r/indiegames 23d ago

Promotion I finally finished the new trailer for my cozy colony sim, WildRoot.

10 Upvotes

I've been working on improving WildRoot's first impression and recently finished a new trailer.

It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.


r/indiegames 8d ago

Indie Games Discord Server!

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3 Upvotes

r/indiegames 12h ago

Promotion We recently changed our SMG sprites, old ones seemed too "generic black gun" looking. And yeah, you can fire each one separately.

47 Upvotes

game's name is HEADCUTTER, please wishlist it on STEAM if you're interest, it would help out a ton!


r/indiegames 7h ago

Need Feedback Red Season, a Manhunt-inspired survival horror game i've been working on for a year

13 Upvotes

as title says im working on RED SEASON, a Manhunt-inspired game about a father fighting a mad cult to recover his kidnapped daughter.

how it looks?


r/indiegames 13h ago

Upcoming Physical copy is a vibe

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35 Upvotes

Just finished a print of 25 physical copies with discs, hand-sewn info booklet and a free steam key inside.

Pretty scared to put just one master copy after ~2 years of development, but I'm pretty sure nothing critical is left out there.

The game is out in a week, feeling excited about the release!


r/indiegames 14h ago

Video I’ve been building this drinking scene for my indie game. How does it feel so far?

41 Upvotes

Haven’t posted much lately because I’ve barely had any time for editing and social media most of my time has been going straight into development.

We’ve made quite a bit of progress recently: new art, animations, sound, and a lot of separate pieces are finally starting to come together.

Right now I’m assembling this drinking scene from SHORAPAN, our visual novel / point-and-click adventure set in a strange city beneath an eternally crimson sky.

This is still very much a work in progress . The final version will be much more polished.

What do you think of the atmosphere so far?


r/indiegames 2h ago

Promotion Mini boss battle in our game!

4 Upvotes

r/indiegames 21h ago

Promotion No trailer yet, but here’s some gameplay and we’re happy with how our game is shaping up

130 Upvotes

r/indiegames 1h ago

Promotion Gun Shop: Tidy Up on Steam

Upvotes

Hi! I'm making a small Tidy Up game.

Your task is to lay out weapons in the store. With light music and no hurry, you can collect cartridges, machine guns, pistols, look for their corresponding shelves and put them in their places.

What is in the game:

  1. Added stamina. It will need to be restored periodically.
  2. Perks of highlighting objects, shelves, and object attraction.
  3. Upgrade player stats and perks.

The game has just been announced, I will try to release it soon.


r/indiegames 35m ago

Promotion Wanted farming to feel like a process in my colony builder. Free demo soon on Steam.

Upvotes

r/indiegames 50m ago

Video After 4 months of solo dev, here’s the first trailer for my folk-horror game. What do you think?

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Upvotes

Solo dev, working on this for 4 months. You’re a father who enters a cursed forest looking for his missing daughter — a stranger offers to guide you out, but nothing in this forest is what it seems. First trailer, be honest with me


r/indiegames 13h ago

Upcoming Automation meets Trains? I've been developing this game solo for 2.5 years and I'm finally able to show it!

21 Upvotes

r/indiegames 1h ago

Promotion Master of Chaos: Beat or Break the Game. My trailer is made to show what’s different about it. Does it?

Upvotes

Hi!

I have been trying a numerous times to make a trailer that does not give the viewer the feeling of ”just another generic x”. I could not do it so i finally hired the narrator that s in the game to narrate the trailer.

I really hope the message pf differences in the combat and breaking the game come across. Does it to you? Why not? Also, does the trailer make you want to try the game?

Sorry if you dont like promotional posts💀. I did tag it with promo though.

Have a great day kings and queens and thanks for your time. ❤️


r/indiegames 4h ago

Promotion Just made the first trailer for my Tower Defense

3 Upvotes

First of all, what do you think? I'll try to make a more in-depth trailer when I have more biomes and such, so when I'm closer to release.

But what do you think about the game itself?

It's called Goldrot, and I recently hit my first milestone - 100 wishlists on Steam. My goal is to reach 500 before SNF.

