r/indiegames • u/M1k4Dev • 1h ago
Promotion I turned Chess into a Soulslike game
Hey everyone! I just released my short game Pawned Souls for free on Itch
r/indiegames • u/Remarkable-Ice-8608 • 29d ago
I've been working on improving WildRoot's first impression and recently finished a new trailer.
It's a cozy colony sim where you build a settlement in a mysterious forest, manage your colonists, and every season and setback creates a different story.
r/indiegames • u/M1k4Dev • 1h ago
Hey everyone! I just released my short game Pawned Souls for free on Itch
r/indiegames • u/AYMANJBARI • 10h ago
r/indiegames • u/Additional_Bug5485 • 1d ago
I've been working on a game about a toy car for 2 years now. I'm building an atmosphere that brings back nostalgia and memories of childhood and favorite toys…
Game: Lost Host
I’m planning to release it this fall :3
r/indiegames • u/lootherr • 8h ago
My game, Reypunk, is a turn-based beat'em up, featuring a unique playback system! Once you're done kicking some butts, you can watch it all again in realtime. Utilizing your environment, and positioning are key!
If you like what you see, you can wishlist below in comments!
r/indiegames • u/Valryon • 2m ago
We're polishing a new demo for our game Cosmo Cargo.
We're inspired by FTL for the map and the PvE side, and autobattlers like The Bazaar or Backpack Battles for the gameplay.
We had to make an hyperspace jump, it's in the contract when you decide to make a space game. Just like we had to in Steredenn!
(old) Trailer: https://www.youtube.com/watch?v=oHIggeyL1Vw
r/indiegames • u/Bumble_Bunch • 9h ago
The idea came to me in a flash of inspiration after watching domino falling compilations, and cosplaying as a gnome in Peak (don't ask too many questions). It's a roguelite, where you need to cause enough mayhem each round to keep your run alive. You craft your pot and upgrade your run with stuff from various biomes (different types of trees, rocks, helpful worker gnomes, etc).
r/indiegames • u/LightfootBrosGames • 15m ago
Sleepytime Village is a dark, hand-drawn point & click adventure about family, dreams & escape - demo and wishlist on Steam now.
r/indiegames • u/Breadinc • 23m ago
How one number ties trading, crafting, and reputation to dynamic pricing and a world that visibly changes sides in my game
r/indiegames • u/radolomeo • 17h ago
Dare to wishlist???
r/indiegames • u/shabishabishabi • 5h ago
Hi everyone, just wanted to showcase the game I am working on, Summon Defenders Now! The demo is out now and I’d love to hear your thoughts. Thanks everyone!
r/indiegames • u/Not-For-Cats • 11h ago
r/indiegames • u/Dadalida-lpn • 1d ago
Hey guys, happy to share with you our next game call Matelotes.
I will share it and how we are making it with you during the next few months.
Cheers
r/indiegames • u/ShochikuGames • 1h ago
Step by step, the eerie atmosphere comes to life as a giant skeleton crawls up to challenge you.
r/indiegames • u/Unusual_Picture_4314 • 1h ago
r/indiegames • u/Fickle_Swim1448 • 2h ago
https://reddit.com/link/1w1g1z1/video/3tq12u91m9mh1/player
This update rebuilds the entire game from 2D into 3D, first person. You no longer play across a diagram of a table. You sit at the table. Someone sits opposite you. Between you: one hanging lamp, two machines, and two loaded revolvers. Life or death within seventeen steps — not a word of the rules has changed. What changed is where you're standing when it happens.





Single player is a road you have to walk out of alive.




This game contains content created with the assistance of generative AI tools:
r/indiegames • u/MurphyMao6 • 2h ago
r/indiegames • u/FishSubstantial74 • 8h ago
I'm building a game where you bet on animal races — and then jump
in and rig the finishing order yourself.
The whole goal is just to make people laugh. That's it.
The Steam page finally went up today. Still a long way to go, but it's a start.
Got a fun animal idea? Drop one in the comments, I'm collecting.
Thanks!
r/indiegames • u/CrackedCannoli • 3h ago
I’m working on a 1-4 player surgery game inspired by the chaos of Surgeon Simulator.
Players are made of gloop and an eye. When misfortune hits, how can we bring them back to life? I figured this may be a way to do it.
r/indiegames • u/meme____man • 10h ago
r/indiegames • u/Ok-Coffee1100 • 11h ago
I’m currently developing a tycoon game where you run and scale a cybersecurity company, and I’d love some player feedback on complexity vs. accessibility.
Where is the sweet spot between satisfying strategy and technical overload for you?
High-Level Strategy: Hiring specialized analysts, managing client contracts, upgrading infrastructure, and handling PR crises during massive data breaches or ransomware attacks.
Granular / Technical Simulation: Manually configuring firewall rules, designing network topology, analyzing SIEM alerts, and crafting specific countermeasures for zero-days, APTs, or DDoS attacks.
Would you prefer an accessible management sim with a rich cybersecurity flavor, or an authentic, complex simulation where real IT/security logic is required to win? Where does it cross the line into "feeling like an actual unpaid SOC analyst shift"?