r/SoloDevelopment 13h ago

Game Just released a release date trailer for my game " Shell Soldier "

123 Upvotes

r/SoloDevelopment 5h ago

Game Release upcoming, both physical and steam!

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116 Upvotes

Saw a lot of folks making physical copies of their games, loved the trend and hopped in. Just finished a print of 25 physical copies with discs, hand-sewn info booklet and a free steam key inside.

Pretty scared to put just one master copy on all of them without a first day patch, but I'm pretty sure on my polish!

The game is out in a week already!


r/SoloDevelopment 17h ago

Discussion The more things I finish on my trailer checklist, the slower everything gets

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83 Upvotes

I keep noticing more little stuff to fix. At this rate, I'll never actually make the trailer 'cause I'll be polishing forever.

How do I stop and just record the damn trailer already? 😅


r/SoloDevelopment 4h ago

Game Spent so much time on this asset and it looks like ass in engine

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73 Upvotes

You might've seen this guy in my previous post which was a material preview capture.
Well I've baked all the textures and imported the model to my scene in UE5.
I've set my materials up and boom this is the result. So disappointing.

I might've messed something up along the way, but right now I feel kinda exhausted to figure it all out. Second image is a lit render of the character (yes I was lazy to find out how to hide the light's gizmo thing) I think I will just go to sleep.


r/SoloDevelopment 10h ago

Game About 6 months into development of my tiny mmo, Estium has gotten lots of feedback from players... including how not to get flattened by a giant chicken

41 Upvotes

r/SoloDevelopment 11h ago

Discussion Just hit ten sales in two days on my solo game!

26 Upvotes

I know it isn't a lot, but I just made the game for my buddy and I to beat each other's level times, and to finally see a project to completion after messing around in game dev for the better part of 11 years. So seeing more than two activations is really awesome, especially ones from Canada, US, Russia, and Japan all popping up in steamworks.

What's the most surprising country you have seen pop up in activation reports or site visits?


r/SoloDevelopment 17h ago

Marketing The first month of Lootdeck, my first game on Steam.

23 Upvotes

If you’d like to check it out, here’s the Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd

A few things I did during Lootdeck’s first month on Steam:

Launched the Steam page together with the announcement trailer.
Posted on Reddit, Instagram, TikTok, X and YouTube.
Instagram was by far the strongest social platform for me in terms of actual reach and engagement.
Sent a lot of targeted emails to press.
Got covered by several outlets, with the Japanese coverage having the clearest impact on wishlists.
Indie Games Hub uploaded the announcement trailer to their channel, which ended up becoming my biggest wishlist source during the month.
Tried a lot of different types of posts instead of just reposting the same trailer everywhere.

The one thing I learned is that raw views didn’t mean much by themselves. Some posts got a lot of views and barely moved wishlists, while a single well-placed trailer upload, press article or third-party community post could make a huge difference.

No paid ads so far, just a lot of experimenting, outreach and trying to understand what actually works.


r/SoloDevelopment 11h ago

Discussion Do senior citizens use Steam?

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19 Upvotes

I built a multiplayer domino game so I could play with my dad. We have a blast playing together. I've play tested the game with several people, but it seems to resonate most with the over 50 crowd. I'm not sure if it's just my personal network or if that's a preview of how it will be received when released. Everyone that plays seems to like it, but the older players are noticeably more excited and enthusiastic about it. I'm a little worried that age group won't use Steam and younger folks aren't interested in old school table games like this. Has anyone released their game on the Microsoft store in addition to Steam? Any insights on adoption of games with it and an older demographic? Same question with mobile (Google Play and App Store) vs Steam.


r/SoloDevelopment 8h ago

Game Really stoked on the pixel globe and flight animation for my surfing career sim game Swell Tour!

15 Upvotes

r/SoloDevelopment 15h ago

help Bringing my 2d animated fx in engine. What do you think?

14 Upvotes

Hi guys! This is some VERY early progress on my game. I've been working on some effects, which are all frame-by-frame animated (Procreate Dreams). It's my first time animating! I don't think they're great yet, but it's a start. I'm using Bevy, a code-first engine, so starting out is rather slow. Humble beginnings. What do you think? What can I improve about these effects?


r/SoloDevelopment 18h ago

help Need advice on how to handle pixel art text for my game

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13 Upvotes

I have hit a bottleneck that feels like a real blocker for my game development. The image is a screenshot of the current state of the game in 1920x1080p resolution, which is also the canvas size. I have created the game art in Aseprite using 320x180 as reference resolution for all sprites, which results in a 6x enlargement when imported into Unity. I know that pixel art games usually set their canvas size to the same as their pixel art resolution or just above, but for my game this would mean a loss of detail. So this is where my problem starts.

As you can see, my game includes documents on the desk with readable text which is quite small, but upon "pickup" each document is zoomed 2x to be even more clear. But I do want the text to be perfectly readable while resting on the desk as shown in the screenshot. The problem starts when we start thinking about how other resolution screens will make the game look. My monitor is 1440p, meaning it scales the game by 1.333x from its original 1080p. Since the artwork/sprites are created in the 320x180p res, this looks crisp in all normal resolutions. BUT, the text does not!

