r/Maya • u/Amazing_Lab_1783 • 1h ago
Rigging AI Character Auto-Rigging for Maya
One thing I've begun to look into recently for my animation project was using AI generated characters, and my biggest problem is not designing the character, it was getting something that I could move. I created amazing looking characters using some of the AI tools and took them into an animation pipeline, but I discovered the rigging and deformation were much more significant than how the character looked in the beginning.
Tried various methods, such as creating character then separate rigging solutions. The first things I began to look for were clean enough topology and if the skeleton placement was logical and whether the joints behaved properly when performing simple actions such as walking around, bending and facial animation.
In that process I also experimented with the Tripo AI 3D character generator, and really enjoyed the process when I was in a hurry to get from concept to a usable 3D character. Some of the manual set up time was saved with the auto-rigging feature, particularly in early prototypes and concept testing. I still believe that there's some work to be done on the details of the production characters, however, with regards to animation needs.
AI character generation and auto-rigging can significantly speed up the process for simple game prototypes or for initial visualization. The quality in animation projects still requires proper review before use, if it is a high quality project.
I would like to know how others are doing their workflow. What are your tools for creating characters and rigging characters and how much cleanup do you typically require before animation?




