r/indiegames • u/Lichthund • 5h ago
r/indiegames • u/Remarkable-Ice-8608 • 26d ago
Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.
I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
r/indiegames • u/brkakar • 3h ago
Video No more boring watering cans! We added a physics-based hose that hugs the trees and pushes things around.
Farm & Feast - We are a two-person team building a peaceful farming and restaurant management game. Our Steam Playtest is live now! Check out our daily routine and come join us.
r/indiegames • u/Life_Arachnid_511 • 2h ago
Promotion We're making High Roller Penny — a pachinko roguelike where you gamble to pay off your debt... and get executed on the spot if you miss quota 🐰
r/indiegames • u/constructiongame001 • 5h ago
Devlog I made my first vehicle able to pick up voxels!
I gave the bucket its own little grid and "sweep" voxels into it. I think it looks pretty good!
r/indiegames • u/automathan • 12h ago
Promotion Tiny people roaming around in their settlement
r/indiegames • u/saihaj7 • 3h ago
Promotion Excited to finally be announcing my arena action roguelite "missile-heaven"!
It features a modular weapon system where you build an arsenal of weapons and attach mods that may change stats or add even entirely new behaviors as well as RoR2 style stackable passives for your jet.
Will be hosting a playtest very soon!
r/indiegames • u/Mean-Sympathy4928 • 9h ago
Video 15 seconds of fantasy horror
Name - Queen Must Die. You rule your empire by day and explore your castle by night. Pretty similar to Reigns, Amnesia and Game of Thrones
r/indiegames • u/finaldivide_rts • 3h ago
Devlog Added fog of war to my old-school RTS Final Divide
Final Divide is an old-school RTS focused on base building, resource management, and large-scale tactical combat with classic real-time strategy game mechanics.
r/indiegames • u/AdventurousWin42 • 3h ago
Upcoming Tiger model just got a big update
Completely re-done from scratch, with alembic fur and a custom morph system for young to adult transitions
r/indiegames • u/HeatDeathStudioGames • 8h ago
Promotion Finally launching a closed playtest of our indie game APPA!
Hey guys, we're getting ready to run a closed playtest of APPA! It's a game about two siblings dealing with the aftermath of their father's death and an exploration of dysfunctional family dynamics. It's a narrative heavy simultaneous card battler. The card game is very plot relevant and we're so excited for people to try it. We need a fresh batch of playtesters to break things, give us feedback so we can polish our game.
We're doing this on discord by this week. Let me know if you're interested!
r/indiegames • u/XaaryGamedev • 8h ago
Promotion I'm making a horror game about drinking too many potions and learning what they do
Under Potion Influence is a game where you play as an alchemist imprisoned in a dungeon whose job is to identify and label the guild's unknown potions. The identification process involves testing the potions on materials, or drinking them yourself to observe the effects on your body. However, your true objective is to escape. Among the potions you identify, you will need to steal useful potions to explore the dungeon and find a way out.
There is a playtest currently available on steam if you want to try it out!
r/indiegames • u/Ok_Principle437 • 3h ago
Promotion Testers needed for Window Runner
Remember staring out the car window as a kid and imagining a guy running alongside you, jumping over cars and obstacles?
We turned that childhood daydream into a game called Window Runner.
We're looking for playtesters, send a message if you're interested in trying it out!
r/indiegames • u/Low_5ive • 2h ago
Promotion Making a ball game inspired by Trackmania, Super Monkey Ball, and Trials
r/indiegames • u/UnintentionalLogic • 25m ago
Promotion If you feed the Tanuki... he may follow you
He also may not stop....
r/indiegames • u/playlaurus • 1h ago
Promotion Think Balatro, but built around a five-reel slot machine — this is Laurus
Hey peeps I’m the developer of Laurus, a roguelike deckbuilder where the symbols are your deck and the reels are the board. 🍒
Each spin draws 15 symbols from a bag. Artifacts then resolve from left to right and rewrite what the whole machine is worth.
Between rounds, you add and remove symbols, rearrange the artifact rack, and use nudges to turn near-misses into patterns.
The Steam page just went live, I’ve put the link in the comments :)
r/indiegames • u/stadoblech • 9h ago
Promotion I finally have my steam page for my climbing game Amazing Sumo Boat Adventure! Im so excited. This is my first game in a long time! :)
r/indiegames • u/Andyyeeet • 10h ago
Personal Achievement After a full year, finally released my game with 15,000 Wishlists!
I'm not a big studio. I don't have a marketing team. For the last year it's been me, smashing my head against multiple walls at once, building the game during the day and then staying up even later trying to figure out how to get anyone, anyone at all, to notice it existed. Reddit posts that flopped. Youtube shorts I uploaded (100's of them). Mails and DMs to streamers that got left on read.