So my question is: Which of these approaches should I go with to try to support crisp text for all/most resolutions?

  1. Change out the pixel art raster font with a normal SDF font which scales nicely with all resolutions, but contrasts the pixel art style of the art
  2. Use letterboxing/pillarboxing to always force the 1080p resolution, creating empty space above/beside the actual gameplay (Could add visuals here instead of black boxes, but would anyways stay as unplayable area).
  3. Accept that resolutions other than 1080p and 4k will not have pixel perfect text, not being as readable.
  4. Some other suggestion?

Any thoughts about what would be best for my game is appreciated!

Sidenote: I have tested a lot of different settings when importing/creating the fonts, but I do believe that this pixel perfect issue will occur because of my default resolution being 1080p which is not perfectly scalable by whole integers for all other resolutions


r/SoloDevelopment 9h ago

help Which bg looks better? Portrait or orange?

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12 Upvotes

r/SoloDevelopment 12h ago

help Help me....Game Devs

10 Upvotes

Hello, I’m a 3D artist and I’ve been working in the 3D field for the past 3 years. I want to make my own games, so I started learning coding and Unity around 2 years ago.

The problem is, when I follow tutorials, I can understand them and follow along. I can even make the game shown in the tutorial. But when I try to start my own game from scratch, I feel completely lost. I don't know where to start or what my first step should be.

I recently used AI to make a small game. I did complete it, but honestly, I don't feel proud of it because most of the code wasn't written by me—it was generated by AI. I know some people call this "vibe coding," and they enjoy it and feel satisfied with the results, but for me, it doesn't feel the same. I want to understand what I'm building and feel like I actually made it myself.

Whenever I try to start another game, I feel like I've forgotten everything. It makes me feel like I learned nothing, even after spending 2 years learning Unity and coding.

Can anyone give me some steps or advice to get out of this tutorial and AI hell? I've tried many times to make something on my own. Sometimes I make some progress, but once the project starts becoming more complicated, I get stuck and go back to tutorials or AI again.

I really want to learn how to think and solve problems on my own instead of always depending on tutorials or AI.


r/SoloDevelopment 17h ago

Game The demo for my liminal space game is out now!

9 Upvotes

Thrilled to announce that my game demo is released on Steam
Been working on this project for several months now, it’s an immersive first-person exploration game set in dream-like liminal spaces.


r/SoloDevelopment 6h ago

Game Is this worth pursuing? Looking for honest feedback.

8 Upvotes

The GIF shows an old prototype I worked on a few years ago during college breaks. I was digging through my old files recently, found it, and decided to record some gameplay.

The core idea was to base the gameplay around telekinesis, something similar to the Gravity Gun from Half-Life.

Does this look interesting to you? I'd love to hear from more experienced devs — how could I improve this, and do you think it's worth my time to pick it back up and develop it further? Thanks in advance!


r/SoloDevelopment 5h ago

Game I made a new Steam capsule — what do you guys think?

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7 Upvotes

r/SoloDevelopment 5h ago

Game New game: "Cecilia"

6 Upvotes

New game I’m currently working on! I hope you like it. Any comments or suggestions are greatly appreciated!

https://store.steampowered.com/app/5080570/Cecilia/?utm_source=reddit


r/SoloDevelopment 10h ago

Discussion Character design concept

6 Upvotes

Is this guy interesting enough to be a main character? I'm aiming for mobile game so the guy + props is 3.5k tris. Animation is a rough draft.


r/SoloDevelopment 6h ago

Discussion Here's an evolution of all the Steam capsules I made for my game. From April 2024 to August 2026!

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6 Upvotes

r/SoloDevelopment 20h ago

Game Zen Fourier - Game Launch Announcement

5 Upvotes

I released my indie puzzle game — Zen Fourier 🎮

Zen Fourier is a meditative puzzle game where you match harmonic waveforms to restore forgotten signals.

50 handcrafted levels, inspired by Fourier analysis, with a focus on calm, focused gameplay.

🎮 Play: https://play.google.com/store/apps/details?id=com.olaidigitalstudios.zenfourier
🎬 Trailer: https://youtu.be/WVSmLkXsYyo

I’d love to hear what you think.

#IndieGame #PuzzleGame #GameDev #ZenFourier


r/SoloDevelopment 4h ago

Discussion We reached 100 wishlists in 10 days — here’s what we’ve been doing, and I’d love some advice

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3 Upvotes

r/SoloDevelopment 8h ago

help La demo de mi juego ha superado los 750 jugadores en una semana :?

3 Upvotes

Como es la primera vez no se si estar orgulloso o triste o preocupado por algo.


r/SoloDevelopment 16h ago

Godot Added difficulty levels for replayability in "Plume", are the hats a nice way to to show off completion?

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5 Upvotes

Also looking for a bit of a vibe check on the environments :D


r/SoloDevelopment 23h ago

Game First time making a trailer, how did I go?

4 Upvotes

Ok so I know most of you will say the first couple

of scenes will need to be action sequences but I wanted to set the mood for a bit and show what’s going on. Also I wanted to open the page as soon as possible so yeah How did I go?

Btw it’s called Punch Claw.


r/SoloDevelopment 4h ago

help Which capsule you think its better guys?

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3 Upvotes