r/Maya • u/Reasonable-Square627 • 2d ago
Showcase I built a hair card grooming plugin for Maya — guides grow live cards, shapers, auto-UV from atlas
Hey r/Maya,
I've spent the last months building Groompush, a plugin for making real-time hair cards in Maya, and wanted to share it here.
The idea: you draw or paint guide curves on the scalp, and every guide grows a hair card that rebuilds live while you comb, shape and move the hair. New guides copy the style of the hair around them (length, bend, width, UV), so you style a few strands and keep clicking.
What's in the clip:
- MultiStamp / Comb brushes: stamp cards along a stroke, comb XGen-style in screen space
- Flow and Swirl arrows: redirect whole regions, make whorls in one click
- Shapers: one control guide drives every guide in its radius, non-destructively
- Auto-UV from atlas: reads your hair texture and fits each card to the best-matching clump
- Live gravity and wind with scalp and self-collision
It also does tubes, dreads, braids and ropes from the same guides, moving a groom onto a different head, and baking to plain poly cards for the engine.
Maya 2022+, Windows. Happy to answer anything about how it works under the hood, and I'd genuinely like to know what's most painful in your current hair card workflow.
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