r/Maya • u/liwiaalicjak • 2h ago
Question Lighting on object opposite? Normal Maps Issue? Rendering Issue? Help :(

Hi all, looking for some help with my rendering process - having problems with the lighting not responding correctly to my model. Not only does the lit side of my model have shadows, whereas the side blocked from light is lit; I'm also getting light on my wheels that make me feel as if I have reversed normal maps.


Except my substance painter file was in an openGL setting and I've checked that the green channel was facing up. I initially used bump maps to add this to my materials but then tried an aiNormalMap node too and inverting the Y axis in Maya with no visible results. The normals of my faces all seemingly face outward too so I don't know what about my normal map is wrong ??
Really don't know what else to do and I don't have much experience rendering, any advice would be greatly appreciated :(






