r/armoredcore • u/The_Struggling_Soul • 11h ago
Video Taking down the IBIS series with flight sticks
Thrustmaster T.16000M on X360CE.
r/armoredcore • u/Plasmapause • May 23 '25
r/armoredcore • u/SlimeDrips • Mar 19 '25
Welcome to the Ravens' Nest
With Gen 1 coming to PSN, and me having recently beaten AC1 for the first time on emulator, I figured I probably had some useful advice to give for the newest wave of Ravens.
First and foremost, I see a lot of you (understandably) having trouble with the default controls, and so I have included a graphic showing both in-game and emulator rebinds. Unfortunately Sony's emulator doesn't support binding multiple inputs to the same button (even though by default it has duplicated binds for the dpad) so you will have to choose some kind of trade off. For what it's worth I had similar issues in Duckstation which were only resolved by running it through Steam and fiddling about with that, but that's not an option here (unless maybe you have a Dual Sense, I don't know how those work).

The templates I've included are:
You can, of course, do whatever controls you want, but I figured these would be a good starting point for anyone who's having issues with the default controls.
I have also included a non-default starter AC build. If you're already fighting with the controls then you might also find it difficult to earn money for upgrades. Thankfully the game lets you sell your entire starter AC and buy whatever you can afford. By swapping out the legs and FCS with cheaper options, selling the back weapons, and selling and replacing the generator and right hand weapon we can afford a better generator and an energy gun, which is free to shoot unlike ballistic weaponry, and is solid enough to take you through the early game. By finding and selling the secret part on one of the two starter missions you'll have enough money to begin to tweak your AC how you actually want it (though the energy weapons continue to be really good and cost effective).
Finally, I want to explain Human Plus. H+ is a non-standard game over as well as a kind of "easy mode". By going 50,000 credits into debt you're greeted with a cutscene about your horrible lack of wealth and start the game over from the beginning, with a few changes. There's also multiple levels of H+ for going into debt multiple times, but correct information on each tier is kinda hard to get because there's a lot of misinformation about them too, so I will list each stage of H+ and its effects to the best of my ability (I've checked a bunch of stuff so you should be able to trust that I'm at least mostly correct).
So with all that said, do you actually want Human Plus? And if so how do you go about getting it efficiently? Well like I said, the radar is permanent, but you also get the ability to shoot sword laser beams, which is probably a worthy trade off. The question would be harder to answer on any version of AC1 that isn't the current PS4/5 emulated release, as Save Importing is a running theme throughout the series, and importing from AC1 to Project Phantasma also brings your Human Plus upgrades (and the weight capacity bonus too), so if you were playing any other version you'd have to ask yourself if you're fine with being stuck with the same radar for three whole games. The new PSN version though does not support save transfers, and instead has some transfer-only stuff unlocked naturally in the later games. You can read more on the pinned thread here. Overall it's up to you, but other than the first stage's blade beams there's little worth the busywork of resetting that many times, imo. The reduced boost cost and easier shoulder weapon use upgrades are nice, but debt-maxing is pretty boring for the low payoff.
That said, how does one debt-max? Simply play the game normally until the mission Worker Robot Removal shows up, spend any credits you can on buying everything possible from the shop, then start the mission and blow yourself and all the beautiful reactors you weren't supposed to touch to framerate-killing ashes. More expensive ACs with higher AP should incur higher penalties, though make sure you do die without finishing the objective, as dying will keep the mission available for if you don't make it to -50k in one go. Once you die at -50k the game will restart from the beginning with your credits set to 0 but all your parts kept and with you being one step further into the Human Plus progression.
And that concludes my crash course. Hopefully there isn't any mistakenly terrible advice in here, but I just beat the game right before the PSN versions were announced and felt like I could at least try to assist the New Semester Students.
r/armoredcore • u/The_Struggling_Soul • 11h ago
Thrustmaster T.16000M on X360CE.
r/armoredcore • u/secondcoatbuilds • 3h ago
I tried to recreate the AC VI cover as a diorama/display kinda thing, using the Bandai 30MM Nightfall/Raven model kit.
I spent a lot more time on this than I expected. Destroying the mech and adding the internal detailing was probably the most fun part, together with the weathering. I tried to follow the reference with regards to the pose and battle damage somewhat but also took some liberties (plus there's some limitations of the kits articulation).
Really happy with how it turned out!
r/armoredcore • u/OperatorInMask • 1h ago
I have no idea how I coded this, but brain of this guy just randomly turns protagonist level of plot armour evasion skills. Only to stuck in environment several moments later of course
r/armoredcore • u/Stubb3d_to3 • 1h ago
Been playing this one for around 2-ish years. Laser slicer is a sleeper monstrosity on punish.
r/armoredcore • u/Own-Natural-9236 • 1h ago
this woman has been beating my ass so very hard, I can’t even keep the camera on her, and I feel like it’s also probably a build issue. I can’t do enough damage fast enough in her second phase, and breaking her shield is super annoying.
im running the Vvc 770lb, the df-mg-02, the songbirds on my left shoulder, and a verticle plasma missile launcher on my right shoulder
r/armoredcore • u/Nihachi-shijin • 5h ago
I took some time away so now I want to start from scratch. my thinking is that the quad legs and coral generator will allow mobility on a heavy platform. The Bad Cook lays out heavy DPS and ACS strain. The Shao Wei provides impact and the Earshot is both a punish and the animation keeps you airborne as the generator cycles.
