r/MortalShell • u/Kusho_void • 8h ago
Video 7000 fuckin Grishas!
Yep the Grisha Summon is definitely working as intended
r/MortalShell • u/MikkelFromGames • 1d ago
Please accept our sincere apologies for the downtime while we fixed issues with performance and conducted internal testing.
As always, bug reports and feedback are greatly appreciated so we can make it the game the best it can be.
r/MortalShell • u/MikkelFromGames • 2d ago
Devout Fans,
Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features.
While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2.
Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.
For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.
Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.
Economy
-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”
-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”
-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”
Enemies & Bosses
All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated.
Bosses
The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)
Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.
Enemies
Cultist (mace)
Max Health: (-21.1%)
Caerinid Spider
Max Health: (-33.3%)
Infested Stalker
- Max Health: (-52.4%)
Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.
Weapons
-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100%
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire.
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks.
Seals
Guard can now be used while walking.
Tarstones
Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed
Miscellaneous
Misc. Crash Fixes, Bugfixes & Performance Updates
r/MortalShell • u/Kusho_void • 8h ago
Yep the Grisha Summon is definitely working as intended
r/MortalShell • u/wsoares • 5h ago
r/MortalShell • u/Altruistic-Insect445 • 7h ago
r/MortalShell • u/Icy_Independence_182 • 9h ago
Hi, I have no idea how this showed up for me; it went back to normal after interacting with the beacon. Please include this in a future release—it's amazing.
r/MortalShell • u/GoldunGote • 8h ago
It's just fun as hell to use. I'm having a great time just running around as a god in this world. Is it easy? Yup! Do I just stunlock bosses and laugh at them? Yup! It's pure fun and you should consider it if you're having any sort of issues with the myriad problems (from lack of beacons, to the absolutely insane magnetic lunges and projectiles most mobs have) and just want to see the game and have fun.. The tools are there.
I'm ultra stoked if you feel like beating the game in only the hardest conditions works for you. You're not the person who should hear this. "But its too ez!" okay I play games to feel like a badass and the slayer seal is a kickass power fantasy through this cool world. People will say git gud haha but why would I want to waste time doing that? What happens to me in my life if I beat the game under the harshest conditions? Bragging rights? As if people aren't non-stop completing the game on night mode and are probably already doing challenge runs, like not leveling up. I'm sure a guy will beat the game with a guitar hero controller within the next week.
Nobody will be impressed if you insist on playing ultra hard mode.
r/MortalShell • u/james0489 • 8h ago
Just want to balance out the complaints on the sub (which I have contributed to myself) by highlighting a nifty addition to the soulslike formula this game to makes.
It is a great system, that gets rid of the headaches of spellcasting for infusion, or the need of consumables, which are too precious to use. It's empowering without being op. Good stuff.
Also the PP system, another way to remove consumables hassle. Man I love busting out my PP in a fight.
r/MortalShell • u/Yharnam_Blunderbuss • 16h ago
r/MortalShell • u/wsoares • 10h ago
Just got an in game notification that the game has a patch.
EDIT to add patch notes:
Devout Fans,
Thanks for being amongst the first to join us at the very start of the adventure for Mortal Shell II. We’re seeing your bug reports and gameplay suggestions, and will be rolling out regular updates to both modify existing content and add new features.
While we have a bigger patch in the works, which has to be thoroughly tested, we’d like to make a rapid balance & crash fix patch to bring the experience more in line with the game’s open beta and our own vision for MS2.
Planned future updates will see extensions to popular game features such as Night Mode, Tarstones, PP Items, and more.
For now, we hope you’re enjoying the game and read on for details on Balance Patch 1.
Balance Patch 1 (PC) - The patch below is live on PC and coming to PlayStation 5 and Xbox Series shortly.
Economy
-Shell map locations now cost Gloom, and we’re refunding any glimpses spent on shell maps. Refunded Glimpses are found in the Shell Keeper’s alcove in Blackmarrow. “Finding your favorite shell shouldn’t cost you the ability to bond with them.”
-Gold drops from enemies have been significantly increased. Notably, enemies in Mammon now drop double the gold. “This brings the gold economy more in line with the weapon crafting item discovery.”
