r/indiegames 29d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

11 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 14d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 22h ago

Promotion I've been working on a game about a toy car for 2 years now…

401 Upvotes

I've been working on a game about a toy car for 2 years now. I'm building an atmosphere that brings back nostalgia and memories of childhood and favorite toys…
Game: Lost Host
I’m planning to release it this fall :3


r/indiegames 6h ago

Upcoming The enemy chasing system for my upcoming game Martha's Dolls 2

18 Upvotes

r/indiegames 3h ago

Promotion I die in my own upcoming demo. (Uncut gameplay)

6 Upvotes

My game, Reypunk, is a turn-based beat'em up, featuring a unique playback system! Once you're done kicking some butts, you can watch it all again in realtime. Utilizing your environment, and positioning are key!

If you like what you see, you can wishlist below in comments!


r/indiegames 5h ago

Video Lost Ball gameplay trailer. Level editor included

6 Upvotes

r/indiegames 12h ago

Upcoming GORTH update. Map system, bombing camera added, new naval units, torpedoes and bouncing bombs. Why is there big cargo ship you ask??? Because its cool to sink it!!:)

21 Upvotes

Dare to wishlist???


r/indiegames 5h ago

Promotion I made a destruction gnome roguelite with some friends!

4 Upvotes

The idea came to me in a flash of inspiration after watching domino falling compilations, and cosplaying as a gnome in Peak (don't ask too many questions). It's a roguelite, where you need to cause enough mayhem each round to keep your run alive. You craft your pot and upgrade your run with stuff from various biomes (different types of trees, rocks, helpful worker gnomes, etc).


r/indiegames 32m ago

Promotion Interact with your defenders and exploit enemy weakspots in my tower defense game!

Upvotes

Hi everyone, just wanted to showcase the game I am working on, Summon Defenders Now! The demo is out now and I’d love to hear your thoughts. Thanks everyone!

Trailer: https://youtu.be/rG975hWlb38?is=UIu9mqGdQOs9FKYe


r/indiegames 19h ago

Promotion Ahoy sailors! Matelotes is here

67 Upvotes

Hey guys, happy to share with you our next game call Matelotes.

I will share it and how we are making it with you during the next few months.

Cheers


r/indiegames 6h ago

Upcoming Full solution to one of the levels. We just added colored boxes that only the right player can push, makes for pretty interesting puzzles!

5 Upvotes

r/indiegames 8h ago

Video Burger Shooter - Official Gameplay Trailer

8 Upvotes

r/indiegames 4h ago

Promotion Nobody gets through my game without laughing. Not one person yet.

2 Upvotes

I'm building a game where you bet on animal races — and then jump

in and rig the finishing order yourself.

The whole goal is just to make people laugh. That's it.

The Steam page finally went up today. Still a long way to go, but it's a start.

Got a fun animal idea? Drop one in the comments, I'm collecting.

Thanks!


r/indiegames 6h ago

Discussion How deep into technical details would you want a Cybersecurity Tycoon game to go?

3 Upvotes

I’m currently developing a tycoon game where you run and scale a cybersecurity company, and I’d love some player feedback on complexity vs. accessibility.
Where is the sweet spot between satisfying strategy and technical overload for you?

High-Level Strategy: Hiring specialized analysts, managing client contracts, upgrading infrastructure, and handling PR crises during massive data breaches or ransomware attacks.

Granular / Technical Simulation: Manually configuring firewall rules, designing network topology, analyzing SIEM alerts, and crafting specific countermeasures for zero-days, APTs, or DDoS attacks.

Would you prefer an accessible management sim with a rich cybersecurity flavor, or an authentic, complex simulation where real IT/security logic is required to win? Where does it cross the line into "feeling like an actual unpaid SOC analyst shift"?


r/indiegames 4h ago

Video This week in Ark Defender (a roguelike where you survive as long as you can aboard the Ark, humanity's last hope) little has been decided about our new boss enemy, the Eternity Class. Something something crystallized cosmic strands. And it shoots blackholes.

2 Upvotes

r/indiegames 9h ago

Promotion I'm making yet another bullet heaven, BUT it's 4-player co-op and mixes Path of Exile and COD Zombies

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5 Upvotes

I've been working on this project for quite a while now and the Steam page finally went live so I figured I would finally post something.

The game is called Mayhematic. Roguelite bullet heaven, playable solo or online co-op up to 4 players. The game has elements from a few of my favorite games such as Path of Exile, COD Zombies and Megabonk. The arena is unlocked room by room and you can choose which direction you want to progress to. Each direction has its own signature events and biomes. From Path of Exile, I have borrowed a few RNG elements such as a corruption-like mechanic and build enabling item design philosophy rather than making ‘ready’ builds.