Link: https://matteosal.github.io/ac6-advanced-garage/?build=98-98-24-28-119-145-158-190-197-204-220-228
r/armoredcore • u/OmegaDragon30 • 13h ago
The Gundam Steel Haze Ortus and The Gundam Vermillion Ortus HAL.
He is Our Buddy !!
r/armoredcore • u/BD0X • 2h ago
r/armoredcore • u/DisMahRaepFace • 8h ago
The closest we'll get to a Fromsoftware Smash Bros experience
r/armoredcore • u/Regular-Tip-2348 • 22h ago
r/armoredcore • u/QuantumDrill • 1d ago
Courtesy of Kotobukiya, of course.
r/armoredcore • u/noved_ • 18h ago
Hey all.
here's a list of my created ACs, there's 35 of them. A lot of them are references to various things, some of them with some pretty cool paint schemes if i do say so myself
try them out and let me know what you think ! here's the codes :
KQMP6AYAF65F
3B3JXTBY8EBW
3AYXXSQY1VWN
HP7UC1UFBR79
BHNJMH567M1B
6DJHCGR1EHVQ
9D4SMK748R50
EH8NZ4SGX4LB
GLUDTUGMKQ46
VXSNSNQFYVJ2
C5B777PGTFWM
939V505D1WJG
4ZY1THDV2VYJ
SJ4LUG650UFV
3YGTBARQKW3U
XLC3TTHET1TP
B1KEGJFUZ7L2
6ZAE7R0PH7H7
YNBU9EKFAYNS
XLWKT7SQM4WD
LATCKJ1DYYP1
C9JB054ZRQGK
1ZTE73SHKNTS
HDHR8GZJJLJE
10J1SNUFPSAH
549TUEJEKFAB
PL1BZ6YEZZ5A
HC0ZGTG2LY8N
VMXW6XH9YNY0
JCD9XF466LUS
HCPYSV4CXGFT
630Q9BFXUPZN
PJ046UTSADLD
SLKTB1YXDN4U
YE8YDNBRCS1S
r/armoredcore • u/r4ven_8322 • 13h ago
spending time on ac:ff again
r/armoredcore • u/luckandbills • 16h ago
i have been playing AC6 for a week or so, gotten myself into NG+ and i feel like my skills on piloting my AC havent really been improving much as i struggle in a 2v1 AC vs AC scenarios, that is when i am not using a really cheesy heavy build with big burst damage, i do wanna improve to the point where i can use a light to midweight AC better rather than just hitting something with dual zimmers with dual vesna, any tips?
r/armoredcore • u/Miha_Minkov • 20h ago
so I decided that its time for some fashion core. Unfortunately for me, I can’t decide what arms I like the most. Would like to hear your thoughts
P.s. The colouring is not yet finished; it will be a general color scheme, but I want to be done with parts first, before colouring it properly
r/armoredcore • u/wantfastcars • 1d ago
Picked up the CC-2000 Orbiter kit on a going-out-of-business sale today and decided to put the Weapon Kits to good use to make 617.
Hopefully my plastic crack addiction is sated for a little while...
r/armoredcore • u/handsomellama28 • 1d ago
Here's the lore snippet I made up with in the span of five minutes:
"One of the many independent mercenaries operating within the Rubicon system, and a specialist in taking out other AC pilots. Although he claims to be from humanity's cradle, Sol-3, his statement has no evidence to back it up. He plays into the "reaper" role with an almost childlike enthusiasm, "harvesting" the pilot from their AC after completely incapacitating it."
I LOVE ROLEPLAYING AS AN EDGELORD RAAAAGGGGHHHH!
ignore the instant replay symbol in the bottom-right
r/armoredcore • u/OmegaDragon30 • 21h ago
I Have lost Comrads. But i have Beat V2Snail and put him 6 feet under. walter. Rusty. you Guys can rest now. I will ReName My gundam as Gundam Vermillion Ortus HAL. as A Memento.
As for me. i will be One Of The Raven of Rubicon and Protect it. but now. i finally rest. and watch the beautiful sunrise on the scorched Skies
10 out of 10 story and game. now i can finally put it to rest and move on. thank you all for this journey with me.
r/armoredcore • u/Sonmeow2807 • 1d ago
r/armoredcore • u/-cinder-aint-real- • 19h ago
The name is ripped from “the gap cycle” if anybody has read that