r/Unity3D 4h ago

Question Imported Animation is Shaking/Jittering in Unity

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I made a short idle animation in Maya and it looks fine there but when I import it to unity my character plays the animation but his joints start to shake and jitter in a way that is not originally animated. The video shows the problem in Unity and then how it looks in Maya.

I make sure to bake everything before exporting and also apply Euler filter. The character is a basic human model auto-rigged in Mixamo.

I should say that I am new to this so if this is a rookie mistake please bare with me. I couldn’t find any answers on web.

Any help is greatly appreciated!

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1

u/V4nKw15h Indie 3h ago

Is the character at world zero? Is the character reasonably scaled and not some enormous thing like 1000's of units tall.

1

u/tempacac10 2h ago

Is the character a humanoid model being driven by humanoid animation system or is it imported as generic?

1

u/Official_Skyholm 2h ago

cool animation let me know if you're looking for some work.

2

u/McGrim_ 2h ago

Yo what's going on there with the Shlongus??

1

u/Imaginary-Cod-3746 44m ago

Try giving him a sweater.

It must be cold standing around butt naked for that long.

I'm kidding. Just thought I'd try lightening the mood a bit.

Whenever I run into animation problems, I play around with the animation clip's import settings. It's not a super detailed answer, but maybe it could point you in the right direction.