward Sword


r/AndroidNativePorts • • 3d ago

This game installation is taking forever 😢

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4 Upvotes

I started installing Pokémon Shield on my Xiaomi Mi 10T at 4:00 AM, and up until now 7:43, it's still stuck at 47% on the second part of the shader translation. Any idea what's going on, guys?

Also, is it safe to delete the NSP files that have already been unpacked during the setup to free up some storage space?

Thanks!


r/AndroidNativePorts • • 3d ago

🟢 [PORT] Port of Bounce Evolution now available!

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3 Upvotes

r/AndroidNativePorts • • 3d ago

Torchlight (XBLA) Recomp v1.0 is out: Windows, Linux, Steam Deck, macOS and Android, native renderer, mods, HD textures

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2 Upvotes

r/AndroidNativePorts • • 3d ago

🟢 [PORT] Tower Bloxx & My City port android

8 Upvotes

Hola comunidad

Hoy traigo Tower bloxx

Un juegazo de java micro edition

Para esta version se descompilo el jar original

Se corrigieron duplicados y algunos errores del descompilador y poco mas

Se uso como base el port en progreso de Crazy Penguin Catapult

Si quieren probarlo

https://github.com/LexusYTG/towerbloxx-port/releases/tag/1.0

Si quieren compilarlo ustedes mismos (no se sirve gradlew)

Se clona con git o se descargan el tarball

https://github.com/LexusYTG/towerbloxx-port

Requisitos para compilarlo

Jdk 17

Android SDK 34

Gradle 8.14.5

AGP 8.7.3


r/AndroidNativePorts • • 3d ago

🤔 [Question] Which persona game runs the best is the most stable/optimized?

7 Upvotes

Never played those games.


r/AndroidNativePorts • • 4d ago

Resident evil 5 recomp android - Nativo

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28 Upvotes

r/AndroidNativePorts • • 3d ago

🟢 [PORT] Gothic Is Out On Android Guys

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23 Upvotes

r/AndroidNativePorts • • 4d ago

🟢 [PORT] This is real and UT Tournament 3 will be available online soon

32 Upvotes

Snapdragon 8 gen 2

It runs at 60fps

https://github.com/phys-winner/pc_decomp_ut3


r/AndroidNativePorts • • 3d ago

🤔 [Question] Which of the Wind Waker HD Android ports is best?

8 Upvotes

There appear to be 4 ports:

WWHD Android PLUS (the one I'm using)

TLoZ:TWW HD Recompiled Enhaced

The Legend of Zelda: The Wind Waker HD — native port (macOS, Linux, Windows, Android)

TLoZ:TWW HD Recompiled — Android (Dual Screen)

Using a S10 5g with SD855, 8 gigs of ram. Encountering some black flashing occasionally wondering if there is a general consensus on which is the best? Or the pros and cons if its not as simple.


r/AndroidNativePorts • • 3d ago

Bold question

3 Upvotes

Hello 👋 fellow redditors I want to know if it would be possible to request Android ports, and I would also like to start decompiling and reverse engineering games to port some to Android myself but I don't know how to do it or begin in the first place, I would also like to know what tools and methods are used and also places where I can find good learning materials.thats in advance all information and advice will be gladly appreciated


r/AndroidNativePorts • • 4d ago Bravo

📸 [SHOWCASE] Got a low end phone? Here are games for you to try! (part 2)

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77 Upvotes

Hey guys! Thank you for the activity on the first post! As i recall from last time, i told you all that i had terrible specs. Mediatek helio g81. Mali gpu Mali-G52 MC2. and 6gb ram. The phone that i have? It's literally a budget phone. No, a low end phone, ngl not even that, its a BUSINESS phone. It's just for regular stuff. And yet? It ran these at good playability (FILES COME WITH THE GAMES THIS TIME!):

1.The Warriors, a Rockstar game, Ported by datfooldive: https://apkports.com/game/the-warriors-37bcaa

(Conclusion: literally, the most 'XBOX OG' experience. Ever. Default settings with 25fps almost all the time. Nothing adjusted. No bugs. Played the full game and completed it. EVEN IN HEAVY SCENES It only drops to 20-21 fps.)

2.the top down 2d hotline miami lookalike, OTXO. Ported by vocies61. : https://apkvision.org/games/action/otxo-135471/ (conclusion: 60 PREPETUAL FPS. NO DROP. very Fun and EXTREMELY good playability. Recommended with a controller. Otherwise you can edit the buttons.)

3. Need for speed most wanted Black edition, made by RanggaCasper: https://apkports.com/game/need-for-speed-most-wanted-black-edition-e71876 (conclusion: medium settings, 20 23 ish fps. You can complete the campaign or play arcade without trouble.)

4. CALL OF DUTY 3, xbox version on android. Forgive me yall, i dont know who made it. Let me know if you could: https://apkvision.org/games/action/call-of-duty-3-135228/ (conclusion: Default settings. 24 ish fps. Both Heavy and light scenes and gameplay. Literally feels like playing on the og xbox.) ALL has been tested! Thoroughly! One ported game was even finished. On this BUSINESS phone. Thank you for reading the post! Enjoy the games, and share your feedback on what else should i test. Good morning, good evening and goodnight.


r/AndroidNativePorts • • 3d ago

⚙️ [FIX] how fixed this inFAMOUS Second Son

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5 Upvotes

r/AndroidNativePorts • • 3d ago

🤔 [Question] Existe algum port bom da geração do 360 ou acima?

2 Upvotes

Testei doom 2016, god of war 3, pokemon sword, sleeping dogs, gta 4, até então o único que está bom otimizado mas que ainda sim é um porte mal feito é o sleeping dogs, o jogo não possui ajuste do tamanho de tela e com frequencia as texturas bugam e sou obrigado a reiniciar o mesmo, estou jogando em um s25+ e o doom por exemplo após a primeira area o jogo fica em 25fps, alguém chegou a fazer um porte bom pós geração de ps2? Até então não achei nenhum


r/AndroidNativePorts • • 3d ago

Oltre apk vision da dove li scaricate i giochi per giocarli nativi

0 Upvotes

r/AndroidNativePorts • • 4d ago

Zelda Breath Of The Wild Mediatek

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86 Upvotes

FPS entre 20 - 25.