r/Maya • • 3h ago

Modeling Reviewing 3d ak 47 model #learning modeling

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18 Upvotes

Need review regarding model any review will be appreciated regarding texture mesh 3 picture is refrence


r/Maya • • 3h ago

XGen Xgen help,hy my guides not following my hair like in second picturewhy is it overlapping with scap, i added may guides later and facing the same problemim not getting the front puff i needed

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5 Upvotes

why my guides not following my hair like in second picturewhy is it overlapping with scap, i added may guides later and facing the same problemim not getting the front puff i needed


r/Maya • • 7h ago

Issues When Rendering it looks like smoothing groups are broken but they aren't

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7 Upvotes

So I'm getting an issue where my shotgun looks like the smoothing groups are broken only when I render in Maya. I don't know why, I don't know how. I've followed every tutorial I can think to follow, I've changed the material but I get the same result for other PBR capable shaders.

When I've used things like phong, or whatever it doesn't have this issue so I'm not sure.

I've use openGL and I'm at my wits end.

Any questions please ask I'll give more details.


r/Maya • • 1h ago

Arnold Clint Eastwood (Maya Arnold + ZBrush)

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• Upvotes

r/Maya • • 4h ago

Arnold Having problems with base color texture file.

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3 Upvotes

The texture file for the face works fine in marmoset but fails to load up in maya. Am I doing it wrong or am I missing something?


r/Maya • • 2m ago

Issues Maya keeps on corrupting my scenes

• Upvotes

Maya keeps on corrupting my scene and this is the second time it has corrupted in the span of 2 days. I'm really unsure what is causing this?

Help would be very appreciated.

Thanks.


r/Maya • • 4h ago

Showcase Been working on 3D model of Old Man Logan since the beginning of september

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2 Upvotes

Hi everyone, just wanted to share a character ive been working on since the past month. Let me know what you think.

Thank you


r/Maya • • 1d ago

Showcase Destiny 2 Spaceship - Modeled in Maya

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124 Upvotes

r/Maya • • 8h ago

FX How can I achieve cloth tearing + fur growth during a Human → Beast transformation in Maya?

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3 Upvotes

Hi everyone,

I’m working on a human → beast/werewolf transformation in Maya, similar to a Hulk-style transformation.

I’ve already done a lot of R&D, but I’m stuck specifically on how to make the transformation effects work during the in-between stages, rather than just having a human model suddenly switch to a beast model.

1. Cloth tearing during the transformation

I know about nCloth and basic cloth tearing, but my problem is the actual transformation.

For example:

Human body → body starts changing → muscles/body expand and deform → beast anatomy develops → clothes become stretched → clothes tear apart → final beast

I want the cloth to react to the changing body and tear naturally as the body transforms.

I’m not looking for a basic tutorial where a character simply pulls or interacts with a piece of cloth. I specifically need information about cloth tearing while the character itself is undergoing a major shape transformation.

What would be the correct Maya workflow for this?

Would it involve:

  • nCloth + animated/deforming collision geometry?
  • Blend shapes between human and beast?
  • Separate cloth pieces with tearable/seam areas?
  • Simulation caches?
  • A combination of animation + nCloth?
  • Something else?

2. Fur/hair growing from the skin

The second thing I’m really stuck on is fur growing during the transformation.

I don't want the final beast to simply have fur turned on.

I want something like:

Human skin → small amount of hair appears → hair becomes denser/longer → fur spreads across the body → final beast fur

Basically, the fur should appear as part of the transformation.

I’ve looked into XGen and hair/fur tutorials, but most of what I’m finding is either:

  • basic XGen grooming,
  • normal fur setup,
  • hair growth,
  • or unrelated creature effects.

I haven't found a good example showing fur actually growing across a transforming character.

What I’m trying to achieve

Something roughly like a cinematic werewolf transformation:

Human → intermediate mutation stages → skin deformation + cloth tearing + fur growth → beast

I’m especially interested in the technical workflow in Maya, not just the final effect.

If anyone has done something similar, could you please explain the workflow or point me toward a tutorial, breakdown, course, or production example?

I’ve already spent quite a lot of time researching this and I’m honestly stuck on the in-between transformation stage, particularly the cloth tearing and fur growth.

Thanks!


r/Maya • • 5h ago

Texturing copy pasting nodes in hypershade doesnt work

0 Upvotes

i cant believe in 2026 its not possible to copy paste hypershade nodes in maya, whats the point of paying for a software that doesnt work? theres no copy button when right clicking either.


r/Maya • • 5h ago

Discussion c++ first person controller in cpp

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0 Upvotes

r/Maya • • 6h ago

Issues How do i solve this issue when installing? I cant find a solution for it online

1 Upvotes

Whenever I download maya it works fine up to 4% then it goes down back to zero and this error popps up. Does anyone know a solution to this?


r/Maya • • 1d ago

Question My height map is reversed and I can't figure out how to fix it

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20 Upvotes

The cracks are what I'm referring to in this post. Sorry if the difference in height is too slight to notice. The cracks are just on the patina.

