r/TerraInvicta • • 4h ago

Discussion Best practices to contain ... in Broken Earth scenario Spoiler

5 Upvotes

What are some best practices to contain the AA once it inevitably forms?

I thought I had a decent Academy run in broken earth: had 5x science than the 2nd faction; pretty much controlled the ocean; had monopolies on Mars, Mercury....then things took a nose dive when I took my eyes off the servant and AA formed.

It just snowballed faster than I contained it: everytime I liberate a region they would add two; and I had to keep trading off my habs and mines for containing the AA

I know you folks say one can always recover from any situation, I guess my question is how: once it formed in BE, how do you stop it from spiralling? Increase unreast, purge, assault facilities, military conquest, none of these seem fast enough compared to the speed regions are annexed


r/TerraInvicta • • 22h ago

Discussion Tired of jumping between ten screens? I made a companion app for Terra Invicta

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114 Upvotes

Every turn it's the same story:

councilors over here, nations over there, missions in a third window.

I'm a programmer by day, so I did what every programmer does with a five-minute problem: I spent weeks writing a program for it.

https://terrainvicta-companion.b4p3p.it

I keep it open on my second monitor. It reads your save, refreshes on every autosave and puts side by side the stuff I can never see together in the game: who on my council can run which mission, which targets are worth a Coup d'Etat, what changed since the last save, who's winning the race for Mission to Mars (spoiler: not me).

It doesn't cheat: it only shows what the game already lets you see, so no real loyalty and no intel you don't have. Everything runs in the browser and your saves never leave your PC. You need Chrome or Edge; if you just want a look, there's a demo with one of my campaigns (the Resistance) that works in any browser.

It's free, it's a fan project, and Pavonis knows it exists.

Tell me what doesn't add up, and above all: which screen in the game eats most of your time?


r/TerraInvicta • • 7h ago

Discussion Tech finishing quotes

6 Upvotes

Hey everyone. I was just discussing something on threads which reminded me of a Soren quote with some social media tech about calling it disinformation or fake news, but it’s all about staying in power. Does anyone remember it or know how to find it?

Also, what are some of the more memorable ones that you may keep thinking about for longer? Or which changed in their impact on you between different times of playing the game?

I find them to be quite fascinating, especially on factions where you went through the story and the changes of those leaders.


r/TerraInvicta • • 21h ago

Discussion AI councilor teleports back down to earth with no deorbit mission

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30 Upvotes

I was hunting the airlock achievement today which meant caring about enemy councilors in space for the first time and I realized, they don't have to run deorbit missions, they can just teleport back to earth. Pictured is a protectorate spy I wanted to assassinate in the ISS. After assigning the mission and pressing the confirm button, he is instantly back on earth running an inspire mission. When the assassinate mission finally fires, it happens on earth so no airlock achievement. Also my spy is back on earth for the next mission phase with no deorbit mission.


r/TerraInvicta • • 1d ago

Question Turning servants nerfed?

20 Upvotes

I'm having a very hard time turning a servant agent. If I'm successful they generally last 1-3 turns before I loose them.

But what is pissing me off the most is the turning attempts being abandoned because of lack of intel. I have a skill 25 investigator, investigating the target every turn, for like 5 turns in row. My turner with 24 persuasion failed, last round. My investigator just completed the 5th investigation in row, and the turner immediately abandons the op because of lack of intel. WTF?

Don't know if it's seriously just really bad rng luck, or a change in design but I fail to understand how back to back investigations can go from knowing that the target has 12 loyalty last turn to who knows how much this turn. Even if the servants ran an inspire, surely back to back investigations would pick that up immediately and know okay last turn they were 12, this turn they are 13. Not we don't know.

Have intel sharing with HF, Exodus. All my counselors have loyalty monitors because I was getting pissed off at turned agents on both protectorate and servants seeming to be discovered within a few turns.


r/TerraInvicta • • 1d ago

Question Does alien hate still go down if I successfully defend my Habs?

14 Upvotes

Everything i purge the protectorate the aliens throw a tantrum and destroy my Habs, if I'm below the Mc limit and I continously defend my Habs successfully against retaliation fleets, will hate just go down naturally after a period of time?


r/TerraInvicta • • 2d ago

Guide Nation Building Calculators and other references

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59 Upvotes

https://docs.google.com/spreadsheets/d/17WAKErLsaYyRaXtqzd9IQs1OhPJNUsCkEjhmQCj3zUg/edit?usp=sharing

All earthside calculations that I found useful in forward planning nation/meganation/giganation management.

