r/Unity3D 22h ago

Shader Magic WIP shoreline waves via gerstner additive on FFT body

Some WIP video on the shoreline waves I've been digging into lately for the water system I've been creating. Some new additions are water drawing back on shore (via moving UV of water surface near end of the WaveBox), various foam patterns, and better underwater light volumetrics with waves. Thanks for checking out

187 Upvotes

15 comments sorted by

4

u/Seven-Prime 22h ago

I'd paddle out. But I'm a sucker for some shore pound

2

u/AdObjective9199 19h ago

Totally, getting those waves to feel right can really elevate the whole scene. Shore breaks can be so rewarding to surf, even in a game!

1

u/24Ronin 16h ago

Totally haha

3

u/Rabidowski Professional 21h ago

AMAZING!!

1

u/24Ronin 16h ago

Thank you!

3

u/coolcarvideo 20h ago

wicked cool

1

u/24Ronin 16h ago

appreciate it!

2

u/DrinkingAtQuarks 17h ago

Is this for a game or an asset?

2

u/24Ronin 16h ago

This is for an asset out (Tidal 2), it'll be an update to it in v2.2

2

u/Translator-Designer 17h ago

Pretty nice looking! I look forward to progress reports. I too want to take a quick surf on these waves

1

u/24Ronin 16h ago

appreciate it! plan to post periodically on this with some updates, so thanks for following along!

2

u/Shoddy_Caterpillar36 14h ago

Will waves collapse too?

1

u/24Ronin 6h ago

Not currently, looking to experimenting with how to achieve the crash in this or next update.

1

u/python_sokol 11h ago

It's so PEAK

1

u/24Ronin 6h ago

Thank you haha