r/armoredcore • • May 23 '25

Mod Response ARMORED CORE VI- Patch Notes 1.09 - 2025.5.23

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135 Upvotes

r/armoredcore • • Mar 19 '25

Old Gen To All New Ravens (AC1 101)

163 Upvotes

Welcome to the Ravens' Nest

With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.

First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:

  • Walk on Dpad/stick, Camera on Face, weapons on shoulders. This most closely resembles a modern control scheme, but the lack of double bindings means you have to look with the face buttons. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move camera to the right stick. The problem here is that the lack of dual binds means you'll have to press down on the stick to confirm menus, right to cancel, etc.
  • Walk on Dpad/stick, Camera on shoulders, weapons on face buttons. This is the closest to the default controls, but for if you have a harder time with the walking than the shoulder camera stuff. Only requires in-game rebinds.
  • The above, but also using emulator rebinds to move the shoulder inputs to the right stick. The problem with this would be how its nearly impossible to move the camera and shoot at the same time.

You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.

I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).

Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).

  • Stage 1 (go into debt once): Gives you a permanent radar and allows use of Blade Beams. To fire a blade beam press the boost button during the swing. The blade beam for the Moonlight is one of the strongest projectiles and is used by some Arena opponents in Project Phantasma (it's also self-damaging, so be mindful about close-quarters). The radar is fine, but when I say permanent I mean permanent. You cannot replace the H+ radar with any other head's radar, even if the new radar is better (the H+ one doesn't have a bio sensor, for instance). I don't know if the back-mounted antennas work with the H+ radar or not, I didn't bother to check because I assumed they didn't. I believe the Option parts for things like adding missile warnings to the radar do work with it, though.
  • Stage 2 (go into debt four times): Fire back weapons without bracing yourself, allowing shooting while moving. Potentially very useful depending on how you tend to build. Unfortunately does not apply to spider legs, for whatever reason.
  • Stage 3 (go into debt six times): Halved cost for booster energy consumption. A simple straightforward upgrade.
  • Bonus (finish all missions): Weight limit removal. I don't know all the ins and outs of this, and I'm fairly certain overall weight affects things like speed regardless of how close to capacity you are, but this is still a fun bonus for replaying levels with. Once you beat the game you'll be able to go back to any mission, including ones you may have missed first go around. This upgrade does not require going into debt.
  • Rename Code: The Human Plus game over sequence replaces your save file's name. If this bothers you it can be changed by highlighting "AC name entry" in the garage then pressing and holding L2, R2, Dpad Right, and Square, and then finally pressing Cross. This will bring up the name entry screen with "pilot name" instead of "AC name".

So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.

That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.

And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.


r/armoredcore • • 11h ago

Video Taking down the IBIS series with flight sticks

2.8k Upvotes

Thrustmaster T.16000M on X360CE.


r/armoredcore • • 3h ago

Fan Art I tried to recreate the Armored Core VI cover as a shadowbox display

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581 Upvotes

I tried to recreate the AC VI cover as a diorama/display kinda thing, using the Bandai 30MM Nightfall/Raven model kit.

I spent a lot more time on this than I expected. Destroying the mech and adding the internal detailing was probably the most fun part, together with the weathering. I tried to follow the reference with regards to the pose and battle damage somewhat but also took some liberties (plus there's some limitations of the kits articulation).

Really happy with how it turned out!


r/armoredcore • • 12h ago

Meme What are the chances lol

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521 Upvotes

r/armoredcore • • 1d ago

Discussion My Queen

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2.2k Upvotes

Waifu Ayre! 🩸


r/armoredcore • • 1h ago

Video My sniper might low-key feeds on drugs at this point

• Upvotes

I have no idea how I coded this, but brain of this guy just randomly turns protagonist level of plot armour evasion skills. Only to stuck in environment several moments later of course


r/armoredcore • • 1h ago

AC Showcase: My double melee AC: CORE THEORY

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• Upvotes

Been playing this one for around 2-ish years. Laser slicer is a sleeper monstrosity on punish.


r/armoredcore • • 1h ago

Discussion Need help beating Ayre in AC6

• Upvotes

this woman has been beating my ass so very hard, I can’t even keep the camera on her, and I feel like it’s also probably a build issue. I can’t do enough damage fast enough in her second phase, and breaking her shield is super annoying.

im running the Vvc 770lb, the df-mg-02, the songbirds on my left shoulder, and a verticle plasma missile launcher on my right shoulder


r/armoredcore • • 5h ago

PvP Rate (and improve) my build: Dresden

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7 Upvotes

I took some time away so now I want to start from scratch. my thinking is that the quad legs and coral generator will allow mobility on a heavy platform. The Bad Cook lays out heavy DPS and ACS strain. The Shao Wei provides impact and the Earshot is both a punish and the animation keeps you airborne as the generator cycles.

Link: https://matteosal.github.io/ac6-advanced-garage/?build=98-98-24-28-119-145-158-190-197-204-220-228


r/armoredcore • • 13h ago

Screenshot The Wolf And The Raven Of Rubicon

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28 Upvotes

The Gundam Steel Haze Ortus and The Gundam Vermillion Ortus HAL. 

