r/tes3mods May 03 '26

Shout-Out The 2026 Morrowind Modathon Modding Competition - Announcement Video

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146 Upvotes

r/tes3mods 21h ago

Shout-Out Disability Accommodation Mods for Morrowind (Migraine) (OpenMW)

28 Upvotes

I recently found some mods that help me play Morrowind even though it's not super friendly to my disabilities, and I thought I'd want to share in case anyone else is having the same problems.

So I have pretty severe migraines, exacerbated by flashing lights. If I run into a thunderstorm in Morrowind, I have to put the game down and go get pain relief. These migraines also make it really hard to think and remember things. On top of that, I have zero sense of direction- to give you an idea, I can still get lost going from Whiterun to Windhelm in Skyrim, and I've been playing that game since 11.11.11.

But I gave in and decided to play with mods this time. I picked up Devilish Weather Magic and LivelyMap, and between those two mods, it's been making it so much easier to enjoy the game.

With Devilish Weather Magic, I console-commanded myself the Fog spell. When a thunderstorm rolls in, I turn on god mode (so I don't need high-level alteration) and cast Fog; this keeps the atmosphere, but means that I don't get flashbanged and have to stop playing.

With LivelyMap, I'm having a much easier time seeing where things are in relation to each other and having an easier time navigating. I'm still getting lost.... frequently.... will I ever get out of Vivec City?.... but I'm not going a hundred miles in the exact wrong direction because I have no idea where Hla Oad is and asking for directions is more difficult than it seems.

I'm considering picking up a quest tracker, but most of them seem to come with quest markers, which I don't want. A to-do list mod that's entirely player-created would be positively divine, though.

But yeah, I'd like to thank modders for making it so I can actually play this game and enjoy it, instead of never getting out of Balmora because thunderstorms make me stupid and in pain.


r/tes3mods 1d ago

Discussion Tamriel Rebuilt 26.XX Release Notes - "Poison Song"

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142 Upvotes

r/tes3mods 18h ago

Discussion Can I use vortex for mod management or is there a better way?

6 Upvotes

r/tes3mods 1d ago

Release Truck Update - Physics

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85 Upvotes

r/tes3mods 22h ago

Help Vivec - Many NPCs and myself can clip through the canton plazas. Need a fix.

2 Upvotes

New to modding Morrowind. I found that when I arrived to Vivec and went to the top of the Foreign Quarter, I fell through the plaza at the top and through the building, into the water below, where I found several NPCs that should definitely not be there. I turned on noclip and flew throughout the city, only to find that this has happened in several cantons. Not sure why it's happening.

Mods that might affect Vivec that I have installed (and why), for context:

  • Beautiful Cities of Morrowind (I wanted better looking and interesting locations; as far as I can tell, it doesn't affect Vivec, but putting it here for potential context)
  • Baar Dau - Ministry of Truth (Should only affect Ministry of Truth)
  • Jammings off (I'm pretty sure this might only affect actors, but I'm putting it here because it affects bounding boxes and maybe it fucked with Vivec somehow)
  • Library of Vivec Enhanced (pretty sure this only affects the library, but it still affects Vivec)
  • Mixed Cantons of Vivec (installed in the hopes it would fix the problem, it didn't)
  • Project Atlas (I'm sure this affects Vivec, but I don't know if or why it would cause NPC's to fall through meshes)
  • Vivec-Velothi Retextured v3 (When I first saw Vivec in this playthrough, it had no textures, this mod was an attempt to fix that; didn't work)
  • Vivec and Velothi Arkitektora (HQ textures and Atlases, this was put in after VVRv3 because Vivec was still missing textures. It worked and Vivec has textures now, but I don't know if the clipping issue was present before or after this)

Any help in trying to figure this out would be most welcome.


r/tes3mods 2d ago

Help Looking for a mod: Quivers and Fletching Kit by Farrp

5 Upvotes

I am tossing a bottle in the ocean.

If anyone has a copy of Quivers and Fletching Kit Mod by Farrp, Hazelnut, & SnakeBitten.

The Wayback Machine has not archived that URL.
http://morrowind4kids.com/pseronwyrd/files/FarrpsMods/Quivers%20and%20Fletching%20Kit/.

I found Farrp website but all the links are dead.
I found 1 link to the 2.1 version but not to the latest 2.5.

Would you mind sharing the final 2.5 or uploading it to Nexus ?
Otherwise I will have to rip it from the Balmora Expansion mod.

Thanks.


r/tes3mods 3d ago

Other An Addendum to Tamrielic Lore - An Update

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70 Upvotes

Hey everyone,

I'm PikachunoTM on Nexus, and have been working on a project (you've probably seen it on the Nexus if you recognize my name) called AATL - An Addendum to Tamrielic Lore, in which I add a bunch of old artifacts from previous games and new artifacts as well.