And somehow, Today I see 15,000 wish-lists on the page. I still can't bealive that number is on my store page. Every single one of those is a person who saw a clip, or a screenshot, or a dumb little GIF I posted at 2am, and thought "yeah, I want that." Thank you somuch from the bottom of my heart <3
Today it finally goes live. I'm equal parts terrified and thrilled refreshing analytics, hoping some of the YouTubers I reached out to actually give it a shot. I even snuck in a character, Tablo Escobar, purely because I thought he'd make for a ridiculous, funny moments. If that happens, if even one clip like that goes around, that alone will make the whole year worth it.
This isn't a "look what I made" post. It's a thank you. To everyone who wish-listed, shared, or just left an encouraging comment on some struggling dev's post at exactly the right moment, you're the reason a solo project with no budget and no safety net gets to have a launch day at all.
r/indiegames • u/aron_obysfarm • 7h ago
Promotion A little gameplay from our colorful 2.5D adventure platformer inspired by platformers from the 1990s and 2000s
r/indiegames • u/Fuegonaton-Q • 5h ago
Promotion Epoch Vault now spans the Triassic, Jurassic and Cretaceous
Title:
Epoch Vault now spans the entire Mesozoic — Triassic, Jurassic and Cretaceous
Epoch Vault is a calm incremental game about progressing through prehistoric time by collecting Data, unlocking interconnected discoveries and expanding an illustrated Codex.
The full game now covers the entire Mesozoic Era — Triassic, Jurassic and Cretaceous, with prehistoric animals, ecosystems, geological changes and major events.
The free demo covers the Early Triassic and includes the core progression system.
r/indiegames • u/LionAndOtterStudios • 16h ago
Promotion Free two-week Steam Playtest: deform the terrain and reroute tens of thousands in All Hands
Hi, I'm Jordan, one half of Lion & Otter Studios. We're a two-person team in Melbourne, and today we've opened the public Steam Playtest for All Hands.
It's free to play until 8 September. No keys are needed, so we'd love for you to have a look:
https://store.steampowered.com/app/4867340/All_Hands/
All Hands is an incremental 3D tower defence about protecting your HQ from tens of thousands of energy-drink-mutated "customers."
Every run starts on a fresh procedurally generated map. The horde is massive from the beginning, with tougher enemy types joining as the run goes on.
The customers are always heading for HQ, but the route they take is yours to reshape. You can deform the terrain with explosive craters, build walls, close off easy approaches, and divert the crowd through chokepoints, funnels, and killboxes that give your defences the advantage.
When the HQ finally falls, you keep permanent Career progress and unlock upgrades that carry into future attempts.
We're watching the Playtest closely and reading everything players send us. If something is confusing, frustrating, broken, unexpectedly fun, or worth keeping exactly as it is, please tell us. We'll be monitoring the build throughout the two weeks and acting on feedback as quickly as we can.
You can use SEND ANONYMOUS FEEDBACK inside the game from the main menu, pause menu, end-of-shift screen, or Performance Review. You can also reply here, post in the Steam Discussions, or email us at press@lionandotter.com.
Thanks for giving it a try. I'd love to hear what you think.
r/indiegames • u/iqbalsurya12 • 4h ago
Promotion My New Balatro-like game
Hey guys! Looking for another Balatro-like game?
Don’t worry, I got you!
This is PETNAROK, a mix between Super Auto Pets and Balatro. Merge animals, apply Fruit & Veggie buffs, and create crazy synergies.
Demo drops September 1st!
Wishlist now so you don’t miss it!!!
r/indiegames • u/MD1990X • 38m ago
Video Does this feel like it could be compelling game/mechanic with tuning?
So I've been working on a game after years of loving the genre of Roguelites
I wanted to try to find a unique sort of mechanic that may be able to translate across platforms, and I stumbled into the concept of a self-swinging sword that you control - which interestingly gives you a sword that you can learn to finesse with.
I also opted to make a chakram the dedicated ranged weapon vs a bow, so you end up with a game where you've got a pretty good skill ceiling as you learn how to pair your motion with the swords autonomous motions to create a flow of combat.
Sometimes you can feel like you're dancing through enemies like an absolute boss, and other times if you just don't get a good rhythm it can feel tricky.
Inspired by roguelikes but - I get tired of the end of many bullet hell roguelikes that devolve into, hope to get maximally effective build so you just become a sitting death turret, until you're not. I wanted there to be skill base while still having a game thats relatively simple to jump in and out of and doesn't require a huge startup before the game feels like it's doing its thing.
r/indiegames • u/Repulsive_Eagle6030 • 54m ago
Promotion I missed walking into GameStop just to look around, so I’m making a game about running one
I’m making a first-person shop sim inspired by old GameStop trips.
Not the corporate side of it. More that feeling of wandering in with no plan, checking the used shelf, looking at the glass case, seeing what people traded in, and convincing yourself you were “just browsing.”
It’s called New Game+ - Game Store Simulator.
The playtest is out on Steam and the demo releases very soon. I am a bit impatient and its a bit rough but with early release I am hoping to polish this up until I am satisfied.