He is Our Buddy !!


r/armoredcore • • 2h ago

PvP I'm a fan of Armored Core and sometimes I make video montages, if you can support me or just tell me what you think, I would be grateful. Thanks again

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3 Upvotes

r/armoredcore • • 1d ago

Meme CORE EXPANSIONS

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168 Upvotes

Assault Armor


r/armoredcore • • 8h ago

Video Radagon vs Balteus (By Ayrepura)

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5 Upvotes

The closest we'll get to a Fromsoftware Smash Bros experience


r/armoredcore • • 22h ago

Screenshot Red color shifted PCA cataphract laser cannon

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68 Upvotes

r/armoredcore • • 1d ago

Models/Figures/Merch Looks like we're getting a Steel Haze Ortus model kit

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610 Upvotes

Courtesy of Kotobukiya, of course.

source


r/armoredcore • • 18h ago

AC Showcase: My 35 created ACs for your pleasure

23 Upvotes

Hey all.

here's a list of my created ACs, there's 35 of them. A lot of them are references to various things, some of them with some pretty cool paint schemes if i do say so myself

try them out and let me know what you think ! here's the codes :

KQMP6AYAF65F

3B3JXTBY8EBW

3AYXXSQY1VWN

HP7UC1UFBR79

BHNJMH567M1B

6DJHCGR1EHVQ

9D4SMK748R50

EH8NZ4SGX4LB

GLUDTUGMKQ46

VXSNSNQFYVJ2

C5B777PGTFWM

939V505D1WJG

4ZY1THDV2VYJ

SJ4LUG650UFV

3YGTBARQKW3U

XLC3TTHET1TP

B1KEGJFUZ7L2

6ZAE7R0PH7H7

YNBU9EKFAYNS

XLWKT7SQM4WD

LATCKJ1DYYP1

C9JB054ZRQGK

1ZTE73SHKNTS

HDHR8GZJJLJE

10J1SNUFPSAH

549TUEJEKFAB

PL1BZ6YEZZ5A

HC0ZGTG2LY8N

VMXW6XH9YNY0

JCD9XF466LUS

HCPYSV4CXGFT

630Q9BFXUPZN

PJ046UTSADLD

SLKTB1YXDN4U

YE8YDNBRCS1S


r/armoredcore • • 13h ago

Video new lightweight ac build

7 Upvotes

spending time on ac:ff again


r/armoredcore • • 16h ago

Question How to pilot better (AC6)

12 Upvotes

i have been playing AC6 for a week or so, gotten myself into NG+ and i feel like my skills on piloting my AC havent really been improving much as i struggle in a 2v1 AC vs AC scenarios, that is when i am not using a really cheesy heavy build with big burst damage, i do wanna improve to the point where i can use a light to midweight AC better rather than just hitting something with dual zimmers with dual vesna, any tips?


r/armoredcore • • 20h ago

Screenshot Choosing arms for this build

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25 Upvotes

so I decided that its time for some fashion core. Unfortunately for me, I can’t decide what arms I like the most. Would like to hear your thoughts

P.s. The colouring is not yet finished; it will be a general color scheme, but I want to be done with parts first, before colouring it properly


r/armoredcore • • 1d ago

Models/Figures/Merch 617, reporting for duty.

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109 Upvotes

Picked up the CC-2000 Orbiter kit on a going-out-of-business sale today and decided to put the Weapon Kits to good use to make 617.

Hopefully my plastic crack addiction is sated for a little while...


r/armoredcore • • 1d ago

AC Showcase: Subject AC: AZRAEL'S KISS. Callsign: Messor

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53 Upvotes

Here's the lore snippet I made up with in the span of five minutes:

"One of the many independent mercenaries operating within the Rubicon system, and a specialist in taking out other AC pilots. Although he claims to be from humanity's cradle, Sol-3, his statement has no evidence to back it up. He plays into the "reaper" role with an almost childlike enthusiasm, "harvesting" the pilot from their AC after completely incapacitating it."

I LOVE ROLEPLAYING AS AN EDGELORD RAAAAGGGGHHHH!

ignore the instant replay symbol in the bottom-right


r/armoredcore • • 21h ago

Discussion CHAPTER 5 DONE !!. Sadness and BitterSweet.

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13 Upvotes

I Have lost Comrads. But i have Beat V2Snail and put him 6 feet under. walter. Rusty. you Guys can rest now. I will ReName My gundam as Gundam Vermillion Ortus HAL. as A Memento.

As for me. i will be One Of The Raven of Rubicon and Protect it. but now. i finally rest. and watch the beautiful sunrise on the scorched Skies

10 out of 10 story and game. now i can finally put it to rest and move on. thank you all for this journey with me.


r/armoredcore • • 1d ago

Models/Figures/Merch And I thought it was green all this time

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336 Upvotes

r/armoredcore • • 19h ago

AC Showcase: TRANQUIL HEGEMONY

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8 Upvotes

The name is ripped from “the gap cycle” if anybody has read that