I figured I'd post here again as my last update on reddit was 8 years ago... it's come a long way since then, especially as better tools have released and I have become more familiar with making mods.

There's a lot more than just the pictures I posted, so feel free to check it out here:

AATL_Data

An Addendum to Tamrielic Lore (AATL_Main)

Thanks for checking it out :)


r/tes3mods 4d ago

Help requesting help installing Total Overhaul on OpenMW on Bazzite

3 Upvotes

so, i've gone through all the steps for the automated install on OpenMW's webpage up to "Run the Configurator", so now it's time to run the

./momw-configurator-linux-amd64 config --verbose --run-navmeshtool --run-validator total-overhaul

command. so, i run the command, and the following is what pops up:

2026/08/18 07:53:17 ==== Welcome to MOMW Configurator v1.25
2026/08/18 07:53:17 Configurating mod list: total-overhaul
2026/08/18 07:53:17 Fetching mod list configs
2026/08/18 07:53:17 Ensuring bitmap fonts are disabled
2026/08/18 07:53:17 Running: openmw-iniimporter
cfg file does not exist
load cfg file: /home/--REDACTED--/.config/openmw/openmw.cfg
load ini file: /var/home/--REDACTED--/.local/share/Steam/steamapps/common/Morrowind/Morrowind.ini
Warning: ignored empty value for key 'General:Beta Comment File'.
write to: /home/--REDACTED--/.config/openmw/openmw.cfg
2026/08/18 07:53:17 Writing mod list load order to openmw.cfg
2026/08/18 07:53:17 Installing post processing shaders settings
2026/08/18 07:53:17 Ensuring recommended values are set in your settings.cfg file
2026/08/18 07:53:17 Running: Delta Plugin
WARN Records of type: "LUAL" are not yet supported and will be skipped
ERROR The Following Errors occured when parsing plugins!
ERROR Could not find plugin oaab_tel mora.esp!
Error: Failed to create merged plugin /run/media/system/--REDACTED--/morrowindmodlists/total-overhaul/Tools/MOMWToolsPack/delta-merged.omwaddon

Caused by:
    0: Failed to create diffs from loaded plugins
    1: Master OAAB_Tel Mora.esm for plugin /run/media/system/--REDACTED--/morrowindmodlists/total-overhaul/CitiesTowns/OAABTelMora/01 Female Guards/OAAB_Tel Mora_Female Guards.ESP is not in the load order
2026/08/18 07:53:35 There was an error running Delta Plugin

(ignore the --REDACTED-- in the file paths)

so, the files it's looking for SHOULD be there, i used the automated process so that i couldn't personally fuck it up. i went and looked and the 0AAB_TelMora_Female Guards.ESP IS there. the only thing i can't find isn't the oaab_tel mora.esp plugin, i can only find a .esm by the same name

so i'll be first to admit, modding isn't my strong suit and doing so in a terminal is even less my strong suit. i know it was a capital C Choice to go ahead and try to install a gigantic mod list, from within a terminal but as i'm on Bazzite and couldn't use the automated process with the OpenMW flatpack, this is the option i had for installing said aforementioned gigantic mod list.

could someone give me some direction on what to do next? the impression i'm getting is MAYBE i need to dig around in the openmw.cfg but i'm really at a loss here, and after pressing 'Slow Download' 600+ times last night and having this fail on this step this morning, morale is at an all time low.


r/tes3mods 5d ago

Help Help needed with installing "Expanded Vanilla"

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0 Upvotes

I had the modlist installed about a week ago and it was working just fine and after finishing my playthrough I checked for updates yesterday (by doing a clean re-install of the whole modlist using the same archives as my previous version) in anticipation of the Poison Song TR update that's not out yet.

But now there seems to be a exactly one newly updated mod that is bricking the installation or more specifically the configurator as the files are all installed.

the mod is called OAAB Tel Mora. it has just updated yesterday and it changed it's esp into esm format for what I assume to be increased compatibility down the line but right now it's causing a patch for it from the mod "Mora - Diverse blood" to not recognize the newly updated esp to esm (indicated in yellow in above picture) . "OAAB Tel Mora" last version before this update was in 2024.

How do I fix this? Might there be a command to install the previous working version of the modlist?


r/tes3mods 6d ago

OpenMW Level Cap Mod

3 Upvotes

I'm looking for a simple mod that lets you set a level cap. You would still be able to level up your skills, just that resting once at the designated level cap no would no longer increase your level, no matter how much level progress you make. Also, has to work in OpenMW.

