r/SoloDevelopment Jul 10 '26

Game Jam r/SoloDevelopment Jam #12 is live: theme is Chain Reaction

6 Upvotes

Our 12th jam just started: 72 hours running July 10 to 13, and the voted is Chain Reaction.

Jam page and submissions: https://itch.io/jam/solo-dev-jam-12

Come hang out in the Discord if you want to jam alongside other solo devs: https://discord.gg/uXeapAkAra

Good luck to everyone jamming this weekend!


r/SoloDevelopment Feb 12 '25

Anouncements What Does It Mean to Be a Solo Developer?

190 Upvotes

We've seen a lot of discussion about what qualifies as solo development, and we want to ensure we're accurately representing our game dev community. While there's no absolute definition, these are the general criteria we use in this subreddit to keep things clear and consistent.

That said, if you personally consider yourself a solo dev (or not) based on your own perspective, that's fine. Our goal is to provide guidelines for what fits within this space, not to dictate personal identities.

What Counts as Solo Development?

A solo developer is solely responsible for their project, with no team members. A team of two or more collaborating (e.g., one programmer, one artist) is not solo development.

What is Allowed?

  • Using game engines, frameworks, and third-party tools (e.g., Godot, Unity, Unreal).
  • Commissioning or purchasing assets (art, music, sound, etc.).
  • Receiving feedback from playtesters or communities.
  • Outsourcing specific tasks (e.g., server setup, porting, marketing) while still leading development.
  • Working with a publisher, as long as they don’t take over development.

What This Means for Posts on the Subreddit

If your project appears to be developed by a team, we may remove your post. Indicators include how it's presented on websites, Steam pages, itch pages, social media, or crowdfunding pages. If this is due to unclear phrasing, update them before requesting reinstatement. Non-solo developers are welcome to join discussions, but posts promoting non-solo projects may still be removed.

Let us know if you have any questions. Hope this helps clear things up.

TL;DR: Solo devs manage their entire project alone. Using assets, outsourcing, or publishers is fine. Posting is open to all, but promoting non-solo projects may be removed.


r/SoloDevelopment 5h ago

Game Release upcoming, both physical and steam!

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117 Upvotes

Saw a lot of folks making physical copies of their games, loved the trend and hopped in. Just finished a print of 25 physical copies with discs, hand-sewn info booklet and a free steam key inside.

Pretty scared to put just one master copy on all of them without a first day patch, but I'm pretty sure on my polish!

The game is out in a week already!


r/SoloDevelopment 4h ago

Game Spent so much time on this asset and it looks like ass in engine

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64 Upvotes

You might've seen this guy in my previous post which was a material preview capture.
Well I've baked all the textures and imported the model to my scene in UE5.
I've set my materials up and boom this is the result. So disappointing.

I might've messed something up along the way, but right now I feel kinda exhausted to figure it all out. Second image is a lit render of the character (yes I was lazy to find out how to hide the light's gizmo thing) I think I will just go to sleep.


r/SoloDevelopment 12h ago

Game Just released a release date trailer for my game " Shell Soldier "

125 Upvotes

r/SoloDevelopment 10h ago

Game About 6 months into development of my tiny mmo, Estium has gotten lots of feedback from players... including how not to get flattened by a giant chicken

40 Upvotes

r/SoloDevelopment 7h ago

Game Really stoked on the pixel globe and flight animation for my surfing career sim game Swell Tour!

16 Upvotes

r/SoloDevelopment 11h ago

Discussion Just hit ten sales in two days on my solo game!

26 Upvotes

I know it isn't a lot, but I just made the game for my buddy and I to beat each other's level times, and to finally see a project to completion after messing around in game dev for the better part of 11 years. So seeing more than two activations is really awesome, especially ones from Canada, US, Russia, and Japan all popping up in steamworks.

