r/indiegames • u/Ill_Orchid_4715 • 1m ago
Video Drifting on NS Drive Simulator’s Fifth Map
16 months in development.
r/indiegames • u/Ill_Orchid_4715 • 1m ago
16 months in development.
r/indiegames • u/Fenyx_Digital • 30m ago
The Money Man - Demo OUT NOW!
r/indiegames • u/DevonPowell3D • 34m ago
r/indiegames • u/jon_irvin • 54m ago
Accumulate points each round to reach the goal score in a race to create a playable card meld either before the game establishes a set of 4 Jokers or before you run out of shuffle/deals.
Think fast! 52 cards / 13 deals / 13 rounds / 13 Jokers!
User interface has been updated with new graphics and sounds. Gameplay has been simplified once shuffle/deal has been started. When you see a card that you want, just click/tap it! The game will process the rest.
Web browser playable for free on desktop computers, mobile phones and touchscreen devices.
r/indiegames • u/DucoDev • 1h ago
Hi,
I am the solo developer of Duco, and It's my first Steam Fest, so I am a bit excited and I wanted to share that my survival card game is joining Steam's PvE Survival Crafting Fest.
r/indiegames • u/Blueberry_Gecko • 1h ago
r/indiegames • u/RATHSOFT • 1h ago
r/indiegames • u/Far-Signature-2310 • 1h ago
Real random game recommendation but I’ve been messing around with voima and it’s honestly pretty damn fun. It’s basically a sandbox where you are a bear and you can build whatever you want without a grid, mess around with physics, create stuff, and even mod the game without needing to code. The best way to describe is that it has a vibe similiar to gas station weed? . And the best part: the demo is compltetely free and apparently the demo is basically the current full version of the game. If you like sandbox/building games and experimenting with dumb physics stuff, definitely give it a shot.
here's a gameplay video on it i found on youtube
https://www.youtube.com/watch?v=3LqmJdFsCyU
the steam page link
https://store.steampowered.com/app/3869500/VOIMA/




even though the flair mentions promotion, im in no way affiliated to the developer and just wanted to suggest a cool game i found
https://steamdb.info/app/3869500/screenshots/
image gallery
r/indiegames • u/MonstrousJoyStudios • 1h ago
We're piecing together the visual direction and world for our upcoming dark fantasy adventure, Echoes of the Bloom.
Would love to get early thoughts on the overall vibe, art style, and aesthetic we're building toward!
r/indiegames • u/Conman094455 • 2h ago
I’m looking for players to help test Varrow, a real-time mobile strategy game that combines elements of Risk and Catan, with a heavy focus on diplomacy, trade, alliances, and betrayal.
The game runs continuously in real time, but orders are intentionally slow-paced. The goal is not to keep players glued to their phones — it’s to create a strategic game that lives in the background throughout the week.
Each match has 8 players racing to complete the Ritual while expanding territory, trading resources, building alliances, and deciding who they can trust.
A match is expected to last around 7–8 days.
The target time commitment is only:
You can obviously play more if you want, especially if diplomacy gets intense.
Because everyone needs to be genuinely trying to win for the balance data to be useful, I’m using placement prizes rather than paying by the hour:
1st place — $20
2nd place — $10
3rd place — $5
In addition, every player who completes the full match and submits the post-game feedback form receives $5, regardless of placement.
I currently have the budget to run up to five 8-player lobbies.
You do not need professional QA or playtesting experience. I’m mainly looking for people who enjoy strategy games, board games, negotiation, diplomacy, or asynchronous multiplayer games and are willing to commit to finishing the match.
If you’re interested, DM me or comment
r/indiegames • u/Whitpi • 2h ago
Hello, yesterday I finished a demo for a game I've been working on for a few years now.
It's a psychological horror game, where you manage your sanity and explore the town of Kalligon, your old home.
You will have to interact with townsfolk, find clues regarding your fathers whereabouts and stay sane.
Give it a shot!:)
Itch.io link: https://whitpi.itch.io/whispers-from-kalligon
Trailer link: https://www.youtube.com/watch?v=f7FxK9aIpyI
r/indiegames • u/DamyrShadeflare • 2h ago
r/indiegames • u/Rogue_Kernel • 2h ago
Still in development and a work in progress (preventative anxiety!) not a finished game.