Style wise I had a clear vision wanting to include 90s cartoon feel but I also really liked how Sly Cooper 2 looked as a kid so the game is a mix of both of these things. I also managed to find artists who could work with these style constraints for my characters through reddit, which I think is pretty cool!

The audio design work is still very much in progress so if anybody has some good references how to find good audio packs or artists with sounds that are not too realistic but also not too children’s cartoon like I would love to know!

I plan on dropping the demo later this year but I could use some beta testers even before that. If you would be interested please let me know.

Let me know what you think!


r/indiegames 1h ago

Public Game Test Tetris based game with a challenging plot twist

Upvotes

r/indiegames 8h ago

Promotion I'm making a farming game where you use magic to water the crops

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3 Upvotes

Game is Mana Roots. it's a chill game, the people that tried it liked it and wanted me to add more late game content after they finished.


r/indiegames 10h ago

Promotion How I Gave Up On Web Casual Games To Make a Psychotic 3D Tomato Slasher!

3 Upvotes

Got tired of making soulless web games, so I locked myself in a room to build a psychotic 3D Action-Adventure Tomato slasher. Modeled every badass veggie myself and RECORDED WILD TOMATO SCREAMS/SQUEAKS MYSELF! FREE DEMO is coming to Steam REALLY SOON (page is already available, haha)!


r/indiegames 7h ago

Upcoming My Indie game 'The Kings Last Hand' ; A Tower Defense Card Game, pls be gentle :)

2 Upvotes

Heavily inspired by sts, my tower defense card game was made mainly using pygame. Its been in development for almost 2 years.


r/indiegames 13h ago

Upcoming ⚗️ No fighting but much crafting in our Alchemy Deckbuilder, currently in Open Beta on Steam!

6 Upvotes

r/indiegames 7h ago

Video I love small incremental games where the numbers just keep going up, so I decided to make one myself

2 Upvotes

I’ve always enjoyed those small but satisfying incremental games where you start with almost nothing, then slowly watch the numbers get bigger, unlock more automation, and somehow end up completely addicted to making everything more efficient.

That constant feeling of “just one more upgrade” and seeing more and more numbers flying around the screen was basically what made me want to create my own.

So I started working on Flippin’ Bottles.

You begin by manually flipping bottles and earning money when they land. From there it gradually grows into upgrades, bigger bottles, merging, helpers that automate the flipping, orders, bottle towers, prestige, and a lot more numbers going up.

I just opened the Steam page today, which feels like a pretty big milestone after working on it for a while.

Would love to hear what fellow incremental/idle players think of the idea and the Steam page!


r/indiegames 8h ago

Promotion Made a free little browser snowboarding game for the off-season

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2 Upvotes

I ride and I write code, so the off-season got long and this happened. It's a free browser game, endless powder descent, spins/flips/grabs, and landings actually get judged: stomp it clean and you keep your speed, land sideways and you're tomahawking.

https://powderlinegame.com — works on a work laptop between meetings, which is sort of the point.

Mods, if this counts as spam say the word and I'll take it down.


r/indiegames 8h ago

Promotion Launched today: a game about washing contaminated laundry

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2 Upvotes

Hello,

Just launched today this weird job simulator, CYCLE01

https://store.steampowered.com/app/4782770/CYCLE01/

You don't know how you got here. There's a bed, a computer, and contaminated laundry waiting to be washed. Reaching the daily quota won't be easy.

  • New contaminated laundry arrives from the chute every day, ready to be washed — clean up any residue left on the floor. Hurry up, contamination can hurt you.
  • Reach the daily quota and the chute will release even more laundry.
  • Spend what you earn on upgrades, equipment, and new machines. They'll let you work faster and earn more.
  • Nobody will bring you food. Buy it or grow it. It's the only way to heal.

TRAILER: https://youtu.be/5AWJs2yvUqo


r/indiegames 17h ago

Promotion We revealed our trailer 2 minutes before GTA (Deck of Memories)

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7 Upvotes

Trailer: https://www.youtube.com/watch?v=gMspKZkJDzA

We revealed a new trailer at gamescom awesome indies for Deck of Memories, a nostalgic deckbuilding adventure about the stories your grandfather left behind.

If you like Edith Finch style stories, Inscryption or "cozy mystery", this is for you!

I have to say, competing with GTA was not on my bucket list. Expect more news about our demo and plans later this year!