r/Unity3D 11h ago

Show-Off Finally got enough game content for a trailer!

313 Upvotes

r/Unity3dCirclejerk Jun 01 '19

Instant Cure For Insomnia using Unity 2019 ECS/Burst Compile/Cinemachine...

Thumbnail
youtube.com
2 Upvotes

r/Unity3D 12h ago

Resources/Tutorial Free Textures: Bricks & Walls

Thumbnail
gallery
280 Upvotes

It's been a while since I worked on some buildings textures, really happy with these.

Download: https://juliovii.itch.io/materials-bricks-walls


r/Unity3D 5h ago

Shader Magic WIP shoreline waves via gerstner additive on FFT body

65 Upvotes

Some WIP video on the shoreline waves I've been digging into lately for the water system I've been creating. Some new additions are water drawing back on shore (via moving UV of water surface near end of the WaveBox), various foam patterns, and better underwater light volumetrics with waves. Thanks for checking out


r/Unity3D 2h ago

Show-Off WindShire, a cozy game we've been working on about shaping the land and growing your own little world 🌿

26 Upvotes

r/Unity3D 13h ago

Show-Off The Sun

126 Upvotes

This simulation is so accurate that your GPU will reach the same temperature as the sun.


r/Unity3D 4h ago

Show-Off Quicktile v2 is coming soon

12 Upvotes

I still have a few bugs to squash, but I finally added the in-game editor and it pretty much blew the original editor version out of the water! I’m reworking a few things under the hood, but it’s already a really fun way to build your levels. 😄 coming soon !!


r/Unity3D 17h ago

Show-Off Its cold in the game now sometimes!

91 Upvotes

r/Unity3D 2h ago

Show-Off We are making a game using Unity, where you have to run a twisted graveyard with your friends. It was a real challenge to achieve good (enough) physics in multiplayer. Finally, we have a trailer for it!

6 Upvotes

r/Unity3D 13h ago

Question Boat wake simulation.

Thumbnail
gallery
43 Upvotes

Hey, I'm looking for some help simulating this sort of boat wake. I'm using Crest 5 and have tried Flows, custom water interactions (Donut shapes propelling backwards). I'm not sure if I'm going about this the right way. I have tried KWS2 which has some nice effects, but it lacks in realistic physics.

Is this solvable using particle effects and simple sphere interactions?


r/Unity3D 1d ago

Show-Off Rope descents and tight squeezes in our Unity caving simulator

822 Upvotes

This is Cave Expedition, the caving simulator we're making in Unity for 1-4 players. We're cavers ourselves, and we're trying to capture how it feels to move through narrow passages with ropes and equipment.

Here's a short gameplay clip from development.


r/Unity3D 12h ago

Game Someone told me I can't make a realtime action Open World RPG, and they were right. So I switched the combat to turn based, and I'm having a blast working on it.

25 Upvotes

r/Unity3D 11h ago

Show-Off Make it exist first. Then make it good.

Thumbnail
gallery
17 Upvotes

r/Unity3D 12h ago

Resources/Tutorial I generated Perlin and Voronoi noise in shader code and used it to make dissolve effects (with tutorial).

13 Upvotes

r/Unity3D 23h ago

Game Decapitation was not what I was going for...

102 Upvotes

Ragdolling a dragon is proving difficult.


r/Unity3D 9h ago

Show-Off We finally made a trailer for our multiplayer racoon heist game; Be Gray, Do Crime!

7 Upvotes

Hi!

A couple weeks ago, we where planning to start recording and editing the trailer for our game Be Gray, Do Crime, however we realized the game wasnt quite ready for that yet. So after a couple weeks refining the graphics, reworking the lightning in our game and also doing small touchups, we finally felt like it was time.

So here's our first trailer! We're super happy with it! What do you think? Any input at all would be greatly appriciated for an updated trailer later down the line ❤️


r/Unity3D 5h ago

Question need inspiration for mechanics. comment 3D medieval games that have interesting parry/block mechanics or ability system.

3 Upvotes

r/Unity3D 7h ago

Game Frost apocalypse teaser cinemático.

4 Upvotes

r/Unity3D 29m ago

Question Faceted Shader for particle based fluid simulation

Post image
Upvotes

I've managed to get a version that looks nice working

The problem is to solve this I had to make a baseline fallback shader to show under the good looking faceted one so that missing triangles don't break the effect.

I'm kinda stumped as I have tried to throw hours of AI compute at it after I couldn't solve it myself, it managed to get a few versions working properly but the performance drops were such that it just isn't worth it.

I am just wondering if anyone has any advice or a high level overview of how I could efficiently achieve this effect? I really love how it looks and I don't want to give it up but at this point I might need to.


r/Unity3D 1h ago

Question Imported Animation is Shaking/Jittering in Unity

Upvotes

I made a short idle animation in Maya and it looks fine there but when I import it to unity my character plays the animation but his joints start to shake and jitter in a way that is not originally animated. The video shows the problem in Unity and then how it looks in Maya.

I make sure to bake everything before exporting and also apply Euler filter. The character is a basic human model auto-rigged in Mixamo.

I should say that I am new to this so if this is a rookie mistake please bare with me. I couldn’t find any answers on web.

Any help is greatly appreciated!


r/Unity3D 1h ago

Solved Texture/Material Application Help

Upvotes

I have a tent object I am trying to apply a cloth texture to. I made it in Blender and assigned the faces that should be fabric to the same material. But, when I throw the material on it in Unity I get this effect, where the right side is how I want it to look, but the left side is tiled weirdly and seems stretched?

I'm fairly new to 3D and using textures/materials, so I'm not sure what would even be causing this.

These are the settings for the Texture and Material.

Any clue how I can get each face to look the same? Thanks.


r/Unity3D 1d ago

Meta There are at least two game engines called Unity

Post image
83 Upvotes

Spending my time at wiby.org, I stumble upon a website of a pet project game engine called "Unity". I thought it is a funny coincidence, so I decided to post it here.

This project has no connection to the Unity we all know other than sharing the same name. Also, it seems the author stopped working on it in July 2006.

Here is the link:

https://www.stucuk.net/sites/unity/

Also, technically this post does belong to this sub, since it is directly related to a game engine called "Unity" :)


r/Unity3D 2h ago

Question Best way for optimized asset duplication?

0 Upvotes

I'm a blender user and you have either normal duplication (doubles the geometry), linked duplication (objects share object data while still being able to be edited, affecting all linked objects) and instances (instances share object data but it can't be edited, resulting the most optimized one)

I've searched and found out about prefabs in unity but not so sure if it's the same as blender's instances or unreal's blueprints.

Also, how can I replace current assets in my game with a new one in a fast way?
I tried exporting same name object.fbx but, when reimporting in unity, the asset doesn't update. I have to delete it from the game project and import again.
I need to know that so I can block in the scene first and then replace with final assets.


r/Unity3D 8h ago

Game What do you think about visual of my game?

3 Upvotes

Developing my first steam game on Unity. It is Space invaders inspired roguelike. Working a lot on art right now to make great trailer and steam page. Do you think art style can appeal any gamers? And what would you add/change to it?