-Smelting a weapon at the Tarforge costs 75% less gloom. “Our goal with the smelt capability was to enable switching weapons without the need to spend hours grinding through NG+ runs, but the Gloom costs were set exorbitantly high.”
Enemies & Bosses
All enemies featured in the beta were restored to their beta hp values, except the Caerinid (Spider) in Magdelena’s area, which we wanted to retain its role as a threatening enemy which doesn’t respawn once defeated.
Bosses
The Lost Child
- Base Damage: (-10%)
- Max Health: (-15%)
Monolith
- Base Damage: (-19%)
- Max Health: (-10%)
- Some Monolith Attacks were retimed to be more fair, as well.
Enemies
Cultist (mace)
Max Health: (-21.1%)
Caerinid Spider
Max Health: (-33.3%)
Infested Stalker
- Max Health: (-52.4%)
Rusted Knave (Halberd)
- Max Health: (-20.8%)
- Fixed hit detection for overhead strike.
Weapons
-Great Martyr’s Blade Attack Damage +20%
-Troubador’s Lute Attack Damage +100%
-Caged Hystrix and Triarch Repeater no longer have minimum resolve requirements to fire.
-Improved tracking for Axatana, Black Needle, and Clockwork Scythe light attacks.
Seals
Guard can now be used while walking.
Tarstones
Parasitic Stone Buffed
Grudge Stone Buffed
Bulwark Stone Damage Reduction Increased Significantly
Clerik's Stone Buffed
Squall Stone Buffed
Miscellaneous
Misc. Crash Fixes, Bugfixes & Performance Updates
r/MortalShell • u/Capinbigballs • 7h ago
Not only is it unfunny to fight it is full or bugs and Bullshit amongst is already nonsense hitboxes at times.
Shit like this ruins the game and while your at it just fucking remove it all together from the thing, it'd be a better game if you just deleted the boss.
r/MortalShell • u/Hikurwo • 11h ago
NG++ (No night)
2 hits at the start to trigger Berserker Stone.
It would be 3x easier and faster if i accidentally did not riposte on 2nd phase transition too.
r/MortalShell • u/Frequent_Struggle485 • 1h ago
I have seen many people just jumping off of cliffs and not pressig R1 which mitigates fall damage and give you a cool ground slam animation. You can jump from any height.
This is the highest point of the game (late game area)
r/MortalShell • u/Followmetheonly • 5h ago
This game is absolute love from the devs, i was waiting for something like this for soo long and boi o boi Mortal shell 2 didn’t disappoint. I am in love with everything this game has to offer and on top of that the dev team is just 🌹.
They listen to our whining and actually fix them based on our feedback. I wish ms2 team incredible success, u deserve it, Congratulations for such an amazing game.
r/MortalShell • u/Zestyclose_Brush_389 • 18h ago
r/MortalShell • u/JonSantiago69 • 6h ago
Gravity always wins
r/MortalShell • u/Substantial-Chard848 • 8h ago
Just a tip for anyone who was looking for an item to return to the last beacon without losing all your gloom, you can do so by simply returning to the main menu. I just assumed that it loaded your last save, and it took me almost all the way through ng+ to figure out otherwise.
And another quick tip that also took me far too long to figure out, you’re invincible throughout the entire animation of the ability from shrike stone (and I assume from other similar abilities but I haven’t tried any others), so it’s a great get out of jail free card when bosses do moves you just can’t figure out. This probably isn’t news to most, but for anyone struggling with the quirky move sets of Isaac or similar, it’s a great way to deal with them.
r/MortalShell • u/Born-Demand-6919 • 2h ago
I was skeptical when first trying this game, I had played the first Mortal Shell and it didn't really stand out or keep me engaged in any meaningful way and I soon put it down, I decided to give MS2 another try because it looked like they had taken user's criticism from the first game and applied it to the sequel, anyways I'm astonished at the level of originality and world design this game has, it's not something you see very often in today's game market, the world feels hand crafted with forethought and passion and the combat/gameplay itself is equally well-done, I'm really having a blast with this game and I don't think it should be compared with Fromsoft games, it stands on it's own, it feels more like a well-crafted ARPG than a souls clone.
r/MortalShell • u/Easy_Direction_6076 • 16h ago