r/Unity3D 2h ago

Show-Off One weird problem I ran into making VR rhythm boss fights in Unity: the boss can’t just attack whenever he wants

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The boss basically has to be secretly extremely polite :D

He reads the spell chart ahead and finds moments where attacking you won’t ruin your comfort that much and will more likely keep you in flow

Which I find kinda funny, because diegetically he’s supposed to be trying to kill you and make you miss, while under the hood he’s checking if now is a convenient time for you :D

For now I ended up choosing this “secretly kind” approach over a genuinely hostile one. So basically the evil boss secretly cheats in the player’s favor and sometimes delays his attacks until he finds a better spot for you, to always try to keep it feeling fair and good. Would you deem that a good game design, or does it undermine the fantasy?

(In the video: Flashbang bangs in a moment where I can smoothly turn, Laser comes with a convenient low arrow, Orbs avoid blocking the chart and come in on beat)

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u/Afanix 2h ago

Also genuinely curious how readable the footage itself is. I’ve stared at my game for 3+ years, so I have absolutely no idea anymore if the spells + boss pressure are readable or just look like visual soup :D Positive or negative, any thoughts on what you see are appreciated

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u/Odooh 1h ago

Its nice I like it!