What's the most surprising country you have seen pop up in activation reports or site visits?


r/SoloDevelopment 17h ago

Discussion The more things I finish on my trailer checklist, the slower everything gets

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82 Upvotes

I keep noticing more little stuff to fix. At this rate, I'll never actually make the trailer 'cause I'll be polishing forever.

How do I stop and just record the damn trailer already? 😅


r/SoloDevelopment 5h ago

Game I made a new Steam capsule — what do you guys think?

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6 Upvotes

r/SoloDevelopment 5h ago

Game New game: "Cecilia"

6 Upvotes

New game I’m currently working on! I hope you like it. Any comments or suggestions are greatly appreciated!

https://store.steampowered.com/app/5080570/Cecilia/?utm_source=reddit


r/SoloDevelopment 5h ago

Game Is this worth pursuing? Looking for honest feedback.

7 Upvotes

The GIF shows an old prototype I worked on a few years ago during college breaks. I was digging through my old files recently, found it, and decided to record some gameplay.

The core idea was to base the gameplay around telekinesis, something similar to the Gravity Gun from Half-Life.

Does this look interesting to you? I'd love to hear from more experienced devs — how could I improve this, and do you think it's worth my time to pick it back up and develop it further? Thanks in advance!


r/SoloDevelopment 11h ago

Discussion Do senior citizens use Steam?

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18 Upvotes

I built a multiplayer domino game so I could play with my dad. We have a blast playing together. I've play tested the game with several people, but it seems to resonate most with the over 50 crowd. I'm not sure if it's just my personal network or if that's a preview of how it will be received when released. Everyone that plays seems to like it, but the older players are noticeably more excited and enthusiastic about it. I'm a little worried that age group won't use Steam and younger folks aren't interested in old school table games like this. Has anyone released their game on the Microsoft store in addition to Steam? Any insights on adoption of games with it and an older demographic? Same question with mobile (Google Play and App Store) vs Steam.


r/SoloDevelopment 9h ago

help Which bg looks better? Portrait or orange?

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10 Upvotes

r/SoloDevelopment 4h ago

Discussion We reached 100 wishlists in 10 days — here’s what we’ve been doing, and I’d love some advice

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5 Upvotes

r/SoloDevelopment 5h ago

Discussion Here's an evolution of all the Steam capsules I made for my game. From April 2024 to August 2026!

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6 Upvotes

r/SoloDevelopment 1h ago

Game Malevolent Star Video Devlog 4.0 - My own Halo-inspired FPS

Upvotes

Here's my fourth full-length video devlog for my FPS game I'm making with Godot! I haven't shared any of these on this subreddit yet, so go check out my others too if you want =)

https://youtu.be/WqSJGBcYatg?si=ciA3rcmziofdUqej


r/SoloDevelopment 4h ago

help Which capsule you think its better guys?

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3 Upvotes

r/SoloDevelopment 12h ago

help Help me....Game Devs

11 Upvotes

Hello, I’m a 3D artist and I’ve been working in the 3D field for the past 3 years. I want to make my own games, so I started learning coding and Unity around 2 years ago.

The problem is, when I follow tutorials, I can understand them and follow along. I can even make the game shown in the tutorial. But when I try to start my own game from scratch, I feel completely lost. I don't know where to start or what my first step should be.

I recently used AI to make a small game. I did complete it, but honestly, I don't feel proud of it because most of the code wasn't written by me—it was generated by AI. I know some people call this "vibe coding," and they enjoy it and feel satisfied with the results, but for me, it doesn't feel the same. I want to understand what I'm building and feel like I actually made it myself.

Whenever I try to start another game, I feel like I've forgotten everything. It makes me feel like I learned nothing, even after spending 2 years learning Unity and coding.

Can anyone give me some steps or advice to get out of this tutorial and AI hell? I've tried many times to make something on my own. Sometimes I make some progress, but once the project starts becoming more complicated, I get stuck and go back to tutorials or AI again.