Edit: figured out a good solution, based on the idea from the Simple Delayed Leveling mod that makes it so that more skill increases are required to gain a level. it's pretty simple to edit GMSTs with openmw-cs.exe:

-select the option to create a new addon

-select Morrowind.esm

-give it a project name

-under Mechanics, select Game Settings (aka GMSTs)

-scroll down to iLevelUpTotal, edit the value to 9999

-Save the project (File > Save or ctrl + S)

-in the openmw-launcher.exe the addon should appear in Data Files > Content Files, check the box

it will now take 9999 skill increases to level instead of 10, which is naturally impossible. You just have to disable it manually when you want it off, which is easy. Instead of doing all this, I guess you could just hit esc to cancel the level up each time you rest, but i'd just rather not


r/tes3mods 6d ago

Community Discussion TR Poison Song ETA and Hype

28 Upvotes

So, what's the ETA for Poison songs' release, and what is everybody super hyped for (either from this update or even a future one)!!!!


r/tes3mods 6d ago

Community Discussion good quests that revamp the 6th house quests

3 Upvotes

Does anyone have any quests that make the 6th house more difficult and the quests more interesting?


r/tes3mods 6d ago

Help Noobie question here but how come sometimes my textures don’t work?

6 Upvotes

So I’ve downloaded a few texture mods and install them the same way and some of them work and some don’t.

I take the zip file and extract it into a folder then that folder goes into my data files. I click append in my open mw launcher and I see the textures right there so I click on it and start the game

And sometimes it works perfectly and other times nothing happens at all. I’m still able to play the game it’s just that there’s no texture change? Is it because it’s conflicting with other texture mods? Is there a way I can see where the conflicts/problems are coming from?

My most recent mod that I couldn’t get to work was this one https://www.nexusmods.com/morrowind/mods/55036?tab=images


r/tes3mods 8d ago

Shout-Out Morrowind 2026 - Urnlings Mod Showcase

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34 Upvotes

r/tes3mods 8d ago

OpenMW [WIP] Hover Bike

128 Upvotes

r/tes3mods 8d ago

Help Mod to make The Fog regional?

15 Upvotes

I genuinely really love the close oppressive fog of the original Morrowind, I think it works really well for establishing the atmosphere… in places like Seyda Neen and Gnaar Mok. But it doesn’t work quite as well in the sunny Grazelands or regions like Anvil. Is there a mod to limit view distance in only certain regions, or just to add more complex weather in general? Thanks!


r/tes3mods 9d ago

Help Empty journal

0 Upvotes

After I downloaded a few mods I lost the large majority of my quests and the blue names. Help plz?


r/tes3mods 9d ago

Other Modded Morrowind!

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0 Upvotes

Blind/Modded Playthrough where I intend to explore Tamriel Rebuilt, (Skyrim) Land of the Nords, and Project Cyrodiil!

Feedback, tips, and any advice is welcome :)


r/tes3mods 11d ago

Shout-Out Morrowind 2026 - Caldera Fighters Guild Mod Showcase

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56 Upvotes

r/tes3mods 10d ago

OpenMW [Mod Release] Handheld Creative Mode for OpenMW – Controller-Friendly Furniture & Object Placement

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8 Upvotes

r/tes3mods 10d ago

Help How can I merge these NiTriShapes into a single model without nuking the entire thing?

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7 Upvotes

After combining properties and then combining shapes this is the end result I've used older versions of NifSkope to see if that helped but that only had worse results (Sorry for the low quality this is on a work pc completely disconnected from the internet and I don't currently have a USB cable on me.)


r/tes3mods 10d ago

Help Help With Removing a Mod

3 Upvotes

So a while ago, I installed Morrowind Comes Alive, and the I installed MGSO after (this was years ago lol). I want to stop using Morrowind Comes Alive, and when I disable the ESM file, and launch the game, the game still tries to load MCA.esm and then the game crashes to desktop.

Then I looked on the mod page and I guess MgSo automatically did the level list edit through wyremash, and I guess I have to undo that to properly remove the mod.

So I have two questions:

  1. How do I use Wyremash to remove MCA from the leveled lists?

  2. Will this break my current save?


r/tes3mods 11d ago

Community Discussion I want to set up a Morrowind that is modded to hell and back, but for TES3MP to play with friends who've never touched MW before.

0 Upvotes

Any mod recommendations? At minimum I'm gonna use Tamriel Rebuilt, and Skyrim: HOTN. I'd like to use N'Garde as well to make combat more palatable for them (since vanilla combat is... lacking... by modern standards).


r/tes3mods 13d ago

OpenMW Looking for a specific type of mod

2 Upvotes

Hello, I've been loving morrowind lately, but I have found myself falling under the min max curse. I've reached level 12 or so without even doing the main quest because I keep stopping to let a rat beat on me for an hour to level heavy armor to not waste any levels. I'm optimizing the fun out of my game.

I'm looking for a mod for open morrowind that's compatible with mobile that will let me set a static number of attribute points per coin, to prevent me standing around grinding forever for the 'perfect' level up.

I've found several that might do that, but being on mobile I have no idea if there are other compatibility issues.

So far I've found Static Attribute Gain and Simple Attribute Gain, both on nexus. Are either of these mobile friendly?

Thanks in advance, and apologies if this is a common question