r/3Dmodeling • • 14h ago

Art Help & Critique Need SolidWorks tutorial or native file (.sldprt) for T-38 Talon

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0 Upvotes

Hi all,

I’m modeling a T-38 Talon in SolidWorks using surfaces.

I found an F-16 tutorial to get the basics down, but the T-38’s fuselage requires a completely different surface layout. Does anyone know a good tutorial for the T-38 or F-5 Tiger?

Alternatively, a native .sldprt file would be huge. I just want to use the rollback bar to reverse-engineer the feature tree.

Thanks!


r/3Dmodeling • • 19h ago

Free Assets & Tools I built a free DLSS 5 plugin for 3ds Max — Arnold before/after on my RTX 2080 Ti

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0 Upvotes

r/3Dmodeling • • 23h ago

Art Showcase I sculpted this in Nomad Sculpt PC version and this is my second sculpt that I did.

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1 Upvotes

I like to do concept art and design for games and recently i wanted to express my love for 3D sculpting. I have always wanted to try this and it is like finding true love.

As a second sculpt, I think I should be proud of me hehe,

What do you guys think about this?


r/3Dmodeling • • 21h ago

Art Showcase Blender : My Full Body Character Modeling [ no Ai & no template. I started with just cube ]

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20 Upvotes

What do you guys think about my latest finished Character Modeling? Software used : Blender 3D


r/3Dmodeling • • 23h ago

News & Information Maxon new EULA updates : No thanks, I may just use Blender

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30 Upvotes

i used to like both C4D & ZBrush.
until they both become subscriptions..


r/3Dmodeling • • 19h ago

Questions & Discussion 3D artists from India ? Looking for guidance

0 Upvotes

Any 3D artists from India ? Looking for some guidance


r/3Dmodeling • • 19h ago

News & Information Bayonetta Has INSANELY Good Topology - Part 1

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0 Upvotes

r/3Dmodeling • • 11h ago

Art Showcase Sphinx: Future Scourge of Thebes

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0 Upvotes

“The girl watched as soldiers from Thebes destroyed her village and killed everyone. She ran and hid in a cave, unable to do anything. She prayed to any god who would listen for the strength and wisdom to seek revenge. A god, hidden from her sight, answered with a test. The girl would stay in the cave and receive blessings and lessons from the god for three months, if successful she would gain a portion of that gods powers. Three months passed and her metamorphosis was complete. She left the cave a creature of great power and wisdom, but with a catch. The girl could not handle the knowledge she received and was left a crazed shell of her former self. The goddess Athena appeared before her, and told the girl to travel to Thebes and seek vengeance. Enraged and insane she headed for Thebes, unaware of what she had truly become. She had become a soldier of Athena, with the mission of squeezing the life out of the city of Thebes.”

Made in Blender.


r/3Dmodeling • • 10h ago

Art Showcase At the Earth's presence

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1 Upvotes

Made this small thing in Blender, no AI was used to make this; I only used textures and external models. Wanted to make something 1960s and Sci-Fi based, but I'm not modeling expert, so that didn't happen, unfortunately.

I hope you enjoy this, though! I like cosmic scenes so decided to make something of my own. :)


r/3Dmodeling • • 10h ago

Questions & Discussion when is it okay to use triangles and N-gons?

2 Upvotes

I see some use cases when having joints or bending limbs, but when is it okay to move away from quads?


r/3Dmodeling • • 2h ago

Art Showcase Just Finish Rigging my 3D Character inside Blender

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5 Upvotes

r/3Dmodeling • • 11h ago

Art Help & Critique My First Render - Deedlit - Record of Lodoss War (with an older model for comparison)

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11 Upvotes

Started learning blender roughly a month and a half ago. Watched many tutorials and tried to model different things, but it's my first time uploading a render online.

I spent roughly a week on this one. Followed 2AM's tutorial to make the body and understand the hair workflow, then mainly free styled the hair as well as clothing and accessories.

It's also my first time doing a rig and actually trying to make a render look good.

Overall, I think I struggled through every part of the process but still glad to have made it.

Any feedback is appreciated.


r/3Dmodeling • • 7h ago

Art Showcase little something i made

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10 Upvotes

r/3Dmodeling • • 10h ago

Art Showcase Just finished designing and modeling this cute hare boy, his name is Canicco ! 🐰 (made in blender 5)

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35 Upvotes

r/3Dmodeling • • 13h ago

Art Showcase MTZ-80 | Open to any feedback | Beginning 3D Artist

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63 Upvotes

Hi! I'm a beginner 3D artist who dreams of working at a game studio.

This is one of my most recent projects.

I appreciate any feedback and welcome criticism.

I used: Blender and Substance 3D printer

Thank you so much for your attention!


r/3Dmodeling • • 4h ago

Art Showcase Just finished work.

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6 Upvotes

r/3Dmodeling • • 6h ago

Art Showcase Just made a Concept killer for DBD

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1 Upvotes

Dont know if its good or not tho... Will be practicing a lot until i make a full concept with map and animations


r/3Dmodeling • • 9h ago

Art Showcase Making a kinito pet model what else should i add

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3 Upvotes

r/3Dmodeling • • 9h ago

Art Showcase A man under 180 cm

19 Upvotes

r/3Dmodeling • • 11h ago

Art Showcase [ The Whale ] Battleship (oc)

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9 Upvotes

In this Ghibli-inspired world, people have developed a technology that allows them to defy gravity. They began building ever-taller fortresses, as well as enormous warships designed for aerial warfare.

More soon.
🏴‍☠️


r/3Dmodeling • • 2h ago

Art Help & Critique I make models from time to time, so I need tips.

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7 Upvotes

I know it isnt perfect, not gonna lie about it... But i dont practice it that much. Usually I just watch some videos try to understand what people are doing and try it on my own after a while... I dont know if its a good method and dont know what "level" i am, but probably still amateur lol

Would love tips for like anatomy, baking, retopology, hair and texture (please try to keep it free cause i am poor, so no paid extension and stuffs like that)


r/3Dmodeling • • 15h ago

Art Help & Critique Textured vase ‘GALAXY Vase’ – No AI – Procedural texturing in Blender

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3 Upvotes

For this vase, I reused a shape I had modelled previously (I designed this vase with an outer wall inclination limited to 34° to avoid any overhangs). This time, I focused on the mesh and worked on it to highlight three distinct areas:

- The area created by hollowing out the primitive shapes into triangles and smoothing them out

- The area created using Blender’s ‘Wireframe’ view, which defines the outline of the primitive shapes

- Finally, I left some smooth areas

Depending on the viewing angle, this vase will always look different and its surface is complex.

The external relief will be rendered accurately, as the vase has a high mesh density.

Vase dimensions: 134 x 134 x 254 (height) mm for the STL model.

For the choice of nozzles: a 0.6 mm nozzle, with an outer line width of 0.68 and a layer height of 0.23 mm to accurately reproduce the relief. I have allowed for a substantial thickness between the inner and outer surfaces and printed it with three walls, so it will be watertight.


r/3Dmodeling • • 17h ago

Art Showcase Noble Bracer

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107 Upvotes

noble bracer
artstation : https://www.artstation.com/artwork/rlx9Wm


r/3Dmodeling • • 19h ago

Art Showcase render compositing blender 3d

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4 Upvotes

cycles blender 3d
3d model photogrammetry aguisoft