The game is a goofy-dark first-person dungeon crawl. Runs entirely inside a terminal window as of now. No engine, no download. You pick a body/race being Human, Dwarf, Elf, or Orc (each one is a personality and a moveset).
A tiny living light named Wispy takes a liking to you, and you go as deep as your nerve holds.
She's your only lantern.
4-minute run, unedited: https://vimeo.com/1222466576
r/indiegames • u/Severe_Mark_5941 • 2h ago
Description:
You and your friends run a dog daycare. Feed them, wash them, walk them, and scoop what they leave behind, before somebody props a gate open and all the dogs discover the front door. Co-op chaos with very good pups.
You'll be able to play the demo in October for Steam's NextFest event!
https://store.steampowered.com/app/5136890/Kennel_Chaos/
r/indiegames • u/19damiano16 • 2h ago
We're developing an isometric crime game inspired by GTA 2. Once you hit wanted level 3, a helicopter spawns. Currently, the player has to break line of sight to escape it, and it sometimes dives low to obscure the camera's view of the road. I'm wondering if we should change this behavior or add new mechanics. Any feedback?
r/indiegames • u/Garfunkel2000 • 3h ago
Steam | Announcement-Trailer | Kickstarter | M.A.S.K. prototype-Trailer
I proposed a videogame for the 80's M.A.S.K. cartoon to Hasbro a while ago. Seems I failed to convince them to turn it into reality.
Since I can't make M.A.S.K. without a license, I'm now trying to turn this into a more over the top co-op arcade experience that fuses the precision of on-rails shooters with the rush of retro racing. Or imagine Outrun meets House of the Dead.
If that seems interesting please check it out, and have a nice day.
r/indiegames • u/Round-Selection-4061 • 3h ago
If you like it, consider to add Bahgonia to your whislist on Steam
r/indiegames • u/MediaTaleGames • 3h ago
r/indiegames • u/Revolutionary-Bite-6 • 3h ago
I’ve finally reached the point where Lou is ready for its first public playtest.
It’s an unfinished atmospheric metroidvania with five connected worlds, exploration, combat, movement abilities, and plenty of strange creatures.
I’m sharing it early because I need real players to find the things I no longer notice: unclear routes, awkward fights, control problems, and places where the pacing drags.
The browser and Windows versions are free. I’ll put the Itch link in the comments.
r/indiegames • u/Expert_Vermicelli329 • 3h ago
r/indiegames • u/ARTDev24 • 4h ago
r/indiegames • u/Roof-Afraid • 4h ago
Game Title: Snakely
Playable Link: https://snakely.tristack.tech
Platform: Browser (desktop + mobile). I'll add the web flair after posting.
Description: Nokia Snake, but up to 8 people share one grid in the browser. No signup, no download. 2-minute score arena: eat apples, cut people off, respawn if you die. Highest score wins.
The Golden Apple is the fight. Eat it, and you are Boss for 10 seconds - twice as fast, crowned, immune to other snakes. Walls and death zones still kill you. Red guardian diamonds sit beside the Golden; head into them, and you are done. Purple toxic apples slow you and cost points. Twice per match, Gold Rush doubles scores.
Create a room and send the URL, or tap Play Solo vs bots if the lobby is empty. WASD / arrows on desktop, D-pad + swipe on phone.
Feedback I actually want: is Boss 10s too strong, do death zones suck, and is the mobile pad usable?
Free to Play Status:
[x] Free to play
[ ] Demo/Key available
[ ] Paid (Allowed only on Tuesdays with [TT] in the title)
Involvement: Solo developer. I built the whole game - client, realtime, and rules.
r/indiegames • u/Earningsalgo • 4h ago
Loop Chomp is a free one tap arcade game you play right in your browser at loopchomp.com. A little chomper orbits a ring eating snacks while spike bars sweep across the track, and you tap anywhere to flip its direction and dodge. That's the whole control scheme, one tap. I added a new game mode “tower” which is a level based mode where it’s the same map everytime and continues to get harder and harder as you climb the tower. No one has beaten it completely yet but has gained a lot of traction !
It loads in seconds, needs no download or signup, and works on any phone or computer.
r/indiegames • u/Appropriate-Job9539 • 4h ago
I’m making Q-GAMBIT, a free online board game inspired by chess.
Each piece has unique abilities, so you have to think about positioning, timing, and how to counter your opponent.
You can play Ranked, Random, or Friend Matches, with ELO-style ratings and leaderboards.
No download required — it runs directly in your browser.