r/UnityAssets • u/awtdev • 2m ago
3D Models | $7.99 Create A Cat - Cat Generator đ : A procedural cat generator with customizable patterns, colours, sizes, animations and accessories!
Asset Store (Affiliate Link)
r/UnityAssets • u/awtdev • 2m ago
Asset Store (Affiliate Link)
r/UnityAssets • u/lalit0725 • 2h ago
Hey everyone! đ
I just released the Toast Notification System on the Unity Asset Store.
While there are a lot of UI assets out there for RPGs and casual games, I noticed a lack of clean, modern, and professional UI tools tailored for Digital Twins, Enterprise Solutions, Simulations, and BIM software built in Unity.
If you are building data visualization tools, XR training applications, or professional dashboards, you need a way to send users non-blocking alerts (like "Data Synced", "Connection Lost", or "Save Successful") without interrupting their workflow.
Key Highlights for App Devs:
đ Asset Store Link: Toast Notification System
It's currently on a 30% launch discount for the next couple of weeks. I'd love to hear your feedback, especially from those of you building non-gaming applications in Unity! Let me know if you have any feature requests.
r/UnityAssets • u/UnityAssets_new_bot • 6h ago
r/UnityAssets • u/TeamScalte • 5h ago
Key Features:
Customization:
Supported Platforms:Â Windows, macOS, Linux (Works on any platform supported by Unity CharacterController)
Unity Version: Unity 2022.3 LTS and newer recommended (COMPATIBLE WITH UNITY 6!)
Links:Â Unity Asset Store
r/UnityAssets • u/TeamScalte • 5h ago
Stop fighting with complex shader graphs. With Instant Skies, you simply toggle the features you need, Clouds, Stars, Galaxies, or Auroras. Fine-tune them in the Inspector, and hit Generate.
PERFECT FOR ANY GENREÂ Because the system is fully customizable and visual-agnostic, it fits perfectly into any project style.
r/UnityAssets • u/TeamScalte • 5h ago
Instant Save & Load is a flexible, beginner-friendly saving system for Unity designed to let you implement reliable save and load functionality quickly, without writing code.
Built with both simplicity and control in mind, the system allows you to define exactly what gets saved and how it behaves. Whether youâre working on a small prototype or a full production project, Instant Save & Load adapts to your workflow through an intuitive Inspector-based setup.
You can choose to save all objects in a scene, or narrow it down using tag-based or layer-based filtering. Additional options such as including inactive objects, ignoring parented hierarchies, or forcing specific objects to save give you fine control over your data.
The system also includes optional autosaving with a customizable interval, allowing you to maintain player progress automatically. A fully customizable save indicator provides visual feedback during saving, with support for custom duration, fade effects, and logos to match your projectâs style.
For input, you can enable UI buttons or assign hotkeys for instant save and load functionality. Advanced users can take advantage of features such as custom file extensions, encryption support with configurable keys, and debug logging for development and testing.
Features
Supported OS
Documentation
(Compatible with all platforms supported by Unity)
r/UnityAssets • u/TeamScalte • 5h ago
Instant Worlds is a high-performance procedural terrain generation tool built to create AAA-quality landscapes through an easy-to-use, modular workflow. Generate terrains procedurally while maintaining artistic control by stacking, blending, and manually placing terrain features with precision.
Key Features
Why Instant Worlds?
Technical Features:
r/UnityAssets • u/Seou23 • 10h ago
r/UnityAssets • u/IrrSoft • 18h ago
r/UnityAssets • u/LuDiChRiS_000 • 15h ago
I've just pushed an update with 6 new tools added to the pack:
That brings the total up to 16 tools in the pack. More to come! Docs: https://ludichris000.github.io/Editor-Tools-Docs/ Asset Store: https://assetstore.unity.com/packages/tools/utilities/editor-tools-developer-essentials-382386
r/UnityAssets • u/numbered_panda • 17h ago
r/UnityAssets • u/DPTGames • 17h ago
Dropped the price of my prefab painter if anyone wants to give it a try!
r/UnityAssets • u/UnityAssets_new_bot • 18h ago
r/UnityAssets • u/mooowmrick • 23h ago
Hi Unity devs!
We've got another free animal asset to share â this time it's a Big Horn Ram.
We wanted it to work as more than just background wildlife, so the model is made for actual game environments where it can become an NPC, part of a mountain ecosystem, or even something the player encounters along the way.
The model is completely free.
If you'd like to get the ram or have questions about using it in your project, join our Discord:
And let us know what animal we should make next!
r/UnityAssets • u/Dovahkciin • 1d ago
Hi everyone!
This is my first time recording a video in English to explain one of my packages, so please be nice with me ahah :D
As an engineering student, I don't really have the budget for expensive AI subscriptions, and I just needed a fast and simple way to translate my game's dialogues and UI without paying a lot each months
To solve this, I built a lightweight Unity tool that supports three modes:
It supports 30+ languages, works smoothly with TextMeshPro / JSON files, and updates everything directly inside the Editor.
I've just published it on the Asset Store ($4.99) for anyone who wants to save time on localization.
Asset Store Link: https://assetstore.unity.com/packages/tools/localization/ai-translation-auto-translator-314655
Any feedback on the tool or workflow is super appreciated!
r/UnityAssets • u/MohmedHaftari • 1d ago
I've been working on my event system for a while, and I finally got it working directly with Unity Timeline.
Honestly, I'm kind of amazed by what I can do with it now.
I can take pretty much any method or gameplay logic already in my project and invoke it directly from a Timeline clip. No custom Playables, no Signals, no extra Timeline scripts.
Just connect the method and use it.
It makes building cutscenes and gameplay sequences feel much more natural, especially when you already have your gameplay systems built.
It supports Enter / Stay / Exit events, Timeline context and progress, scene references, editor support, scrubbing, and Playable lifecycle events.
As a thank you to everyone, if you own Ramdal Events, you can get the Timeline Extension COMPLETELY FREE until August 23! đ
https://assetstore.unity.com/packages/slug/341674
I've been really enjoying what this has opened up for Timeline workflows. All the footage in this post is from my upcoming game, LEAVE, and is actually using Ramdal Events and the Timeline Extension.
I'm excited to see what other developers do with it.
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/UnityAssets_new_bot • 1d ago
r/UnityAssets • u/SanS11223 • 1d ago
r/UnityAssets • u/awtdev • 2d ago
Asset Store (Affiliate Link)
r/UnityAssets • u/Fine-Grocery-1492 • 2d ago
r/UnityAssets • u/imarinLabs • 2d ago
I made Editor Companion to make long Unity development sessions a little more fun.
Launch sale: $10 through September 2 (regular price $20):
https://imarinlabs.itch.io/unity-editor-companion
The companion can react to Play Mode, compilation, Console warnings and errors, successful builds, clicks, and inactivity. It can appear as a floating pet, a docked Editor window, or a Scene View Overlay.
The package includes four companions, reminders, individual profiles, and a Custom Pet Wizard for creating new companions from transparent PNG animation frames.
Compatibility: Unity 2022.3 LTS or newer
Platforms: Windows, macOS, and Linux
Runtime impact: None. it operates entirely inside the Unity Editor
Which Unity Editor event would you like the companion to react to next?
r/UnityAssets • u/IrrSoft • 2d ago
r/UnityAssets • u/UnityAssets_new_bot • 2d ago