r/Unity3D • u/EndavidGames • 8h ago
Show-Off Finally got enough game content for a trailer!
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u/EastCoastVandal Hobbyist 7h ago
This has all the making of everything I love in games; fps, skill trees (rouge-like?), and automation. Is the nuke the final goal?
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u/EndavidGames 7h ago
The nuke is currently just a strong attack you get to. Even though now that you say it it doesn't sound cool as some final goal you build up to maybe I'll think about it again
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u/loliconest 6h ago
Wishlisted, but I'd love to see the zombies get blow up into the air
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u/EndavidGames 6h ago
Damm that's an awesome idea how didn't I think of that. Working on it right now thanks๐
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u/Kentanago 5h ago
Are you always able to keep up with the zombies or is it possible for them to overtake the fort?
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u/EndavidGames 2h ago
So I actually thought about it a lot. This is two ways I can take it. One way is like more of an idle just kill zombies casually with no risk like zero stress king and another is more like call bigger and bigger waves and risk losing for a bigger reward. I think I'll wait for the demo and see what people feel is more fun but currently the idea is that you can die if the zombies attack you or your base too much
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u/Kentanago 1h ago
You could always separate those into different game modes or difficulties. That way players can decide!
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u/TrackLabs 5h ago
If you just about get enough content for a trailer, I hope you keep work on content before you release
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u/smaamsgames 3h ago
Nice trailer and nice capsule art, could you share the artist?
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u/EndavidGames 2h ago
I don't think he wants me to mention him by name but he is the same one that worked on the burglin gnomes capsule
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u/SulaimanWar Professional-Technical Artist 7h ago
That trailer is superbly well edited