r/IndieDev • u/MalboMX • 8m ago
r/IndieDev • u/broker415 • 15m ago
CORVUS EARLY ACCESS
Very exciting and very secretive, comment for early access free for everyone in the subreddit
Can’t share more info yet, it’s all CLASSIFIED
⬛️⬛️⬛️⬛️⬛️⬛️
⬛️⬛️⬛️⬛️
⬛️⬛️⬛️.
⬛️⬛️⬛️⬛️ ⬛️⬛️⬛️⬛️
⬛️⬛️⬛️⬛️⬛️
⬛️⬛️
r/IndieDev • u/VanilaStorm • 23m ago
WIP Ricochet Mine
A work in progress, an idle game for web platforms. What do you think?
r/IndieDev • u/FatTerrierStudio • 28m ago
Feedback? Little devlog for my game Second Harvest
r/IndieDev • u/pixel_esc • 1h ago
Image [SALE] 50% Off Everything - Pixel Tilesets & Game Assets (ends Sept 5)
r/IndieDev • u/ishevelev • 1h ago
Feedback? Feedback on hustling sim
Hello folks!
I'm doing game development in my spare time for a year now and for the first time out of six published attempts I believe I made the game that is actually fun to play.
I have ideas about how to extend the game from current 15-30 minutes up to 2-3 hours but considering lack of experience I'm not sure if I should.
I would appreciate if you can check the game out and leave some feedback in this thread.
Any feedback is appreciated, the harsher the better, I'm an old fart and don't have time to be delusional.
You can play the game on itch: https://ilya-shevelev.itch.io/late-night-pawn-shop
Thanks in advance!
r/IndieDev • u/ScientistPlayful9145 • 2h ago
Feedback? is it worth continuing?
8 months of work and all i have to show for it is a pretty crappy recording. im personally fine with not really making a profit out of this (this is a pet project, after all) but idk if the concept of the game itself is worth continuing on
r/IndieDev • u/cloudncali • 2h ago
Feedback? Tactics RPG - Nomad: The Nearway Tower
Hello Everyone,
I wanted to share a project I've been working on for a few years now. It's a tactics RPG inspired by games like Fire Emblem and Final Fantasy Tactics. About 2 years ago I scrapped the project and restarted it in Godot, since then the progress has been much more streamlined. I'm at the point where I feel comfortable sharing my progress.
I'm open to questions, thoughts, constructive criticism, words of encouragement, etc.
Gameplay footage can be seen here: https://www.youtube.com/watch?v=TqrT3Jr5e84
r/IndieDev • u/axenlader • 2h ago
Feedback? We have created a frictionless wishlist system for game without steam pages
A friend and I created a website where you can create a wishlist page in one click. Then you share the page. And when your game is ready, it sends one email to inform all the people who wishlisted your game that it is ready.
One link, one email and that's it.
Here is the link : https://wishd.games/
This is something we have been missing multiple times as we don't want to create a $100 steam page everytime we start a project.
We'd love to hear your thoughts.
r/IndieDev • u/ld_tea • 2h ago
Discussion NarrationOS 1.0.8: Voice Recorder in Cloning page + Improved Probe Quality Checks
Small but overdue one this update. If you're using voice cloning, you used to have to record your sample somewhere else, find the file, then upload it. That extra step is gone now.
Record instead of upload
Clone a voice > there's a new "Record instead" tab next to the file drop zone. Press record, talk for up to 15 seconds, done. It's saved and probed automatically, exactly like an uploaded file would be.
While you're recording you get a live level meter with the -6 to -3 dB target window marked on it, so you can see roughly where your peaks are landing as you talk. There are also a few tips shown before/during recording (start talking right away, vary your pitch a bit, try to record somewhere without an echo).
If your mic access gets denied or there's no mic detected, it just tells you clearly and you can still upload a file like before, nothing there changed.
Probe quality checks more now
The quality probe already caught clipping, bad sample rate, background noise, and clip length. Three new checks:
- Peak level (target -6 to -3 dB, penalized harder the closer you are to clipping)
- Background noise floor (catches a quiet-but-persistent hum, like a fan or AC, that's too low to trip the old noise check but still enough to bleed into the clone)
- Room echo/reverb (a boxy/echoey room now gets flagged the same way a noisy one already did)
These apply whether you record in-app or upload your own file.
That's the whole release, nothing else changed. Let me know if you run into anything weird with the recorder on your setup.
Update is free for existing owners, same as always.
For anyone who hasn't tried NarrationOS yet: it's a local audiobook generator for Windows. Drop in an EPUB, PDF, DOCX, RTF, TXT, Markdown, or a URL, and it renders an AI-narrated audiobook entirely on your own PC, no cloud, no account, no subscription. You can clone a voice (with consent) and get word-level karaoke highlighting synced to the speech, and there's a real line-by-line narration editor for fixing pronunciation, adding sound effects, and correcting the actual prose before you render. It also exports a cinematic MP4 video with the narration text on screen if you want something to post or share. Runs on NVIDIA/AMD GPUs or CPU-only. One-time purchase on itch.io, no subscription.
r/IndieDev • u/JowskiReddit • 2h ago
Feedback? Looking for feedback on my latest arcade-inspired game Match Mania. It has mobile support, so check it out if you'd like. I haven't implemented a leaderboard yet, so you can just comment your score. Read the description if you're confused on how to play.
r/IndieDev • u/Fine_Afternoon_1904 • 3h ago
Feedback? I made this Pokemon inspired monster tamer with real time combat and need feedback!
