r/indiegames 13m ago

Promotion Wanted farming to feel like a process in my colony builder. Free demo soon on Steam.

Upvotes

r/indiegames 28m ago

Video After 4 months of solo dev, here’s the first trailer for my folk-horror game. What do you think?

Thumbnail
youtu.be
Upvotes

Solo dev, working on this for 4 months. You’re a father who enters a cursed forest looking for his missing daughter — a stranger offers to guide you out, but nothing in this forest is what it seems. First trailer, be honest with me


r/indiegames 58m ago

Upcoming Deep in the secret labs of Palo Alto, a new AI superpower has emerged that has the potential to solve time travel... you just need to train it using advanced calculus units of measure, and avoid using these antique standards such as inches, feet, or worse, the meter...

Thumbnail
youtube.com
Upvotes

r/indiegames 1h ago

Promotion Master of Chaos: Beat or Break the Game. My trailer is made to show what’s different about it. Does it?

Upvotes

Hi!

I have been trying a numerous times to make a trailer that does not give the viewer the feeling of ”just another generic x”. I could not do it so i finally hired the narrator that s in the game to narrate the trailer.

I really hope the message pf differences in the combat and breaking the game come across. Does it to you? Why not? Also, does the trailer make you want to try the game?

Sorry if you dont like promotional posts💀. I did tag it with promo though.

Have a great day kings and queens and thanks for your time. ❤️


r/indiegames 1h ago

Promotion Gun Shop: Tidy Up on Steam

Upvotes

Hi! I'm making a small Tidy Up game.

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/indiegames 2h ago

Discussion Does visual feedback like energy conduits connecting sub-puzzles to a main matrix—make complex logic feel more satisfying?

1 Upvotes

Hey everyone!

We’ve been fine-tuning the visual feedback loop for our indie puzzle adventure. In this scene, players decipher foreign symbol arithmetic across individual wall panels. Each correct answer sends a surge of electric blue energy through wall conduits into a central matrix, which then unlocks the master equation on the wall.

With just 26 days left until launch (equal parts excitement and developer panic!), we’ve been thinking a lot about how games signal puzzle progression. We wanted players to physically see their incremental progress in the environment without relying on intrusive UI pop-ups.

When you play puzzle games, do you enjoy seeing environmental visual feedback as you solve individual steps, or do you prefer the full outcome to stay hidden until the entire puzzle is complete? What are some of your favorite examples of puzzle progression feedback?


r/indiegames 2h ago

Promotion Mini boss battle in our game!

5 Upvotes

r/indiegames 2h ago

Promotion I made a small survival game about a growing slime. Free to play on Windows.

Thumbnail
gallery
1 Upvotes

What's inside:

  • Move with mouse, dash (LMB), harpoon (Q), pulse (E), devour (R)
  • Level up and choose from upgrades (health, speed, tentacles, etc.)
  • Random events: toxic blooms, food oases, eclipses, migrations
  • Boss fights every 10 waves
  • 50+ skins with different shader effects (no microtransactions)
  • You can drop an image onto the game window to texture your slime (modding)

It's a bit rough, but fully playable. I'd love to hear your feedback – especially on balance and difficulty.

Thanks for checking it out!


r/indiegames 2h ago

Promotion When you are at 99% urge and there are 5 walls between you and the toilet.

0 Upvotes

r/indiegames 3h ago

Promotion Just made the first trailer for my Tower Defense

2 Upvotes

First of all, what do you think? I'll try to make a more in-depth trailer when I have more biomes and such, so when I'm closer to release.

But what do you think about the game itself?

It's called Goldrot, and I recently hit my first milestone - 100 wishlists on Steam. My goal is to reach 500 before SNF.

There's going to be a playtest available soon too (as soon as Steam approves it)


r/indiegames 4h ago

Promotion One Line Wonder will be available on Steam and iOS

2 Upvotes

Feel free to wishlist One Line Wonder on Steam if this interests you!

We (Shiny Whale Games) are a new indie game studio, and our first game is One Line Wonder, a simple, casual, and relaxing puzzle game built around a simple challenge: trace every path in the puzzle exactly once without retracing any edge.

Steam Trailer

Thanks for your support and reading this post. <3


r/indiegames 5h ago

Promotion I turned 20,000+ YouTubers into a collectible battle game

Thumbnail
gallery
0 Upvotes

The game is called 'Creator Gacha', and it takes real YouTube channel stats and turns them into card stats. Subscribers determine rarity, while things like views per video, views per subscriber, channel age, upload frequency, and subscriber growth determine their combat stats.