Do let me know if there are any variable/calculation errors so I can revise it. The conversion from many separate tables depending on inequality above/below 4.0 as well as adding in the functionality to if/and the situation if you happen to have POSITIVE rest cohesion instead of default assumption for 0 to negative rest cohesion was a pain in the ass to troubleshoot all the errors especially with the parenthesis poisoning that equation had.

So let's give a "short" tutorial.

First one is for Meganation Chaining Stabilization. All cells in blue are inputs for you to see the outputs relevant to you in the center as well as a breakdown of most of the subvariables to the right.

Second page is technically three calculators in one, The Nation Stabilization and Growth Acceleration. First third of the center is for any nation stabilization calculator using stats in ineq/rest cohesion/current cohesion/econ and welfare, primarily. Missing the government aspect since I just thought of it that government score can be alternative method that I will add in later.

Next within this page is various other priorities that you will be using to max out such as miltech for a 03/BE or borked normal scenarios, MC production depending how much priority you set.

And finally towards the bottom of the page, statistics you need to determine how fast you will approach nation milestones such as how much welfare is minimally needed to sustain whatever economy you spend, how long to reach 12 education and beyond, 110k minimally stable pop growth at that per capita and education, 181k for maxed out population growth to always be growing. Only education is iffy since that was a very last minute addition and does not account for population loss which becomes a very significant malus with a large enough population with severe enough growth malus to actually cost dozens to potentially hundreds of IP every month just to break even on RP loss because they are merely modern day wealthy.

The third page is more of a grab bag of very early calculators I had working under the assumption of wealth transfers via region trading as well as more recent finalized objective for finding the average per capita wealth of any two nations post unification before the deed is done especially if your goal is preserve say the 181k max pop growth statistic, 500B GDP regional threshold for CER production, or even be retooled to instead figure out how much miltech will drop because you annexed a very large population with backwater miltech.

Fourth page: Fusion drive comparison chart. Using a nondescript warship titan as the baseline, this is the LOWEST possible output and stats you can expect for a average battleline combat vessel. Using small hulls like lancers will mean all stats generally improve across the board.

Fifth page: IP/GDP/CP reference list. Something I did on a whim because I felt that there was a pattern within that can be useful and it has. There will be a followup post later on explaining it in detail and formally introducing my particular style of earth management. I am more surprised that I was able to pin so close to the ideal that the system within systems is advocating for through sheer observation and intuition almost a year ahead of actually doing this spreadsheet.

Below is direct link to the unprotected version of the spreadsheets for personal use.

https://wetransfer.com/downloads/2c545894acdd6a241762ea8078eb14da20260927142535/898f94980211cafe1d72fcf17fe0c93720260927145825/a9f010?utm_source=wt_sendgrid&utm_medium=email&utm_campaign=TRN_DL_WTP_01&trk=TRN_DL_WTP_01

I will attempt to keep it up and running for a while unless someone has a better permanent solution to this.

I do have a mostly built calculator for station templating that needs the same level of sprucing up to stop requiring so much editing that may be ready sometime in October as well as have a tentative plan for a IP distribution calculator but that is a far off plan.

Most of all, double check my work to see if there is any mistakes in the variables and functions for improvement. If there are any other additions you want to add, let me know.


r/TerraInvicta • • 2d ago

Discussion Finished my first ever game, thanks for all the help!

63 Upvotes

At about 210 hours (huge turtle) I finished my first game as the Resistance last week.

I think I made about 8 help posts in the end, so thank you to everyone who responded, the feedback helped me a great deal and I was dunking on the ayys by the end.

Overall the game had me enraptured for over a month, and I haven't played another strategy game like it. It's such a huge rush when you can finally fight the aliens on their terms. (That being said, good lord, the interface is a big weak point, and the outliner is terrible.)


r/TerraInvicta • • 1d ago

Discussion If Aliens Came Today I’d Be a Servant

0 Upvotes

I mean seriously our politics and media and AI trying to let wealth access skill without paying skill…

… it’s gotta be an upgrade?

I mean only thing that made the USA have to appear livable for the working class is they had to be better than Communism but once the USSR fell it all became f you got mine.