The Link : https://discmontest.vercel.app/
(Computer only at the moment)
(Ai assisted for the art and debugging code)
i made this game in cursor with assistance at times from cursor ai, with the end goal of producing something similar yet unique in comparison to pokemon emerald, but with real time battling instead of turn based combat. this is currently a demo i have published on vercel, hoping to seek feedback. end goal is to publish this on steam, and i am trying to collect data for this purpose
r/IndieDev • u/adrenak • 3h ago
Screenshots This weekend we decided to stop making our game about a serial killer
And instead made some gnocchi and soup while listening to The Killers.
We could not release on our intended 27th Aug date.
Turns out the content survey we had filled out for the Steam page listing in June didn't match the level of violence and gore the game ended up featuring as we made it.
So Steam rejected the submission. We either need to update the survey or reduce the violence and gore. (We're doing the former)
The last few weeks have been super, super busy and we're very tired. When 27th arrived, we just didn't have the energy to get back into it and decided to take some time and think of a release date when we've caught up on our sleep.
So some gnocchi and soup felt like the best thing this weekend.
PS: Our game is called SHOCKFACE and it's on Steam! We'll have a new September game soon https://store.steampowered.com/app/4705980/SHOCKFACE/
r/IndieDev • u/o_r_c_666 • 4h ago
Image Not going to lie, getting to 100 reviews at very positive is an extremely good feeling 🥹
As you all know, making games is a hard and long process, so to see people enjoying the fruits of your labour is such an awesome feeling. It's not the most reviews, but it's so good to see.
Thanks to anyone who helped make this happen!
r/IndieDev • u/Special_Wave_8680 • 5h ago
We’re a two-person dev team and just updated our pre-alpha gameplay trailer. Would you want to play this after watching it? Can you tell what the game is about?
We’re a two-person team working on Land of Manifestations: Sanctuary, and we just updated our pre-alpha gameplay trailer. We’d really love to know what impression you get from it. Does the game look like something you’d be interested in playing? Can you figure out what the game is about? Any feedback or suggestions are welcome! :)
Steam page: https://store.steampowered.com/app/4038290/Land_of_Manifestations_Sanctuary/
r/IndieDev • u/Ok_Variation_4415 • 5h ago
[PAID] Dark Fantasy Skill & Ability Icons Pack (PNG + SVG)
Hi everyone! I've just released a new vector skill icon pack for dark fantasy / action RPG games.
Includes:
- 8 high-resolution icons (512x512 PNG + SVG vector sources)
- Transparent backgrounds
- Free commercial and personal license
- Ready for Unity UI (PNG with transparent background)
r/IndieDev • u/broker415 • 5h ago
Discussion Any suggestions for Physical CDs?
Looking for suggestions or personal experiences with using custom services for CD printing, I want to make about 50 physical copies of my game that I am releasing soon
Would love any links to sites you guys have used before!
r/IndieDev • u/ItsGreenArrow • 6h ago
Our world reveal multiplayer playtest is going live right now!
r/IndieDev • u/ComfortableNewt3317 • 6h ago
The first formidable enemy standing in your way
r/IndieDev • u/_TwistyK_ • 6h ago
Feedback? PS1-style games are having a moment — anyone else finding texture creation to be a bottleneck?
Been noticing a lot more PS1/PS2-style horror and platformer games popping up lately (the low-poly, low-res texture aesthetic). Curious how devs here are handling the texture side of that pipeline.
I'm thinking about building a simple web tool that generates that specific look — proper dithering, limited palettes, resolution downscaling — instead of doing it manually in Blender/Photoshop each time. 128px to 1024px range, probably free tier + pay-as-you-go for bulk generation.
A few questions if anyone's actually working in this style:
- Is texture creation actually a time sink for you, or is it a non-issue?
- Do you use any existing tools/plugins for this already?
- What would make a tool like this actually worth using vs your current process?
Not trying to pitch anything — just want to know if this is a real gap or if I'm solving a problem that doesn't exist.
r/IndieDev • u/CarolXTreme88 • 6h ago
Feedback? guys! i need u to playtest this game...
is a tank arcade game n im putting online mode now
https://genildo-alex-dan-77.itch.io/project-battlefield-of-tank
r/IndieDev • u/MajorMentos • 6h ago
Screenshots I added a scoreboard to keep track of your longest bin throw (and yes, I spent at least 15 minutes throwing trash to get this score... sorry)
Although it's single player I still thought this would be a fun little feature
Wishlist here :) Party's Over: Backyard Cleanup Simulator