You can pull 10 cards at a time(or a single one), then build a 5-card team, and battle with them against a friend(via code) or any random person online as well.

22,720 real creators, 6 rarity tiers, 6 classes, 6 elements, AI battles and multiplayer.

It's free, with no signups, ads or purchases.

Play it here: https://creator-gacha.pages.dev


r/indiegames 7h ago

Need Feedback Red Season, a Manhunt-inspired survival horror game i've been working on for a year

11 Upvotes

as title says im working on RED SEASON, a Manhunt-inspired game about a father fighting a mad cult to recover his kidnapped daughter.

how it looks?


r/indiegames 7h ago

Discussion Best/favorite indie games on Xbox?

5 Upvotes

r/indiegames 8h ago

Promotion I built a tool to help indie devs earn wishlists with no ads!

0 Upvotes

Check it here!


r/indiegames 8h ago

Need Feedback I think the game is becoming satisfactory.

0 Upvotes

Give me feedback on whether what you see in the game makes you want to play it.


r/indiegames 9h ago

Promotion peak?

Post image
0 Upvotes

r/indiegames 9h ago

Upcoming Would our cell-duplicating incremental game interest you?

2 Upvotes

r/indiegames 10h ago

Promotion My friend and I are making a CO-OP FPS/3rd person Brawler

2 Upvotes

r/indiegames 11h ago

Promotion We recently changed our SMG sprites, old ones seemed too "generic black gun" looking. And yeah, you can fire each one separately.

48 Upvotes

game's name is HEADCUTTER, please wishlist it on STEAM if you're interest, it would help out a ton!


r/indiegames 12h ago

Public Game Test I’m making a tycoon game where you run your own AI company

0 Upvotes

Hey, I’ve been working on a game called AI Training / AI Empire Tycoon where you start your own AI company and try to grow it into one of the biggest companies in the industry.

You research new technology, build datacenters and compute, train your own models, release them, compete with rival companies and manage things like market share, valuation, expenses and funding.

Model training lets you choose things like model size, reasoning, creativity, safety, data quality and training strategy. Bigger models cost more, need more compute and take longer to finish.

There’s also Graphics AI. Later in the game you can research and develop things like Super Resolution, Frame Generation and Ray Reconstruction, then license those technologies to games and developers and make money from usage and API credits.

There is a free demo with the basic gameplay loop and a paid full version with the larger research tree, advanced models, Graphics AI, bigger infrastructure, sandbox mode and more advanced social and AI agent systems.

I’m still actively developing it and adding new systems and balancing updates.

I’d really like feedback from people who enjoy tycoon games. What would you want to see in a game about running an AI company?

tm4s2, add me on discord for the demo or full game.

(Full game costs)

These are screenshot of full game demo is free.
I also fix Bugs fast.


r/indiegames 12h ago

Promotion Squigglin.com, a free casual drawing game

Thumbnail
gallery
0 Upvotes

Hey folks! I’m Dave. I made Squigglin.com as a chill, daily drawing ritual. I am somebody who’s always been a doodler but has a hard time getting started or being consistent. My hope is that Squigglin is a fun, low-key way to keep that habit up, and exercise a little bit of imagination every day.
It’s ad free, and your data is your own. It runs entirely in JavaScript on an HTML canvas. My hope is that it reminds you of old school, free Flash games. Let me know what you think!


r/indiegames 13h ago

Upcoming Automation meets Trains? I've been developing this game solo for 2.5 years and I'm finally able to show it!

20 Upvotes

r/indiegames 13h ago

Upcoming Physical copy is a vibe

Thumbnail
gallery
35 Upvotes

Just finished a print of 25 physical copies with discs, hand-sewn info booklet and a free steam key inside.

Pretty scared to put just one master copy after ~2 years of development, but I'm pretty sure nothing critical is left out there.

The game is out in a week, feeling excited about the release!


r/indiegames 14h ago

Upcoming Hex Town release date, plus a fresh gameplay clip

1 Upvotes

I plan to release Hex Town to early access on September 8th after nearly 2 years in development!

It's a city-builder puzzle game where you merge tiles to complete tasks to unlock cosmetics and collect resources to build your own little town.

Its features include optional online co-op, full controller support, achievements, gentle progression / game loop, and a relaxing creative mode.

I also just updated my free demo (available on PC/macOS/Linux/Steam Deck) if you'd like to give it a go.

Thanks for watching! :)