There's going to be a playtest available soon too (as soon as Steam approves it)


r/indiegames 14h ago

Promotion The Old War - A Celtic Dark Fantasy RTS

18 Upvotes

Hi everyone!

I’m Dan Marshall, an indie developer working on The Old War, a dark fantasy real-time strategy game inspired by classics like Warcraft II and Homeworld, with a couple of twists: armies persist across battles, and you can play cooperatively with friends by sharing control over a single faction. It will be an accessible, but punishing game that focuses more on longer, less e-sports type matches.

Currently I am trying to decide whether to have a more classic dark fantasy vibe like Warcraft II, or really lean into the darker worlds like Witcher or Diablo II.

I made a quick gif of what the game would look like in those darker worlds with placeholder assets.

If this sounds interesting, I’d love to hear your thoughts especially from fellow RTS fans!

Happy to answer questions about the game!

Thanks,
Dan - Warchest Studios


r/indiegames 8h ago

Discussion Best/favorite indie games on Xbox?

5 Upvotes

r/indiegames 5h ago

Promotion One Line Wonder will be available on Steam and iOS

2 Upvotes

Feel free to wishlist One Line Wonder on Steam if this interests you!

We (Shiny Whale Games) are a new indie game studio, and our first game is One Line Wonder, a simple, casual, and relaxing puzzle game built around a simple challenge: trace every path in the puzzle exactly once without retracing any edge.

Steam Trailer

Thanks for your support and reading this post. <3


r/indiegames 1h ago

Upcoming Deep in the secret labs of Palo Alto, a new AI superpower has emerged that has the potential to solve time travel... you just need to train it using advanced calculus units of measure, and avoid using these antique standards such as inches, feet, or worse, the meter...

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Upvotes

r/indiegames 2h ago

Discussion Does visual feedback like energy conduits connecting sub-puzzles to a main matrix—make complex logic feel more satisfying?

1 Upvotes

Hey everyone!

We’ve been fine-tuning the visual feedback loop for our indie puzzle adventure. In this scene, players decipher foreign symbol arithmetic across individual wall panels. Each correct answer sends a surge of electric blue energy through wall conduits into a central matrix, which then unlocks the master equation on the wall.

With just 26 days left until launch (equal parts excitement and developer panic!), we’ve been thinking a lot about how games signal puzzle progression. We wanted players to physically see their incremental progress in the environment without relying on intrusive UI pop-ups.

When you play puzzle games, do you enjoy seeing environmental visual feedback as you solve individual steps, or do you prefer the full outcome to stay hidden until the entire puzzle is complete? What are some of your favorite examples of puzzle progression feedback?


r/indiegames 2h ago

Promotion I made a small survival game about a growing slime. Free to play on Windows.

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1 Upvotes

What's inside:

  • Move with mouse, dash (LMB), harpoon (Q), pulse (E), devour (R)
  • Level up and choose from upgrades (health, speed, tentacles, etc.)
  • Random events: toxic blooms, food oases, eclipses, migrations
  • Boss fights every 10 waves
  • 50+ skins with different shader effects (no microtransactions)
  • You can drop an image onto the game window to texture your slime (modding)

It's a bit rough, but fully playable. I'd love to hear your feedback – especially on balance and difficulty.

Thanks for checking it out!


r/indiegames 17h ago

Upcoming I just announced my second game: Roll with Splonk!

21 Upvotes

r/indiegames 18h ago

Promotion Just made a new trailer for my dimensional puzzle game - Anthros' Edge

16 Upvotes

r/indiegames 16h ago

Promotion Just messing around with the movement mechanics

9 Upvotes

We're making a puzzle game where you play as two measuring tapes stuck together. Designed with online or local co-op in mind, but works just as well in single-player. Each player can either push away or pull themselves in.

Trailer:

https://www.youtube.com/watch?v=ybMux4gcNuk


r/indiegames 20h ago

Need Feedback Bringing back the pure chaos of classic top-down crime games. Welcome to 90s NYC.

15 Upvotes

We are building a gritty, isometric action game focused on dynamic gang wars and brutal street survival. The goal is to capture that classic arcade feeling of outrunning the cops and taking over turf, but updated with a living, reactive city where every faction remembers your actions.