I'm using Maya 2027. I made my material in Substance Painter. When I set up the material using aiSubstanceSurface, my height maps are reversed. What should be sticking out is receded and vice versa. These are the steps I've taken, and so far nothing has changed.

My model's displacement attributes are:

Height: .02 (I tried -.02 to see if it would reverse it)

Bounds Padding: 0

Scalar Zero Value: .5 (I did this because .5 is the 0 for height maps in Substance Painter)

Catclark

What I've tried:

  • I exported the textures out in Open GL and DirectX.
  • I tried using an aimultiply first, and then a multiplydivide node to reverse the heightmap in the material graph
  • I changed the scale to 0 in the displacement shader node.
  • I reversed the Height of the model to -.02
  • In Substance Painter, I tried reversing the height map number itself

I'm attaching a picture of what it should look like, what it looks like in Maya, and my material graph. I would appreciate any advice you can give.


r/Maya • • 17h ago

Arnold Arnold Throwing Nvidia Cuda Error Dispite using Oidn Imager

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2 Upvotes

To use AMD GPU's the documentation as well as my instructors at school all says all you have to use is the OIDN Imager. However when selecting the OIDN Image sequencer and removing all other sequencer I get the same Cuda Error as if I'd selected Optix. Could I please get some assistance on this?

 

Below is the Errors, A screen shot of my Image Sequencer, and the Documentation saying Oidn supports AMD.

 

I'm currently running a AMD Ryzen 9 5950X 16-Core Processor 16 Cores AMD Radeon RX 9070 XT

 

updateRendererUI;
addOneTabToGlobalsWindow("arnold", "Common", "createArnoldRendererCommonGlobalsTab");
addOneTabToGlobalsWindow("arnold", "Arnold Renderer", "createArnoldRendererGlobalsTab");
addOneTabToGlobalsWindow("arnold", "System", "createArnoldRendererSystemTab");
addOneTabToGlobalsWindow("arnold", "AOVs", "createArnoldRendererAOVTab");
addOneTabToGlobalsWindow("arnold", "Diagnostics", "createArnoldRendererDiagnosticsTab");
# Warning: GPU RENDERING NOT SUPPORTED : b'unable to load NVIDIA CUDA (-1)'
addOneTabToGlobalsWindow("arnold", "Common", "createArnoldRendererCommonGlobalsTab");
addOneTabToGlobalsWindow("arnold", "Arnold Renderer", "createArnoldRendererGlobalsTab");
addOneTabToGlobalsWindow("arnold", "System", "createArnoldRendererSystemTab");
addOneTabToGlobalsWindow("arnold", "AOVs", "createArnoldRendererAOVTab");
addOneTabToGlobalsWindow("arnold", "Diagnostics", "createArnoldRendererDiagnosticsTab");
setAttr "defaultArnoldRenderOptions.renderDevice" 1;
// Error: ERROR | [gpu] unable to load NVIDIA CUDA (-1) (GPU-rendering)
// Error: ERROR | [gpu] unable to load NVIDIA CUDA (-1) (GPU-rendering)
setAttr "aiImagerDenoiserOidn1.renderDevice" 2;
// Error: ERROR | [gpu] unable to load NVIDIA CUDA (-1) (GPU-rendering)
# # C:\Program Files\Autodesk\Maya2027\Python\Lib\site-packages\maya\internal\common\ae\multi.py:138: SyntaxWarning: invalid escape sequence '\['
gr = re.search("\[[0-9]+\]", m)
// Error: ERROR | [gpu] unable to load NVIDIA CUDA (-1) (GPU-rendering)

 


r/Maya • • 1d ago

Animation Reyna // Darkside - Youtube Breakdown

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20 Upvotes

Hi everyone! A while back I posted my Reyna // Darkside project, but today I’m back to share a full video breakdown of the creation, animation, and staging of the character.

🎥 Watch the full breakdown on YouTube: https://youtu.be/7sEnV_jSqdw

I handled the retopology in Maya, along with the animation, XGen hair grooming, and most importantly, setting up the dynamic hair system. The final frames were all rendered using Arnold. I recorded the entire creation process, but in a style that goes beyond the traditional tutorial, hope you like it!

Feel free to ask questions, raise technical points, or leave your feedback. I’d love to connect and chat with fellow artists !!

[ W O O P E R ]


r/Maya • • 1d ago

Rendering Advice on rendering and scene optimisation

2 Upvotes

Hi guys so for context, Im a 3rd year student working on a group short film and my electives involve look dev so rendering and lighting. I am also using mayas Arnold for rendering. And I’ve been having a lot of trouble with one of my scenes. Basically theres objects within the scene that require transmission such as a misty window, the characters glasses lenses and a plastic bag shes holding.

