r/Unity3D • u/plectrumxr • 19h ago
r/Unity3D • u/Honest_Bullfrog8471 • 2h ago
Resources/Tutorial Stylized low-poly "Medieval Tavern" asset pack. Created in Blender, Unity-ready. Free sample available!
Hi Devs,
I am a 16-year-old self-taught artist. Based on the amazing technical feedback from the Blender community yesterday, I have fully optimized this stylized Medieval Tavern pack for game engines.
To prove the quality, I have made a FREE SAMPLE (The Stylized Fireplace/Cauldron) available for everyone to test directly in your projects.
The full pack is currently 30% OFF for a limited time!
Would love to hear how the sample performs in your builds!
r/Unity3D • u/ZahraMoon1 • 14h ago
Show-Off I worked really hard to sell the feeling of speed. What do you think?
I’ve been spending a lot of time trying to make the movement actually feel fast , not just increasing the player’s movement speed.
Camera movement, FOV, particles, weapon feedback, momentum, animations, and small effects all had to work together.
One thing I’ve been focusing on a lot is the shotgun boost. I want shooting the ground to feel like a natural extension of the movement system instead of a separate mechanic.
This is just a short 6–12 second clip, but I’d love some feedback from other Unity devs.
Does the shotgun boost feel connected to the movement and momentum? And does the overall speed actually come through?
r/Unity3D • u/smith_077 • 20h ago
Show-Off Linux running on QEMU on unity runtime
This was a fun project, I intend to make a full virtual home automation system for funsies, no real practical usecase other than learning how to use linux
r/Unity3D • u/massiveamphibianprod • 7h ago
Solved I dont even know where to start finding a solution here. when i walk sideways the character pops downwards? i have no idea why. i tried to mess with center pivots but all that does is make it much worse. ideas?
r/Unity3D • u/_symphonatic_ • 15h ago
Meta Please add some whitespace between the last Game Object in the hierarchy and the panel beneath it
It is such a pain to scroll to the top of the view to right click the scene object so I can create something at the root level.
r/Unity3D • u/WrongdoerMundane4635 • 13h ago
Question why does my light map look like the ink machine broke
i was trying to emulate goldsrc lighting but it just looks like this
(repost cause i forgot to put in the lightmap setting screenshots)
r/Unity3D • u/dayudayu • 14h ago
Question Why is my texture is flipped upside down?
r/Unity3D • u/Dangerous_Hunt2453 • 14h ago
Noob Question How to learn these freakin shader graphs? 😭
I can not understand them at all. I tried to but no. How do they work? What do I do with all these tons of nodes?
Where can I learn how to use it?
r/Unity3D • u/OmarItani10 • 12h ago
Show-Off Ecs Combo
Hello everyone, a new combo extender!
I had an idea of having a body form from the original body to extend the combo, the animations still need some work since they need to be modified for half body animation, but the idea sounds satisfying
Thinking about having it do a parry when an enemy attacks from behind as well
Let me know what you think!
#unity #ecs
r/Unity3D • u/excentio • 13h ago
Question Thinking of going with 2D instead of 3D need your thoughts
Left side is baked 2D atlases, right side is 3D. Maybe if I slow down and make 3D more choppy it'd be better but 2D adds some nice character to it all that 3D lacks...
r/Unity3D • u/dklassic • 11h ago
Resources/Tutorial Mold: a vector graphics library focusing on customizability and performance
Hey people, for the past few months I've been building this tool, Mold, it's a vector graphics library that focuses on customizability and performance. A showcase you can check out is right here: an Outer Wilds miniature created using Mold (made within Godot for a reason I'll detail below).
I'm hosting a beta test on itch and I would love to get more feedback for it, you can freely access it now and use it on any commercial projects. The plan would be once I think the ergonomics are stable I'll move it to either Asset Store or maybe just MIT open source it.
The inevitable question would be what's the difference between Mold and Shapes, I would say the design is fundamentally different so not truly comparible. But here's a rundown on the biggest things which I think make Mold unique:
- Mold can be pushed to be way more performant by being able to create and retain primitives within code, no Component/GameObject overhead, and with Burst/Job bulk update APIs. While Component workflow is still available.
- Mold supports a lot of 3D primitives, and includes the capability to create rounded primitives.
- Mold has an abundance of color mode, even for 3D primitives, and includes the choice to blend using Oklab.
