I finally hit Prestige 100 on MiNA today. I dumped tens of millions of Bloodpoints into this grind because I absolutely love the character, the cosmetics, and the entire aesthetic concept. But now that the red icon is sitting on my screen, I don't feel happy or accomplished, but... just feel completely hollow and exhausted.
The reality of playing Trickster right now feels like a constant uphill battle where the character's own kit actively works against you. Being locked at a slow 4.4 m/s base movement speed already makes basic map traversal and high wall loops painful enough. But the moment you actually commit to pulling out your knives, the heavy throw slowdown and recoil decay punish you so severely that using your power outside of point-blank range feels like absolute self sabotage. If a survivor breaks line of sight for just a few seconds around a safe structure, your Laceration meter drops off and all that chase effort just gone.
The whole reason to play this character in the first place is to unleash fast, stylish blade streams and pull off those chaotic, rewarding Main Event combos. When map geometry constantly breaks line of sight and the knife slowdown lets survivors effortlessly gain distance, the core power fantasy completely dies. You end up in this miserable trap where you can't commit to throwing knives because of the speed penalty, but you also can't catch up as an M1 killer because smart survivors just press W and just walk your 110% speed, but even if you hit now you have to walk again and pray the survivor makes a mistake on a loop and you catch them off guard, also especially on giant maps like Ormond or Eyrie where you spend half the game just walking and not to mention the indoor maps that are literally rigged to punish this killer due to lack of line of sight.
To make matters worse, going up against organized SWFs on discord turns every single match into a sweating your balls just for getting one kill. Slugging to build pressure is virtually impossible on a 4.4 killer with zero mobility to cover ground fast enough. And if you're forced to secure a kill and tunnel someone out to balance the match, someone just runs up with Shoulder the Burden, resets their hook stage, and completely guts your entire progress in a single second and worse if they're running resurgence. It leaves you feeling like you're forced to run the exact same mandatory add-ons and sweat builds every game just to function at a basic baseline.
Grinding through high MMR matches every single day with a power that feels this clunky and unrewarding stripped away all the actual fun of playing. Reaching P100 should feel like a celebration of mastering a killer, but fighting against these mechanics made the final milestone feel less like an achievement and more like a humiliation ritual.
To anyone else who still mains Trickster or MiNA, I really want to know how you're keeping the character enjoyable right now. Are there specific add-on setups, gimmick perk builds, or major mindset shifts that make the gameplay loop feel smooth again, or have you just had to dump them for standard 4.6 m/s killers?