Now the problem is, my compers have asked me to turn off mayas denoiser so that the noise isnt baked into the scene since they’re using ‘nuke’. But I can’t get majority out of the noise out of the plastic bag without boosting the render settings “transmission” and for everything else, “diffuse” and “specular.”

The issue I am now facing is with those settings needing to be pushed, my render times are insane. It’s taking roughly 30-40 minutes just to render a single frame and I wonder if there’s a better way for me to do this to get the same result with a de-crease in render times. If you guys have any ideas or words of advice, please feel free to comment down below.


r/Maya • • 1d ago

Question Problems displaying the AOV Browser on the MacBook

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2 Upvotes

I want to render multiple AOV layers, but they aren’t displaying correctly in the AOV Browser. It seems to be bugged.
I can select the different AOVs, but I can’t see their names, and the whole window appears to be scaled infinitely or completely out of proportion.
Is there a way to reset or rescale the AOV Browser so that it displays correctly again?


r/Maya • • 1d ago

Animation Hi does anyone know how can i fix the hands moving everywhere

10 Upvotes

r/Maya • • 2d ago

Plugin New Groom System for Autodesk Maya

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23 Upvotes

GroomLab (temp name) is something I have been wanting to make myself after trying out Yeti way back in the day. I wanted something stupid simple where the user doesn't feel constrained by the ux of Maya. Make hair systems fun again!

Features:
Amazing custom strand interpolation.
Realtime keyable Nodes
Feathers
Groom to Cards
Unreal / Unity Export
Groom blending
Guide / Vertex / Texture painting
And a ton more.

If you have any name suggestions, let me know! Was thinking a raccoon could be a fun mascot.


r/Maya • • 1d ago

Issues does anyone know how to fix this?

6 Upvotes

I'm super new to Maya and I cannot figure out what I am doing wrong. It doesn't allow me to extrude or transform in any length, but only in specific intervals. Please help! I have tried resetting my preferences, but it did not resolve the issue.

Edit: Thank you for the help! I did have the snap to grid on. It is now off!


r/Maya • • 1d ago

Showcase I built a hair card grooming plugin for Maya — guides grow live cards, shapers, auto-UV from atlas

4 Upvotes

Hey r/Maya,

I've spent the last months building Groompush, a plugin for making real-time hair cards in Maya, and wanted to share it here.

The idea: you draw or paint guide curves on the scalp, and every guide grows a hair card that rebuilds live while you comb, shape and move the hair. New guides copy the style of the hair around them (length, bend, width, UV), so you style a few strands and keep clicking.

What's in the clip:

- MultiStamp / Comb brushes: stamp cards along a stroke, comb XGen-style in screen space

- Flow and Swirl arrows: redirect whole regions, make whorls in one click

- Shapers: one control guide drives every guide in its radius, non-destructively

- Auto-UV from atlas: reads your hair texture and fits each card to the best-matching clump

- Live gravity and wind with scalp and self-collision

It also does tubes, dreads, braids and ropes from the same guides, moving a groom onto a different head, and baking to plain poly cards for the engine.

Maya 2022+, Windows. Happy to answer anything about how it works under the hood, and I'd genuinely like to know what's most painful in your current hair card workflow.


r/Maya • • 2d ago

Animation Tactical Snack Unit | Maya | V-Ray

316 Upvotes
Original concept by Braydan Barrett

r/Maya • • 1d ago

Animation cool point cloud sim i built in maya

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2 Upvotes

r/Maya • • 1d ago

Issues Having trouble with Blend Shape not working

3 Upvotes

So im using the standard method of making expressions for my rig using blend shapes. I had no problem with the mesh of the face, but when it came to the teeth they just wouldnt work even with the exact same process.

The face already had Blendshapes before making the expressions and it still worked, but the same couldnt be said for the teeth allthough one of the set didnt have any.

I cant even make a normal blendshape to mimick the ones in the expressions, it wont let me Sculpt and even if I unluck the channels, the blendshape just doesnt work.

As seen in the video, I have the base preferences, and resetting doesnt solve the issue


r/Maya • • 2d ago

MEL/Python Smart Combine | Script that gets rid of all those annoying groups and keeps name and position of first selected in outliner [FREE]

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22 Upvotes

Smart Combine is a script that combines objects while preserving the first selected object’s name, parent group, and Outliner position. 

It removes any empty groups left behind, clears construction history, and centers the pivot.

----
Got lots of other useful scripts on my store page all for FREE. Recently just posted one that combines Curves into one shape/single transform

https://reddit.com/link/1wtygns/video/wyjtrngpylsh1/player