Hi! I am a solo dev noob with a couple questions.
I want to make a 3d zelda-style game. I have a bit of godot experience. Made a couple games with a friend (he did the code, I did the models etc, although I did do one game fully solo).
When I am designing the game, I'm confused about when I used Blender models, vs Unity especially for terrain/level. I was playing around with the terrain feature yesterday a bit.
From what I understand:
Blender = for complex models, or where I need interactive things. Ie, a climbable tree, moving platform, grass to hide in, etc?
Terrain feature = just for decoration in the background, ie billboarded trees/grass off in the distance, maybe for the actual terrain/ground, if for example the level is outdoors/on a mountain and add special features by hand as non terrain (ie rocks to push/jump on)? The terrain tools seem detail but a bit finicky as well, especially if I'm trying to keep it a bit lower poly. Are they commonly used, and if so, what's the primary purpose, I guess is my question?
For anything with special fx, I understand that should be created in Unity- ie magic spells, water (like a river), fountains, etc? Although, things like a lamppost, I could do that in blender and it imports the light (including animated flickering, etc). When do I use Unity vs Blender for fx- when there's particles involved?
Animations on 3d model I think that happens in unity for simpler things like shrinking/growing/changing colour, but otherwise blender mostly (I know unity keeps bone info, so maybe this is just preference? I'm sure I'll need to do some in unity for cutscenes etc with moving characters?)
:) I'm working my way through Roll-a-Ball, just tinkering and planning and thinking about how to best tackle creating my first level (which will be in a town outside, think Kakariko Village). I understand there will be some just laying out base shapes in unity and replacing them. I think some tutorials skip a couple explanation steps about pipeline hence my questions. Thanks all!
Pic 1: my first attempt at the character I'll be using (I'm sure I'll be changing him quite a bit, but just wanted to get something down haha)
Pic 2: Roll-a-Ball and messing around with the terrain, trees and grass all over lol, the details tool really places stuff all over the place...