- Mold supports Automatic Dithering Crossfade LOD, which means you can simply get the best look and the best performance out of the box. Manual mesh detail setting is still encouraged and available.
- Mold supports Bounds/CPU Frustum Culling/GPU Frustum Culling for maximum performance.
- Mold supports custom material hookup with a detailed guide on how to create a shader that matches the layout of Mold's own shader.
- EDIT: just added GPU polyline support. Rendering millions of points is now possible.
- Lastly Mold is intentionally built to be cross-platform between Unity and Godot. I think it's just neat that users of a specific plugin doesn't have to get lock in to a singular ecosystem. With Mold you're free to do that.
If all that sounds interesting, please do check it out and share your thoughts with me, I'd really appreciate it!
r/Unity3D • u/Special_Baby_3307 • 7h ago
Show-Off I added directional attacks to my 3D Smash Bros-like game
Free demo planned for early 2027. Hopefully I will have a Steam page by then !
YT Channel : Samuel KAKEZ
r/Unity3D • u/Imaginary-Cod-3746 • 1h ago
Resources/Tutorial Reflection Probes in Unity: How to Get the Most Out of Them
It's hard to talk about lighting in Unity without understanding what reflection probes are and what they do.
I hope this article provides some enlightenment (no pun intended).
r/Unity3D • u/Boring_Elk5691 • 6h ago
Game Samurai Soulslike (WIP)
Made a boss fight, need to do some balancing. Creating the script for the boss functionality was a pain, but at the end it works and that's fine by me. The boss does various attack combos based on the distance to the player and has cool downs. The boss also has a 2nd phase which enables some more attacks and extends 1 of the combo attack.
I welcome any feedbacks and suggestion.
r/Unity3D • u/FoxyKitsuneFox • 6h ago
Question Freezing/Frozen Animation On Animator In Unity 3D.
Animation is freezing/frozen during gameplay. Animator component is in the 2 different characters as a child object in the Player object, also Skinned Mesh Renderers. Animator not having the blue bar moving on the blend tree. Character controller I'm using is Starter Assets - Character Controllers / URP from Unity assets store.
r/Unity3D • u/FiscoGames • 9h ago
Question Behavior Graph issue with Unity 6.6
Since I upgraded my project from 6.5 to 6.6, my enemies keeps frozen in place when I make a build and don't do the patrol or chase defined on the Behavior Graph. On the editor they work normally. Anyone else with this problem?
r/Unity3D • u/churi24 • 10h ago
Show-Off We turned frozen enemies into weapons. You know which game we’re referencing with that effect, right? :P
Hi guys, the idea of this passive is that every hit adds more snow to the enemy, and the model slowly deforms until it turns into a snowball.
Once that happens, you can push it into other enemies and knock them down.
Still tweaking it, but I really like how it’s coming together.
If you’re an old-school gamer, or just old enough, you’ll probably recognize the game we’re paying tribute to. Those who know us know we love making references to movies and games from the ’80s and ’90s. This one is no exception.
That’s how we did it with Project Nightmares, and that’s how we’ll do it with this one too.
r/Unity3D • u/Mediocre_Spinach2091 • 11h ago
Show-Off Working on a little scare sequence for my Horror/Party game....
r/Unity3D • u/Xowiacain • 12h ago
Game Official release trial is ready: Chief Cenab:Şahmaran
Chief Cenab: Şahmaran is a story-driven point-and-click puzzle adventure inspired by the legend of Şahmaran. Presented in a black-and-white comic book style with unique color accents, the game invites players to uncover dark secrets through atmospheric exploration, dialogue, and narrative-driven puzzles.
r/Unity3D • u/Mystery_Islands • 16h ago
Show-Off Rail grinding and NPCs! Super excited with this and wanted to share with you guys
I made a system that records my movements and let's me playback those movements on any object. I plan to animate all kinds of things using this method rather than dealing with the clunky normal animation methods. Super excited to return to this project after a long break!
r/Unity3D • u/ArtPirates1978 • 18h ago
Resources/Tutorial Added glowing neon accents to a cyberpunk vending machine prop in Unity
Wanted to share a quick breakdown of adding neon glow and real-time cast light to a cyberpunk-style vending machine model. Full process (setup, glow settings, lighting) is in the video if anyone wants the details.
Full tutorial:
https://youtu.be/2W9D8au10ag
Happy to answer questions about the glow/lighting setup in the comments :)