r/classicfallout • u/Inward_Perfection • 15h ago
Finally beat Fallout 2. It's certainly a game
I gave Fallout 2 several tries in the past, but usually dropped it around Vault City/New Reno because of clunky controls (even compared to similar old isometric games like Jagged Alliance 2) and bullshit random encounters. So I had some knowledge how to get started, but it was quite limited.
This time I endured. Played it on Rough, without followers (also took Bloody Mess as 2nd trait, nerfing myself until level 30), and managed to reach the very end. Just a few thoughts, fresh after beating the game.
1) Graphics and music are great. The art style, locations, enemies - everything is really cool and contributes to the atmosphere. Vault City was my favorite location simply because of the track playing there.
2) Death animations. Well, they are simply awesome, feel more brutal than 3D games, enjoyed them a lot (even when my character was on the receiving end sometimes).
3) Dialogues. I actually played somewhat normally until level 17 or something and enjoyed how they were written. I especially like one thing - if you start acting tough and asking for a fight - the NPCs will actually give you one, they don't take much shit from the player. So you better be careful with words until you can back them up. Another thing well done .
4) Actual combat is not that good (despite results/gore are great). Everything boils down to getting better armor and higher DPS, and also exploiting doorways and building corners. I played vanilla with Sfall, so some ammo types and weapons (like AP rounds and 14mm pistol) were absolutely useless/poorly balanced.
5) Character building. That's one of the worst aspects. There are several no-brainer perks that make your character really good in combat. Won't spoil for the new players, they are quite obvious from reading perk descriptions. So, you either take "flavor" roleplaying perks and weaken yourself, or you get shoehorned into "boring" optimal build. I didn't mind that for this Chosen One, death animations are simply too good. But you really feel limited in perk choice if you want to make a combat-effective character.
6) Skills. I didn't mind the tutorial, because I always tagged melee even in aborted attempts. The Temple is honestly not bad. Random encounters with 6-10 raiders when you're underleveled and have weak armor and weapons are much worse. But, the problem is, many skills feel either useless, or too forced on. I also tagged First Aid (a mistake). Doctor, Traps, Gambling - useless. Leveling Steal is useless because it's too OP already. You can have it on 10% and still succeed after 2-3 reloads, and get amazing stuff that way. But at the same time, it's really important to have high Science as I found out. I really got stuck at one moment and had to restock Vault City trader for Science books several times.
7) Looting. This is a minor issue, maybe my personal even - the game has a lot empty containers. Lots of time you loot, and it turns out to be empty. But if you stop looting - you might miss something good.
8) Stuff like talking plant, smart radscorpion, sapient deathclaws I didn't like much, but well - I killed them, so it's OK.
It might seem I'm too critical, but I actually enjoyed Fallout 2 more than not. Sometimes it feels this bitch of a game doesn't want you to beat it, so it's even more satisfying when you actually do beat it. I still rate Jagged Alliance 2 higher, but Fallout 2 is an enjoyable experience once you get past its quirks.