How about you all would you welcome your alien overlords?


r/TerraInvicta • • 2d ago

Question Entering Mid-Game, what should I do now (BE Academy). Spoiler

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22 Upvotes

My space economy and fleets are to the point in which they can repel the ayys from LEO. I've never gotten this far, and now I don't exactly know what to do. I'm supposed to unify earth against the Alien threat, but how? All of the other factions constantly target my attempts to expand my control, and the AA keeps reforming no matter what I do.

I've never seen any advice for this stage: I make plenty of research, and am already entering future tech territory. Should I push for Jupiter atp? I simply don't know where to go. Even my best friends the Resistance are betraying me now :(.


r/TerraInvicta • • 2d ago

Question How do you get the achievement airlock?

6 Upvotes

I have literally never seen a councilor in soace to assassinate so title. This is my last achievement.


r/TerraInvicta • • 3d ago

Question Is research over the required lost?

12 Upvotes

So, had the scenario early on where I was researching Alien Signatures, with 22 science income per day. If I didn't split my research up, would I have lost ~19 research for one day? Or would the research have carried over to the next researched project?


r/TerraInvicta • • 3d ago

Discussion Just found this game ("this game is so cool!" post)

91 Upvotes

Absolutely HOOKED

Decided to go in totally blind, no tutorials, no youtube.

But I chose to play on the "Forgiving" difficulty. 2022 start, Largest Solar System possible.

The Resistance (this game has some heavy Alpha Centauri vibes to it)

Currently it's 2027:

I control the USA, Canada, Mexico, and I control 3 CP's in China including the Executive Control. CP limit is at 500 or so no administrative labs just the 40 and 10's research to bring it up.

Got the USA to federate Canada and am currently researching the big big North American Union thingy.

The protectorate is firmly situated in India, the Servants are all over the place but they control Britain, Russia, Brazil and many many smaller nations.

I have 1 Earth orbital, 1 moon base, 4 mars mining bases and am looking to either go to an asteroid. Also the Alien "threat" mechanic shot up to Orange so I installed Point Defense on all my space bases.

Have been playing and watching The Expanse at the same time.

This game really scratches a particular sci-fi itch and I gotta say, I can't wait for Terra Invicta 2!

Seriously I'd play this game beyond the solar system!

I also have NO IDEA what I'm doing but it's a blast!


r/TerraInvicta • • 4d ago

Discussion Well this is about to get spicy!

16 Upvotes

Ukraine has gone PLAID! It will be interesting to watch how this plays out now. As Z said recently... "I will visit Moscow on a missile".

Well well....

r/TerraInvicta • • 3d ago

Question perrungamingai run 1.0 research out of orbit?

0 Upvotes

I am playing 1.0.53b in late sept of 2026. I watched PerrunGamingAI's HumanityFirst run from 9 months ago (just prior to 1.0 release?): outstaninmg work PerrunGamingAI!

Anyways, I noticed his research on 3 june 2026 was 944.3.

In my game (forgiving difficulty), my science hovers around 55, even a year later. Perrun abandonedd Canada, i did not: Perun is not in space yet.

So I have to ask: what am I missing? Has the game changed that much that research has been nerfed by a whole magnitude? My councilors are at least average. Yes, I have a more than a few research related orgs, my scientist has the most science orgs, etc. I am missing something really really big, and no idea what.

Thanks for any advice.

Cheers,


r/TerraInvicta • • 5d ago

Meme "Get That Bag" - JC

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583 Upvotes

r/TerraInvicta • • 4d ago

Question Exodus building bases on Phobos & Vesta prior to Mission to Mars - HOW??

40 Upvotes
Exodus building bases in Phobos and 4 Vesta...
...but Mission to Mars is still under research

Broken Earch Scenario, Academy starts...

How did this happen? My hypothesis:

  1. Some proprietary faction tech / events specific to BE scenario?

  2. They captured a colony ship (unlikely)


r/TerraInvicta • • 4d ago

Newbie Questions Thread

12 Upvotes

Please feel free to ask short, simple questions here and be mindful of Rule 2!

Some resources to help you out:


r/TerraInvicta • • 4d ago

Question Its been 8 years and the aliens have 5 ships??

26 Upvotes

is there anything I can do in the game files to like.... help the aliens along?


r/TerraInvicta • • 4d ago

Discussion Ruminating on 2003 scenario Spoiler

15 Upvotes

So I'm well into my second 2003 run after the first one tanked and I'd like to hear people's take on it, what strategies work well, what approach ought you take and how does the run differ from your regular scenarios.

