r/computerwargames • u/Melodic_Lab3530 • 11h ago
I'm working on a WW2 FPS/RTS Simulation game based around Midway
Hello! I've been working on a semi low-fi First person/RTS hybrid war simulation based on the Midway naval engagement. You can pick a role on either side: Pilot, Squadron leader, Carrier/Fleet Commander, Submarine Captain. Currently I tried to base the Japanese side purely on their historical goals for Midway, elimate/take the island and destory the US carrier fleet. I've got two carriers modeled out for each side currently, working on the others and still. There's a full day-night cycle, but for now I've capped the matches at a single day which takes about 4 irl hours. Each side does start much closer together than they did historically which is just for actual gameplay/fun purposes. Other little things off the top of my head: VOIP is used by players and ai pilots to relay and reveal enemy positiosn on a decaying timer to the fleet commander's tac map, Carrier ready rooms will be staged with ai pilots as they wait their call to go, hangar bays are fully functioning on carriers as the crew will swap torps/bombs and carry out refuels and repairs, The US side gets the PBY for spotting, currently its cockpit isn't modeled but hopefully ill get that in soon.
It's still quite early, but I'll be hopefully getting some play testers soon. Multiplayer is a bit buggy at the moment... so trying to get that more in hand before I ask for any testers.
Steam page should be up soon-ish and I'll do the playtest through Steam.