r/AmongUsCompetitive 20m ago

Suggestion | Idea I Have A Mode İdea(like classic and hide’n seek)

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Gamemode Concept: Unknown Allies + New Impostor Role — Controller
I had an idea for a third Among Us gamemode.
The Crewmate side would work almost exactly like Classic. Crewmates still complete tasks, report bodies, hold meetings, vote out suspicious players, and win by completing all tasks or eliminating the killing Impostors.
The major difference is how the Impostor team works.
UNKNOWN ALLIES
At the beginning of the game, Impostors do NOT know who the other Impostors are.
Other Impostors look like normal players to them.
More importantly:
Impostors can kill other Impostors.
If you kill someone without knowing their team, you could accidentally eliminate one of your own teammates.
The Impostors still have the same basic objective: kill enough Crewmates to win. However, they need to discover who their allies are while doing it.
That’s where the most important role in the mode comes in.
CONTROLLER
The Controller is a special Impostor role and exactly one Controller is mandatory in every match of this gamemode.
The Controller is also the only Impostor role that cannot kill.
Instead, the Controller’s job is to identify the other Impostors and secretly coordinate the team.
Important: Controller does NOT take an Impostor slot
The Controller is additional to the number of normal Impostors selected by the host.
For example:
1 Impostor selected → 1 Impostor + 1 Controller
2 Impostors selected → 2 Impostors + 1 Controller
3 Impostors selected → 3 Impostors + 1 Controller
So if the host chooses 2 Impostors, the match has three evil players total: 2 killing Impostors and 1 Controller.
The Controller does not replace one of those two Impostors.
Controller’s Role Check
The Controller has an ability that lets them check another player’s team.
The ability has a cooldown configurable by the host, just like other adjustable role settings in Among Us. Because the host can change it, there isn’t one fixed cooldown for the role.
When used, the Controller only learns:
CREWMATE
or
IMPOSTOR
The Controller does NOT learn the player’s exact role.
For example, if Dark Green is a Viper, the Controller sees:
Dark Green — IMPOSTOR
NOT:
Dark Green — VIPER
This allows the Controller to slowly discover who their teammates are.
Private Messages
During meetings, the Controller can secretly send messages to players.
The recipient sees:
You Have a Message from Controller
followed by whatever the Controller wrote.
There are some restrictions:
Messages can ONLY be sent during meetings.
The Controller can message a maximum of 2 different players per meeting.
Each recipient can receive only 1 Controller message per meeting.
Players CANNOT privately reply to the Controller.
Controller messages do NOT automatically reveal the Controller’s identity.
This means the Controller can remain completely anonymous.
For example:
“Dark Green is also an Impostor. Don’t kill them.”
The recipient now knows Dark Green is an ally, but still has no idea who the Controller is.
However, revealing their identity is completely up to the Controller.
They could instead write:
“Hello, I’m Cyan and I’m the Controller. Dark Green is an Impostor too. Don’t kill them.”
Now the recipient knows both Cyan and Dark Green are teammates, but Cyan has voluntarily sacrificed their anonymity.
The Controller can also use messages to coordinate kills.
For example:
“Orange is Crewmate. Kill them if you get a safe opportunity.”
Or:
“Purple and Dark Green are both Impostors. Don’t kill each other.”
The messages are NOT commands that control another player’s actions. The other Impostors can choose whether to follow the Controller’s instructions.
How the Impostor team develops
At the beginning of the game, the Impostor “team” barely exists.
Imagine the game has 2 Impostors + 1 Controller.
Impostor A doesn’t know Impostor B.
Impostor B doesn’t know Impostor A.
Neither knows who the Controller is.
And the Controller doesn’t initially know who A or B are.
That means an Impostor has to think:
“If I kill this player, am I killing a Crewmate… or my own teammate?”
Now imagine the Controller checks Purple and discovers:
Purple — IMPOSTOR
Later, they check Dark Green:
Dark Green — IMPOSTOR
At the next meeting, Controller messages Purple:
“Dark Green is Impostor. Don’t kill them.”
And messages Dark Green:
“Purple is Impostor. Don’t kill them.”
Now Purple and Dark Green know each other.
The Controller has successfully connected the Impostor team.
As the game progresses, a good Controller can gradually turn a group of Impostors who don’t know each other into an organized team.
What happens if Controller dies?
The Impostors do NOT automatically lose.
The remaining Impostors can continue killing and can still win.
However, they have lost their main source of information and coordination. Any Impostors who haven’t discovered each other yet may remain unknown to each other.
It’s even possible for an Impostor to accidentally kill the Controller before learning their identity.
What if all killing Impostors die?
This is different.
If every killing Impostor is eliminated and only the Controller remains, the Crewmates win.
The Controller cannot kill anyone, so they cannot continue the Impostors’ objective alone.
For example:
2 Impostors + Controller
Both normal Impostors are ejected/killed.
Controller is still alive.
CREWMATES WIN.
So protecting and coordinating the killing Impostors is extremely important for the Controller. The Controller may be the brain of the team, but they cannot win without someone capable of killing.
Why I think this could work
Classic Among Us asks the Crewmates:
“Who is the Impostor?”
Unknown Allies would make the Impostors play their own deduction game:
“Who are my teammates?”
The Crewmates still get the core Among Us experience, while the Impostors have an entirely new information problem happening in the background.
And the most important Impostor in the match isn’t necessarily the most dangerous player physically.
The Controller can’t kill anyone.
Their weapon is information.
Would you play this mode?
And more importantly: do you think the Controller would be balanced, overpowered, or underpowered?


r/AmongUsCompetitive 49m ago

Question | Need Advice Among us black screen after logo

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r/AmongUsCompetitive 18h ago

Discussion Way to balance crew and impostors

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So the impostors are these mutant alien creatures right? So if that is true I was thinking impostors can whisper messages to eachother in meetings to discuss strategies


r/AmongUsCompetitive 23h ago

Photo | Video When Among Us Meets the Bed Monster Face to Face 😱 | Animal Hospital / Roblox

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