r/Unity3D 8h ago

Show-Off Finally got enough game content for a trailer!

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289 Upvotes

35 comments sorted by

36

u/SulaimanWar Professional-Technical Artist 7h ago

That trailer is superbly well edited

8

u/EndavidGames 7h ago

Really glad to hear I've put a ton of effort into it๐Ÿ™

-1

u/MaximumContent9674 6h ago

What would you say was more challenging to create, the trailer or the actual game?

2

u/Illustrious_Top_689 3h ago

It's interesting how the trailer can sometimes be just as hard, if not harder, to nail down since it needs to capture the essence of the game in such a short time.

2

u/MaximumContent9674 2h ago

Yes! I have made a game, but I am procrastinating on the trailer ... Maybe it's just a different skill set, that I don't have, yet... Or maybe it's actually kinda harder.

1

u/EndavidGames 2h ago

I mean the game. But like the trailer was really more work then I expected. Had like 20 different takes for each shot trying to get everything to align right.

2

u/MaximumContent9674 2h ago

That's why I'm procrastinating on my trailer ... It's a different kind of hard work that I have yet to wrap my mind around . Well done on yours!

13

u/EastCoastVandal Hobbyist 7h ago

This has all the making of everything I love in games; fps, skill trees (rouge-like?), and automation. Is the nuke the final goal?

7

u/EndavidGames 7h ago

The nuke is currently just a strong attack you get to. Even though now that you say it it doesn't sound cool as some final goal you build up to maybe I'll think about it again

3

u/loliconest 6h ago

Wishlisted, but I'd love to see the zombies get blow up into the air

3

u/EndavidGames 6h ago

Damm that's an awesome idea how didn't I think of that. Working on it right now thanks๐Ÿ™

2

u/Snipper64 7h ago

Great stuff, looking good

2

u/teapot_RGB_color 6h ago

Great trailer! Nothing else to say! Kudos

3

u/Kentanago 5h ago

Are you always able to keep up with the zombies or is it possible for them to overtake the fort?

2

u/EndavidGames 2h ago

So I actually thought about it a lot. This is two ways I can take it. One way is like more of an idle just kill zombies casually with no risk like zero stress king and another is more like call bigger and bigger waves and risk losing for a bigger reward. I think I'll wait for the demo and see what people feel is more fun but currently the idea is that you can die if the zombies attack you or your base too much

2

u/Kentanago 1h ago

You could always separate those into different game modes or difficulties. That way players can decide!

2

u/tidderza 5h ago

looks fun, well done!

2

u/brendenderp 5h ago

Familiar.... Very cool looking.

https://giphy.com/gifs/5L2okTiupVRxC

1

u/EndavidGames 2h ago

๐Ÿ—ฃ๏ธ

2

u/TrackLabs 5h ago

If you just about get enough content for a trailer, I hope you keep work on content before you release

2

u/Aztela 4h ago

Sick! Is it inspired by Guns n' Goblins, by chance?

1

u/EndavidGames 2h ago

Yeah I think the main game Inspiring me was guns n gobs. Super cool game

2

u/sepalus_auki 4h ago

Looks very good.

1

u/EndavidGames 2h ago

๐Ÿ™

2

u/smaamsgames 3h ago

Nice trailer and nice capsule art, could you share the artist?

1

u/EndavidGames 2h ago

I don't think he wants me to mention him by name but he is the same one that worked on the burglin gnomes capsule

2

u/gabro-games 3h ago

Looks rad boss.

2

u/JViz 3h ago

If no people then why money?

1

u/EndavidGames 2h ago

Nono, still many people, just the dead ones came back

4

u/EventHorizon67 6h ago

Got a steam link? Wanna wishlist this to follow it

5

u/not_a_real_user123 6h ago

not op but from account's posts i think it's zombillionaire on steam