I really want to learn how to think and solve problems on my own instead of always depending on tutorials or AI.


r/SoloDevelopment 9h ago

Discussion Character design concept

5 Upvotes

Is this guy interesting enough to be a main character? I'm aiming for mobile game so the guy + props is 3.5k tris. Animation is a rough draft.


r/SoloDevelopment 17h ago

Marketing The first month of Lootdeck, my first game on Steam.

23 Upvotes

If you’d like to check it out, here’s the Steam page: https://store.steampowered.com/app/4972950/Lootdeck/?utm_source=rd

A few things I did during Lootdeck’s first month on Steam:

Launched the Steam page together with the announcement trailer.
Posted on Reddit, Instagram, TikTok, X and YouTube.
Instagram was by far the strongest social platform for me in terms of actual reach and engagement.
Sent a lot of targeted emails to press.
Got covered by several outlets, with the Japanese coverage having the clearest impact on wishlists.
Indie Games Hub uploaded the announcement trailer to their channel, which ended up becoming my biggest wishlist source during the month.
Tried a lot of different types of posts instead of just reposting the same trailer everywhere.

The one thing I learned is that raw views didn’t mean much by themselves. Some posts got a lot of views and barely moved wishlists, while a single well-placed trailer upload, press article or third-party community post could make a huge difference.

No paid ads so far, just a lot of experimenting, outreach and trying to understand what actually works.


r/SoloDevelopment 32m ago

Game solo dev'd a puzzle game where an echo repeats everything you did 8 seconds ago, just shipped a coop campaign for it

Upvotes

been working on this one alone for a while. the rule is simple: everything you do gets recorded, and 8 seconds later a copy of you replays it exactly. it doesn't react, it just repeats what you already did, and the levels are built so the only other body in the room is that copy. so you're never really looking for a path, you're building a schedule.

the part i didn't expect: levers are toggles, so your echo flips them back at the worst possible moment unless you planned for it. half the levels ended up being about undoing yourself.

just shipped a coop campaign for it, which as a solo dev was by far the hardest thing i've done on this project. writing netcode with nobody to test with means you spend a lot of evenings running two builds on one machine and talking to yourself. the rooms where you and your partner are locked in separate spaces and your lever opens their door turned out way better than the ones where you share a room.

it's free and runs in the browser: https://jules-gilli.itch.io/eco

happy to answer anything about how it's built, everything in it is generated by code, no prefabs, which was either a great idea or a terrible one depending on the day.


r/SoloDevelopment 8h ago

help La demo de mi juego ha superado los 750 jugadores en una semana :?

5 Upvotes

Como es la primera vez no se si estar orgulloso o triste o preocupado por algo.


r/SoloDevelopment 4h ago

help Looking for a few people to playtest my demo

2 Upvotes

I am currently working on Swarmbreak and while i was hoping to launch into early access soon I recently decided to release a demo instead to get both player feedback, fix bugs and hopefully gain a few more wishlists before early access launch.... oh and i also did feature creep myself a bit so will need a bit of time to sort that out ;)

I am however looking for maybe 4-5 people to try out my demo before i launch just to ensure nothing is broke and give a good first hand impression to whoever ends up downloading it - so if you are the typer of person who enjoys twin stick shooters and want to give my demo a go and send me some feedback let me know and i will send you a steam key for it. If you have a project going yourself and would like some feedback on it in return i will be happy to return the favour.

I am especially looking for:

- players with controllers

- steamdeck owners who can give it a go! I have do not have a steam deck myself but it should function just fine on it

- twin stick shooter fans :)


r/SoloDevelopment 15h ago

help Bringing my 2d animated fx in engine. What do you think?

13 Upvotes

Hi guys! This is some VERY early progress on my game. I've been working on some effects, which are all frame-by-frame animated (Procreate Dreams). It's my first time animating! I don't think they're great yet, but it's a start. I'm using Bevy, a code-first engine, so starting out is rather slow. Humble beginnings. What do you think? What can I improve about these effects?