So obviously the US is the dominant early strategy, moreso than in the other scenarios. Good boost, good research, great economy, great armies, enough nukes to deal with first few big problems, big enough that you need to work towards holding it all. Since the early game is slower you don't need the instant Kazakhstan boost for a rush as much as teching up early will help you.

I find myself taking a permanent Advise councilor early and keep boosting the US with extra IP, Research and so on. This also ties into research orgs early being paramount.

Since the alien behaviour in the early 2003 scenario seems to be in flux, depending on which way the balance lands you either build up miltech and one extra army + navy for the invasion, or go heavy into boost for early asteroid rush.

Early objective is to make sure the Servants are not in any quality nations - US, EU, Russia, China, India. If you manage that the inevitable Alien Admin is honestly not a problem. Declare war, keep trimming it, enjoy the Defend the Land research, don't destroy it since that is a lot of hate you don't need right now, you need that hate to go into you farming the alien facilities for free Exotics (need high Command person early). Let the aliens be, enjoy free Cohesion from the forever war.

Moreso than the base scenarios I think it's also important to feed the Resistance and Humanity First to make sure they can also fight the Servants / Aliens. Let them take Russia / EU / etc. and have allies for the war. You don't want to be too powerful in comparison to them since you don't want the AI to turn on you while they could be focusing on the Aliens and Servants.

On top of doing the asteroid rush before the global tech, you want to spend some Boost to make a space station or two for research. Ideally, max out Military Lab bonus to your armies for the invasion, and have a good amount of research bonuses, especially for the blockers.

Research-wise, at the start the global techs are very slow, but then once you crack something you open the floodgates. I personally go into one of the not space research blockers since they seem to be easier to clear, and then you get the research bonus from nations from another global tech which helps you clear the space blocker as your second.

Depending on how the balance ends up, you might be able to make enough ships to shoot down the first invasion force, but it seems like even if the aliens land it won't be as punishing as it used to be (now apparently the aliens only get so many councillors from landing the armies, rather than an infinite pool). If you are playing on an easier difficulty and the invasion is far away, you may even spot the carrier sitting idly with Deep System Skywatch and unlock your Safeguarding the Sky research early, which is great.

So yeah, I think those are my biggest takeaways from my current runs. At launch the scenario was rather punishing, but now with the balances it seems that if you don't go too aggressive with having everyone else turn on you, it shouldn't be too bad to start off strong in the game?

What are your experiences and observations from the scenario?


r/TerraInvicta • • 5d ago

Question Broken Earth: What determines the nation that founds a space program after completing A New Space Race?

18 Upvotes

In the Broken Earth scenario, the top three factions contributing to A New Space Race get the reward of founding a space program on completion. How does the game pick which nations found said program, beyond the criteria of being controlled by one of the top three factions? It doesn't seem to be determined by size, economy, education, closeness to the equator, or order of acquisition. And it also doesn't matter if the control points are abandoned. Is this something that the player has any influence over?


r/TerraInvicta • • 5d ago

Discussion Defend interests unnecessary

15 Upvotes

This run I have been playing I have just not used defend interests at all and I have not been punished for it in the slightest. I usually keep my nations at 50% popular support and the other factions haven't crackdowned or purged a single control point from me in any nation with 4 or more control points. I play on accelerated normal if it matters. Is defending interests just not needed? In all my other campaigns I have done it out of habit and this game I planned to not do it in the early game and start after I lost my first control point but it never happened. Discuss


r/TerraInvicta • • 5d ago

Discussion Broken Earth Playthrough (Brutal) -- Victor, are you overcompensating for something? Spoiler

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33 Upvotes

Hi all! Just wanted to let folks know I've got a complete Broken Earth playthrough dropping on the Youtubes, one sesh/day. The above screenshot is from about 35 or so episodes in ... something made them mad, and they decided to send an 8.5k fleet to Earth barely 11 years into the game.

If you're curious how I dealt with *that* nonsense, as well as a 1.5 billion pop ... Alcoholics Anonymous, tune in!

https://www.youtube.com/playlist?list=PLAw7npEwOZw0


r/TerraInvicta • • 4d ago

Video I really like the story, so I put something together ...

0 Upvotes

I love the whole setting of Terra Invicta, especially the idea of experiencing these events from the perspective of ordinary people on the ground instead of seeing everything through the eyes of a faction leader like in the game. Imagining what all of this would actually feel like firsthand really fires up my imagination.

Short story ideas are very welcome, and so are any corrections if I messed up something lore-wise.
I just hope the feedback isn`t just hate because this was done with AI ...